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General Category => General Chaos => : Boyos February 07, 2016, 01:59:14 AM

: X COM 2
: Boyos February 07, 2016, 01:59:14 AM
Hey its been a while since I posted on the forums just wanted to drop in and say hi, I saw Ross bought the game and asked him if he was interested in uploading an RPPR cast of X-COM soldiers. In fair exchange I offer The Bastards, one of EvE's oldest Pirate Alliances.

https://youtu.be/2j-2-hYJfJY (https://youtu.be/2j-2-hYJfJY)

and if you need help setting making and extracting heres a good link.

https://www.youtube.com/watch?v=fo_AlvNvfa8 (https://www.youtube.com/watch?v=fo_AlvNvfa8)
: Re: X COM 2
: PirateLawyer February 07, 2016, 01:59:19 PM
I'd gladly try out the RPPR squad. Sadly my MacBook Pro has to run the game with low graphics settings but hey, it's still great.
: Re: X COM 2
: clockworkjoe February 08, 2016, 01:52:29 PM
We have started work on it. So far we have:

Bartleby
Haru (Caleb's PC from Tribes of Tokyo)
Tom 'Dinosaur' Church
Aaron "R.Assassin" Carsten

Who else should we put in?
: Re: X COM 2
: Alethea February 08, 2016, 06:12:56 PM
The Mauve Hand
: Re: X COM 2
: Tim February 08, 2016, 07:27:44 PM
I was always fond of Science Ghost myself.
: Re: X COM 2
: The Lost Carol February 08, 2016, 11:51:52 PM
As much as we love the Robot Assassin, since XCom is kind of a war game perhaps this is a call for a Darlington? Also,
Cogburn or The Martyr
Monsignor Killjoy
Margot
Kuthhen
Krell
Simon DeWit
Wong Su-Lin
: Re: X COM 2
: Boyos February 11, 2016, 11:38:23 PM
Frankly there isnt a character of aarons that I wouldent want on my squad lol.
: Re: X COM 2
: Darnus February 12, 2016, 12:26:19 AM
You should put in Manjappa as a dark VIP, same with vampire David Bowie.
Also Thad's character from The Dangers of Fraternization, because he was excellent.
Norm would be pretty excellent, too [there's a mod that gives you construction worker hats, and the general setting idea seems to mesh really nicely.]
: Re: X COM 2
: Darnus February 12, 2016, 12:29:29 AM
Side note to anyone playing XCOM 2 [who wants the advice], flashbangs are super super good early game--they block the codex's clone ability. Mimic beacons are also very OP, but throw them in cover [they use it!]. Grenadiers are very good for blitzing heavy timed missions when backed up by gunslinger snipers, and swords are very underpowered--shotguns give you a 100% at point blank while swords give you a ~90 against easy enemies and an 80 against hard enemies--so get implacable and just use the shotgun.
Last tip, get phantom rangers and 2-3 snipers for blacksites and pick people off from a map away.
: Re: X COM 2
: Boyos February 17, 2016, 01:28:28 AM
Wow great tip for the flash bang, I use it but didn't know what it really was doing, never used one on a codex. Ive put a bunch of time into nade resarch, love acid and incineration nades. Acid is the best on a heavy with bonus nades!
: Re: X COM 2
: clockworkjoe February 17, 2016, 03:11:35 AM
Swords are great early game weapons but lose their usefulness when all the enemies have lots of hit points. However, bladestorm is fairly useful because a lot of enemies are melee oriented and bladestorm triggers when a viper tries to bind the character.

Disorientation stops everyone from using special abilities. You can end mind control or psi zombies with a flashbang grenade on a sectoid.
: Re: X COM 2
: Adam_Autist February 18, 2016, 09:37:55 AM
Haven't played yet but wouldn't swords be useful for the Ranger's abilities that let them remain in stealth after attacking? Am unable to play due to laptop death so I'm genuinely interested as to how the game works.
: Re: X COM 2
: clockworkjoe February 18, 2016, 03:22:13 PM
Rangers can't stay in concealment after they attack.

They can re-enter concealment once per mission if they take a certain ability.
: Re: X COM 2
: Darnus February 18, 2016, 07:23:42 PM
I really love the series, but I wish it was better optimized. [Oh, also, bluescreen rounds work on codexes. They are generally a godsend] What kinda builds did everyone go for? My personal favorite was to have one phantom ranger backed up by ~2 snipers who'd just pick everything off from across the map. For fast missions grenade spam and specialists ran me pretty far.
: Re: X COM 2
: clockworkjoe February 19, 2016, 02:09:18 AM
I made 10 RPPR characters in this bin: https://drive.google.com/file/d/0B97KNyVQ3ai-UkNyTllxcWVDLUU/view?usp=sharing

: Re: X COM 2
: PirateLawyer February 19, 2016, 04:18:24 PM
I made 10 RPPR characters in this bin: https://drive.google.com/file/d/0B97KNyVQ3ai-UkNyTllxcWVDLUU/view?usp=sharing

So, what's the upload process then? I've not modded XCOM before.
: Re: X COM 2
: clockworkjoe February 19, 2016, 04:31:22 PM
Use this article http://www.pcgamer.com/how-to-share-and-import-custom-xcom-2-soldiers/ (http://www.pcgamer.com/how-to-share-and-import-custom-xcom-2-soldiers/)
: Re: X COM 2
: HapexIndustries February 19, 2016, 06:17:17 PM
Oh man, thanks for the soldier squad share, I'm seriously looking forward to this.

Couple things for anyone playing the game that I'd like to mention without any real spoilers:

Prioritize weapon and armor research, you can get the best stuff pretty early if you try.

The random Experimental Weapons can be pretty awesome.

The PSI powers are pretty goddamn OP in my opinion.

I suggest 2 Specialists in your A Team, 1 specced for Medical and the other for Hacking.  Hacking is ridiculously useful in the mid and late game, at least on normal difficulty.

And by far most importantly, GET THIS MOD:

Stop Wasting My Time
http://steamcommunity.com/sharedfiles/filedetails/?id=620600092 (http://steamcommunity.com/sharedfiles/filedetails/?id=620600092)

This little beauty removes a lot of the totally unnecessary pauses in the game and speeds up the movement of the Avenger on the Geoscape screen.  It also tweaks the soldier movement speed (increases by 10%) which may have in game effects but I've yet to see them.  This mod almost makes up for how terribly optimized the game is and is a step in the right direction for the game in general; it does not, however, fix ALL the ridiculous pauses, especially the painful ones from hacking.
: Re: X COM 2
: Darnus February 19, 2016, 06:44:34 PM
here's a really high quality accessory pack:
https://steamcommunity.com/sharedfiles/filedetails/?id=618977388

A lot of these are quite good. I like the g36 rifle pack too:
https://steamcommunity.com/sharedfiles/filedetails/?id=627913136

Anyone know anything like an XCOM RPG? I've always wanted to do one, but the research/lethality [two of the game's selling points, in my opinion] are kinda tough to do.
: Re: X COM 2
: PirateLawyer February 19, 2016, 06:54:32 PM
Use this article http://www.pcgamer.com/how-to-share-and-import-custom-xcom-2-soldiers/ (http://www.pcgamer.com/how-to-share-and-import-custom-xcom-2-soldiers/)

Ok thanks will do. Now to translate some of this to my Apple laptop rather than a Windows machine ...
: Re: X COM 2
: Vonrosen February 26, 2016, 10:46:08 PM
You could always use GURPS. It models the lethality pretty well, even when we went gonzo and blended XCOM with Black Ops (the setting).