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General Category => Role Playing Public Radio Podcast => : robotkarateman February 22, 2010, 02:26:40 PM

: The Arcadia Signal
: robotkarateman February 22, 2010, 02:26:40 PM
Just got finished listening to Arcadia signal - good job, fun, etc.

But, I have to say, Ross' mention of the signal being "omniscient" and Cody repeatedly calling it "The Winslow" made me wonder if it had ever blighted the crops, or vanquished evil, or answered the phone before it rang.
: Re: The Arcadia Signal
: Tadanori Oyama February 22, 2010, 02:38:00 PM
I liked Cody's worry about the dude knowing they where coming since he had something that was apparently able to answer any question about the future perfectly. "Hey signal, anybody gonna come spy on me tonight?" "Yeah, about 5:30." "Okay, thanks."
: Re: The Arcadia Signal
: clockworkjoe February 22, 2010, 02:41:00 PM
as I am not the Arcadia Signal, I am not omniscient and I do not get this Winslow reference.
: Re: The Arcadia Signal
: Tadanori Oyama February 22, 2010, 02:44:48 PM
as I am not the Arcadia Signal, I am not omniscient and I do not get this Winslow reference.

I looked it up. I had no idea what it was either. A very Cody like reference, seeing as it relates to comics.

http://en.wikipedia.org/wiki/The_Winslow
: Re: The Arcadia Signal
: robotkarateman February 22, 2010, 02:46:41 PM
as I am not the Arcadia Signal, I am not omniscient and I do not get this Winslow reference.

The Winslow is a recurring character in Phil Foglio's comics (http://en.wikipedia.org/wiki/The_winslow). He's the only being in existence to meet all of the qualifications of being a deity. Unfortunately, he's also a giant, fuzzy, space-faring alligator with no concern at all for the existence of life in the universe.

Phil used to have a page on his StudioFoglio.com site about the origins of the Winslow, but I can't find it at the moment.
: Re: The Arcadia Signal
: clockworkjoe February 22, 2010, 02:51:16 PM
huh. I've never been a big fan of Foglio - all the faces of his characters look the same. He's almost bad as Steve "Horse Face" Dillon (Preacher and Punisher artist)
: Re: The Arcadia Signal
: robotkarateman February 22, 2010, 02:53:41 PM
I won't defend his art style, but the Phil & Dixie comic strips in the early issues of Dragon definitely shaped my perceptions of what role-playing should be.

Can't really get into Girl Genius tho'.
: Re: The Arcadia Signal
: Tadanori Oyama February 22, 2010, 03:01:51 PM
I love Girl Genius now that it's colored. I have no taste so don't go by me.

Back on topic: how did you plan to deal with any strange questions that Jason or Cody might ask the Signal? Where you going to actually answer them or have the Signal press forward with the plot?
: Re: The Arcadia Signal
: clockworkjoe February 22, 2010, 03:06:02 PM
Depends on the question - the Signal is an alien intelligence focused on escaping. It sees humans as such lesser beings that it wouldn't even think to lie to them unless it was glaringly obvious.

If you gave me specific questions, I could tell you how I would answer them
: Re: The Arcadia Signal
: Tadanori Oyama February 22, 2010, 04:11:14 PM
Ah. My first thought as a player would probably be to ask it how I (I being the character) was going to die, so that whatever strangeness began happening would be able to go right to my character's head (either he'd be convinced he couldn't die or he'd think he was absolutely going to).
: Re: The Arcadia Signal
: clockworkjoe February 22, 2010, 04:17:28 PM
the signal would say that information doesn't exist yet because of the complexity of the character in question - his choices make him too unpredictable.

He would then list the most likely causes of death - if you do not die tonight from a violent act, you will die of heart disease in 18 years.

The signal can't see the future - it just makes really really good guesses - easy to predict when a simple townie dies because their actions are easy to predict - PCs who interact with the supernatural are far too random to accurately predict
: Re: The Arcadia Signal
: Tadanori Oyama February 22, 2010, 04:24:27 PM
Okay I follow that then. So how far could it "see"? I assumed it had extremely far reaching sensory ability.
: Re: The Arcadia Signal
: rayner23 February 22, 2010, 04:27:20 PM
As much as I love being credited for obscure references, I wasn't referring to a comic book. In fact, I kept calling it "the Winslow" because it made me think of Carl Winslow from Family Matters. My love for African-American cops comes through in my role-playing once again (see: Ernie Hudson).
: Re: The Arcadia Signal
: Tadanori Oyama February 22, 2010, 04:49:05 PM
As much as I love being credited for obscure references, I wasn't referring to a comic book. In fact, I kept calling it "the Winslow" because it made me think of Carl Winslow from Family Matters. My love for African-American cops comes through in my role-playing once again (see: Ernie Hudson).

