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Messages - HapexIndustries

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1
General Chaos / Re: What Vidja games are you playing?
« on: June 29, 2016, 02:19:13 AM »
www.rockpapershotgun.com/2016/06/14/phoenix-point-new-xcom-julian-gollop/

New game by the originator of XCom. Less aliens more prototype style virus.

Read about that a couple weeks ago, really excited.  Original XCOM was one of the games that defined my experience as a kid that grew up with a PC instead of consoles; it was also one of the first games I bought with my own money.  22 years later I never beat the goddamn thing but it stole dozens if not hundreds of hours from me. 

I've played Gollop's last two games and the guy still has it; Ghost Recon: Shadow Wars is a really well done TBS for the 3DS of all systems, most people didn't know he was involved and discounted the game as another crappy Ghost Recon port but it was unique to the system and quite good.  Chaos Reborn was his last game, a PC only multiplayer TBS, I played through the tutorial and the game looked very good and fun and interesting but, eh, multiplayer only with no single player campaign is a deal breaker for me so I never got into it.  I have high hopes for the next game, though; we don't have a whole lot of heroes left in the gaming world, most have either abandoned us or become villains to one degree or another (Tim Schaefer, Peter Molyneux, John Carmack, etc) so it's nice to have such an influential and important personality step in from the shadows and say 'HOLD UP GUYZ I GOT THIS.'

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General Chaos / Re: What Vidja games are you playing?
« on: May 24, 2016, 10:02:25 PM »
No wall of text today because I played the same game all weekend.  For any fans of Dark Souls looking for a slightly less intense, sidescrolling experience I recommend

Salt and Sanctuary

This is an indie game (less than 20$ on Steam, probably the same for PS4) that IS, for all intents and purposes, Dark Souls reimagined as a sidescroller a la Symphony of the Night or Rogue Legacy.  From the gameplay to the atmosphere to the menus to some of the sound effects, this would be a ripoff it weren't so clearly an homage.  It makes some changes and additions to the formula (honestly these might be things that later DS games did, I didn't play them) but it is clearly intended for fans of DS.  I played for 20 or so minutes and put it aside the other day but I kept thinking about it, even when playing other games.  Finally I gave in, loaded it up, and played for about 10 hours over my weekend.  Maybe it's too easy for DS veterans but I found the level of challenge to be juuuuust about perfect and haven't had to look up anything or cheat yet.  One of the best little surprises I've had in a while and, while not original in anyway, it is impressive if only for its success in applying the DS template to a totally different genre.

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General Chaos / Re: What Vidja games are you playing?
« on: May 20, 2016, 07:20:35 PM »
I started playing Stellaris.  I hope it stays this deep throughout the whole game.

How is Stellaris holding up? I played for about 6 hours but did everything wrong (like I usually do on a 4x) so I need to start over, of course.  The early game is pretty cool, with all the exploration and station building and such, but I felt like the diplomacy was broken, I tried to give 1000 energy credits to a neutral party and it made no impact on their tradeometer thingy.  Maybe they don't like energy?  I dunno.  I have a policy of not getting a 4x until the first expansion (thanks Civ: Beyond Earth for forcing me to take that stance) but Stellaris seems really cool... and yet there has been some disagreement in the 4x community as to whether the late game holds up.

4
Regardless of your political affiliations, this Twitter account of 'Donald Trump as DM' is killing it.

"I will build a great dungeon. And nobody builds dungeons better than me. Mark my words. #DonaldTrump #dungeonmaster #DungeonsAndDragons "

https://twitter.com/dungeonsdonald

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General Chaos / Re: What Vidja games are you playing?
« on: May 19, 2016, 08:36:04 PM »
Another wall of text because I eschew human interaction.

Dark Souls 1

I've never gotten past the 1/3 mark but with the release of the third game I feel like if I don't start catching up I'll be left behind.  Plus, as a lifelong gamer, I feel like I have something to prove.  Opted to be a Pyromancer maining a Pike of all things, so far I've wrecked everything up through the Bell Gargoyles (ie, not much) and the Capra Demon is kicking my ass.  I'm trying real hard not to cheese it with the Drake Sword but...  anyway I did, however, beat two of the Black Knights and Havel, so at least there's that.  Playing on PC with the framerate cap removed in 1080 with highres texture pack, sweet as hell.


Mad Max

After the 4th time the Capra Demon kicked my ass I decided I wanted something easy to play to cool down and the Mad Max game had been sitting there looking at me for weeks, ever since I got it on sale for like 15$ (to say nothing of the extra copy I now have as a result of the Humble Monthly Bundle) after hearing the Drift session of Red Markets and Caleb's inspiring description of the raiders (verbing Mad Max killed me dead).  Happy to discover that Mad Max is a good game, not an AMAZING OMG GOTY game but solid in every respect, especially the near constant 60 fps it achieves on my aging PC.  It looks good, it plays good (with a controller, at least), the intro movie was surprisingly awesome, the voice acting is surprisingly excellent hell even the writing is way better than I'd expected; the mutant NPC you meet right in the beginning is particularly well done in every way.  Solid, especially for fans of the franchise and even more so for fans of the last movie (which I loved).


