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Topics - fearjunkie

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Role Playing Public Radio Podcast / RPPR Characters as Stand Users
« on: July 28, 2016, 05:06:22 PM »
I've been on a JoJo's Bizarre Adventure kick so I decided to come up with Stands for various Actual Play characters as I come up with fitting Stands.

First, Kowloon from The Brutalists

「Build Me Up Buttercup」

Power: D
Speed: A
Range: B
Durability: C
Precision: C
Development Potential: B

Ability:

*Instant Construction: When given enough raw materials, 「Build Me Up Buttercup」can instantly construct any building Kowloon thinks of, with the size and shape of the building  taken from the Kowloon's imagination or memories.

*Architecture Manipulation: 「Build Me Up Buttercup」can alter the layout of a building as long as Kowloon is inside of it. The Stand can use its ability to trap enemies, turn hallways into mazes, shrink rooms with enemies inside until the walls crush them, etc. Alterations to the building are undone once Kowloon leaves the building.

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Role Playing Public Radio Podcast / Teeth of God novelization?
« on: October 27, 2015, 12:36:26 PM »
NaNoWriMo's coming up, and I really would love to write a novelization of the Teeth of God Delta Green campaign. However, I don't want to do it without having someone's blessing before hand. Should I go through with this?

3
RPGs / Need a system for my game...
« on: January 15, 2015, 02:05:31 PM »
So I've been kicking around an idea for a high-action anime-inspired RPG in my head. The basic premise is that there's a high school that has magical girls, super-powered martial artists, sword fighters, and other anime hero archetypes making up a large portion of the student body. As a result, I'll need a system that can handle a lot of action and superpowers. At first I was thinking Savage Worlds, but I'm starting to think about using Strange Fate like Ross did with Base Raiders. What do you guys think?

4
RPGs / Setting up Game Clubs
« on: December 18, 2014, 03:34:51 PM »
I'm thinking about starting an RPG club at my college this coming semester. What should I have to successfully start a club? What systems would be best for introducing people new to the hobby? How long should meetings run on average?

Any and all input would be helpful.

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