I am quite frankly stunned. But then the signal already knew that.
: Re: The Arcadia Signal
: Setherick February 22, 2010, 05:11:01 PM
But, I have to say, Ross' mention of the signal being "omniscient" and Cody repeatedly calling it "The Winslow" made me wonder if it had ever blighted the crops, or vanquished evil, or answered the phone before it rang.

God, we're such nerds that we close read actual play comments.
: Re: The Arcadia Signal
: robotkarateman February 22, 2010, 05:31:15 PM
I kept calling it "the Winslow" because it made me think of Carl Winslow from Family Matters.

Another missed opportunity for using celebrity impersonations to provide characterization to NPCs.
: Re: The Arcadia Signal
: Shallazar February 22, 2010, 08:54:04 PM
I kept calling it "the Winslow" because it made me think of Carl Winslow from Family Matters.

I fucking knew it Cody. Harrrr. Nice AP guys, and yeah wtf was with the celebrity donations?
And sneakin' around lunchladies was pretty alright.

How'd you and jason like the system?
: Re: The Arcadia Signal
: clockworkjoe February 22, 2010, 08:55:18 PM
Okay I follow that then. So how far could it "see"? I assumed it had extremely far reaching sensory ability.

it could see pretty much everything in the solar system, at a bare minimum

: Re: The Arcadia Signal
: Kroack February 22, 2010, 10:07:04 PM
As much as I love being credited for obscure references, I wasn't referring to a comic book. In fact, I kept calling it "the Winslow" because it made me think of Carl Winslow from Family Matters. My love for African-American cops comes through in my role-playing once again (see: Ernie Hudson).

You mean the cop from Die Hard?
: Re: The Arcadia Signal
: Shallazar February 22, 2010, 11:19:38 PM
As much as I love being credited for obscure references, I wasn't referring to a comic book. In fact, I kept calling it "the Winslow" because it made me think of Carl Winslow from Family Matters. My love for African-American cops comes through in my role-playing once again (see: Ernie Hudson).

You mean the cop from Die Hard?

The Cop from Die Hard is Carl Winslow on Family Matters, same actor-Reginald VelJohnson
Ernie Hudson is from Ghost Busters, where he plays Winston. He is also in whole bunch of other shit too. Not only that but he is/was a Delta Green friendly.
: Re: The Arcadia Signal
: Setherick February 22, 2010, 11:46:18 PM
Ernie Hudson is from Ghost Busters, where he plays Winston. He is also in whole bunch of other shit too. Not only that but he was a Delta Green friendly.

My character shoved Ernie Hudson into a time gate to seal it in the end of a DG scenario. Ernie was promptly eaten by a velociraptor. My character later died of radiation poisoning.
: Re: The Arcadia Signal
: Shallazar February 22, 2010, 11:50:58 PM
Ernie Hudson is from Ghost Busters, where he plays Winston. He is also in whole bunch of other shit too. Not only that but he was a Delta Green friendly.

My character shoved Ernie Hudson into a time gate to seal it in the end of a DG scenario. Ernie was promptly eaten by a velociraptor. My character later died of radiation poisoning.

That I did not know, R.I.P. heroes!
: Re: The Arcadia Signal
: Setherick February 22, 2010, 11:52:45 PM
Ernie Hudson is from Ghost Busters, where he plays Winston. He is also in whole bunch of other shit too. Not only that but he was a Delta Green friendly.

My character shoved Ernie Hudson into a time gate to seal it in the end of a DG scenario. Ernie was promptly eaten by a velociraptor. My character later died of radiation poisoning.

Falling into a time gate though, I mean, he could be hanging out with Abraham Lincoln as he is betrayed by the Drow.

Pretty sure Ross' exact quote was, "You find your self in the precambrian period. You manage to survive for a few hours, but you're eventually tracked and eaten by a velociraptor."
: Re: The Arcadia Signal
: clockworkjoe February 23, 2010, 12:00:10 AM
poor ernie
: Re: The Arcadia Signal
: Setherick February 23, 2010, 12:02:10 AM
poor ernie

He did have Hep C. Or, as Cody put it, "Ernie Hudson doesn't fucking care. He has Hepatitis C."
: Re: The Arcadia Signal
: Mckma February 23, 2010, 12:17:00 AM
poor ernie

He did have Hep C. Or, as Cody put it, "Ernie Hudson doesn't fucking care. He has Hepatitis C."

