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Topics - metalwhisper

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RPGs / The Sense of the Sleight-of-Hand Man
« on: March 12, 2014, 11:52:33 AM »
I'm seriously considering using it as the next campaign for my Skype group. Always thought the Dreamlands tends to be overlooked as a rpg setting, despite some great source material out there. It definitely has a much more "fantasy" feel than typical CoC stuff. I suppose that might present some new challenges in keeping the horrific tone of CoC(though from what I've read so far, Dennis Detwiiler does a very admirable job). Was wondering if anyone here might have run this and how you thought it went. Any tips or thoughts on a Dreamlands-centric game?

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RPGs / The Void
« on: August 14, 2013, 05:11:48 AM »
Received the print on demand copy of The Void from Wildfire yesterday. Pretty cool futuristic horror setting about the Mythos. Comparisons with Eclipse Phase are obvious, but The Void seems to deal much less with transhumanism, and more with straight forward scifi/horror a la Alien and Event Horizon(those influenced EP too of course, but amongst many other things), and directly with the Cthulhu Mythos. The art is pretty evocative too. I love the cover.
Don't know that I'll ever run it, but it I think it has some great material and ideas that I can use in my EP game.

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RPGs / Kuro?
« on: March 08, 2013, 06:24:42 AM »
Found out about a new RPG called Kuro from Cubicle 7 that looks interesting:
http://www.cubicle7.co.uk/our-games/kuro/

Been thinking of picking it up. It looks like it combines cyberpunk with asian horror, which might be an intriguing mix, IMHO. Has anyone else tried or heard about it?

Also, speaking of horror in an asian setting, just wanted to say I can't wait to hear RPPR's Night's Black Agents game set in Tokyo. Sounds like it will be very cool.

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Role Playing Public Radio Podcast / Violence in gaming.
« on: December 18, 2012, 08:16:07 PM »
Hey everyone, was curious about thoughts on violence in gaming given the recent school shooting in CT. Not to downplay the tragedy, which really is unspeakable( I can't imagine what the families involved are going through), but frequently games, as well as other forms entertainment media, are targeted after incidents like this by the news. This is nothing new, going back to the paranoia many people had regarding D&D in the 80s, and earlier with comics and rock'n'roll, etc. Anyone else here old enough to remember Mazes & Monsters? Of course, this sort of scrutiny has also been put on movies and now, video games, as well. But as a life long gamer who remembers the stigma of liking a non-mainstream pastime back in the day, I know the feeling that when something like this happens, you wonder what sort of backlash will occur.
I was wondering about what RPPR 's take on this topic might be. From what I gather, a few of the crew on the podcast such as Caleb and Cody are educators themselves, and Ross is an author( and yes, I did, in fact,  buy his book), and they're all creative folks.  I imagine they would have a lot of insight on this topic if they wanted to share their thoughts on it.
From my part, when I think about it, my interests in Fantasy, Sci-Fi, and Horror are intresets in genres that do obviously, have a lot of violence. And never once, in all my years as a gamer or a geek, have I ever thought of hurting another human being. It was always very clear to me what is make-believe, and what isn't. In fact, I would say games, and movies, comics, etc. helped form my moral compass today. It almost sounds silly, but I feel it is true. There's a lot of positive experiences games can create. Of course, those won't get covered by the news. That being said, criticism leveled at games and other media for contributing to violence may have some merit, and clearly many games would be inappropriate for minors. There have been studies supposedly linking games to increased aggression as well, etc.  As gamers, what is our responsibility in addressing these issues? Or are these issues even our responsibility at all?
Sorry if this topic has already been addressed somewhere else on the forum, or if it belongs better in another category, or if people here are just tired of the discussion, but this is something I've been thinking a lot of lately.
Thoughts? Anyone? Anyone? Anyone?

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RPGs / Over The Edge
« on: September 11, 2012, 02:18:37 PM »
I gave in and bought the 20th Anniversary edition of Over The Edge. Costly, but I couldn't resist. Damn if it wasn't worth it.
Coolest. Setting. Ever.
Seriously, I remember the game from the early 90s, but unfortunately never had the chance to play it. I almost forgot how great Al Amarja was. Mixing Over The Edge with something like Unkown Armies would make for a very awesome, if very weird, game.
Here's to hoping RPPR does an actual play of OTE someday. In the meantime,  I was wondering if anyone had any anecdotes about any games they played in the Over the Edge setting. I'd love to hear them.


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Role Playing Public Radio Podcast / Dread actual play
« on: April 05, 2012, 01:21:13 PM »
Just saw the Dread actual play video. Some funny shit, it's been a while since I spontaneously bust out laughing like I did towards the end.
By the way, the trench-coated-katana-and-automatic-wielding-dragon-fighting-off-zombie-horde graphic in the beginning was pretty cool. Who did it?
 

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RPGs / CoC campaign advice
« on: June 17, 2011, 09:55:04 PM »
Hi,
I've been a fan of the podcast and a lurker on the forums for some time now so I thought I'd go ahead and say hello.  I've enjoyed the podcast quite a bit, and it also helped revive my interest in role playing games. An interest I put aside for a long while. Didn't think I'd be playing again, but thanks to skype I'm in a gaming group with friends from across the country. We game about once a week or so, mostly in  a pathfinder campaign where I'm a player. Recently, I actually gm'd a game of call of cthulhu for the group, as a one shot. Actually, the first time I gamemastered a whole scenario from start to finish. Didn't go perfect, but much better than I thought it would, and the players all had a really good time. They want me to run a CoC campaign now, which I'm excited about doing(I love the mythos). But it's also a little intimidating. So I had some questions for anyone who ran CoC campaigns.
I mean, where do I start? We've decided on a 1920's game, and I think it's going to be set in Arkham where the players will be students at Miskatonic University. A hurdle I'm finding, though, is that since CoC is set historically, and not in a fantasy setting, there is more of a need to be historically accurate. How much research do you find you have to do before starting a campaign? Any good suggestions on references I might want to look into? The CoC sourcebooks seem to do a good job (i.e.: the Miskatonic U. sourcebook and the 1920's sourcebook.) But as it stands, I don't know too much about the time period, so any further advice would be helpful.
Also, since mystery is important with CoC, any tips on how to prevent players who are familiar with the mythos from overly metagaming (as in, "Oh, just another deep one or mi-go. Ho-hum. What else is new?")
Anyway, the podcast and actual plays are great. Keep up the good work.

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