FTL

Something to play at work, everyone knows FTL (roguelike scifi spaceship game), I've never actually beaten it though I've got to the end a couple times, it's fun but the combat is so goddamn repetitive and slow I'm kinda surprised it got as popular as it did.  Still great, though.


Dungeonmans

Pretty damned good roguelike dungeoncrawler with graphics, it won't win any awards but it's fun if you like these kinds of things.  Can be played with a controller, as well, which is nice.  Nowhere near as deep as bigger roguelike names like TOME but I like it.


Sproggiwood

Yeah ok, I like roguelike dungeoncrawlers.  This one is pretty simplistic (ported mobile game, I guess) but still quite good for what it is.  Much smaller in scale than most RLs, but decent graphics, controller support, and some charming writing keep me coming back, at least until I complete it.


GALAK-Z

Interesting free-roam 360 degree top-down shooter, really good controls once you get used to them (which takes a minute), story is intended to be an homage to classic 80s anime (especially Robotech) but is kinda pointless, art style is like a webcomic interpretation of that same 80s scifi anime look (ie, too clean and lame but not terrible).  I thought I'd play for 5 minutes and give up and I've put in 4 hrs.  A pleasant surprise.


Titan Souls

Not a terrible little game, a pixelart homage to Shadow of the Colossus, the gimmick being you have a bow with one arrow that you can summon back to yourself, the game is composed solely of bosses that you encounter while exploring crumbling yet idyllic ruins.  Unfortunately, you have to walk a couple screens back to a boss if you die, and you might die in ooooh 2 seconds, so a 20 second walk back gets kinda grating, especially after the 10th time; an option to start outside the boss room would have kept me trying, but as it is I killed like 6 of them and uninstalled.  The fights were cool (once you figure out their pattern and weak spot many can be killed in one shot) so it's disappointing to have the experience marred by pointless drudgery.


Mushroom 11

Clever puzzley game where you control a mostly indestructible fungus in a postapocalyptic wasteland, trying to find... I don't know actually.  But this is a great game.  It's hard to describe but it's well worth checking out.  One of the best puzzley games I played this year.


Talisman: Horus Heresy

I dunno, I love Warhammer 40k despite it's ridiculousness, and I like the original Talisman, so I picked this up on sale last week, thinking it would be good to cool down with after Dark Souls... not so much.  The game is fine but it's a little to stressful to play on autopilot.  Still, it's pretty good, faithful to the source material, looks great, and I had fun playing it.  I may actually buy the DLC when it's on sale.


Starward Rogue

Sweet little action roguelike (twin stick shooter actually) from the devs that make AI War and Last Federation, I bought this to support the company Arcen Games because they've fallen on hard times and was pleasantly surprised to find that I enjoy the game quite a bit.  It's a randomly generated top down twinstick shooter bullet hell game with leveling and loot and some reeeeeally creative bullet types/spreads/etc.  Also you play as a severed head of a space hydra that has been put inside a mech body (the same space hydra from Last Federation, which is also amazing and unique as hell).  Been waiting to play this some more, finally got my DS4 controller in and used this to put it through its paces.

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General Chaos / Re: Weirdest Scenario You have Ever Run
« on: April 21, 2016, 05:49:01 PM »
I ran a player through the introductory adventure of Abandon All Hope (a campaign that was basically Event Horizon meets Doom on WH40k penal barge) with them thinking the campaign was supposed to be Oz-in-space, not Oz-in-space-in-Hell.  To make matters even weirder, he patterned his character totally on Charles Salvador's Bronson persona from the Refn film Bronson, played by Thomas Hardy.  It was equal parts frustrating and hilarious.

Abandon All Hope is a dead system now but the setting/premise was great even if the rules were a bit clunky.  And Bronson is an unsurprisingly excellent film from before Refn or Harding were big names (2009).

7
In further Kowloon City vidya gaming news, Phantasmal, the procedurely generated roguelite Lovecraft first person surivial horror game (jeezis) is out of Early Access on Steam and enjoying some reasonably high approval rates (80% at the moment).  I look forward to trying it this weekend.

http://store.steampowered.com/app/342550/

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General Chaos / Re: What Vidja games are you playing?
« on: April 14, 2016, 09:28:01 PM »
Another wall of text incoming but this is what I do semipro, though I will not be shilling or anything here, ever.

Grim Dawn

I've been playing the shit out of this over the last two weeks, I dunno why.  It's basically the indie response to Diablo 3, made by some of the team that made Titan Quest back 15 years ago or so, a quality Diablo2-style ARPG that I never really got into.  I guess the devs wanted to make a game based on the Black Legion books but couldn't get the rights or something, though they slipped the Black Legion into this game anyway. 

Grim Dawn is everything I wanted from Diablo 3 (except the AAA production values that Blizzard brings to the table): flexible character development, unique classes and abilities, all the complexity of previous games while increasing the complexity further without making the game unapproachable, cool monsters and tons of blood and shit exploding.  The setting is, unsurprisingly, the very epitome of grimdark: post-medieval society experiences a magipocalypse brought on by, well, the actual cause is revealed during the game so I won't spoil it, but the dead are walking around and demons are popping up and humanity is pretty much screwed. 

