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Play by Post Arena => Play by Post => Recruitment Board => Topic started by: Dogfish on May 05, 2010, 06:56:13 AM

Title: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 05, 2010, 06:56:13 AM
Game Title: Under The Red Mountain
System: Pathfinder
Players Wanted: Frankly I'd be happy with any number however the more you get the slower the posting rate, so stick to topic title for now.
Posting Rate: At least one every other day, more (including PMs/e-mails) are of course welcome.
Special Rules: I dislike Pathfinders 1 skill rank per hit die skill system, beyond first level it will be ignored. Alignment is not mandatory but in its place I'd like a small paragraph detailing your characters normal motives.
Advancement Rules: Levels will be granted, not exp. If you wish to play a wizard request the items you would like to make when we get to that point.


Hey there fellow forum-goers. Most of you won't know who I am but a small number will. I used to post a lot on another forum, TSE, in which I participated in several PbP games and have one that's just shy of it's one year anniversary. I've slowly been building a game world by running campaigns and short-lived games in various locales and trying to draw everything together. There is a vague meta-plot but it is unlikely to come into play until the characters themselves have stumbled upon it. I am being open about this because I don't want you to despair when it rears it's ugly head in game. There is some fluff that you guys can request but it's not necessary to know.

Now for my game I'd like everyone to play Goblinoids (goblins/hobgoblins as played from the bestiary) that have lived in the same series of tunnels all their lives. I know this doesn't give a lot of room for backstory but I've found in the past that Play-by-Posts are excellent for character development as it plays out and that with the slow pace it's hard for everyones backstory to get a moment to shine that's not in the way.

I know so far this may seem a little negative in it's presentation but I have high hopes for the game and hell look at it this way, how often do you get to play a goblin in a potentially 'morally ambiguous' party?
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Vega Baby on May 06, 2010, 02:38:50 AM
Gah, how many games are you running now in this setting at once?  Three?

And why must I be tempted to participate in EVERY SINGLE ONE?

...If I think of a good character concept, I'll send it your way.  You bastard.  :P
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 06, 2010, 06:52:50 AM
What can I say I enjoy it. I'll put you down as a maybe then.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: malyss on May 06, 2010, 10:46:34 AM
I would love to participate, but I don’t want to over-commit myself. I have 2 RPOL games and I am hopefully going to be playing the M&M game here. I wouldn’t want to drag the game down, even though I am a pretty frequent poster.

If it seems like you might be a little short, I would like to join, but I just can’t promise to post every day.
 Every other day should be fine though.

Let me know if you think I would fit.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 06, 2010, 01:12:13 PM
Like I said every other day is fine. The community here is relatively small so I don't expect an attendence equivalent to other larger forums. I'd be glad to have you.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: malyss on May 06, 2010, 01:49:27 PM
Great, sounds good.

When you say goblins from the monster manual, are you only referring to race (meaning we still pick stats and classes) or are you referring to exactly as listed in the MM?

If we are just restricted to race, but everything else is open, how many stat points do we start with?
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 06, 2010, 03:35:06 PM
It's the character creation using monsters as PCs rules, go wild. These may be different in the Pathfinder beastiary, I'll post the rules if you need them.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on May 12, 2010, 11:21:53 PM
If there is still room and you are still trying to do this I would like to join. I haven't played pathfinder since alpha but It would be fun.
also What pointbuy/stat rules are you using?
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 13, 2010, 06:43:16 AM
If there is still room and you are still trying to do this I would like to join. I haven't played pathfinder since alpha but It would be fun.
also What pointbuy/stat rules are you using?

Still room and I'm still trying to do this. You can roll stats. If I can't trust your rolls at the start of the game I can't trust your rolls in the game, I'd rather everyone was just honest with themselves.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on May 13, 2010, 10:36:28 PM
I am using Heroic
str  Rolling 2d6:
(5+5): Total = 10
 
dex  Rolling 2d6:
(4+5): Total = 9

con  Rolling 2d6:
(4+1): Total = 5

int  Rolling 2d6:
(2+5): Total = 7

wis  Rolling 2d6:
(4+2): Total = 6

cha Rolling 2d6:
(5+5): Total = 10
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 14, 2010, 05:36:24 AM
Why are you rolling 2d6's?
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on May 14, 2010, 06:11:54 AM
I pressed the wrong key and copy pasted 6 times for my stats.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on May 14, 2010, 06:26:37 AM
I just have to roll once more for each sorry for my ineptitude
str  :roll 1d6:
dex :roll 1d6:
con  :roll 1d6:
int   :roll 1d6:
wish :roll 1d6:
Cha  :roll 1d6:
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: malyss on May 14, 2010, 07:06:42 AM
I remembered the dice roller, but I couldn't remember how it worked.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on May 14, 2010, 01:43:10 PM
I remembered the dice roller, but I couldn't remember how it worked.
Searched dice roller on the fourms and found the command.The command is : dice xdy  : without the spaces between the colons
Now to roll my Stats correctly I am doing 3d6 in order so dont be suprised if my stats suck.
srt Rolling 3d6:
(1+1+6): Total = 8

