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Active Games => Games Games Games? => Pathfinder & 3.5ed D&D => : Setherick June 23, 2010, 04:44:03 PM

: To Save A Kingdom? A Farcical D&D Game
: Setherick June 23, 2010, 04:44:03 PM
It's just a normal day in the kingdom, in your first post describe what your character was doing the moment before your god came and grated you your gift and what you immediately do after.

---

Normal posting decorum applies. Make your post look as close this as possible.

Character Name


In character text.

Epic Skill
Rolling 1d20+200:
(4)+200: Total = 204


Out of character text.

: Re: To Save A Kingdom? A Farcical D&D Game
: ugnis13 June 23, 2010, 05:03:28 PM
[Anonymous/b]

Anonymous is doggedly doing the task assigned to him for the rest of his life, simply mining salt from the bottomless salt pits. After receiving such a wonderful gift from a God he had never believed in, Anonymous immediately begins climbing up out of the Salt Mine.

Climb
<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 1d20: <div style="background-color: #919191;">(19): Total = 19 </div>+200
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 23, 2010, 05:18:02 PM
Anonymous begins scaling the wall with reckless abandon. The prison guards are so amazed it takes them a minute to react. By the time they do, Anonymous is out of crossbow shot.

Hooray! You're out of the salt mine. You probably have a few hours before there is a posse attempting to hunt you down.
: Re: To Save A Kingdom? A Farcical D&D Game
: Kroack June 23, 2010, 07:29:15 PM
Claude Frollo

Frollo's latest patient, a small child named Billy, was having some stomach problems. Obviously the only treatment for stomach pains is to apply leeches. Frollo is doing this when suddenly he has his encounter with a god.

After gaining his fabulous ability to counterfeit almost anything, Frollo decides to increase his weekly quota of leeches tenfold by forging the Chief Physician's signature on a medical form.

Forgery

Rolling 1d20+200:
(8)+200: Total = 208
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 23, 2010, 07:45:42 PM
The regional distributor of leeches is so impressed that they got a letter from the Chief Physician that they prepare a shipment of 100 pounds of leeches. They will arrive next week.
: Re: To Save A Kingdom? A Farcical D&D Game
: Vega Baby June 24, 2010, 03:00:46 AM
Gregory

Gregory was spending the day as he usually did, farming pigs.  He was fairly excited, as he had recently come up with a new recipe for the pig's slop, which he hoped would get him featured in the Pig Farmer Quarterly.  As the pigs began to eat his new concoction, he was surprised to feel a tap on his shoulder.  Turning around, he was shocked to see a short, gnomish looking fellow.  Being a lowly pig farmer, he had never seen a short, gnomish looking fellow in his simple, and likely to be brief, life.  Still, Gregory knew well enough that it was improper to not greet a guest, no matter how short, gnomish, and apparently sneaky they were.  He extended his hand for a proper and hearty handshake, only to feel a sharp, piercing pain shoot through his arm when the stranger clasped his hand.  Before he faded out of consciousness, he couldn't help but notice the stranger's wide grin...

When he awoke, night had already fallen, and he could hear a howl in the distance, he guessed of wolves.  Only one thought crossed his mind: HIDE THE PIGS!

Hide self:
<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 1d20+200: <div style="background-color: #919191;">(1)+200: Total = 201 </div>

Hide pigs:
:dice 1d20+200:

And, just for the heck of it, a Profession: Pig Farming check:
<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 1d20+4: <div style="background-color: #919191;">(14)+4: Total = 18 </div>
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 24, 2010, 07:58:34 AM
Gregory is one of the best pig farmers in the one mile radius of farming community that he's seen. He moves about his field positioning his pigs in such a way that they completely disappear. He's actually quite amused when he sees a wolf run into his field because he smells pig, only to be really confused when there is just empty land.
: Re: To Save A Kingdom? A Farcical D&D Game
: ugnis13 June 24, 2010, 02:07:28 PM
Anonymous

Anonymous runs as fast as he can, relishing this new freedom he has gained. Since he knows there will be people chasing him soon, he finds the tallest, most difficult thing to climb that he can find, and goes up that, since obviously mobs can't climb.
Spot
Rolling 1d20:
(13): Total = 13

