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Messages - beej

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31
Love the Halloween episode Caleb.  I have a question, the little blurb you read at the end about people traveling back to caveman time, where is that from?

32
Role Playing Public Radio Podcast / Re: What should Caleb run next?
« on: November 25, 2012, 09:10:34 PM »
I would second Monsters and Other Childish things.  I think you could do some really awesome stuff with it (regular or creepy keds). 

Or maybe Mage the Awakening or Changeling the Lost.  Wandering around in the Hedge could be as crazy as an EP simalspace.

33
RPGs / Re: Eclipse Phase
« on: November 09, 2012, 12:57:38 AM »
Trailer for Luna tier AKA Episode 2: Phantom Stars

Bartleby walking up to the vault with attendants holding the football helmet

Thad sitting in the courtyard talking to child morph

The team walking down the subway tunnel

Aeral shot of clanking masses marching to the rally

Interior shot of cargo container, doors open to show SAIROCH staring at racks and racks of guns

Team pointing it's gun at a crazed looking Maxwell holding the brick

Neo-Gorilla thrashing in tank with Bartleby standing over him emotionless

Red light strobe of Preston getting jiggy with it

Suicide van bursting into the courtyard and the doors fly open....

cut to black and silence

Gerard drops the stealth cloak and starts wooping ass under the bank

dragonfly SAIROC getting shot up on the roof in Nector

Preston charging the team after being exsurgent infected

People running and screaming in the couryard as suicide squad, security and criminals are shooting widly.

Exsurgent monster busts through the wall and charges them.

Fade to black

"What's in the box?" appears and then fades to black



34
RPGs / Re: Eclipse Phase
« on: November 09, 2012, 12:09:22 AM »
This song, first 40 seconds would be of the raven's ship flying up to Thought, the team sweeping up would kick into at the first 'Welcome to your new life."

35
RPGs / Re: Eclipse Phase
« on: November 08, 2012, 02:27:05 AM »
This is the theme used for the movie trailer for the Venus tier.  The trailer opens with the team sweaping Though.  Then it cuts to the pirate ship dropping out of the clouds and the pirates zip lining boarding the ship.   Then a series of jump cuts between Crowly putting wagers in slow-mo at the majong table and sped up clips Gerard's death match.  Then a clip of Cyrock moving across the exterior Cloud Nine, puffeted by winds.  Then a series of quick flashes of larges of claudias and one in particular of a bunch of claudias giving Thad's toon a make over while others stand around with guns.  Then a wide angle shot of the team ducking for cover as the reaver shreds the pirate base.  Then an a parkor sequence with thad's toon.  Then a glory shot of Bartleby blasting someone with a sniper rifle in the final battle.  Then shot of the raven pilot in his ship's cockpit looking back at the group in the cabin.  The final shot is Thought crashing into the atmosphere and fade to black.  "Welcome to Firewall." appear on screen, then below appears "Are you god?" and then they fade and we're done.

Then it cuts to the wide angle shot of hte hanger in Cloud Nine, slowing panning into on all the Claudias pointing guns at the team. 

36
Downloaded Lover in the Ice, looks kewl.  Working on the mage port already :)

37
Quote
That's impressive considering I've never heard of that book until just now.

Really?  I though you guys talked about it.  Oh and I bought the Jim Morey album because you played his song "Anything for Adventure" in one of the episodes.

38
-almost every kickstarter pimped on the show
-World of Darkness (about 12 of their books?)
-Wild Talents + Kerberous Club
-All of the Monsters and other Childish Things
-Eclipse Phase Core, Panopticon & Rimword Dead Wood verions & Sunward and Gatecrash PDFs
-Zombies of the World
-Blue Snowball Microphone to record games
-CoC Shadows over Scotland

39
So second run through of the Red Tower

I wanted to play one of your scenarios for a change so I talked one of my star wars/mage skype guys into running one with me in it.

We went with Changeling the Lost in The Red Tower.

Finn the Irishm (me) - Soldier kith

Edwardo the Mexican - BloodBrute/Draconic kith
 
Madaline the WASP - Romancer/Incubus kith

Boris the Russian - Corpsegrinder/Gristlegrinder kith

Seth the American mutt - Hunterheart kith


Even though we all had played the scenario before, we had a great time.