There are a couple things that make me prefer this to D3 (not the least of which is supporting a developer with heart, and also being able to play offline SUCK IT BLIZZARD): the development options allow you to actually create a unique and viable character that is not identical to every other character of the same class; the 'Constellation' system by which you fill in constellations with points earned from sanctifying shrines, an entirely parallel development system that ties into and complements character development via leveling; all my goddamn hotkeys work right from the beginning; you can spin the camera (!!!); playing through on normal difficulty actual requires a tiny bit of skill.  The worst I can say about it is that the graphics aren't spectacular, that it can get repetitive (a trait it shares with all ARPGs like this, imo), the voice acting ranges from good to not good, and that's about it. 

It is probably the best ARPG I have ever played, and though I usually get bored with these games after 10 hrs or so I'm currently at the 30 hr mark and going strong.  Also I am playing with the Steam controller form my bed and the experience is PERFECT, running around with the left stick, moving the camera with right pad, then clicking the pad to activate the mouse cursor... one of the best Steam controller experiences I've had yet.


Warhammer Quest

A vidya conversion of the classic tabletop miniatures game (which I have never played), I find this game strangely compelling.  I got it in the Humble Monthly Bundle I think, so if I divide the 12$ I paid for the bundle among the games I got this cost me... $3?  I bring up cost right off the bat because WHQ kinda sticks it to you, moneywise: the base game includes 4 characters out of 12 and the others are purchases separately, individually, and at the not inconsiderable sum of 3$ a piece, and I think there are other things to buy as well (monsters maybe?).  Anyway I'm broke as hell and usually won't even play a game that's not complete (like the recent and pretty good Spacehulk Ascension, another GW license with a ton of DLC) so I didn't buy any other classes but damn, there is a charm and an addictive element to WHQ that is undeniable. 

The controls and UI are kind of a pain (I'm playing with my Steam controller emulating a trackball/mouse) in that there aren't enough hot keys or a way to remap them either (I think), and it's brutally difficult at first and does a piss poor job of explaining how to play AND the graphics aren't so great AND the animations are slow AND AND AND yet I have been putting in an hour a night at least, grinding my party to 4th level, getting better gear, doing those quirky GW-style quests. 

It's hard to recommend because of the paywall (15$ for the game plus 24$ more for all the characters, who are all pretty different) but it scratches a weird itch that I guess I like to have scratched.  When I have some extra money I'll probably buy the other characters but if I hadn't gotten the game in a bundle I'd have never picked it up, imo it should be free if they want to sell DLC characters or 25$ for everything.


Sentinels of the Multiverse

Some of you may be familiar with the physical version of this game, it is a co-op NON-collectible (ie, complete upon purchase) card game with a bunch of expansions where you and your friends (or just you) control superheroes battling supervillains.  The coop-only nature of the game makes it pretty cool, and each hero has their own feel and strategy for playing.  Also it is nothing like Magic: The Gathering which can be nice.  At this point there are LOTS of heroes, villains, and environments (where the battle takes place), and a new expansion came out the other day.  The game can be a little complex to get into (especially if you get it with all the expansions) and can be a little slow to play (lots of times I've had games take more than an hour) and the UI is not the best but it is functional, the game is fun, and it has some heart which I think counts for something.  The art, however, generally ranges from 'just better than high school art student' to 'medium grade webcomic,' which is unfortunate but doesn't detract from the experience and might even lend it some charm.


Magic Duels

I never played M:TG until the Xbox 360 version of Duels of the Planeswalkers back in, jeez, 2009 or so.  Since then I have picked up each yearly iteration and been more or less satisfied: for 15 bucks you get a complete, if limited, experience.  Last year the developers decided to go 'free2play' (ie pay2win), with mixed results.  Now the game is free, and you can TECHNICALLY get all the in game cards by grinding out gold, or you can pay something like 40$ real money and unlock them all.  Sorry, that was before the expansions came out this week, now I guess it's like 140$ to unlock everything.  I played the new singleplayer stuff (including a heavily Lovecraft inspired expansion), spent the gold I earned on booster packs and... didn't have enough good cards to make a deck, saw that it would take between 10 and 30 matches to unlock another booster (of 6 cards), and said screw it.  I'll play the next expansion when it comes out I guess.  Too bad, I like the game but I'm not grinding 100 hrs trying to make a vidya Magic deck.


The Magic Circle

Clever, unique, well-written, and funny with excellent voice acting (headlining is James Urbaniak of Dr. Venture fame!!!), the less I say about this the better as discovery is part of the fun.  I've had it on my wishlist since I saw a preview a year or so ago and was thrilled it was in the Humble Monthly Bundle.  I'll just say the game is pretty much a 'what if Dr Venture was a game developer a la Peter Molyneux and you broke into his newest game to play it while he was still working on it.'  I haven't finished it and I assume it won't last very long but it is already one of the funniest games I've played in a long time, with a surprisingly honest and unfiltered perspective into video game design that doesn't treat the player like a total moron.  Wonderful.