Climb
Rolling 1d20+200:
(9)+200: Total = 209

Hide
Rolling 1d20+2:
(16)+2: Total = 18
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 24, 2010, 08:43:34 PM
Anonymous at first can't spot anything interesting, which is odd because he's standing at the base of Mt. Neverbeenclimbedandlivedtotellaboutit. He quickly starts up the mountain. It's a near sheer wall, but for Anonymous it's a leisurely strolled.
: Re: To Save A Kingdom? A Farcical D&D Game
: ArtfulShrapnel June 25, 2010, 01:08:31 PM
Petero

Petero has spent his life toling in the tannery before finally being being allowed to apprentice as a cobbler. His master beats him horribly and makes him work with only the leather scraps, then blaming him for the poor quality of his shoes.

One day, having rolled a natural 20 on his Profession:Cobbler roll, he creates an amazingly fine pair of soft, surprisingly silent, and ratty looking leather shoes. As he puts the last nail in place a tall, swarthy fellow in black robes appears in his tiny workshop, and offers to buy them. When asked the price, Petero says he will sell them for "whatever you think is fair."

With a smile the man takes the shoes, shakes Petero's hand, and tells him "As payment, I offer you anything you can lay your hands on". Then, with the soft sound of rustling wings, he is gone.

Petero, disheartened that his shoes have been essentially stolen, walks dejectedly out into the street. A magnificent carriage carrying a visiting Baron passes by, all Petero can think is that he deserves to have the gold in the Baron's pouch for his magnificent shoes... before he realizes what he's doing...

sleight of hand check to take the noble's bag of gold
Rolling 1d20+200:
(19)+200: Total = 219


... he finds himself standing beside the carriage, attempting to take the baron's moneypurse, and several convenient rings from his fat fingers.
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 25, 2010, 01:30:05 PM
Petero makes with the swipity, swipe, swipe and ends up with the nobleman's purse. It has,

Rolling 1d20:
(8): Total = 8

Gold Pieces

Rolling 1d20:
(11): Total = 11

Silver Pieces

Rolling 1d20:
(6): Total = 6

Copper Pieces

Fortunately, the nobleman is so fat that it'll take him awhile to realize his purse is missing.

You'll have to roll again to go for the rings. But he'll notice it sooner.
: Re: To Save A Kingdom? A Farcical D&D Game
: ArtfulShrapnel June 25, 2010, 01:42:50 PM
Petero

I already said I would do it, no fair turning back now!

Watching his actions as if from outside his body, Petero sees his other hand reach for a ring on the nobleman's finger. Even he has trouble seeing how exactly he gets the rings off...

Sleight of Hand to steal some rings off a fat nobleman's fingers
Rolling 1d20+200:
(15)+200: Total = 215


I will make a note here that Petero is not actually trying to hide what he's just stolen. He is too shocked at the fact he can even do it to plan that far ahead. I assume the carriage has guards?
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 25, 2010, 02:45:53 PM
Petero deftly removes the rings from the nobleman's hands.

You're skill is high enough for you to do it against another commoner, but let's see how long it takes him to notice. I'll say the nobleman is actually a level 1 aristocrat so he has a +4 to spot.

Spot
Rolling 1d20:
(6): Total = 6
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 25, 2010, 02:47:50 PM
The nobleman orders his carriage drive to start driving away, they get about fifty feet when you hear him shout, "Hey. That bastard stole my rings and my purse. Go get him."

The driver stops the carriage and jumps down. He begins running your way.

Remember all of you started out as lvl 1 commoners so you're not exactly living in places where you'd run into people with a number of guards...yet.
: Re: To Save A Kingdom? A Farcical D&D Game
: Kroack June 25, 2010, 02:52:15 PM
Claude Frollo

Not having heard that his leaches will arrive in a week, Frollo walks up to a carriage on the street. The nobleman inside looks rather frustrated. Frollo asks, "Sir, would you happen to know anything about medical leaches?"

Diplomacy
Rolling 1d20:
(9): Total = 9
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 25, 2010, 03:01:52 PM
The nobleman turns to Claude and spits out, "I'll get you all the leeches you want, if you get my purse back for me. He has it."