I remember hearing about this session on the podcast or something recently, was it recorded?  Is there a possibility of seeing this session on the AP site at some point?
: Re: The Arcadia Signal
: clockworkjoe February 23, 2010, 02:54:20 AM
poor ernie

He did have Hep C. Or, as Cody put it, "Ernie Hudson doesn't fucking care. He has Hepatitis C."

I remember hearing about this session on the podcast or something recently, was it recorded?  Is there a possibility of seeing this session on the AP site at some point?

No because I ran it before I bought the h2 recorder
: Re: The Arcadia Signal
: rayner23 February 23, 2010, 01:13:24 PM
I kept calling it "the Winslow" because it made me think of Carl Winslow from Family Matters.

I fucking knew it Cody. Harrrr. Nice AP guys, and yeah wtf was with the celebrity donations?
And sneakin' around lunchladies was pretty alright.

How'd you and jason like the system?

Personally, I really enjoyed the system. I like this system much more than CoC for some reason. I dunno.
: Re: The Arcadia Signal
: Tadanori Oyama February 23, 2010, 01:27:02 PM
I kept calling it "the Winslow" because it made me think of Carl Winslow from Family Matters.

I fucking knew it Cody. Harrrr. Nice AP guys, and yeah wtf was with the celebrity donations?
And sneakin' around lunchladies was pretty alright.
How'd you and jason like the system?
Personally, I really enjoyed the system. I like this system much more than CoC for some reason. I dunno.

Awesome. I very much enjoy the new World of Darkness System, especially when there's a storyteller in control who's willing to allow players to approach problems in strange ways and doesn't mind using "different" attribute and skill combinations.
: Re: The Arcadia Signal
: clockworkjoe February 23, 2010, 02:04:09 PM
I kept calling it "the Winslow" because it made me think of Carl Winslow from Family Matters.

I fucking knew it Cody. Harrrr. Nice AP guys, and yeah wtf was with the celebrity donations?
And sneakin' around lunchladies was pretty alright.
How'd you and jason like the system?
Personally, I really enjoyed the system. I like this system much more than CoC for some reason. I dunno.


Awesome. I very much enjoy the new World of Darkness System, especially when there's a storyteller in control who's willing to allow players to approach problems in strange ways and doesn't mind using "different" attribute and skill combinations.

like me  8)

EDIT: Fixed your post, watch the string of quote marks next time. Or were you doing it for the lulz?
: Re: The Arcadia Signal
: rayner23 February 23, 2010, 08:36:36 PM
What is lulz? I don't understand!!!!
: Re: The Arcadia Signal
: Setherick February 23, 2010, 09:00:38 PM
Read this (http://encyclopediadramatica.com/Lulz), it will explain it.
: Re: The Arcadia Signal
: nbneil February 23, 2010, 11:11:13 PM
This AP really made me want to play in one of Ross' horror games. Maybe I'll be able to hit one at a Con one day. This one was really fun with the ambiguous villains. Why didn't you just let the thing out? I'm sure it was a pretty cool dude.
: Re: The Arcadia Signal
: Mckma February 24, 2010, 12:45:06 AM
This AP really made me want to play in one of Ross' horror games. Maybe I'll be able to hit one at a Con one day. This one was really fun with the ambiguous villains. Why didn't you just let the thing out? I'm sure it was a pretty cool dude.

This is something I would find myself in conflict with when playing a game like this.  As a character, I'm pretty sure I would act as the players did, but as a player, I would be really curious as to what exactly the thing was and want to let it out (but then again, not knowing is half the fun)...
: Re: The Arcadia Signal
: Setherick February 24, 2010, 12:52:14 AM
This AP really made me want to play in one of Ross' horror games. Maybe I'll be able to hit one at a Con one day. This one was really fun with the ambiguous villains. Why didn't you just let the thing out? I'm sure it was a pretty cool dude.

This is something I would find myself in conflict with when playing a game like this.  As a character, I'm pretty sure I would act as the players did, but as a player, I would be really curious as to what exactly the thing was and want to let it out (but then again, not knowing is half the fun)...

