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Messages - Darnus

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RPGs / Re: Anecdote Megathread
« on: March 01, 2016, 01:54:56 AM »
Been playing a hard-lock TL10 traveller game with some friends for ~28 sessions. Semifinal session was where we infiltrated the big evil base to steal the mcguffin that would make the bad guy come after us [it's prototype anti-aging drugs that he's using to control his mob]

I'm playing the party face who was, at one point, a psuedo-fox-news reporter, and has basically devolved into a crazy paranoid wreck through the campaign proving his paranoia correct. My go-to lie when dealing with people has been 'GRR WE'RE A SPEC OPS TEAM GRR YOU DON'T HAVE CLASSIFICATION'
So we get onto the base through some basic lying [our ship works for the evil conspiracy, we've taken damage and had a dead space episode while shipping their drugs] and my character is running around barking orders which everyone is listening to because I have a total of +3/+4 to persuade with bonuses from various prep work and just general crazy-high skill level. I lie our way into copying their anti-aging drug [the ruse being that we're making sure it isn't contaminated] steal the BBEG's biometrics, steal the BBEG's location, etc, etc, etc. I'm running with the timid player who's like quietly reinforcing me and an NPC who has basically been indoctrinated by continuous shouting.
Essentially, my lie is that the researchers created a 'nanoplague' in accidentally fucking with the formula for the anti-aging drugs [I've been reading a lot of eclipse phase] which is convincing because I have a scientist telling me how to make it sound convincing whispering in my ear.
There is also the group of 2 OTHER pcs whose job it is to plant emergency c4 on life support [in case things go loud] and, more importantly, to cause a life support fluctuation to add to my lie--making it look like the station is being eroded by the nanoswarm. One of the PCs has come in from vacuum after tapping the station's communication system.
The PCs get in, roll to hide the c4.
Massive fail.
They basically leave it on a rolley chair.
They've also shot the two guards on duty at life support--and a patrol is coming back. So they have to leave the c4 before they can try to hide it again, and they pull the bodies into the deus ex ventilation system that the future guarantees.
Guards come in.
Guards see c4.
Before they can report it in, one of the two PCs loudly yells through the compromised communication system--that they didn't know was compromised--'STAY AWAY FROM THE LIFE SUPPORT ROOM! I AM HOLDING YOU HOSTAGE' before anyone can stop him. This gets the guards to stop.
Roll persuade [it functions as intimidation in traveller, weirdly]
Crit fail.
Guards yell things 'communication is compromised! what's going on? who is this?'
'I AM THE NANOSWARM'
*rolls persuade again*
minor success [discounting crazy high penalties for bullshit]
virtual skype table erupts in laughter, we blow the c4 and the life support, op goes belly up, but this is, surprisingly after we've done everything we need to do, so we all shoot/run our way to the ship and get away.

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RPGs / Re: Game Fodder / Story Fodder
« on: March 01, 2016, 01:42:22 AM »
Planning an eclipse phase game based on the natural extension of breaking robots by dividing by zero:

http://www.sciencealert.com/reality-doesn-t-exist-until-we-measure-it-quantum-experiment-confirms

If you can prove, mathematically, that reality doesn't exist, you could theoretically break TITANs--But if any humans know the full equation, they get broken too. General idea is that one researcher on a virus that proves this wrote half the equation, while OZMA finished it--when he finds it, he wants to test it to see if it works. Since he doesn't know the full equation, he can objectively know in a Schrodinger-type way whether or not reality exists.

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RPGs / Re: Eclipse Phase
« on: February 21, 2016, 09:41:41 PM »
I feel like space whales should've been used as something like ships pilots or something. I mean it makes *near total sense* for there to be whale uplifts, given all the other types of uplifts, but 'eh just throw them in the sun' seems kinda stupid.
If they were the minds which piloted ships, I could imagine all sorts of interesting uses for them. Plus, I remember reading this article many years ago about the limits of the human mind in terms of piloting in space. Not necessarily that whales would be better, but you could probably bullshit something up about how whales are the best spaceships ever a little more easily than WHALES SWIM IN THE SUN

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General Chaos / Re: X COM 2
« on: February 19, 2016, 06:44:34 PM »
here's a really high quality accessory pack:
https://steamcommunity.com/sharedfiles/filedetails/?id=618977388

A lot of these are quite good. I like the g36 rifle pack too:
https://steamcommunity.com/sharedfiles/filedetails/?id=627913136

Anyone know anything like an XCOM RPG? I've always wanted to do one, but the research/lethality [two of the game's selling points, in my opinion] are kinda tough to do.