The nobleman points at Petero.
: Re: To Save A Kingdom? A Farcical D&D Game
: Kroack June 25, 2010, 03:05:48 PM
Frollo

Frollo salutes clumsily and runs towards Petero, taking a surgical knife prom his pocket, and throwing it at the shoemaker's legs.

Attack?
Rolling 1d20:
(13): Total = 13

: Re: To Save A Kingdom? A Farcical D&D Game
: Kroack June 25, 2010, 03:07:26 PM
*from
: Re: To Save A Kingdom? A Farcical D&D Game
: Mckma June 25, 2010, 03:09:07 PM
Anton

Anton sits weaving his baskets like every other day.  He has done it all his life and thus has learned how to weave without actually looking at it, leaving him time to read.  A lot.  He has read almost every book in the small town and thus has grabbed a random book from a passing caravan.  He opens it, and much to his dismay finds it is written in a language and strange symbols he cannot understand.  Not even with his expanded education covering Orc!

He sadly walks over to place the book on his bookshelf and slips on some spare materials.  Crashing to the floor, there is a loud crack as his head contacts the hard floor of his hut.  He has a dream, and there was a god or something, but since it was a dream, he can't really remember.  He wakes to find the book spread open on the floor beside him.  He stares, squints, and thinks, "Maybe I can read this after all..."

Decipher Script
Rolling 1d20+200:
(4)+200: Total = 204
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 25, 2010, 03:19:33 PM
Anton finds that he is reading a book of extreme magical power.

I'm going to treat reading a page like reading a random scroll.

Spell Level
Rolling 1d9:
(7): Total = 7


Spell
Rolling 1d100:
(47): Total = 47


Frollo throws the scalpel in the direction of Petero. It cuts across Petero's leg. Petero is now bleeding.

I'm going to say that Petero will take 1 point of damage from the scalpel.
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 25, 2010, 03:20:45 PM
A sword like force appears in front of Anton. He isn't exactly sure how to control it though.
: Re: To Save A Kingdom? A Farcical D&D Game
: Mckma June 25, 2010, 03:24:43 PM
Anton

Anton frantically tries to read more from the page to see if he can figure out how to control it (silently this time).  He decides that if he can't figure it out, he'll flee the house assuming it is an evil force come to haunt him.

Spot (to find the right text to read?)
<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 1d20: <div style="background-color: #919191;">(14): Total = 14 </div>

Decipher Script
<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 1d20+200: <div style="background-color: #919191;">(1)+200: Total = 201 </div>

I'll leave it up to you where my hut is, that is if I end up running outside, if I'll run into any of the other characters
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 25, 2010, 03:49:23 PM
The sword-like force cuts Anton's table in half and then starts chasing the cat. Also, you notice the words are of the particular page are beginning to erase themselves.
: Re: To Save A Kingdom? A Farcical D&D Game
: ArtfulShrapnel June 25, 2010, 07:48:43 PM
Petero

In a panic, Petero tries to hand the money and rings to a random passerby without anyone noticing. He chooses a fellow a few feet away who is holding a sandwich and eyeing it hungrily.

sleight of hand to swap his bag of gold with the sandwich
Rolling 1d20+200:
(17)+200: Total = 217


After the swap, he will wave the sandwich and point at the man eyeing his bag of gold. "What's wrong with you? I'm just eating my lunch!"
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 25, 2010, 07:52:53 PM
Petero swaps the purse for the sandwich right as the man goes to take a bite. The man has a really powerful jaw and bites through the purse, chipping a tooth on one of the coins, and spilling the rest into the street. The McYokel clan happens to be passing through town when this happens. They have never seen so much hard money and immediately dive to the ground after it.
: Re: To Save A Kingdom? A Farcical D&D Game
: Kroack June 25, 2010, 10:16:18 PM
Frollo

Upon seeing the nobleman's gold fall upon the ground, Frollo will attempt to scare the clan of McYokels by proclaiming their humours are no longer in balance due to their greed and neediness. Frollo explains that unless they bleed themselves out for a least a minute, and drop the gold, a horrible plague will fall upon them and all their descendants. 