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Kinda cool, attempt at recreating Kowloon Walled City in Fallout 4 (out of Hangman's Alley).

http://imgur.com/gallery/Qy2LX/new

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General Chaos / Re: What Vidja games are you playing?
« on: February 27, 2016, 09:57:26 PM »
Picked up two games this week, both of which I would recommend.

Undertale

Undertale is pretty much this year's indie darling, a role played previously by Papers, Please, Braid, Super Meatboy, Minecraft, etc etc.  As is usual for this particular honor, the game is very very good.  Undertale is a experimental RPG that toys with gamer expectations, so though it appears to be a standard pixel graphics Earthbound-inspired RPG (perhaps even RPGmakerish), it is not.  The experience is perhaps best described as 'whimsical and charming,' at least those are the words I would choose.  It is also well written, funny, surprising, emotional, slightly disturbing... and excellent.  For 10$ (or less on sale) it is one of the best games I'll play this year.  My only regret is I didn't play it on release... and also that the game is not particularly long, lasting less than 10 hrs for most players.  Any actual description of the gameplay or story would be a disservice to you.  Suffice to say I am a jaded, monstrous old man at this point and it gave me feels. 

ARK Survival Evolved
ARK is this year's big crafting and survival title, apparently; the other big one I guess is 7 Days to Die, the zombicaust crafting/survival game, which I also own but have not really played.  ARK's big gimmick is that it's full of dinosaurs and looks pretty great and yeah, both those things are true and are pretty awesome.  The dinosaurs are probably the best I've seen in gaming, and you get to tame the bastards and ride them too.  It runs at about 30fps on my aging i7 with gtx960 on high, which really means I should drop the settings, but damn it's pretty.  The gameplay itself is good, as well, though a bit too grindy for me in general.  It takes long enough to get anything done in these types of games without artificial barriers to progress like level caps and such.  Still, I loaded it up thinking I'd screw around for 30 minutes and 4.5 hrs later I realized I'd be getting 3 hrs of sleep before work.  In that time I fashioned some simple tools (pick, axe, slingshot, torch, and spear), built a couple fireplaces and a sad little thatch hut, made a crappy set of clothes out of plant fibers, and killed the hell out of a series of progressively larger dinosaurs ranging from the tiny compys from Jurassic Park up to a duckbilled Parasaur and even a Styracosaurus, to say nothing of dozens of dodo birds and trilobites and coelecanths; I'll admit I may have taken advantage of some creatures getting stuck in trees but hey, that's life.

ARK is in Early Access on Steam, which means Beta, which means it has plenty of issues (my primary ones are related to optimization and controller support, which is good but imperfect), but there's already enough content to recommend the game, to say nothing of the multiplayer content (that I ignore).  It's normally 30$ but is the 'teaser' game for the March Humble Monthly Bundle, which costs 12$; the value was good enough for me at that price to give it a shot, and I still get 6 or so other games come next Friday.  I wouldn't spend 30$ on the game in its unfinished state but 12$?  I arguably got my 12$ worth last night.

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General Chaos / Re: What Vidja games are you playing?
« on: February 23, 2016, 07:41:08 PM »

Just read about Witch House the Lovecraftian xcom style game. Looks interesting.

There's a Greenlight page on Steam, definitely worth voting for if the page is to be believed.  Unfortunately it looks like the only article regarding it is on Kotaku... but I won't hold that against the devs.

Greenlight page is https://steamcommunity.com/sharedfiles/filedetails/?id=627611079

Seeing this reminds me I still haven't picked up Hard West, which appears to be similar in a 'Weird West', not sure if anyone has tried it?

Also, finally started playing Alien: Isolation in earnest, about 5 hrs in and that pesky alien has killed me about 3 times, but those were pretty much all my fault for not paying attention.  Someone else mentioned the save system, which is a mix of checkpoints and manual savepoints; it's pretty goddamn far from my ideal of quicksaves, etc, and really only serves to prolong the game and make me take less risks/explore less but whatever, consoleitis strikes again.  I do appreciate that the game is simply GORGEOUS and totally recreates that retro-80s scifi feel from the first film.  The alien is pretty goddamned good looking too; it's amazing how well that design holds up but a hundred (or a thousand) years from now it will be just as otherworldly and terrible, truly an amazing achievement and a credit to Giger that will live on and on.

I'll admit that after 5 hrs of sneaking through ductwork and hiding in lockers I wanted to kill the hell out of some stuff, fortunately Borderlands 2 was still installed.

