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Messages - clockworkjoe

Pages: 1 2 3 [4] 5 6 ... 436
46
General Chaos / Re: Image Thread
« on: June 08, 2017, 02:10:58 AM »
over 1k fursuiters at convention: http://www.sparkypics.com/Furry/BLFC17/Group/i-SGjCFsp/5K

Why is there a pirate on the upper right wing ?

your guess is as good as mine. maybe there was a pirate con next door?

47
General Chaos / Re: Image Thread
« on: June 06, 2017, 10:58:37 PM »

48
Role Playing Public Radio Podcast / Re: RPPR general chat
« on: June 06, 2017, 02:49:26 AM »
A one shot but set in the same city (Kansas City) that our upcoming campaign is also set in.

49
RPGs / Re: BaseRaiders
« on: May 25, 2017, 09:18:02 PM »
I like the idea of unpowered people connected to heroes and villains becoming base raiders. Money man for a villain is totes a good idea for a character.

50
The live episode will also function as the meet up.

51
General Chaos / Re: Image Thread
« on: May 23, 2017, 12:33:09 AM »

52
RPGs / Re: BaseRaiders
« on: May 15, 2017, 03:31:42 PM »
Why do you so need so many trappings for Ninja Coke? Convince doesn't seem applicable to a ninja skill. Also, are you paying for the transfer lines between trappings? If you want a cheaper skill, add more limitations - snag [minor]: Must wear traditional ninja costume to use skill - up the complications to [major] for 2 more points.

53
We definitely do NOT need any Palladium stuff. Got plenty of that. Nor do we need any WoD stuff.

Weird adventure modules are always good, especially third party ones. We haven't really covered a lot of the early 2000s d20 glut so any of that bottom of the barrel material would be good.

54
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: May 13, 2017, 12:23:37 AM »
Well, I could see a WW! themed Red Markets game where the PCs are European villagers near the frontlines. They can be black marketeers trying to survive or maybe just villagers who take jobs from both sides to survive. Jobs would include informing reporters about battles (requires getting close to a dangerous battlefield), carrying supplies to one side or the other, looting destroyed buildings, and so forth.

55
RPGs / Re: BaseRaiders
« on: May 03, 2017, 02:00:58 AM »
 We are also using alternate rules for power tiers as posted on the Base Raiders website: http://www.baseraiders.com/2014/06/18/alternate-rules-for-power-tiers/

I’ve been using these for years now simply because they’re faster than the standard Strange Fate rules. I have not updated the book PDF because that makes it different than the print book and that’s a hassle.

56
General Chaos / Re: Kickstarter: Cool Stuff
« on: April 29, 2017, 02:08:56 AM »
It sounds interesting but I've heard mixed reviews of system it uses.

57
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: April 28, 2017, 12:27:03 AM »
Not to my knowledge. Given the economic emphasis of RM, how that would work out? I don't see WW1 frontline battles as a good setting for Red Markets.

58
RPGs / Re: BaseRaiders
« on: April 23, 2017, 09:44:32 PM »
I would probably use Variable [Scene] with Unusual [Temporal Manipulation] - for example if the variable is used for an attack, then it can only be defended by resist damage, not dodge or parry, since that requires the character to move. If the character chooses dodge then only attacks with Zone or have some kind of property that can't be countered by stopping time would work. Otherwise the character automatically dodges the attack.

Snag [minor]: only powers that can be replicated by temporal manipulation can be chosen.

This would require a good deal of GMing to figure out which powers would work against it and which ones wouldn't.

59
Role Playing Public Radio Podcast / Re: RPPR Patreon Discussion Thread
« on: April 19, 2017, 02:14:39 AM »
Dust had a comic? I saw various versions of the games on store shelves but had no idea what it was about.

60
General Chaos / Re: Introduction
« on: April 16, 2017, 03:22:52 AM »
hello! Welcome to RPPR :D

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