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General Category => Role Playing Public Radio Podcast => : Tadanori Oyama February 25, 2010, 06:09:24 PM

: The Tomb of Coddowalshagoth: Fan Project
: Tadanori Oyama February 25, 2010, 06:09:24 PM
This will be the official working home for The Tomb of Coddowalshagoth. Any updates will go here, as well as links to off site information and any discussion of material elements.
: Re: The Tomb of Coddowalshagoth: Fan Project
: Kroack February 25, 2010, 09:22:55 PM
So how is this going to get started? What is the basis for the project. Is it going to be multi system? Will it be a setting, campaign, scenario, or just a combination of everything Cathatric Lobster embodies?
: Re: The Tomb of Coddowalshagoth: Fan Project
: Tadanori Oyama February 26, 2010, 12:09:47 PM
I would like to aim for Call of Cthulhu as a primary system and branch into others if we can achive a primary product.

The way I see it we have alot of little jobs to spread across the whole group.

We'll need ideas to begin with and people who can write them down. We'll need at least three different kinds of writers: game fiction (for the in-character fluff and examples), instructive (for the actual rules), and of course editors.

Artwork will be important. I love Genius: The Transgression but it's a very dry read through most of the PDF with nothing to distract from the text blocks. Layout and the page format are going to be art as much as any pictures we include.

I suppose the most direct method is best: as everyone to volunteer by stating what they can do. I will help assign tasks so that things don't become too nebulus but people should feel free to throw in any time they think of something.


Addition-

And we need a lay out. Can't believe I forgot that part.

So, let's make a list. We need:

: Re: The Tomb of Coddowalshagoth: Fan Project
: Tadanori Oyama February 26, 2010, 01:37:33 PM
"Below you, in a pool of fouled liquids, something massive writhes. Much of its buck is below the dark surface but you catch glimpses of chitin skin, a long hair lined body, and flaring red eyes which do not blink. Suddenly it rears, bringing eyes and head from beneath and exposes the shivering mandibles which line its maw. As it splashes back into its pool you feel droplets of the afoul alight on your face and you taste its cold breath."

Make a SAN Check.
: Re: The Tomb of Coddowalshagoth: Fan Project
: rayner23 February 26, 2010, 02:52:14 PM
Pronunciation:  Co - doh - walsh - a - goth.
: Re: The Tomb of Coddowalshagoth: Fan Project
: Mckma February 26, 2010, 03:02:54 PM
Pronunciation:  Co - doh - walsh - a - goth.

I would agree with this.

And all in all, my best contribution would likely be as an editor/ideas man.  I could probably also draw up a sketch of a pit layout or something...
: Re: The Tomb of Coddowalshagoth: Fan Project
: Tadanori Oyama February 26, 2010, 03:06:59 PM
Pronunciation:  Co - doh - walsh - a - goth.

I would agree with this.

And all in all, my best contribution would likely be as an editor/ideas man.  I could probably also draw up a sketch of a pit layout or something...

Editors are always welcome. If your willing to do a sketch of layouts than I'd like to request you begin with a cross section of a Cult Pit.

We've thrown the idea around in the thread but what I invision is a literally open pit which decends downwards as sharply as possible (and experiences frequent cave ins and earth slides) making use of scaffolding at the edges.
: Re: The Tomb of Coddowalshagoth: Fan Project
: Mckma February 26, 2010, 03:14:36 PM
Pronunciation:  Co - doh - walsh - a - goth.

I would agree with this.

And all in all, my best contribution would likely be as an editor/ideas man.  I could probably also draw up a sketch of a pit layout or something...

Editors are always welcome. If your willing to do a sketch of layouts than I'd like to request you begin with a cross section of a Cult Pit.

We've thrown the idea around in the thread but what I invision is a literally open pit which decends downwards as sharply as possible (and experiences frequent cave ins and earth slides) making use of scaffolding at the edges.
Exactly what I had remembered.  I'll try and get a sketch or two up by the end of this weekend.
: Re: The Tomb of Coddowalshagoth: Fan Project
: Tadanori Oyama February 26, 2010, 05:21:22 PM
Okay, first subject of discussion: the distinction between Coddowalshagoth and his avatars, most particularly the Cathatric Lobster.

I did a quick write up. Comments, suggestions, death threats:
What is Coddowalshagoth?
A force from somewhere else, Coddowalshagoth lacks physical form and exists within human reality as a form of mental energy. This mental energy causes those within its reach to experience sensations similar to those of a real, physical interaction but the effect is completely within their mind. The sensations are accompanied by damage to the sensory organ, particularly the eyes and ears, as a result of the entity causing extreme increases in blood flow through mortal bodies.