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General Chaos / Re: X COM 2
« on: February 18, 2016, 07:23:42 PM »
I really love the series, but I wish it was better optimized. [Oh, also, bluescreen rounds work on codexes. They are generally a godsend] What kinda builds did everyone go for? My personal favorite was to have one phantom ranger backed up by ~2 snipers who'd just pick everything off from across the map. For fast missions grenade spam and specialists ran me pretty far.

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General Chaos / Re: X COM 2
« on: February 12, 2016, 12:29:29 AM »
Side note to anyone playing XCOM 2 [who wants the advice], flashbangs are super super good early game--they block the codex's clone ability. Mimic beacons are also very OP, but throw them in cover [they use it!]. Grenadiers are very good for blitzing heavy timed missions when backed up by gunslinger snipers, and swords are very underpowered--shotguns give you a 100% at point blank while swords give you a ~90 against easy enemies and an 80 against hard enemies--so get implacable and just use the shotgun.
Last tip, get phantom rangers and 2-3 snipers for blacksites and pick people off from a map away.

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General Chaos / Re: X COM 2
« on: February 12, 2016, 12:26:19 AM »
You should put in Manjappa as a dark VIP, same with vampire David Bowie.
Also Thad's character from The Dangers of Fraternization, because he was excellent.
Norm would be pretty excellent, too [there's a mod that gives you construction worker hats, and the general setting idea seems to mesh really nicely.]

8
Sounds interesting, I'll pick it up when the money comes in.
Now Ross, have you read Prince of Thorns by Mark Lawrence? You said that you were going for a more villainous character and a kinda darker tone, and that's probably one of the biggest epitomes of both of those things in recent fantasy. The main character's a 13 year old kid who's uncomfortable degrees of shadow the edgehog, but it's extremely well written and quite compelling. The setting is really interesting, too.

9
So, after my group pushed off and then outright refused to try out Red Markets [which I said I'd beta several months ago--sorry Caleb, the people I play with are quite fickle!] we ended up playing a game of Dungeon Crawl Classics because it seemed hilarious, and ended up being so.
Now, I've been tasked with setting up a fantasy game based around the peasants from the DCC game, and I gave flow-charting a try, since I remembered that Caleb mentioned that he used it for Know Evil.
Holy crap, I've never had such an easy and enjoyable time planning anything. And it was fun. I just moved around some colored bubbles, and boom, I've got the framework for a 4-5 session mini-campaign with [reasonably] compelling choices.
Thank you so much RPPR--and Caleb especially--for introducing me to the magic that is the relative misappropriation of software used in corporate boardrooms.

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RPGs / Re: Game Fodder / Story Fodder
« on: November 21, 2015, 12:49:28 AM »
Damn that's metal.
Now I want to do that really badly.
Another idea I had was to do a TITAN manipulated character who's proficiency adapts based on music, who's been weaponized by Firewall as a one-man Erasure Squad or by Oversight/that one conspiracy group that Manjappa worked for [the name escapes me]. Basically looks, thinks, comes up on scans as a random schlub, and then someone starts playing music of a certain type and they turn into Christian Bale from equilibrium
A little silly, I admit, but it's still something I'd like to play with at some point

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RPGs / Re: Game Fodder / Story Fodder
« on: November 20, 2015, 03:07:35 AM »
Cognition bomb would be cool too. Alter the way people think to increase levels of depression and decrease levels of self efficacy. That's pretty eclipse phase-ey though. I wanted to run a game where the x threat was a virus that causes severe suicidal ideation and depression, so you get people who wipe their own backups and space themselves. My main idea was for drugs in the swarm to be laced with it

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RPGs / Re: Game Fodder / Story Fodder
« on: November 19, 2015, 08:26:26 PM »
Interesting article from the New York Times. I'd never even heard of Red Mercury, even crazier that it doesn't exist and there are people looking for it. I like the idea of a cthulhu game where you find it. Or a general horror game where hoaxes that people believe in too feverishly become real and terrifying

http://www.nytimes.com/2015/11/22/magazine/the-doomsday-scam.html?_r=0

Wiki link if you want that, too
https://en.wikipedia.org/wiki/Red_mercury

13
I bought Night's Black Agents, 3 Eclipse Phase books, Base Raiders, and Lovers in the Ice [over the course of a year of college]
Aaaaand this was all around the time I stopped having a group to play with--But I have a Night's Black Agents game now, which is wonderful!

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RPGs / Re: Red Markets at GenCon/Upcoming Beta
« on: August 23, 2015, 05:58:54 PM »
I'd also be interested in trying the game out. I have a small group of people who are somewhat new to the system as well, and I can try to see what their initial thoughts of the game are--if that's a thing that draws interest?

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