So the premise is that there had been a spike of disappearances in the meat-packing district.  Additionally  the Hedge around the meat-packing district, while always dangerous, was becoming more dangerous (even by Hedge standards).  Everyone suspects the activity of a Keeper but someone has to confirm it.  So our plucky motley, calling ourselves the South Side Toll, hit the pavement.

Immediately Boris and Edwardo have a hard time casing the packing plants because...they're Hispanic and Russian in Chicago in the 30s.  Cops hassle them (that's twice now, if I didn't love bacon so much...) and they find out that none ever works for the Chambliss factory.  They also managed to learn a socialist reporter disappeared while investigating the Chambliss plant.  For some reason the socialist crowd thought Boris was a fellow comrade socialist because he had a Russian accent and were most talkative concerning the reporter. (PCs manage not to jaw at the cops and get arrested) 

Madaline, Finn and Seth braved the Hedge and went to the local goblin market for answers.  Seth ended up trading the memory of the last time his daughter sat on his lap listening to the radio with him before his abduction to a goblin for the names of a group of privateers (changeling slavers) who were operating in the area. 

Everyone regrouped and swapped info.

Madaline and Seth go talk to the offices of the The Worker and get their mitts on Chappa's address book.  They next hit his apartment and find that the place has been ramsacked.  At first no one wants to be of any help but eventually the Romancer/Succubus loses her patience and seduces a 50 year old serbian immigrant woman named Senka and gets descriptions of the men who hit Chappa's place.  While that is going on, Seth finds the folder in the bathroom...a little soggy.

In the meantime Finn, Boris and Edwardo go back into the Hedge and look for the privateers' hollow.  After beating a rather large hedge beast tiger in a game of riddles, they are directed to said hollow and discover it has a hedge gate near it.  Using the gate they come back into the real world into an abandoned building next to the Chambliss plant.  And by using the gate, I mean a pack of wandering wolves made of rose bushes and tree bark with thorn fangs dripping with black goo had them diving through the gate for their very lives.  The Hedge does stuff like that to you.

While searching the building for clues, several cars pull up outside and the trio hide.  Seven shady looking men enter and then descend into a previously hidden trapdoor.   The players manage to hear the men talking and hearing their names, deducing they must be the privateers.  Deciding it would be best to get the hell out, the trio sneak away to meet up with the rest of the group.

Everyone meets up and compare notes.  They report the IDs of the privateers and the location of their hollow to the Autumn King, Autumn is the reigning season.  They are told to keep digging and when they feel it is time, the King send in a posse of Autumn and Summer courtiers to deal with the privateers and their hollow.

Finn and Seth stake out the abandoned building with the Hedge Gate.  However things go pear-shaped when one of the union rabble rousers, who happens to be a courtier, pops his Bedlum ability.  The union strikers are sent into an emotional frenzy and attack scabs that are being brought in work a plant.  Finn and Seth have to fight their way out of what becomes a riot.

(I felt this was a little bit of a blatant delaying tactic on the part of the GM but it was historiacally authentic so I rolled with it)

Meanwhile Madaline, Boris and Edwardo head to the County Records and take a very hard look at Chambliss and find all sorts of weird facts.  The factory was never inspected by the FDA, doesn't pay income tax, doesn't seem to make beef and is engaged in weird property games.  The trio then becomes convinced that Chambliss was really abducted in Brazil all those decades ago and was replaced by a fetch.  Then they start jumping to wild conclusions that obviously the fetch and privateers are working for some unknown Keeper who is abducting people and buying cattle for unknown reason. 

Further digging turns up all the Borkowski weirdness and the trio is off to investigate the house.  They swing by and try to talk but are stonewalled, flattly.  However they do figure out one important detail...the Borkowskis are under some sort of enscrollment but players are unable to break it. 

More regrouping, notes are compared and wounds iced.