My character in the Fear Itself - Alphaville (AP is not available yet) takes the "what benefits me the most approach," if you want to see how you "win" a Ross horror game.
: Re: The Arcadia Signal
: Mckma February 24, 2010, 12:56:14 AM
This AP really made me want to play in one of Ross' horror games. Maybe I'll be able to hit one at a Con one day. This one was really fun with the ambiguous villains. Why didn't you just let the thing out? I'm sure it was a pretty cool dude.

This is something I would find myself in conflict with when playing a game like this.  As a character, I'm pretty sure I would act as the players did, but as a player, I would be really curious as to what exactly the thing was and want to let it out (but then again, not knowing is half the fun)...

My character in the Fear Itself - Alphaville (AP is not available yet) takes the "what benefits me the most approach," if you want to see how you "win" a Ross horror game.

Your quotes seem to confirm my impression that a victory in one of Ross's horror/investigation games is hollow at best...
: Re: The Arcadia Signal
: Setherick February 24, 2010, 12:58:14 AM
This AP really made me want to play in one of Ross' horror games. Maybe I'll be able to hit one at a Con one day. This one was really fun with the ambiguous villains. Why didn't you just let the thing out? I'm sure it was a pretty cool dude.

This is something I would find myself in conflict with when playing a game like this.  As a character, I'm pretty sure I would act as the players did, but as a player, I would be really curious as to what exactly the thing was and want to let it out (but then again, not knowing is half the fun)...

My character in the Fear Itself - Alphaville (AP is not available yet) takes the "what benefits me the most approach," if you want to see how you "win" a Ross horror game.

Your quotes seem to confirm my impression that a victory in one of Ross's horror/investigation games is hollow at best...

Depends on how evil a character you want to create. Mine was pretty fucking evil by the end of it.
: Re: The Arcadia Signal
: Tadanori Oyama February 24, 2010, 11:29:38 AM
This AP really made me want to play in one of Ross' horror games. Maybe I'll be able to hit one at a Con one day. This one was really fun with the ambiguous villains. Why didn't you just let the thing out? I'm sure it was a pretty cool dude.

Any time I'm given the chance, I always go for power. Many of my characters are willing to risk a level of destruction up to (and including) the whole world, so long as they can survive and gain power. Sadly few ever get the chance.
: Re: The Arcadia Signal
: clockworkjoe February 24, 2010, 01:56:50 PM
This AP really made me want to play in one of Ross' horror games. Maybe I'll be able to hit one at a Con one day. This one was really fun with the ambiguous villains. Why didn't you just let the thing out? I'm sure it was a pretty cool dude.

This is something I would find myself in conflict with when playing a game like this.  As a character, I'm pretty sure I would act as the players did, but as a player, I would be really curious as to what exactly the thing was and want to let it out (but then again, not knowing is half the fun)...

My character in the Fear Itself - Alphaville (AP is not available yet) takes the "what benefits me the most approach," if you want to see how you "win" a Ross horror game.

Your quotes seem to confirm my impression that a victory in one of Ross's horror/investigation games is hollow at best...

It's horror, not "let's have a walk in the park followed by candy and also cake"

bitches don't know about cosmic dread
: Re: The Arcadia Signal
: beowuuf February 24, 2010, 02:50:15 PM

You can leave with your brain dribbling out of your ears, or you can leave with your brain held in your hands while a monster feeds on your neck. The ear dribblers have cooler spells.
: Re: The Arcadia Signal
: Mckma February 24, 2010, 02:50:33 PM
This AP really made me want to play in one of Ross' horror games. Maybe I'll be able to hit one at a Con one day. This one was really fun with the ambiguous villains. Why didn't you just let the thing out? I'm sure it was a pretty cool dude.

This is something I would find myself in conflict with when playing a game like this.  As a character, I'm pretty sure I would act as the players did, but as a player, I would be really curious as to what exactly the thing was and want to let it out (but then again, not knowing is half the fun)...

My character in the Fear Itself - Alphaville (AP is not available yet) takes the "what benefits me the most approach," if you want to see how you "win" a Ross horror game.

Your quotes seem to confirm my impression that a victory in one of Ross's horror/investigation games is hollow at best...