dex Rolling 3d6:
(4+1+4): Total = 9

con Rolling 3d6:
(2+2+3): Total = 7

int Rolling 3d6:
(6+6+1): Total = 13

wis Rolling 3d6:
(1+2+5): Total = 8

cha Rolling 3d6:
(3+1+3): Total = 7
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 14, 2010, 01:51:57 PM
The standard rules are roll 4d6 and get rid of the lowest die but if you'd rather stick with those stats then all the more power to you...though not to your character.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on May 14, 2010, 02:30:49 PM
The standard rules are roll 4d6 and get rid of the lowest die but if you'd rather stick with those stats then all the more power to you...though not to your character.
I think you are right and I will not stick with those stats and do 4d6.
Lets do this right this time.
str Rolling 4d6:
(2+2+1+1): Total = 6

dex Rolling 4d6:
(1+5+4+4): Total = 14

con Rolling 4d6:
(1+2+4+5): Total = 12

int Rolling 4d6:
(6+1+6+6): Total = 19

wis Rolling 4d6:
(1+3+5+2): Total = 11

cha Rolling 4d6:
(5+4+4+5): Total = 18
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 14, 2010, 02:43:45 PM
Much better stats there, even an 18. Would you like some help working through the rest?
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on May 14, 2010, 03:32:10 PM
I think i got it now. I have just always used point buy so I got a bit hung up on the rolling for stats thing. I am going to be a Goblin wizard (due to the 18 int)
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 14, 2010, 09:51:32 PM
Can't fault your choices there, though you may want to have a look (if you haven't already) at the subtle updates Pathfinder have put in place. It may sway you off wizard.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on May 15, 2010, 02:30:34 AM
Can't fault your choices there, though you may want to have a look (if you haven't already) at the subtle updates Pathfinder have put in place. It may sway you off wizard.
So it looks like they changed the focused schools, you can have an item instead of a Familiar, Fly is a skill now, and they cut alot of spells and balanced the schools out.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 15, 2010, 07:02:17 AM
Well fly being a skill doesn't give you flight. It just means that if you already have a way of flying you can control it better (essentially like ride).
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on May 15, 2010, 11:49:32 AM
thats what i thought, is the fly skill needed for the fly spell also or just wings and things.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 15, 2010, 12:38:22 PM
I believe the Fly spell gives you an effective fly speed/ability(clumsy, poor, etc.), which is essentially the function of the skill. Not really something to worry about at first level.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on May 15, 2010, 04:15:23 PM
It appears that pathifinder has changed skill point allocation, So i put 1 point at first level and if its a class skill then I get a +3 bonus? Second of all are there any Specific Crafts or Professions that would fit your setting more than others? I was thinking Craft Alchemy and Profession Scribe. But it says that goblins dont like reading so I might not take profession scribe.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 15, 2010, 06:38:35 PM
Yes, you have to put 1 in class skills but at the alt rules bit I pointed out that beyond first level you can put ranks in everything. I can't contribute much on the craft or profession but you live under a mountain that should point out some options.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: malyss on May 15, 2010, 08:58:47 PM
I ended up taking craft weapon to make my own arrows. Seemed like something he would do.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on May 16, 2010, 04:07:13 PM
Is there a place where i post my character when he is done?
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Arje on May 16, 2010, 04:25:00 PM
Would you guys like your own forum? It looks like you are getting to that point. You can still leave recruitment open for a bit.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 16, 2010, 05:41:15 PM
E-mail me it, a-dunbar@hotmail.com, or post it here if you don't mind that.