This has lead to the historical link between the “actions” of Coddowalshagoth and the results of its damaging effects on the human condition. Bleeding, a result of reputing veins within the eye, causes a red tint to vision. Breaking blood vessels in the ears have the effect of creating a roaring wind sound without any actual wind. Among weaker creatures larger vessels in the hands and nose can break, causing the subject to smell blood or bleed from the nose and for their hands and feet to shake and grow warm.

Should Coddowalshagoth desire to do so, it can turn its full attention to a single mortal body and cause the creature to be worn down by its own accelerated blood flow. Blood is forced through the heart at a rate too quick for the organ as blood vessels tighten and eventually burst. Depending on which section of the body collapses first the victim can die in any number of ways, most commonly massive internal hemorrhaging.

Those suffering under the attention of Coddowalshaogth describe a red haze surrounding them in a roar that burns their skin and hurts their head. As such, when it is pictured in ancient culture, Coddowalshagoth appears as a red cloud, stylized to appear like fire.
: Re: The Tomb of Coddowalshagoth: Fan Project
: Kroack February 26, 2010, 08:11:28 PM
Okay. So blood is a central focus of our project. So I would think that cultists of Coddowalshagoth would be very eccentric about bloodlines. Genetic disorders like hemophilia and sickle cell would be like the signs of a true believer and marks of favor.

http://en.wikipedia.org/wiki/Blood_disorder (http://en.wikipedia.org/wiki/Blood_disorder)

Servitor races of Coddowalshagoth would be themed around pain and blood. They could also be crustaceans of some sort.

Inspiration for artists (I just did a google search)

http://www.bukisa.com/articles/58573_amazingly-unique-and-weird-lobsters (http://www.bukisa.com/articles/58573_amazingly-unique-and-weird-lobsters)     
: Re: The Tomb of Coddowalshagoth: Fan Project
: Setherick February 26, 2010, 08:25:32 PM
Servitor races of Coddowalshagoth would be themed around pain and blood. They could also be crustaceans of some sort.

Inspiration for artists (I just did a google search)

http://www.bukisa.com/articles/58573_amazingly-unique-and-weird-lobsters (http://www.bukisa.com/articles/58573_amazingly-unique-and-weird-lobsters)     


My I also suggest the scotoplanes  (http://en.wikipedia.org/wiki/Scotoplanes)also known as the sea pig.
: Re: The Tomb of Coddowalshagoth: Fan Project
: Kroack February 26, 2010, 10:42:33 PM
Man, that thing is ugly.
Abyssal plane of the ocean hmm?
Horde monster hmm?

In the deepest and darkest pits of the world, both in the ground and in the hearts of men, the great swarms of Coddowalshagothic pigs blindly and madly do their master's dark bidding.

Edit: Also, http://atlasobscura.com/places/blood-falls  (http://atlasobscura.com/places/blood-falls)
Thank you game fodder thread.
: Re: The Tomb of Coddowalshagoth: Fan Project
: Tadanori Oyama February 27, 2010, 12:00:22 PM
I hadn't even thought about the blood lines thing, that's pretty good. It also makes one of the other themes I've been trying to foster make more sense: the proximity of Coddowalshagoth cults to medical facilities. Both of the test scenarios I've done have been linked with hospitals.

: Re: The Tomb of Coddowalshagoth: Fan Project
: Kroack February 27, 2010, 01:05:01 PM
A lot of pain and blood happen to be at hospitals.

EDIT: I'm not the biggest cultist so can anyone tell me if the Fan Club has ever established what dwells at the ?bottom? of the pits? If there is a bottom that is.
: Re: The Tomb of Coddowalshagoth: Fan Project
: Boyos February 28, 2010, 12:38:46 AM
So with me being a chosen, does that mean I have like a cool crab claw but sadly also have Idiopathic Thrombocytopenic Purpura?
: Re: The Tomb of Coddowalshagoth: Fan Project
: Kroack February 28, 2010, 12:46:12 AM
Yes, and you would be the most bruised motherfucker on the planet. 
: Re: The Tomb of Coddowalshagoth: Fan Project
: Tadanori Oyama March 01, 2010, 01:26:48 PM
A lot of pain and blood happen to be at hospitals.

EDIT: I'm not the biggest cultist so can anyone tell me if the Fan Club has ever established what dwells at the ?bottom? of the pits? If there is a bottom that is.