Diplomacy

Rolling 1d20:
(5): Total = 5
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 25, 2010, 10:26:21 PM
Despite his valiant effort, Frollo's words don't leave much of an impression on the McYokels.

"Leeches what? Bleed what? Like you bleed a pig?"

They continue grabbing the coins.
: Re: To Save A Kingdom? A Farcical D&D Game
: Vega Baby June 25, 2010, 10:52:09 PM
Gregory

Gregory, satisfied that his pigs were now safe from the danger of being eaten uncooked, attempts to sneak back to his humble cottage, not realizing that his new powers of stealthiness didn't extend to him hiding while moving...

Move Silently check:
Rolling 1d20:
(10): Total = 10
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 25, 2010, 11:21:45 PM
Wolf

Listen - 3
Rolling 1d20:
(19): Total = 19


Spot - 3
Rolling 1d20:
(16): Total = 16
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 25, 2010, 11:23:05 PM
Gregory manages to sneak back to his cottage unscathed. He's almost convinced that he has garnered the ability to turn completely invisible and silence his footsteps. He could swear he stepped on a big stick and it snapped, but the wolves just didn't seem to notice him.
: Re: To Save A Kingdom? A Farcical D&D Game
: ArtfulShrapnel June 26, 2010, 12:31:04 AM
Petero

Picking up the surgical knife thrown at him, he walks up to Frollo.

"And as for you. What were you thinking? Throwing things like this around before you have your facts straight. What kind of a doctor are you?!"

I couldn't think of a better way to set you up for impressing me with some phony credentials. Enjoy!
: Re: To Save A Kingdom? A Farcical D&D Game
: Mckma June 26, 2010, 09:13:27 AM
Anton

Anton begins worriedly backing out the front door and in one last hopeful attempt tells the sword to stop.
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 26, 2010, 09:47:13 AM
Anton is not sure if it his command or not, but as soon as he starts backing out of the door, the swordlike force stops chasing the cat and starts inching closer to him.
: Re: To Save A Kingdom? A Farcical D&D Game
: Mckma June 26, 2010, 11:05:42 AM
Anton

Anton decides to play it "safe," grabs the book and quickly leaves entering the street to see Petero and Frollo.

"Help!" he cries, "Does anyone know how to control a ghost sword?!"
: Re: To Save A Kingdom? A Farcical D&D Game
: Kroack June 26, 2010, 11:09:01 AM
Frollo


After attempting to get the gold back and failing, Frollo narrows his eyes at Petero.

"I am a doctor of the peace, otherwise known as Alastair Von Blackheart, infamous bounty hunter and marshal. I understand that you stole some gold from a nobleman. This action has impeded the medical effectiveness of the entire area. Give me back my knife, so that I may put you down like the thieving scum you are."

Bluff

Rolling 1d20:
(20): Total = 20


I accept your opportunity!
: Re: To Save A Kingdom? A Farcical D&D Game
: Kroack June 26, 2010, 11:09:29 AM
haha
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 26, 2010, 11:14:28 AM
Before Petero can respond to Frollo, both turn to see a man carrying a book come running out of a nearby house. A swordlike force hovers a few feet behind the man, the force appears to stay at the distance that it is at all times.
: Re: To Save A Kingdom? A Farcical D&D Game
: ArtfulShrapnel June 26, 2010, 03:36:42 PM
Petero

"Well Marshall, I think it's obvious I did not have the gold. The other gentlemen did and the nobleman must simply have mistaken one commoner for another. (you know how they are) I am Petero the Footman, a detective and finder of lost things. I shall return your knife as well as...

sleight of hand to take a knife from Marshall Alastair's pocket/bandolier/pack/whatever
Rolling 1d20+200:
(7)+200: Total = 207


"...this other one you have dropped, as a sign of good faith. Now. I think the gentleman being chased by the demon over there needs some assistance!"

Petero will hand the two knives to Frollo and begin inching towards the screaming man, trying to figure out what he might do to help.