They decide to check out the secret chamber in teh building next ot the Chambliss factory.  Sneaking in they discover it an old speakeasy that appears to have access to the old underground cattle tunnels.  We had to duck into them when the privateers showed up.  After about an hour they left, talking about heading to their hollow.  We sneak out and ring the Autumn King that he should send people right away if he wants to take out the privateers in one swoop.  About an hour later the Autumn King himself shows up with about a dozen Summer and Autumn Courtiers and we all hit enter the Hedge and hit the hollow. 

Crazy battle, bark-bears, thorn whips....a cigar smoking, luger totting pitbull looking hedge beast.  Lady Bugs loving Aphids....mass hystaria. 

Anyway one of the privateers escapes and flees back through the hedge gate.  We the players pursue and follow him into the underground cattle tunnels...and run smack into two Cham-Vi Juntan.  We freak because we realize A)they're not fae and B) Boris tells us they're not alive.  They attack and we actually make short work of them despite our injuries.  As a Solider Kith I am a golden god with all things with a blade  so I go buck-wild with my meat cleaver and chop the hell out of #1.  Then Boris, being a corpsegrinder, bites the jaw off of #1 and starts eating it.  This momentarily confuses the second Cham-Vi Juntan because one of us is acting very canibal/ghoul like manner.  Madeline unloads her shotgun into the second ghoul and Seth and Edwardo with their Lethal Mein claws F him up.  Yes Madaline has a shotgun.  A very special Token shotgun that has the nice ability of when it shoots you, you are cursed with bad luck for a round.

We push on after the last privateer, worried now by the undead creatures, the piles of rotting cattle corpses and bones...and Boris still munching on the ghoul skull.  Damn corpsegrinders.  But after five hours the game was called.  We never got to finish.

It was explained after the fact that Chambliss had fallen into the clutches of a exiled True-Fae in Brazil and had been enscrolled by the creature.   Chambliss brought the Exiled back to Chicago where IT took over the factory and the Chambliss Estate.  The Exiled Fae got a hold of a changeling with the Contracts of Shade and Spirit and used the poor bastard to open Black Gate...portals to the Underworld.  The Exile had struck a deal with some nightmarish entity.  The entity was supplied with cattle so it could use the cattle flesh for some, probably not pleasant, purposes and in return the Exile got use of ghouls as real world agents.  Also the Exile hired/blackmailed/coerced privateers to abduct humans and exchange them for changeling slaves in goblin markets.  Eventually the Exile Fae happened to return to Arcadia and retake his realm. 

The end game was to uncover this and bring down the full wrath of the Courts on the Exile...I'm glad we never made it that far because even an Exiled Fae is scary.  An Exile with ghouls, a factory half in the real world, half in the Hedge and open Death Gates?  F that noise!

40
Role Playing Public Radio Podcast / Re: What if Cody came back?
« on: August 10, 2012, 04:56:00 AM »
Monsters!  Or Kerboros Club, the LoEG of Wild Talents.

41
It would be a slow-mo Michael Bay train wreck.  It would be glorious.

42
Actually, I never thought to make that connection Tadanori but yeah.  That is true.  There's even telepathy for Tact Net :)

I havent' played Dresden but I hear the city building aspect is great.  I think we all would love to see your make a Mage campaign Caleb.   Or possibly Changeling.

Mage magic can cause so much mayhem with just minor applications.  Your players are loaded down with AR15s, shotguns and magic body armor?  Cast Control Sound over their area and max the volume up to 11 and watch them deafen themselves with their own guns.  The bad guys using cops to chase you down?  Cast Transmitter and broadcast an officer down call several blocks over the radio waves.  Or one of my all time favorites is zippo+Control Fire = Oh god it burns!!!

This is assuming of course you don't criticaly fail your paradox roll and pop your buddy's heart like a water balloon.


Fall Without End could work as a Changeling Hedge/Arcadia game.  Hmmm.

43
So Bryson Springs...

I ran this with one of my regular Skype players and players from one of his other groups that I had never ran with before.

So...this had a lot more horror, brutality and pc-on-pc violence than Red Tower.  My take on the scenario only worked because I had a player I could trust with game break power.  And for that, I thank him.