Lastly, I wanted to give a a strong YOUR MILEAGE MAY VARY for PC gamers interested in the Steam controller.  I've been using it now for about 2 months and, well, let me just say it's a good controller and it adds a couple things to the controller scene that I really appreciate, specifically I really like the 'grip' buttons, which are on the back of the controller and would be pulled by your middle/ring/pinky finger, I really like the trackball emulation with forcefeedback, I really like the upward swinging 'wing' design, and the stubby analog stick is surprisingly versatile.  Also, it allows me to play dozens and dozens of slow paced and/or turnbased games on my big TV from the couch that I wouldn't have been able to otherwise, stuff ranging from point n click adventure games to 4X's to RPGs;  I've been playing Darkest Dungeon, Endless Legend, a whole slew of oldschool adventure games, and XCOM 2 from the comfort of my couch.  And now that the controller profile thing seems to be working better, it's pretty great to not only see which controller setups the community prefers for each game, but to also create, share, and save your own.  Beyond the physical functionality this is probably the best thing about the controller, especially when you consider how incredibly easy it is to reconfigure all the buttons and stick and trackpads (its really amazingly easy and useful, srsly).

On the down side, for me personally, I can not play some games at all, mainly twin stick shooters, but I have a terrible time with TPS and FPS games as well.  Now, I've watched my buddy rock the new Tomb Raider (and Mad Max and FO4 and a bunch of other stuff) with apparently no problem, but I just can't seem to get it myself.  I still plug in the old Dualshock 2 for those games (and unplug the Steam controller, because Windows doesn't seem to like having to choose between the xbox/ps3 controller and steam controller).  There are also a bevy of weird idiosyncrasies and bugs inherent to using the controller with steam, but the most recent controller update seems to have resolved most of them.

Anyway, if you play a lot of slow paced games or adventure games (apparently I have over 60 in my Steam Library alone) and wish you could do so on your tv and couch set up instead of desk/chair, it's totally worth the price.  If you're primarily playing action games, especially games that really benefit from a right analog stick, definitely try one first.

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General Chaos / Lovecraftian Musicals (!!?)
« on: February 21, 2016, 03:31:33 AM »
About a year ago I encountered, by way of sifting through weird indie game bundle sites, what I thought must be a totally anomalous peculiarity: Dreams in the Witch House, The Lovecraftian Rock Opera.  ( http://witchhouserocks.com/ )

Yes.  Lovecraftian... Rock Opera.  I was unable to resist and, to be quite honest fam, it was considerably better than I had expected.  And I hadn't expected much.  If nothing else I enjoyed it more than, say, Repo: A Genetic Opera, or Chicago, or most musicals because like most right thinking people I do not enjoy musicals.  It is, as the title suggests, the classic Lovecraft story Dreams in the Witch House, featuring Brown Jenkins the horrible rat thing in all his glory.  I had meant to post about it here but, y'know, I forgot.

Surely, though, this was a singular creative endeavor of such outrageous absurdity that none would recreate, I thought to myself.

And three days ago, sifting once more through strange and questionable vidya bargain bundles, I have encountered a SECOND Lovecraftian musical, Shoggoth on the Roof, a Lovecraftian parody of Fiddler on the Roof.  I have not had the opportunity to listen to it just yet but I have... well, modest hopes, really, but I assume I will be amused; if nothing else it's produced by the same company that made the excellent Call of Cthulhu black and white mock silent film (and was apparently involved with the With House rock opera, I just discovered).  I don't want to seem like I'm shilling for anyone but it's currently available in the Miller on the Roof Bundle at Groupees.com for 3$.

Half of my intent was to share these with others that might share my passion for all things Lovecraft; the other half was to inquire if anyone is familiar with more examples of musical renditions of Lovecraft's work.  Considering how mainstream Lovecraft is becoming I would not be particularly surprised if there are more, perhaps even weirder interpretations of his work.

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General Chaos / Re: What Vidja games are you playing?
« on: February 19, 2016, 10:33:42 PM »
Currently enjoying:

XCOM2

Despite its terrible optimization and questionable release state I'm having a lot of fun with this.  Playing with the Steam controller, loving it.

Downwell

Incredibly fun oldschool style vertical (as in DOWN) scrolling platform shooter.

Edna and Harvey: The Breakout

Cute, surprisingly dark (and surprisingly rough) cartoony point n click adventure from Daedalus, better known for the Deponia series, about a girl and her talking stuffed rabbit escaping from an asylum.

Tharsis

Single player boardgame-style PC game, Tharsis is an incredibly frustrating game of chance and planning revolving around the crew of the first manned mission to Mars experiencing... troubles during the voyage through space.  There is cannibalism involved...  Anyway, 14 playthroughs and not one win yet.

Knights of Pen and Paper +1

Been playing this at work because it's slow paced (turn based) and pretty simple, in fact I think it might be a mobile port.  Anyway, it's a... ok timewaster RPG that plays on pop scifi/fantasy/gaming tropes, especially DnD.

Monster Loves You

Another 'at work' game, this is a cutesy and simplistic 'life sim' where you start as a baby monster and have to make decisions and such to grow up as you want to.  Good for what it is, I guess.  And the art is pretty cool in a storybook way.  I dunno, I just like monsters.

RymdResa

Minimalist space exploration game from indie dev in Sweden, I rather like this somewhat bizarre, surprisingly dark, and initially infuriating little game.  It's very complicated despite the simple graphics and gameplay, and its not for everyone, and omg is it frustrating in the beginning, but I've dropped probably 6 hrs on it so far and have yet to beat it.  The price is a bit high, though.