It hasn't been fully defined. My personal usage of the pits had been that the cult dwells at the edges or along the sides of the pits. It's also possible they could dwell at the bottom of outer pits.

I envision the beating heart of any cult being its main pit, a constantly lowering inverted structure. The main pit is fed by tunnels and holes, which the cult uses to throw things down. Water, blood, other liquids, people, whatever things they sacrific, are throwing through holes and end up in a god awful mess at the bottom.

I imagine that, at some point, the pits become self propetuating. The swill at the bottom, through magic or science, continually eats away at the earth or stone blow, sinking the pit ever deeper.

In both scenarios I've run the cults worshipped the Cathartic Lobster directly, rather than Coddowalshagoth itself so that imagery doesn't have to be universal.
: Re: The Tomb of Coddowalshagoth: Fan Project
: Kroack March 28, 2010, 12:43:39 AM
OKAY.

After forgetting about this thread for about a month I am planning an adventure based around this megaproject:

http://en.wikipedia.org/wiki/Kola_Superdeep_Borehole (http://en.wikipedia.org/wiki/Kola_Superdeep_Borehole)
: Re: The Tomb of Coddowalshagoth: Fan Project
: Tadanori Oyama April 01, 2010, 12:22:44 PM
In an effort to be able to use as many different styles of CoC "villain" as possible while still maintaining a focus on Coddowalshagoth, I am proposing that various avatars fit tropes assosiated with other mythos entities. You have physical gods which can directly threaten, like Cthulhu or monsterous Nyarlathotep, and you have less physically existant types, no specific examples of which I can think of.

Anyway, I want both to be available. For the monsterous form we have the Cathartic Lobster and like any good monster it should be tightly controlled to allow for maximum plot use. As such, I propose that one can summon a manifestation of the Lobster using magic or can physically reach it if it's prison is discovered and pierced.

As an extension of my first Coddowalshagoth CoC scenario I'm proposing a location for the Cathartic Lobster's current physical location. The northest corner of Missouri is not widely populated and makes a good place for a cult to blossom. Pits and pools of water played well with the lobster so I suggest Atchison County in Missouri, on the border of the Polk and Lincoln Townships. It's effectivally the middle of nowhere but there is some human population in the area.

More importantly, there is an aquafier which connects to that area of the country, specifically a sand and gravel styled aquifier which refreshes from surface water and has a water flow. I propose that the Cathartic Lobster is imprisoned within the sand and grave deep underground and that it's cultists are digging their pit to free it.
: Re: The Tomb of Coddowalshagoth: Fan Project
: ThnJonWasAZmbie April 01, 2010, 12:52:41 PM
Servitor races of Coddowalshagoth would be themed around pain and blood. They could also be crustaceans of some sort.

Inspiration for artists (I just did a google search)

http://www.bukisa.com/articles/58573_amazingly-unique-and-weird-lobsters (http://www.bukisa.com/articles/58573_amazingly-unique-and-weird-lobsters)     


My I also suggest the scotoplanes  (http://en.wikipedia.org/wiki/Scotoplanes)also known as the sea pig.

Oh my god, I just google imaged a scotoplane........I'm gonna have nightmares.
: Re: The Tomb of Coddowalshagoth: Fan Project
: Setherick April 01, 2010, 12:55:44 PM
Servitor races of Coddowalshagoth would be themed around pain and blood. They could also be crustaceans of some sort.

Inspiration for artists (I just did a google search)

http://www.bukisa.com/articles/58573_amazingly-unique-and-weird-lobsters (http://www.bukisa.com/articles/58573_amazingly-unique-and-weird-lobsters)     


My I also suggest the scotoplanes  (http://en.wikipedia.org/wiki/Scotoplanes)also known as the sea pig.

Oh my god, I just google imaged a scotoplane........I'm gonna have nightmares.

The best part of the scotoplane is the four tentacles that grow out of their back that they use to stabilize themselves when they walk along the ocean floor.

If I owned a major sports team, I would name them the Scotoplanes. Go Scotoplanes!
: Re: The Tomb of Coddowalshagoth: Fan Project
: ThnJonWasAZmbie April 01, 2010, 12:58:48 PM
Servitor races of Coddowalshagoth would be themed around pain and blood. They could also be crustaceans of some sort.