We had a Acanthus Fate mage, a Mastigo Mind mage, a mortal FBI agent, a mortal LA Times Reporter and a mortal county Public Works Employee (his idea..he refused to play a convict)

The two mages were from Santa Barbara looking into the disappearance of Liang Wang, a well known member of the Mysterium order.  FBI was called into solve a murder at the WPA wash house quickly and quietly.  The Reporter was sent to follow up on rumors of murderous Okies.  PublicWorks is in the area doing rounds.  (I know..we had to reach)

The big twist I made with the scenario is that the Fisher King is an Exarch (for those who don't play Mage, they are big fucking bads in a reality above us who manipulate everything.  The scroll was major artifact that lets Acanthus Seers (minions of Exarchs) to see the strands of Fate and manipulate them...paradox free.  This only worked because I trusted the player I gave this too.

So...

PublicWorks & Reporter arrive together to the Hooverville after meeting at and  hearing about a murder from the Gas station guy.   PublicWorks enters the wash room after being told it was 'broken' and critically failed a composure roll at the sight and ran screaming out of the Hooverville.  FBI drives up to see PublicWorks puking and hysterical outside the camp.  FBI looks at the wash room and then dragoons the Reporter into helping him interview the Okies.   The Okies are pretty tight lipped, with the exception of the revelation of what happened to Annabelle.  Meanwhile PublicWorks climbs into FBI's car and refuses to get out cause there's a psycho killer on the loose. 

The Mages show up and get questioned by a suspicious FBI.  They convince  Ye Wang they can help as they are in the same line of work as her dad.  She gives them the scroll and notes. 

FBI/Reporter/PublicWorks head back to Kraft's.  FBI had stopped in at the beginning, found Kraft had a beat up Okie named Kelly who had confessed to murder.  FBI hadn't bought the confession believing Kraft had beat it into the boy to close a case quickly.

The trio arrive at the Trooper station to find it a mess.  Like the wash house someone had dragged a body along the ceiling and then out a side door.  The inside of the place is shot up like Kraft put up a stiff fight before getting..well something bad.  Reporter and FBI theorize that Kelly must have escaped during whatever happened and they set about searching the area.  The trio end up finding Liang's body in the shed, several buried bodies and finally Kraft's body that looks like it got thrown off a 40 story building.  Checking Kraft's records they find out the 'Kelly' in the cell was Jessup Kelly, who has family in the Hooverville and never mentioned their son's arrest...no one did.  They arm themselves...because well..gamer logic and head back for the Hooverville.

Meanwhile the two mages go over Wang's papers and what not.  Of course when the two mages see “Do not read aloud” they read, because their mages and pcs.  They feel like they're hit with a magic hammer and then see strings running up into the sky.  A little use of magic on their part reveals that its Fate magic, they are looking at the literal strings of Fate.  Acanthus begins experimenting cause its his field of magic and finds he can influence people, like make them change directions walking without them seeming to notice.  This freaks them both out because it appears to be paradox free and doesn't require mana.  Mastigo can't seem to manipulate the strings and his character gets jealous because it's Fate magic creeping into the realm of Mind magic. 

:)

Acanthus keeps 'testing' the ability with the Okies, talking about how much he can't wait to get back to UC Santa Barbara and explore it more.  Not to mention how useful it will be against Seers and their agents.  Mastigo is not happy with the continued 'testing', telling Acanthus to stop toying with the Okies.

Reporter/PublickWorks/FBI show back up.  FBI begins to aggressively questioning Okies about the Kellys, Kraft and the murders.  Reporter tries to question Ye Wang but Acanthus uses his 'ability' to 'walk' Reporter away. 

PublicWorks wanders out of the Hooverville cause he's still freaked by the wash room.  He goes over to the orchard when...the marionette swoops in!  (By this point I got the feeling the player just wasn't feeling the game and was temping the had of the GM, so I obliged.) 