Sentinels of the Multiverse

PC game translation of the single player/co-op NOT COLLECTIBLE card game where made up comic book characters do battle.  The art design is... ok, but the mechanics are great.  I somehow got the season pass and am currently overwhelmed by the options and reading the wiki on wtf to do.  Since I did not like the last 2 years of vidya Magic this has been the best thing since.

Borderlands 2


It's Borderlands.  Again.  With better writing and graphics and enemy variety and stuff.  Also, dat grind.  I guess I just wanted to shoot something, tbqh fam.  Oh I also wanted to play Tales of the Borderlands and was advised there are major spoilers for BL2 so I figured I'd play it first.  And then I got bored, 12 hrs later.

Crypt of the Necrodancer

Excellent rhythm roguelike that you don't have to have rhythm to play.

Starward Rogue

I bought this because I felt bad for the developer, Arcen Games, who ended up laying off most of its staff after this failed to sell well, despite really good reviews (99% positive right now on Steam).  It's a scifi roguelike twinstick shooter with some persistent elements and is sort of a spinoff from Last Federation.  It's not really my thing, a bit too twitchy/actiony, but it's quality and I supported some people I care for so it was money well spent imo.

Organ Trail

Oregon Trail after the zombicaust, with more action bits.  Mostly playable with a controller, each game I played ended when my station wagon ran out of gas.  Good fun for a bit.

Game of Thrones

More Games of Thronesy than the last season of Game of Thrones.  Frustrating just like the show, occasionally shocking just like the show, I managed to utterly fail to save my house.  Probably just like if I tried irl.





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General Chaos / Re: X COM 2
« on: February 19, 2016, 06:17:17 PM »
Oh man, thanks for the soldier squad share, I'm seriously looking forward to this.

Couple things for anyone playing the game that I'd like to mention without any real spoilers:

Prioritize weapon and armor research, you can get the best stuff pretty early if you try.

The random Experimental Weapons can be pretty awesome.

The PSI powers are pretty goddamn OP in my opinion.

I suggest 2 Specialists in your A Team, 1 specced for Medical and the other for Hacking.  Hacking is ridiculously useful in the mid and late game, at least on normal difficulty.

And by far most importantly, GET THIS MOD:

Stop Wasting My Time
http://steamcommunity.com/sharedfiles/filedetails/?id=620600092

This little beauty removes a lot of the totally unnecessary pauses in the game and speeds up the movement of the Avenger on the Geoscape screen.  It also tweaks the soldier movement speed (increases by 10%) which may have in game effects but I've yet to see them.  This mod almost makes up for how terribly optimized the game is and is a step in the right direction for the game in general; it does not, however, fix ALL the ridiculous pauses, especially the painful ones from hacking.

15
General Chaos / Re: What Vidja games are you playing?
« on: January 16, 2016, 08:57:43 PM »
My goal (not resolution, mind you) for this year is to play more of the weird titles I've picked up in bundles and deals over the last 5 years, so I've spent the last couple weeks experiencing some pretty weird shit, along with some big name stuff.

THE GOOD

Fallout 4
Same as most of you, probably.  Played for 80 hrs, got to level 46, got the badguy ending, stopped playing.  I could go on at incredible length about the pros and cons of the game but in the end I clearly enjoyed it, I played it for 80 fucking hours in two weeks.  I will say this, though, I hated myself the whole time.  Not ME me, but the ingame character me.  What a fucking loser I am.  8.75/10

Downwell
EXCELLENT action-roguelite vertical scrolling shooter (vertical as in down) with pixel graphics in a variety of style (the initial pallete is black, white and red but you unlock new ones) with persistent elements.  The controls are amazingly tight, the gameplay is surprisingly addictive and the difficulty is unsurprisingly high.  You're a guy that jumps down a hole and fights to the bottom of a pit using only his "gunboots."  Lots of upgrades, decent level and enemy variety, incredibly addictive.  8.5/10

Mercenary Kings
Interesting sidescrolling shooter, pretty much an open-world Metal Slug with crafting.  Surprisingly easy to pick up and play.  Recommended for fans of Metal Slug that wished the game lasted more than 2 hrs or whatever.  Can be a little repetitive (you play through the same levels multiple times with different objectives) but your ability to control your upgrades (armor, knife, 'biomods', and a gun composed of 5 or so individual parts) keeps it kinda fresh.  Probably gets really hard (I only got maybe 10% in so far) but still worth a look.  Also available on console.  8.5/10

Rebel Galaxy
A very fun space combat/trading game that plays wonderfully with a controller.  Despite quite unrealistically taking place on a single plane (ie, there is no z-axis/vertical movement) the combat is satisfying (and comparable to the ship to ship combat in Assassin's Creed 3 and 4).  6 hrs in I haven't left the first area but I've upgraded my ship 4 times, and my onboard systems probably twice that any times.  Kinda similar to Elite if it didn't take 20 hrs to make enough to buy a new ship.  The soundtrack bears mentioning, its some weird scifi/country/metal hybrid, and it's pretty good, but there's only 8 tracks or so and they WILL get old.  8.5/10