It's horror, not "let's have a walk in the park followed by candy and also cake"

bitches don't know about cosmic dread

Oh, don't get me wrong, I think that's awesome, I was merely making a statement.  I would love to play in one of your games.
: Re: The Arcadia Signal
: Tadanori Oyama February 24, 2010, 02:54:50 PM
Oh, don't get me wrong, I think that's awesome, I was merely making a statement.  I would love to play in one of your games.
: Re: The Arcadia Signal
: clockworkjoe February 24, 2010, 03:14:47 PM
well the one thing I would argue is that victories in my horror games are not hollow. They are hard fought but they are meaningful. Tom's character in the Fear Itself game sacrificed himself to protect a community that will never know his sacrifice. That's more heroic than the generic adventurer who kills a dragon and is celebrated throughout the kingdom.

: Re: The Arcadia Signal
: nbneil February 24, 2010, 03:47:39 PM
I would tend to sway toward Tad's view on this one. I'd love to have a character who takes all the power he can and leaves the world holding the bag. Unfortunately, I'm not sure I would have done that in the Arcadia Signal. I think getting the hell out of there is a reasonable reaction. I'd like to play the horror movie fan like Jamie Kennedy in the Scream movies. When horrible shit goes down, assume the worst and don't fuck around. The argument that no one would shoot someone in the head after seeing them eat a person in the street is a weak argument I've heard too many times. My immediate reaction would be zombie, not that guy must not feel well.
: Re: The Arcadia Signal
: Tadanori Oyama February 24, 2010, 04:12:23 PM
I would tend to sway toward Tad's view on this one. I'd love to have a character who takes all the power he can and leaves the world holding the bag. Unfortunately, I'm not sure I would have done that in the Arcadia Signal. I think getting the hell out of there is a reasonable reaction. I'd like to play the horror movie fan like Jamie Kennedy in the Scream movies. When horrible shit goes down, assume the worst and don't fuck around. The argument that no one would shoot someone in the head after seeing them eat a person in the street is a weak argument I've heard too many times. My immediate reaction would be zombie, not that guy must not feel well.

When dealing with possible zombies, remember this simple phrase:

"Murder trial later. Pulse now."
: Re: The Arcadia Signal
: ethan_dawe February 24, 2010, 07:48:39 PM
Great concept Ross. As an actual play it was very intimate (shut up) with just Cody and Jason, but that added to the atmosphere. I liked how the investigation went and how it was very open and not a set of directive clues to follow. Great GMing and playing guys.

Ethan
: Re: The Arcadia Signal
: Tadanori Oyama February 24, 2010, 07:51:09 PM
Great concept Ross. As an actual play it was very intimate (shut up) with just Cody and Jason, but that added to the atmosphere. I liked how the investigation went and how it was very open and not a set of directive clues to follow. Great GMing and playing guys.

Ethan

I like how all the investigation before hand made the players think that maybe they could keep control of the situation. And then it all went spiraling out away.
: Re: The Arcadia Signal
: Boyos February 24, 2010, 07:52:23 PM
Yes I enjoyed that also.
: Re: The Arcadia Signal
: Tadanori Oyama February 24, 2010, 08:00:25 PM
Yes I enjoyed that also.

That's my favorite thing about Call of Cthulhu, spending the first part of the adventure building the PCs confidence, trying to get them to believe they have control, and then watching it all go down the drain when the SAN checks start.

It works pretty well in World of Darkness with the Willpower Tests as well, especially if you make the player roll their temporary Willpower and not their Resolve+Composure.
: Re: The Arcadia Signal
: ethan_dawe February 24, 2010, 08:07:29 PM
I love good RP in a game and this game had many great moments. The meta discussion was hilarious too....."I know this guy is just going to try and kill us."

Just great fun!
: Re: The Arcadia Signal
: Sean-o-tron February 25, 2010, 02:00:12 AM
After listening to the Arcadia Signal, I went back and listened to the Esoterrorists and Fear Itself actual plays again, as well as finally finishing the Room B12 actual play.

Oh man, I gotta find a way to work in the McCardy boys into my next campaign.
: Re: The Arcadia Signal
: Tadanori Oyama February 25, 2010, 11:29:39 AM
I love good RP in a game and this game had many great moments. The meta discussion was hilarious too....."I know this guy is just going to try and kill us."

Just great fun!

Oh, nothing. I guess you've just never played in a "Ross" game before!


Oh man, I gotta find a way to work in the McCardy boys into my next campaign.