The mages see the red string appear and slip away to investigate and hear screams coming from the orchard.  They book it over and find a magical construct chasing down PublicWorks.  Acanthus tries to use his 'ability' but can't, telling Mastigo that it feels like someone else is 'holding it's string.'  They resort to slinging magic at it.  It appears to be fairly magic resistant, but they draw its attention away from the hapless mortal.   Acanthus then threw out the tree solution (he told me later he had heard about it from the Rag podcast like I had) and used his 'ability' to make PublicWorks run by the marionette to get its attention.  He controls PublicWorks perfectly and executes the tree solution perfectly.  (a couple of fences bit the dust because of paradox)

(I will add Acanthus is now starting to make Wisdom checks and failing them, he's using the power to directly endanger mortals.)

Mastigo is horrified to say the least and two Mages start exchanging heated words.   Mastigo threatens Acanthus, saying he's going to report him to Concillum for abusing magic and needlessly endangering civilians.  Acanthus goes off on him for being paranoid and jealous and that the scroll is affecting his mind.  Then they both see another red thread, off to the west beyond the Hooverville.  They grab a now blubbering PublicWorks and fetch their car and head west.

While shit is going down in the orchard, FBI gets Annabelle's father to tell him where the Kellys are with the promise of personally going after Ryan Spelling.  FBI and Reporter hop in the car and head west to the ghost town.

FBI and Reporter arrive and are confronted by several Kellys.  FBI tries to be reasonable with questioning the Kellys, saying he knows its physically impossible for Jessep to have committed all the murders and all he needs is to speak to the boy about who murdered Kraft.  The Kellys tell him to go pound sand.  FBI gets pissed and threatens the family that if they don't turn over Jessup, he'll bring them all in for aiding a cop killer and a mass murderer.  Pa comes out this point and calls down a marionette.  FBI and Reporter make it back to the car in time.  FBI pulls out his tommygun and Reporter a pistol and shred the creature.  (We're talking like 14 success in two rounds combined).  A couple of more Kellys come out and its a firefight.  FBI and Reporter are pinned behind their car as the Kellys open up.

Mages & PublicWorks show up.  Acanthus uses his 'ability' to force a Kelly to run suicide style at FBI, who guns her down.  Mastigo turns on Acanthus and they start slinging spells.  Paradox happens because PublicWorks/FBI/Reporter are mortal sleepers.  Glass blows out on the Mages' car and cuts them up.  Mastigo yells to FBI & Reporter that Acanthus and he are both mages like Pa and that Acanthus will use his powers to kill them if it means saving his own skin.

PA brings down another marionette and sends it at the mages because he knows their mages.  Acanthus uses his 'ability' make PublicWorks run suicide style at it.  Mastigo uses the chance to double tap Acanthus in the head.  PublicWorks gets carried off into the sky, FBI now believes Mastigo because he saw enough of PublicWorks to know he was too much of a coward to be that self sacrificing and it looked exactly the same as what the Kelly girl did.    Reporter and FBI drop Pa and Mastigo drives the rest of the Kellys running.  FBI decides after everything he has witnessed, that he'd rather be safe than sorry and turns the Tommy gun on Mastigo.  Mastigo blows a paradox on a Mind spell and stuns himself.  FBI walks up to the now drunkenly stumbling mage and guns him down.

Reporter is rather horrified but agrees to back up whatever story FBI comes up with because no one will believe the truth.  FBI gathers up all of Wang's possessions and torches them with the rest of the ghost town.   The end.

Yeah. 

The mortals were freaked out non-stop after the first glimpse of the wash house.  FBI blew several humanity checks along the way.  I treated Humanity a little like Sanity. 

The Mages descended into paranoia once they read the scroll. 

This only really worked because Acanthus's player was on board.  He used the 'ability' just the right way.  They loved it.  I loved running it. 

44
RPGs / Re: Eclipse Phase
« on: August 02, 2012, 01:36:57 AM »
So i'm at Pink Taco (i know, its a hip bar/resturant chain) and the server at the booth behind us asks if they would appartizers.  They ask what he recommends, the server says they have a special, the 'sex tacos.'  One of the girls says "Yeah, we'll try the sex tacos."  My brain seizes and defaults the EP Takko and I imagine Preston rubbing his tentacles together as he forks himself into multiple takkos.

45
Nope, they only blew Wisdom and Mind controlling rolls.

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