Card Hunter
Surprisingly good F2P browser based strategy roleplaying game with a really really cool 1st Ed DnD art style.  The combat revolves around playing cards, and the cards in your deck are determined by your equipped items.  There is clearly a bit of play to win chicanery but I had several hours of fun with it without paying a dollar (and then got the Starter Set, 14$ value, for a couple cents in a bundle); paying money gives better quest rewards and access to other areas.  I am mostly opposed to this kind of thing but I can't help but like Card Hunter. 7.5/10


Finding Teddy
Minimalist pixel graphics point'n'click adventure game about a little girl that travels into a fantasy world through her wardrobe in search of her teddy bear (which was stolen by a giant spider).  Fun, not too difficult (unless you're an achievement completionist), some cool musical puzzles and some really brutal death scenes.  Nothing special but an enjoyable diversion and I think it's on mobile as well.  7.5/10

Hand of Fate
I really like this game.  It's a unique hybrid of several genres: levels are created randomly using cards from a deck that is predetermined, events occur that rely on a mixture of luck and observation, combat is basically Arkham Asylum/Assassins Creed, your character can equip items/abilities from a pool of cards you choose.  It takes forever to describe but you'll understand in a couple seconds if you watch a video.  There is a Campaign and an Endless mode, and a lot of free DLC (as well as one paid expansion, I believe).  This one is on consoles as well.  9/10

Underrail
I barely played this but it was clear from the start that this is the Fallout 3 that fans of the original were looking for.  Well, maybe not literally (I'm sure the writing and setting aren't quite as good) but this postapocalyptic isometric CRPG is pretty sweet.  Very very oldschool.  8.5/10

Life is Strange
This game turned me off immediately with some cringey dialog and the worst intro song of any game I've ever played (and in fact I found the music to be pretty fucking awful throughout) but a good friend recommended I power past the first 10 minutes to the game beyond and it was worth it.  The game plays out kind of like  Telltale adventure (Walking Dead, Wolf Among Us, Game of Thrones) wherein you control the main character, walking them around in third person, looking at things and talking to people.  The gimmick is you are a teenage girl (ehhhhhhhh) with time control powers (ehhhhhhhh) and 'your decisions matter'.  Despite involving two of my least favorite story elements, and the acoustic indie soundtrack that I hate, and being largely about highschool students (least favorite demographic after college students), the game is quite good.  It would have to be for me to keep playing after those first 10 minutes, jesus christ.  Also, the graphics are very very good.  I'm only 40% through but I'll admit, the fucking game made me cry.  On consoles as well.  8.5/10

Contradiction
This is a modern FMV (full motion video) adventure game, a competent throwback to the best of the FMV adventures from the late 90s/early 00s.  The acting is quite good, the story/mystery is interesting, and the interface isn't too bad.  There are some interface glitches but nothing serious (at this point).  Gameplay consists of walking around a town (in abstract, by clicking on a map/places on the screen), talking to people, collecting items, and trying to find contradictions in what people tell you.  The gameplay is not totally different from the Phoenix Wright games (though it is a bit different), a series I enjoy, so I liked this game quite a bit.  It's not long, and it's not for everyone, but it's probably the best FMV game I ever played after Under A Killing Moon. 8/10

Hatoful Boyfriend
Yeah, this is the pigeon dating game.  Honestly, it's not even that, it's a Visual Novel, arguably the lowest form of vidya, and it lacks some of the bells and whistles modern VN games can have, but the writing and localization are top notch and the stories are bizarre, funny, touching, and disturbing.  You're the first human (female) to attend St Pigeonation, a private school for intelligent birds (there is a whole backstory to why the birds are intelligent and can speak, I'm not gonna spoil it).  There are 15 or so endings and they are almost all off the fucking wall.  After you unlock all the main endings you can access the other half of the game which is a rather long mystery story.  The 'game' elements are incredibly limited; for those unfamiliar, you spend almost all of your time reading and clicking through dialog (Visual Novels are pretty much like anime without the animation, or manga that consists of the same 25 art assets used over and over).  And it ruins your Steam Exploration (all it would suggest to me for the last week was VNs, most of which are terrible) as well.  Regardless, if you know what you're getting into and want to read a bizarre story this is a pretty great one. 8/10

Avian Attorney
After playing Hatoful Boyfriend and Contradiction I still hadn't gotten my fill of dialog based logic puzzles or anthropomorphic birds (which is odd because I hate birds in real life), so I picked this up.  It's pretty much exactly what I figured: Phoenix Wright with birds.  The writing is surprisingly good, the art is EXCELLENT (if you're into 19th century style pen and ink sketches of animals in period clothing), but the game proper has some bugs and issues.  I finished the first case (of 5 I believe) and liked it a lot.  It's a bit pricey for what it is but worth it if you can't get enough of these types of games (having played all the Phoenix Wright games, as well as the Harvey Birdman game, I guess that's me). 8/10