Inspiration for artists (I just did a google search)

http://www.bukisa.com/articles/58573_amazingly-unique-and-weird-lobsters (http://www.bukisa.com/articles/58573_amazingly-unique-and-weird-lobsters)     


dude, no one would fuck with a team with that as a mascot.  shit I wouldn't even step onto the field/court  to play.

My I also suggest the scotoplanes  (http://en.wikipedia.org/wiki/Scotoplanes)also known as the sea pig.

Oh my god, I just google imaged a scotoplane........I'm gonna have nightmares.

The best part of the scotoplane is the four tentacles that grow out of their back that they use to stabilize themselves when they walk along the ocean floor.

If I owned a major sports team, I would name them the Scotoplanes. Go Scotoplanes!
: Re: The Tomb of Coddowalshagoth: Fan Project
: Kroack April 01, 2010, 03:14:05 PM
In an effort to be able to use as many different styles of CoC "villain" as possible while still maintaining a focus on Coddowalshagoth, I am proposing that various avatars fit tropes assosiated with other mythos entities. You have physical gods which can directly threaten, like Cthulhu or monsterous Nyarlathotep, and you have less physically existant types, no specific examples of which I can think of.

Anyway, I want both to be available. For the monsterous form we have the Cathartic Lobster and like any good monster it should be tightly controlled to allow for maximum plot use. As such, I propose that one can summon a manifestation of the Lobster using magic or can physically reach it if it's prison is discovered and pierced.

As an extension of my first Coddowalshagoth CoC scenario I'm proposing a location for the Cathartic Lobster's current physical location. The northest corner of Missouri is not widely populated and makes a good place for a cult to blossom. Pits and pools of water played well with the lobster so I suggest Atchison County in Missouri, on the border of the Polk and Lincoln Townships. It's effectivally the middle of nowhere but there is some human population in the area.

More importantly, there is an aquafier which connects to that area of the country, specifically a sand and gravel styled aquifier which refreshes from surface water and has a water flow. I propose that the Cathartic Lobster is imprisoned within the sand and grave deep underground and that it's cultists are digging their pit to free it.

Who managed to imprison the Lobster?
: Re: The Tomb of Coddowalshagoth: Fan Project
: Tadanori Oyama April 01, 2010, 04:58:37 PM
The stars, same as most of the powerful things which inhabit the world. Or it might have just ended up there and doesn't see a specific need to leave at the time being. It is an immortal entity, it might enjoy a few millenia in the mud as a vacation.

It might have been the action of native inhabitants as well. A good lead in for the investigative side could involve native american legends and stories with an animal unknown to their region, or of an exaggerated nature.

Does northern Missouri have mud bugs? That region has a couple of streams and rivers.
: Re: The Tomb of Coddowalshagoth: Fan Project
: Kroack April 04, 2010, 01:20:22 AM
I google Northern Missouri and got:

(http://img256.imageshack.us/img256/2296/mapdata8358088.gif)


An arrow and a road in the middle of nowhere.

EDIT:

Apparently this is what the sky typically looks like in Northern Missouri
(http://img545.imageshack.us/img545/9005/missouriskiesphotogalle.jpg)

Freaky or what? Perhaps too hopeful with the rainbow.
: Re: The Tomb of Coddowalshagoth: Fan Project
: Boyos April 04, 2010, 03:21:24 PM
Fuck SW MO, Im moving there!
: Re: The Tomb of Coddowalshagoth: Fan Project
: ArtfulShrapnel April 04, 2010, 04:04:01 PM
I'd be willing to contribute some hours as a writer or artist. Any specific tasks need doing?
: Re: The Tomb of Coddowalshagoth: Fan Project
: Tadanori Oyama April 04, 2010, 05:36:13 PM
Well we'll eventually need pictures of the various avatars. Since all the current avatars except for the Lobster itself and Coddowalshagoth's "true" form are based off of Cody's characters most of them already have solid images to do by. With most of the avatars I'd rather avoid detailed images since that spoils alot of the mystery and confusion vital to a good horror experience. The Lobster could certainly use a picture to give it focus though.

When I used it in play I envisioned a massive pool of water at the bottom of a pit with holes dropping water, blood, and other fluids down into the pool at the bottom. Something massive moved in the pool without breaking the surface and a set of red lights occationally moved just below the water (the Lobster's eyes, which I described as compound, like an LED traffic light, set in two rows of four).

So, if you have the time a shot like that would be nice. In the alternative a few rough sketches of possible looks for the lobster would be useful as well. I'm not sure if the creature has an upright chest or if it is built in a long line like a normal lobster.

I don't think I've ever read anything by you though. What have you written?