Arje I'll send you a PM later in the week, once I have every sheet in. It would be a great help thanks.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on May 16, 2010, 05:47:22 PM
Wait i came into one speed bump the goblin description says that goblins get a , a –1 penalty to their CMB and CMD. what do those mean and do small creatures still  get the -4 to grapple?
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 16, 2010, 06:03:01 PM
The -CMB and CMD is for being small, its not just for goblins. The -4...I can't find any rules on so I presume it has just been rolled into the CMB/CMD to keep things simple.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Vega Baby on May 16, 2010, 07:08:24 PM
Just like to let the rest of the potential players know, I'm working on my character as we speak.  It's just taking me a while because I'm playing a Cleric, and the DM has been nice enough to let me create my own deity. However, as it turns out, it is very hard to create a religion from scratch.  ;D

I'll have my character done and in by tomorrow, most likely.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on May 17, 2010, 07:53:46 PM
Rolling for gold.
Rolling 2d6:
(3+2): Total = 5
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on May 17, 2010, 10:27:56 PM
Heres the raw Data for my Character I will have the Back story and description Sometime tomorrow and will just edit it in
Sourcebooks Used: Core only


Level (ECL): 1
Race (+ modifiers): Goblin –2 Strength, +4 Dexterity, –2 Charisma. Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.Speed of 30 feet. Darkvision: Goblins can see in the dark up to 60 feet. Skilled: +4 racial bonus on Ride and Stealth checks.
Class:
Gender: Male
Age: 13
Height: 2 feet 10 Inches
Weight:
Build: Skinny
Skin colour: Grey
Eye colour: Red
Hair: Shaved
Origin:
Deity:
Alignment: NE

STR: (5) 3 after race
DEX:  (14) 18 after race
CON:  12
INT:  18
WIS:  11
CHA:  (14) 12 after race

*Indicate racial attributes. Also attributes that have been increased by items or additional points at L4, L8 etc

HP: 7
AC:  15
Initiative: 4
Speed: 30 ft
Fort:  1
Reflex: 4
Will: 2
BAB: 0
Grapple: -5


Special Abilities:


Feats: Spell focus (Illusion)
Skills: (Ranks)[Total Mod] Appraise (1) [8] Craft Alchemy (1) [8] Spellcraft (1) [8] stealth (1) [9] Knowledge acana (1) [8]  Concentration (1) [5]


Languages: Common


Weapons & Equipment: (Cost)
Dagger 2 gp back pack  2 gp Bedroll 1sp Caltrops x3 1gp each Chalk x10 1 cp each Sack x2 1 sp each Scroll case x1 1sp
•   
Total Cost of Items: 0pp, 7gp, 5sp, 0cp


Coin: 0pp, 42gp, 5sp, 0cp


Appearance:


Personality & History:


Combat Statistics:
Description of Attacks
Dagger -4 to attack 1d3-5 damage

Blinding Ray (Sp): As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. (7)

Spells Known/ Perpared
Level 0
detect poison x1
Acid Splash x1
Prestidigitation x1
Level 1
Grease
Obscuring mist
Magic missile
Charm person
Color spray x1
Silent Image x1
Unseen Servantx1
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 18, 2010, 07:23:20 AM
Are you sure that's the number of spells you should have? Seems awfully high for first level.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Arje on May 18, 2010, 01:43:50 PM
http://slangdesign.com/forums/index.php?board=20.0 (http://slangdesign.com/forums/index.php?board=20.0)

Here is your new home guys.

please pm me a two or three line description, that i can put in the board listing dogfish.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on May 18, 2010, 02:46:06 PM
Are you sure that's the number of spells you should have? Seems awfully high for first level.
Those are spells known its 3+int modifier  which is 7 known. I only prepare 3 a day 1 base 1 for int bonus and 1 for specialization.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 18, 2010, 04:15:23 PM
Cool lad, just wanted to double check, didn't crunch the numbers myself.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on May 18, 2010, 04:28:39 PM
Cool lad, just wanted to double check, didn't crunch the numbers myself.
I have a general outline of my characters backstory but I want to wait to hear the fluff before i put the final strokes on it if thats okay with you
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 18, 2010, 05:28:06 PM
No problem. It's exam/revision time for me at current but I'll find a few spare moments tomorrow (Wednesday) to get the relevent stuff down.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on May 21, 2010, 05:21:11 PM
Sorry guys I realise it is infact now Friday and it's not up. It shall be done in a few minutes, yesterday I got dragged out to see Robin Hood (which proceeded to drag on for 2 and a half hours).

Edit: Ok it's all up guys, after the weekend I'll actually introduce the story itself.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on June 06, 2010, 02:46:26 PM
Ok, sorry about this dreadful wait. My exams are now over and I've been out of town for a few days. I'm now back, in my flat and have a lot more free time.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: KallMeKip on June 07, 2010, 12:46:58 PM
Thats okay I was busy cramming for my exams too.
Title: Re: Under The Red Mountain [Pathfinder: 2-4 players]
Post by: Dogfish on June 07, 2010, 12:59:11 PM
Well I just made the first IC post. You could start introducing your character though I understand you may not have a lot to work with now.