BLUFF MY ASS OFF
Rolling 1d20:
(17): Total = 17


Spellcraft
Rolling 1d20:
(11): Total = 11
: Re: To Save A Kingdom? A Farcical D&D Game
: Kroack June 26, 2010, 04:07:44 PM
Frollo

Frollo is going to get out his bonesaw and attempt to move silently towards the man. Obviously the sword like force or one of the man's limbs would have to be removed, to allow his body to remain balanced.

Move Silently

Rolling 1d20:
(1): Total = 1
: Re: To Save A Kingdom? A Farcical D&D Game
: Mckma June 26, 2010, 04:49:11 PM
Anton

Anton looks out in panic seeing the relative chaos in the streets.  He looks around frantically trying to remember where the local spellcaster lived.

Listen (to hear Frollo's approach)
Rolling 1d20:
(6): Total = 6
: Re: To Save A Kingdom? A Farcical D&D Game
: Mckma June 26, 2010, 04:52:11 PM
Anton

Anton looks at Frollo, curious as to why he would be approaching him with a bonesaw, and feeling threatened warns him, "Back off or I will command this ghost of my fallen uncle to kill you!" while pointing back towards the spectral sword.

Bluff (to convince actually has command of the sword)
Rolling 1d20:
(6): Total = 6


So we may be supposed to be saving the kingdom, but it looks like we might just all end up killing each other first.. :P
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 26, 2010, 05:11:07 PM
You might be able to save the kingdom by killing each other. I'm going to let you guys continue to interact before I post again.
: Re: To Save A Kingdom? A Farcical D&D Game
: Kroack June 26, 2010, 10:25:40 PM
Frollo

Upon seeing that Anton has noticed him, Frollo will stand up and say, " Okay, here's the situation. Pelor has cursed you with some sort of extra, floating sword appendage. We have two options here. 1.) I remove a limb with this here bonesaw. 2.) We take a holy pilgrimage to remove the horrid plague from your body."

"Reasonable?"
: Re: To Save A Kingdom? A Farcical D&D Game
: Mckma June 26, 2010, 11:33:33 PM
Anton

"Well, I don't think it's an appendage as it appeared after I read from this book, but it could be.  I don't very much like the idea of losing a limb or traveling.  But if I had to choose I guess I would go with the pilgrimage.  What gives you the authority to order me around?"
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 26, 2010, 11:48:28 PM
Anybody looking at the swordlike force will notice that it has started to flicker and fade.
: Re: To Save A Kingdom? A Farcical D&D Game
: Mckma June 27, 2010, 10:14:21 PM
Anton

Anton is not going to change tactics at all, he won't notice the fading of the sword...
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick June 27, 2010, 10:37:52 PM
The nobleman's guard tries to take the coins that fell on the ground back from the McYokels as the nobleman yells at him. The McYokels in turn start to beat the guard savagely. Someone in the marketplace screams for the town guards.
: Re: To Save A Kingdom? A Farcical D&D Game
: Kroack July 02, 2010, 10:42:48 AM
Frollo

Frollo will try and rescue the guard.

Is there an appropriate skill?

: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick July 02, 2010, 11:16:40 AM
Is there an appropriate skill?



Intimidate or bluff.
: Re: To Save A Kingdom? A Farcical D&D Game
: Mckma July 02, 2010, 02:03:54 PM
Anton

Anton is ill at the sight of blood and thus wishes to keep the guard from bleeding all over.  He once again threatens to sic the sword-like force on someone, this time the McYokels, if they do not unhand the guard imediately.

Intimidate
Rolling 1d20:
(9): Total = 9
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick July 02, 2010, 05:02:21 PM
Anton gestures wildly at the group of McYokels beating up the guard, but the swordlike force doesn't budge.

Make a spellcraft check to see if you can direct it toward the right person.
: Re: To Save A Kingdom? A Farcical D&D Game
: Mckma July 02, 2010, 05:32:56 PM
Anton

Anton remembers reading once about the weaving of the forces in the universe required to cast and direct spells.  Realizing this was probably his problem he blindly attempts to do what does not come naturally, hoping it is something like weaving baskets...

Spellcraft
Rolling 1d20:
(10): Total = 10
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick July 02, 2010, 05:48:39 PM
Anton directs the swordlike force towards the group of people.

