The Role Playing Public Radio Forums
General Category => Role Playing Public Radio Podcast => : Aerzyk September 06, 2015, 11:48:23 PM
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Hi everyone, long-time listener, first-time poster.
I remember a certain Actual Play episode about a game in which the GM was using something like "time tokens" or something? I hate that I can't remember any details other than that the players were (obviously) working towards some kind of goal & were either in a race to accomplish it first, or accomplish the goal before their opposition could foil the plan... I wanna say it was a Caleb game, but Ross seems to be the one that uses more weird house rules. Originally I thought it was the Eclipse Phase bank heist, but after re-listening to that, those were different types of "tokens."
Anyway, I remember thinking that it was a brilliant mechanic & chatted to my wife about it. Now she wants to run a session using a similar concept & she wants me to refresh her on it, but I can't because, memory.
I'd really appreciate any info anyone can give me!
Thanks!
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It was Eclipse Phase Know Evil, but it wasn't the bank heist, it was the activity in Nectar. Should be episode 10.
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Thank you so much! Yes it was episode 10. I think my poor memory inflated the depth of the mechanic, but it was still a good (re)listen.
Thanks again.