Don't mind us, just a reporter and his two doctor friends.
: Re: The Arcadia Signal
: clockworkjoe February 25, 2010, 01:05:16 PM
Funny thing is that Larry didn't try to kill them. I mean he did to release the signal but that was for the greater good of humanity. I didn't even try to force him into the scenario. As soon as he mentioned wanting to go with the PCs, Cody seemed resigned to his inclusion, as though I would have just railroaded him in there no matter what. (I wouldn't have done that).

: Re: The Arcadia Signal
: Tadanori Oyama February 25, 2010, 01:15:03 PM
Funny thing is that Larry didn't try to kill them. I mean he did to release the signal but that was for the greater good of humanity. I didn't even try to force him into the scenario. As soon as he mentioned wanting to go with the PCs, Cody seemed resigned to his inclusion, as though I would have just railroaded him in there no matter what. (I wouldn't have done that).

Which is what's so funny. It's Gamer Logic and actually the same kind of thinking that lead to the Chaplin Incident where the players think they know what a character will do based on past experience with the GM.

Cody doesn't chase it down in character, he's just very vocal out of character, so it's funny more than annoying (as a listener I mean, it might be annoying for the GM).
: Re: The Arcadia Signal
: clockworkjoe March 02, 2010, 10:05:21 PM
oh no someone didn't like the arcadia signal http://lordnoar.com/2010/03/rpg-roundtable-project/

boo hoo  :'(
: Re: The Arcadia Signal
: Sean-o-tron March 02, 2010, 10:13:36 PM
wait what
: Re: The Arcadia Signal
: rayner23 March 02, 2010, 10:20:09 PM
oh no someone didn't like the arcadia signal http://lordnoar.com/2010/03/rpg-roundtable-project/

boo hoo  :'(

What exactly is the issue? I mean, nothing is ever really stated except that someone didn't like it.

Ultimately, who cares? It was a good game with a solid story and serious role-playing. Jason and I worked really hard to stay in character (no easy task for the two of us) and I thought it was a successful game.
: Re: The Arcadia Signal
: Maze March 02, 2010, 10:23:17 PM
Oh shit, someone on a forum said that someone on a blog read that someone on facebook didn't like something!
: Re: The Arcadia Signal
: clockworkjoe March 02, 2010, 10:40:21 PM
Oh shit, someone on a forum said that someone on a blog read that someone on facebook didn't like something!

IT'S TEARING ME APART
: Re: The Arcadia Signal
: rayner23 March 02, 2010, 10:43:17 PM
Oh shit, someone on a forum said that someone on a blog read that someone on facebook didn't like something!

IT'S TEARING ME APART

And the guy commenting about the other guy was listening to Blind Melon as he wrote his blog post. Whatta homo. :o
: Re: The Arcadia Signal
: Setherick March 02, 2010, 10:46:41 PM
Yeah, I don't see what the big deal is.
: Re: The Arcadia Signal
: clockworkjoe March 02, 2010, 10:55:10 PM
I only posted it because he linked to the ap site so it will show up in the comments.
: Re: The Arcadia Signal
: Setherick March 02, 2010, 10:59:39 PM
I only posted it because he linked to the ap site so it will show up in the comments.

Ah (http://www.youtube.com/watch?v=ZmxpftPFXZg).
: Re: The Arcadia Signal
: Boyos March 02, 2010, 11:08:06 PM
Im Confused yet again?

Naturally, since I’m the kind of jerk-face who assumes that people never know ANYTHING about a given subject, I chimed in with some great information for someone who’s JUST discovered the World of Darkness only to be promptly responded to with “I’ve been running a World of Darkness game exclusively for over a year now.”

Is this directed to you ross? or his kick ass bass playing buddie?
: Re: The Arcadia Signal
: clockworkjoe March 02, 2010, 11:20:07 PM
I don't think so. I've never talked to the guy.
: Re: The Arcadia Signal
: Boyos March 02, 2010, 11:25:23 PM
Still Confused then!
: Re: The Arcadia Signal
: Tadanori Oyama March 03, 2010, 01:46:38 AM
Still Confused then!