I'll say there are 3 McYokels, the guard, and two innocent bystanders. So, I'll roll randomly to see who it hits.

1-3 - McYokel
4 - The Guard
5-6 - Bystanders

Rolling 1d6:
(5): Total = 5
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick July 02, 2010, 05:50:54 PM
The swordlike force slams into one of the bystanders dealing

Rolling 4d6+3:
(5+6+3+1)+3: Total = 18


damage.

The bystander collapses in a heap, but at least the blood splatter causes the McYokel's to look up in sheer terror.
: Re: To Save A Kingdom? A Farcical D&D Game
: Kroack July 02, 2010, 10:04:08 PM
Frollo

Frollo will attempt to save the bystander's life, if he still lives. His choice of surgery: bloodletting.

Heal

Rolling 1d20:
(14): Total = 14

: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick July 02, 2010, 11:31:19 PM
Frollo reaches down to help the bystander but realizes all the bones in the bystander's body have been crushed.
: Re: To Save A Kingdom? A Farcical D&D Game
: Kroack July 05, 2010, 03:43:46 PM
Frollo


The physician will drag the bystander's limp body to the nobleman's carriage and attempt to persuade the noble to give them a lift to a temple or a clinic of some sort.

Strength

Rolling 1d20:
(12): Total = 12


Diplomacy

Rolling 1d20:
(5): Total = 5
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick July 06, 2010, 04:16:26 PM
Frollo heroically drags the limp and bloodied body of the townsman toward the carriage of the noble. As he does, the nobleman's guard rushes past him, shouting, "Sorcery! Treason! Insurrection! We must warn the king!" The guard jumps back into his seat at the front of the carriage. The nobleman looks at Frollo dragging the body, and the streak of blood the body has left on the hard dirt street, and gives a shriek and jumps in the carriage. He bangs on the door urging the guard to pull away from the scene of the carnage. The carriage starts to move away.

At this point, the swordlike force also completely disappears and the McYokel's look confusedly at Anton.
: Re: To Save A Kingdom? A Farcical D&D Game
: Kroack July 06, 2010, 07:16:04 PM
Frollo

Frollo says, "I agree with your charges of witchcraft and heresy! We must bring this witch," Frollo gestures at the injured man, "to a clinic so that we may nurse him to good health and properly interrogate him!"

Bluff

Rolling 1d20:
(2): Total = 2

: Re: To Save A Kingdom? A Farcical D&D Game
: Mckma July 06, 2010, 11:31:43 PM
Anton

Anton, worried that he might be next and seeing a way out, says, "Yes, he must be a heretic or at least have dabbled with evil magic to have been cursed like that.  Frollo speaks the truth in our need to interrogate him."

Bluff/Diplomacy
Rolling 1d20:
(17): Total = 17
: Re: To Save A Kingdom? A Farcical D&D Game
: ArtfulShrapnel July 07, 2010, 12:01:15 PM
Petero

Joining up with this pair of people that seem to know what's going on, Petero points toward a tall spire down the way. "Then we should take him to the church! They love to interrogate heretics over there. I think my friend Kalantos is still being interrogated.

"Come to think of it, Kalantos has been there quite a while. Perhaps we should check to make sure he hasn't been killed for being a witch?"
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick July 07, 2010, 02:28:43 PM
One of the McYokels, points at Anton and says, "Righ' thar's your sorker...saucerer...sorcererer..."
: Re: To Save A Kingdom? A Farcical D&D Game
: Kroack July 10, 2010, 12:35:20 AM
Frollo
Frollo will commandeer the carriage.

Appropriate skill if needed.

Rolling 1d20:
(2): Total = 2
: Re: To Save A Kingdom? A Farcical D&D Game
: Kroack July 10, 2010, 12:35:45 AM
dammit!
: Re: To Save A Kingdom? A Farcical D&D Game
: Setherick July 10, 2010, 09:12:24 AM
Frollo makes one last grab at the carriage, but misses badly. The carriage starts to pick up speed and moves quickly down the road.

The McYokels still stand in the middle of the town pointing a finger at Anton and talking in their nearly incoherent Yokel speak.