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Messages - Rustbucket

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1
RPGs / Re: BaseRaiders
« on: December 27, 2013, 11:53:37 PM »
Small suggestion? If the players collaborated they could still smuggle a large amount of the guns around. If instead the formulas and injections were housed in a machine that filled the guns on command you could use Time as a limiting factor to keep them from loading up. There is only enough time for them each to receive one, may two injections before the room collapses.

2
RPGs / Re: BaseRaiders
« on: December 27, 2013, 08:31:43 PM »
While football is still played if you want to spice things up you can do what every "bad" 90s Sci-Fi show did. Have an illegal underground sports ring for the super rich. Yes they as football here, but on certain night they play TK-ball, free for all Calvin - Ball nights where any power goes and the rules change constantly,  or even Quidditch with real magic brooms. They can find the announcers notes which list player, power, and equipment. Just a thought.

3
RPGs / Re: BaseRaiders
« on: December 16, 2013, 03:20:33 AM »
So quick question about the Variable trapping. I thought I understood but listening to the Bayou Beatdown I just wanted to clarify.

Say for example I have Variable [Scene]x3. My understanding was that it meant that three times per scene I could add up to 3 points of trappings to the skill it was attached to, each time replacing the previous set.

From the podcast it seemed like instead it means I could change variable up to 3 times but as soon as I used an instance of variable it was locked in for the remainder of the scene.

 Then again I could have misheard it completely. ..

4
RPGs / Re: BaseRaiders
« on: December 16, 2013, 03:10:35 AM »
yes 10 points. many typos. such sorry. wow

Not Typos. You're just making us better at learning the system by leaving little logic puzzles for us throughout the book.

5
RPGs / Re: BaseRaiders
« on: December 15, 2013, 10:09:35 PM »
I feel a bit embarrassed with my basic questions...

I am preparing for my Friday game and I saw the Upsilon drug (p147), with a cost of 5 skill points.
If I follow the trapping process, I get: shoot (2) + Rangex2 (2), for a total of 4. Minor snag:-1, hence a total of 3 points.
The superhuman tier remove refresh, but does not impact the skill point.
Do I miss something ?
Yeah, I think that's a typo then. My bad.

Speaking if which Hellfire also seems to be missing a cost entirely. Should be about 10 points yes?

6
RPGs / Re: BaseRaiders
« on: December 05, 2013, 02:31:37 PM »
Exactly,  it's actually a very simple solution to the problem that was driving me nuts with this power.

Have I mentioned how much I enjoy this system and game?

7
RPGs / Re: BaseRaiders
« on: November 30, 2013, 12:24:17 PM »
I can see Resist damage as your "body" isn't dodging it's just everywhere.  And thinking about it I guess the aspect gained by the transform flaw could handle the "200 lbs of human turning into 200 lbs of fog" obscuring side of things. If you gain the aspect of "Shroud upon the land" or something far less cheesy then it can be compelled and invoke by people using it to hide.

8
RPGs / Re: BaseRaiders
« on: November 30, 2013, 01:37:19 AM »
Dodge wasn't for dodging doors more for dodging attacks while in the fog bank state due to the incorporeal nature of the form. But the transform flaw might be able to take care of the aspect.

9
RPGs / Re: BaseRaiders
« on: November 29, 2013, 11:56:36 PM »
Hey, I've been tinkering with a power that I've had stuck in my head for the past few days but it's to no avail I can't quite get the mechanics down.

It started as a teleportation power, but I wanted to add in a different element, so I decided that during the movement the user turned into a gaseous form and poured his way through cracks and crevices until he reached his destination and coalesced. Then my mind upped the ante and took it to the next level; what if the conversation of mass rule was in play? What if the user exploded into a massive black fog bank whenever he activated his power, obscuring the area and choosing a spot covered in his mass to reform?

I'm thinking Move+ unusual to represent the pouring himself through cracks, Disguise + unusual + Zone to represent the obscuring effect, and Dodge to represent the incorporeal nature of the cloud. Thoughts? Suggestions? Streamlining?

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