Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - beej

Pages: 1 [2]
16
General Chaos / Walking Dead
« on: November 01, 2010, 05:53:25 PM »
How freak'en sweet was the premiere last night!!!  I've barely touched the comic but it looks like I have to go get it now.   I dare anyone to nay-say Walking Dead.   

Ross, can you guys do an 80s Extraordinary League fighting zombies?

17
MM3 arrived in the mail today.   I declare Tom and Ross prophets.  They predicted that frogs capable of eating man would be horrific.   Page 90...Thornskin Frog, if you're lvl one or an npc, you're human sushi friends.   Also this means the Captain and the King can have frog mounts!   And Cody won't have to get into quite so uncomfortable positions when he wants to physically express his love for amphibians. 

18
General Chaos / Dig to Victory scenario
« on: June 14, 2010, 05:13:28 PM »
Last year I drove a player to nightmares by running Tom's Nazi playtest and since then the group has refused to play anything involving frozen bodies cracked open like lobsters and de-boned or delivering mystery meats wrapped in brown butcher paper to long-pig obsessed ghouls.  I re-listened to Dig to Victory this weekend and its not nearly as crazy as Tom's game.  What Pagan book is it in?  I'm thinking about trying to talk them into running another one.   


19
General Chaos / Downloading older episodes and converting them to mp3
« on: June 13, 2010, 12:37:16 PM »
Hi,

The really old RPPR episodes, when I hit the 'download' button it plays in quicktime in my IE/Firefox.  How do I get them into MP3 form so I can put them on my itouch?

Mahalo

20
General Chaos / Hello Friend Computer!
« on: May 17, 2010, 12:18:28 PM »
So Saturday my group started putting together our new Saga game.   We used the Unknown Regions book to roll up the planet we're going to be using as our base of operations.   We ended up with technologically advanced world that is completely abandoned, dominated by urban sprawl and the AI that runs the planet believes that off-worlders are re-incarnations of ancestors of the deceased inhabitants.  One of the other players asked "Does the AI have a name?"  I jumped in with "Friend Computer!"  The GM (who has never heard of Alpha Complex) said sure.   The third player who knows about Alpha Complex just looked and me and said "I hate you." 

Hello Friend Computer!  Can you please hand me my lightsaber?


21
RPGs / Unknown Regions sourcebook
« on: April 19, 2010, 07:12:16 PM »
The Blazing Chain Talents + black powder pistol + lightfoil = Force Pirate!!!

That's right baby!

22
RPGs / Need help with a BBE
« on: March 25, 2010, 01:17:00 PM »
So I'm putting together my first epic BBE for my campaign...I'm only been GMing for six months and the only BBE i've done is the albino grippili in the Gobo Hulk.

So this what I have planned. I was hoping for some feedback in case I'm being a classic noob gm and going over the top with how I'm making it work.  Also I'm worried is I came up with it after Ross's 'Sense of Wonder' and I was going for 'oh my god this is awesome' and I don't want 'oh my god this is retarded'

The Big Bad (Mordain Fleshshaper from the Eberron gimped down in the monster maker) opens the doors to where the unspeakable abherant evil has been imprisoned for thousands of years.   He runs off into the darkness and the party of four races after him.   The party jump off a landing and onto the descending magic elevator disk the Big Bag is riding down this large shaft.  Skill Challange to land on their feet verses Fing up and spending a round hanging on for dear life on the lip of the disk/elevator.  I'm thinking  6x6 disk/elevator?  For X number of rounds they go at it when the Big Bag.  Then a small waterfall hits the disk/elevator and damn near flips it.   Skill Challange to not roll down the tilting disk or end up dangling off the lip for a round.   They fight until the boss gets to bloodied, then another waterfall hits the disk and flips it completely, everyone falls screaming and crying down the black shaft.   Before they hit bottem they hit some sort of magical safty net.  After a moment of being stunned by the net the players shake it off and race after the Big Bag down a flooded corridor.  They catch up with him and find him pitching a fit in front of the corpse of the unspeakable evil.   There's a set of double doors like the ones they entered way way up above that are broken and collapsed on the creature, crushing it to death.   Boss fight in the flooded chamber until the Big Bad finally dies.   Party realizes the double doors down here lead to the King's Highway.   Heading back to the elevator and examining the shaft they're in they realize its walls are crystal and the multiple waterfalls coming down the shaft are sea water.   A quick intellegence check and they realize why the island is called the Anchored Isle...its a mote that Lumerians anchored with at least one magically enchanced crystal shaft.

Is that bat shit nuts or a good BBE?

23
General Chaos / U.S. Court rules DnD leads to gang behavoir
« on: January 27, 2010, 07:17:22 PM »
http://www.nytimes.com/2010/01/27/us/27dungeons.html?emc=eta1

Apparently we're destined for gangs.  I'm on Ross's crew.