Someone listened to the Arcadia Signal.
They did not like it.
They posted about this disappointment on Facebook.
Someone else (the person who write the blogpost linked previously) saw this Facebook post and commented on it that the poster (the one who didn't like the Arcadia Signal) should give White Wolf a chance.
The Facebook poster (again, the guy who didn't like Arcadia Signal) countered he had been running a World of Darkness game for a long time (clearly a lie since it happened on the internet and everyone on the internet is inherently a lie).
The comment poster (who has fuck all to do with the Arcadia Signal) began a discussion (AKA flame war) with the Facebook poster (the liar who didn't like the Arcadia Signal).
This discussion (AKA waste of time) is now being plugged by the comment poster (who now has less fuck all to do with anything) for some reason.
And, in the end, a link to the Arcadia Signal and RPPR is spread farther around the internet.
: Re: The Arcadia Signal
: Sean-o-tron March 03, 2010, 01:49:40 AM
When I saw the Blog I was like "wait, is that JASON Jason?"
: Re: The Arcadia Signal
: Boyos March 03, 2010, 01:50:35 AM
Ahh thanks tad.
: Re: The Arcadia Signal
: Tadanori Oyama March 03, 2010, 01:58:05 AM
Ahh thanks tad.

No problem at all. It took me a minute to figure it out too.
: Re: The Arcadia Signal
: Setherick March 03, 2010, 09:37:57 AM
Still Confused then!

Someone listened to the Arcadia Signal.
They did not like it.
They posted about this disappointment on Facebook.
Someone else (the person who write the blogpost linked previously) saw this Facebook post and commented on it that the poster (the one who didn't like the Arcadia Signal) should give White Wolf a chance.
The Facebook poster (again, the guy who didn't like Arcadia Signal) countered he had been running a World of Darkness game for a long time (clearly a lie since it happened on the internet and everyone on the internet is inherently a lie).
The comment poster (who has fuck all to do with the Arcadia Signal) began a discussion (AKA flame war) with the Facebook poster (the liar who didn't like the Arcadia Signal).
This discussion (AKA waste of time) is now being plugged by the comment poster (who now has less fuck all to do with anything) for some reason.
And, in the end, a link to the Arcadia Signal and RPPR is spread farther around the internet.


You're missing one point there Tad. Someone linked the Arcadia Signal link to the NWoD FB page. http://www.facebook.com/posted.php?id=26129570284&share_id=330325869490&comments=1%23s330325869490
: Re: The Arcadia Signal
: rayner23 March 03, 2010, 10:39:41 AM
Ross Payton? Who the hell is that?!  ??? ??? ???
: Re: The Arcadia Signal
: Maze March 04, 2010, 01:26:42 AM
Ross Payton? Who the hell is that?!  ??? ??? ???

Wait. Don't you mean Ross PEYton?
: Re: The Arcadia Signal
: rayner23 March 04, 2010, 09:38:39 AM
I thought it was RUss Paeyton
: Re: The Arcadia Signal
: Wooberman March 04, 2010, 12:16:16 PM
I thought it was RUss Paeyton

WTF I was positive it was ROss Paeytom

Edit: Holy shit i see the message now!
Ross-pay-tom!
: Re: The Arcadia Signal
: Tadanori Oyama March 04, 2010, 12:20:23 PM
Ross-pay-tom!

Amazing how things become after the right combo of drugs.
: Re: The Arcadia Signal
: Boyos March 05, 2010, 12:42:44 AM
Ross-pay-tom!

Amazing how things become after the right combo of drugs.

Clearly they are close friends, Camping trips no one questions waking up with a soar ass!.... I mean Drugs yeah never can rember the night befor... Right we all had that happen befor right... STOP LOOKING AT ME!!!
: Re: The Arcadia Signal
: robotkarateman March 05, 2010, 01:26:26 AM
... a soar ass! ...

Man that ass was high?
: Re: The Arcadia Signal
: Boyos March 05, 2010, 01:29:30 AM
It was. Old hikers tip, you tie your ass up into a tree to keep bears from tossing your salad.
: Re: The Arcadia Signal
: clockworkjoe March 05, 2010, 01:44:36 AM
(http://img138.imageshack.us/img138/1167/holyshitj.jpg)
: Re: The Arcadia Signal
: Sean-o-tron March 05, 2010, 05:35:20 AM
GET OUT OF MY HEAD CHARLES
: Re: The Arcadia Signal
: robotkarateman March 05, 2010, 01:49:33 PM
The brown acid is not specifically too good. (http://www.entertonement.com/clips/ygmhswwswk--Brown-Acid-WarningBig-Bucket-O%27-Random-Woodstock-)
: Re: The Arcadia Signal
: Avoozel March 07, 2010, 12:17:53 PM
Existenshal dred cann ot be foght with wepON! Existenchal dred wins!

or.

This isn't madness? THIS IS BAT COUNTRY!