Lego Marvel Superheroes
The best of the Lego games, in my opinion.  Runs great, looks great.  The formula of past Lego games remains pretty much unchanged; third person action platforming with some puzzles and shooting elements all with a Lego (and Marvel) motif.  Really sweet open-world hub area, dozens of characters to unlock, interesting abilities, decent flight model (for the flying characters).  I was genuinely surprised by how good this is.  Probably needs a controller to enjoy properly, and is also on console. 8.5/10


THE INTERESTING BUT FLAWED

IlluminASCII
Weird rogue-lite FPS, very very indie.  The levels are randomly generated, you are a @, the enemies are big letters with names like ROBOTIC ARMADILLO or TERRIFYING PUPPY, and your goal is to collect clues on some levels, bomb parts on others.  Amusing (a lot of meme and popculture references) for a bit but lacking sufficient depth to justify a purchase for most.  5/10

The Vanishing of Ethan Carter (Redux)
The (Redux) thing means I played the rerelease, which has superior graphics and supposedly less backtracking.  After checking a walkthrough, I think the puzzles were altered a bit as well.  Anyway, TVoEC(R) is a first person adventure game ('walking simulator') in which you have poorly explained 'powers' (like psychometry and, I dunno, the ability to see souls and some other stuff) investigating the disappearance of the titular character.  The game states right off the bat that it doesn't hold your hand, which would be fine, except the game mechanics are not particularly obvious or intuitive.  The mechanics were obtuse enough that I totally failed to understand how to solve the second puzzle (and probably solved the first by accident).  I ended up checking a walkthrough and the mechanics are SIMPLE and could have been summarized with a single sentence, but without that sentence I had no idea what to do.  However, upon solving the puzzle some of the game's actual story played out and it was so fucking weird and compelling that I'm gonna keep playing.  This one is on console as well, I think. 7/10, maybe higher or lower by the time I finish.

Tharsis
A single player boardgame style game (released just a couple days ago) about the first manned mission to Mars.  Disaster strikes your spaceship and you have to do what you can to survive, which means repairing damaged systems, generating food, healing injuries, etc.  In game terms, it means rolling dice and choosing how to 'use' them.  The game's systems are too complex to go into (they involve holding dice for later, malluses that cause dice to be lost or locked, counters to those malluses, regeneration of dice, yadayadayada) but the game is totally reliant on chance.  That's not so bad, really, and is partially offset by choosing how to use your dice wisely, but the RNG will fuck you at some point, probably, and fuck you hard.  The game isn't bad, but it's not great either.  I'll play it until I beat it and probably never play it again. 6/10

Detective Grimoire
A point'n'click adventure game with stylish cartoon graphics, this one is not bad, even pretty good, but mostly forgettable.  It's hard to recommend when there are so many great point'n'clicks out there.  The mechanics are sound, and there are some original ideas here.  Honestly, if the interface had made one or two tweaks I'd have put it in the GOOD list, but the dialog interface unnecessarily requires you to reopen a window every single fucking time you ask about something, which wouldn't even be that bad except that characters only interact with a couple items out of several dozen, but you HAVE to try each item with each character, so opening that window every fucking time gets old fast.  Stupid mistake on the developers' part.  Voice acting is surprisingly good, art is charming, lead character is kind of boring.  6.5/10


THE ONES I WOULDN'T RECOMMEND

Tembo the Elephant
Pretty much Sonic the Hedgehog but an elephant.  The game manages to give a decent impression of speed, and it's pretty cool when you're crashing through stuff at breakneck speeds, but then the little dude you're racing toward shoots a giant bullet at you and you have .000001 seconds to jump over it... not fun.  In fact, it kind of feels like the gameplay is inherently flawed.  I have no doubt it's possible to play and even master the game, but I don't think either of those things would be fun.  Too bad, the art style is nice.  Screen tearing was a bit extreme, though, and the FPS was locked.  Playing with a keyboard would probably give arthritis as well.  On console.  5/10

99 Spirits
A computer JRPG with some unique and interesting mechanics mired by painfully repetitious combat.  You fight evil spirits with a magic sword in what amounts to an incredibly simplistic QTE (attack or defend) over and over, charging up gems with every hit or block, and using those gems to either determine the nature of the spirit (words pop up over it like 'chopping', 'food,' 'wood,' 'holding objects' or big capital letters pop up like CK, TH, EA which help identify the spirit) or to identify the spirit (using the clues and the capital letters).  When you identify the spirit you literally type it's name in, like HATCHET or BOWL, and then the pink cloud you were fighting becomes a demonic form of that object... and you get to fight it again.  If the combat was 3x faster it would be playable, 5x faster maybe even fun, but I was bored of it within an hour as it is.  Too bad, the story is interesting and the concept is original, but I ain't got 2 minutes to spend on every enemy in an RPG.  If you have incredible patience or an opiate addiction maybe it's the right pace.

Culling of the Cows
Would be a decent Flash game to play for free but not worth paying for.  Typical row defense game, you are a farmer defending your barn from insane?evil?zombie? cows, which come in waves.  A timewaster, I guess, but there's a million of these for free. On the upside, it seemed to work fine and wasn't totally hideous, but I couldn't recommend it.  5/10

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