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Play by Post Arena => Play by Post => Recruitment Board => Topic started by: morphius on August 07, 2010, 07:57:26 PM

Title: Serenity Game
Post by: morphius on August 07, 2010, 07:57:26 PM
Hey guys!

Would anybody be interested in a Serenity/Firefly role playing game?

It'd probably be 3-7 players, anybody's welcome.

I'll iron out the details later, right now I just need a headcount of people who'd like this.

Thanks
Title: Re: Serenity Game
Post by: Mckma on August 07, 2010, 08:04:50 PM
If it's play by post, I'm in.  Otherwise, I can't swing it...
Title: Re: Serenity Game
Post by: morphius on August 07, 2010, 08:17:50 PM
Yep, it's play by post, you in?

Also: suggestions?  I'd love to hear what you're looking for in the game.
Title: Re: Serenity Game
Post by: Mckma on August 08, 2010, 03:37:20 AM
Yeah, I'll do it.  It's late, and I'm kind of tired so I'll put up suggestions tomorrow sometime.

Is this using the "official" Serenity RPG?  Or is this some other system with the Serenity world?  I haven't looked at the "official" RPG, so I don't know much about it...
Title: Re: Serenity Game
Post by: morphius on August 08, 2010, 12:07:53 PM
Yeah, it's the official Serenity RPG.

It's actually pretty easy to find as a pdf
Title: Re: Serenity Game
Post by: Mckma on August 08, 2010, 02:29:42 PM
Suggestions:

Minimal or no interaction with "official" characters, especially protagonists - A personal preference of mine, I think the setting itself is much more interesting and would be more fun to explore than work with/for protagonists.

Moral ambiguity - Another charm of the setting is that most people seem to be just doing whatever it takes to get by.  I would prefer not having an "epic save the world" goal right off the bat, but if we move that way, it would be fine.  I like having to weigh the options of whether or not to rob "that one jerk" to help ourselves get by, even if it hurts him.

Ship customization/upgrading - One of my home group's favorite parts of an ultimately failed Fallout-inspired game (though not for this reason) was the basically tank we created from a burned out SUV we found.  We took it and my character was slowly adding upgrades from junk and weapons we found.  In the end we had an armored vehicle with a killer engine, and three mounted guns, one fixed and two that could move around to several mounting positions.  Something like this could be cool in a game, starting with a crappy ship and slowly tricking it out.

NPCs that we can love and hate - Kind of generic for all RPGs, but several if not many interesting RPGs.  If they are interesting and "fleshed out," I think we as players will naturally come to love some and absolutely hate others (regardless of your original intentions, we will probably do this).  So basically, several recurring NPCs that have good characterization.

Haven't looked at the rules yet, but maybe some type of house-ruling for a streamlined combat for certain situations.  Examples could be a situation like, "I walk up to the bouncer, pull my pistol, fire into his head and walk in."  Something where we could resolve in a manner of a few rolls the outcome of a PC versus a single person or shooting in the leg and subduing them, and if we fail, the reverse happens or something.  Like I said I haven't looked at the rules yet, but we could probably work something out.  The main thing is to be able to do some cinematic stuff in a fight that we would probably win without having to actually do combat and keep the story moving.  Though I don't think that all combat should be resolved in a matter of 2 rolls or whatever.

That's all I can think of right now...
Title: Re: Serenity Game
Post by: morphius on August 08, 2010, 03:05:30 PM
Thanks for all the great suggestions!

I can say off the bat that the characters from the TV show will definitely not be appearing in the game and that there will be a ton of moral ambiguity.  Ship upgrading is an excellent idea, and you'll certainly be given the opportunity to do that. Hopefully, you'll like the NPCs I come up with as well.

Right now, I'm just waiting for a couple people to respond, then we can go into character creation/world introduction.
Title: Re: Serenity Game
Post by: Salkovich on August 08, 2010, 03:38:19 PM
Sure, this sounds like fun - if there's still slots, I'm in.
Title: Re: Serenity Game
Post by: morphius on August 08, 2010, 03:53:37 PM
That's great!  There are definitely still slots!
Title: Re: Serenity Game
Post by: Mckma on August 08, 2010, 04:33:53 PM
By the way, definitely want to play a mechanic/handyman/modder...
Title: Re: Serenity Game
Post by: Salkovich on August 08, 2010, 05:35:10 PM
Gonna play a pilot my own self.
Title: Re: Serenity Game
Post by: Mckma on August 08, 2010, 06:26:20 PM
Gonna play a pilot my own self.
We should build the most kick-ass ship ever, you and I...

EDIT:  Also, if I were to start sketching out a character, is there anything you want to let us know for setup (i.e. level equivalent or anything)?  Or have you not decided that?
Title: Re: Serenity Game
Post by: morphius on August 08, 2010, 07:12:29 PM
Well, unless anyone has major objections, I'm starting everyone out as a greenhorn.
Title: Re: Serenity Game
Post by: Salkovich on August 08, 2010, 08:43:31 PM
Greenhorn's good by me.
Title: Re: Serenity Game
Post by: Salkovich on August 16, 2010, 12:37:16 AM
What's the news on this? Should I start working up a character?
Title: Re: Serenity Game
Post by: Feyjarl on August 16, 2010, 02:02:14 AM
I have a copy of the rules at home and would love to play.  I have a few ideas for a character but before I jump head and shoulders in to this... is there still space?

Feyjarl
Title: Re: Serenity Game
Post by: morphius on August 16, 2010, 04:29:26 PM
Yeah, there's definitely still space!  I was actually waiting to get 3 people. 

I'm going to start a topic on the regular play by post boards this Friday with all of the basic info and character creation guidelines, so if anyone else wants to play, let me know by Friday.
Title: Re: Serenity Game
Post by: Salkovich on August 17, 2010, 02:47:53 AM
Excellent - as a heads up, I'll be driving to South Carolina all day Friday so my character stuff won't be up until Saturday at some point.
Title: Re: Serenity Game
Post by: Feyjarl on August 20, 2010, 11:06:35 PM
OK, I have a character ready to go, backstory is 80% there, it's a bit of an oddity for me in its style but that should help both you as the GM to cause trouble and me to (hopefully) enjoy it.  He's a Medic/Covert Operative, ex-Alliance (yeah yeah, keep your booing down, I said EX-Alliance).

Where do you want me to send the character?
Title: Re: Serenity Game
Post by: morphius on August 20, 2010, 11:37:13 PM
OK, guys, I'm REALLY REALLY sorry about this...but it looks like I won't be able to run this game. 

I know, I know, I'm a complete jerk, but some stuff has come that prevents me from dedicating the time it would take to make this kick-ass.  And I probably should have realized this BEFORE asking for players, but, yeah, sorry about that.  I genuinely wanted to do this (I had this whole thing mapped out where dissent was brewing on the outer rim, and the players had to either try and fan the flames of rebellion or choose the "sensible" option of trying to stop what would undoubtedly be a bloody and hard-fought war) but, hey, stuff comes up.

Once again REALLY sorry about this whole thing.