24
Role Playing Public Radio Podcast / Candlewick AP
« on: January 20, 2010, 06:31:02 PM »
This might sound a little weird...but am I the only that thinks Tom's character in Candlewick seems to have shades of Pontifix?  I can't place my finger on it but I keep picturing Pontifix behind Tom's kid, rubbing his hands together and saying "Good..good."

25
Role Playing Public Radio Podcast / Gobo Hulk playthrough
« on: January 10, 2010, 10:32:42 PM »

So I ran my New World campaign group through a side quest on the Goblin Hulk and they loved it.   I started with the lvl 6 encouter of bribing their way out of the prison.   After that they had return to the Hulk to find their missing friend who had been kidnapped with them but had not been put in the prison.   The group ran jobs for Bel the Fat to build up a cover as being mercs.   The missions turned out more challanging and hilarious that I had ever planned.   

One mission they had to go back into the prison to find a corpse of a Goblin that had swallowed a very valiable item.  Between fighting zombies and digging through goblin corpses they were dying to get of the prison...again.   However there was a hitch, right when they reached the prison door, they were charged by two bugbear zombies.  They ended up fighting with their backs to the prison door bars and the goblins on the other side started taking bets on who would win.   Then on the spur of the moment I had a goblin backstab one of the players through the bars.  This triggered a riot between the goblins who had been betting and with in a few turns everyone nearby was swept up in it.  Someone who had bet on the players let them out (after the zombies were re-deaded...) and the players had to wade through a 20 goblin riot...and then kill the Kuo-toa Maruader prison guard commander.   

A second mission they had to break into one of the Prison Vaults for Bel and retreive some goods he wanted from it.   The group came up with a very complex super spy type approach of stealth and avoiding patrols and any witnesses.  However halfway through the plan, the players remembered "Wait..this is the Hulk....no one cares about dead goblins here!" and then just starting murdering anyone who got in their way to the vault.  Of course things went south at the vault.  They had to collapse the only stairwell that lead to the vault to avoid being over run by goblin patrols.  They then bashed their way through the floor, dropped down a floor into the Prison, avoided a horde of zombies and bribed their way past the gate guards....again. 

The last encouter of the session they had to make their way through the Crew Decks.   The had to walk down a very long, narrow corridor to get off the deck.   However the deck was a cross between the corridors of Das Boot and tiered like a jail house block, so there there rooms everywhere and walkways and gantries criss-crossing in a mind boggling maze.   With goblins walking everywhere and the general state of the deck, everying was considered hazaderous terrain to non goblins.   They ended up having a running fire fight with snipers in the upper tiers, fight off random thugs/rogues popping out of rooms and trying to avoid getting hit with alchemic bombs and moltov cocktails being thrown down at them.   

Of course I looped the Pirates of the Caribbean soundtrack through the entire rsession.   They really loved the wild, choatic feel of the environment of the Hulk, the often cramped and dank maps and the freedom of choice that one doesn't have in say the colony when executing plans.   They haven't finished the quest in the Hulk but they loved it so much I felt I had to post how much fun you can make from Ross's module.



 

26
Role Playing Public Radio Podcast / Star Wars AP?
« on: January 08, 2010, 07:51:31 PM »
I don't know if this has been asked before but....

Do you guys have any Star Wars games recorded or thought about running a AP star wars campaign?   Because I would love it...eespecially if Cody was Tom's padawan and Bill played a kushiban.   How big is Bill?  He sounds like he's built like Mac truck.   

27
RPGs / Can't remember the name of the game or what podcast it was on
« on: September 23, 2009, 04:11:38 PM »
In one of the non AP podcasts Tom talked about a game with orphanged children with 'powers' that are sent to a boarding house.  What was the name of that game?  I made a note of it and now I can't find the note. :(

28
RPGs / Recommended Actual play podcasts
« on: September 10, 2009, 01:48:52 AM »
I'll start by saying RPPR's actual play podcasts are amazing. 

I'm the new GM of our group, they've all been playing for at lest 15 years each.....I started 3 years ago and I'm well pasted college.  At any rate I'm found the New Worlds actual play podcasts almost as education as they are funny. 

I've looking around a bit but i can't find anything close to sound and content quality here on RPPR.  Are there any actual podcasts that people can recommend?   Saga Edition in particular?  I ran a Saga Edition Chulthlu game inspired by what I heard hear and they enjoyed what I did so much they'd like a traditional Star Wars game.  I listen to d20 for technical information and ideas to throw at my players but I'm not very confident/experienced handing changes in my sessions when characters do things I don't expect so I listen to actual plays to hear how other gms handle screw balls players.   

Any suggestions?

thanks!

29
Role Playing Public Radio Podcast / New World Session 1
« on: July 21, 2009, 02:01:01 PM »
Hi,

I never heard New Worlds Session 1 and I can't find it on the site.  Can you post it so we can bask in even more new wordly goodness?

Pages: 1 [2]