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Topics - Arje

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31
The changes are still coming, but if you have a game you want to run, or are looking to play in something, come on down!


32
General Chaos / StarcraftII Beta
« on: May 04, 2010, 02:32:12 PM »
Anyone on it?

33
Recruitment Board / Victory Force (M&M 2nd ed. Seeking 3-5 players)
« on: May 03, 2010, 10:56:51 PM »
Game Title: Victory Force
System: Mutant's and Masterminds 2nd ed
Players Wanted: 3-5. Willing to take on more if the character concept is good enough
Posting Rate: 2 Times per week
Special Rules: nada
Advancement Rules: PL 7 135 PP's

When governments have operations that even special forces can't hack, they turn to the UNITED NATIONS Spec-ops team codenamed: Victory Force.

Victory Force is an elite group of metahumans who can get the job done when no one else can. These folks aren't a bunch of Cape Wearing boy scouts. They are lethal, efficient and stealthy, and they get in and out before anyone has any reason to suspect they are under attack. Nuclear arms reclamation, assassinations, hostage rescue, and the occasional natural disaster are a simple walk in the park.


(OOC-) Let's put together a little team for spec ops. You have powers. Super heroes exist. But this is a different kind of thing. You are top secret. You don't have identities and you are an international mercenary force. You have been contracted by one country to carry out an OP on another country only to turn around and pick up a retaliation contract.

Business is good. And you guys are great.

34
Recruitment Board / Recruitment Post Guidelines
« on: May 03, 2010, 10:42:02 PM »
To keep this forum relatively straight forward, I will ask for the people looking for games to do these things for me.

When you are looking start up a game use this format in the subject:

Title of Game [Game System and # of Players Needed]

Examples:

Candle Cove 2 Electric boogaloo [NWoD: Seeking 1-4 Players]

In the body of the post, this information is required. Use this format please!

Game Title: The title of your game.
System: The game system y0u are using.
Players Wanted: How many players you need.
Posting Rate: How often you expect players to post.
Special Rules: Any special rules you are using.
Advancement Rules: How you handle advancement.

When you have enough Players for the game you intend to run, please let one of the Moderators know, so they can close the Recruiting thread, and un-sticky it.

Also, when we have a person that wants to run games, I'm going to set up a category with just their games in that category, to keep it simple. There won't be any mixing of posts on this board. Then that GM can put however many forums he wants in that category detailing his games.

35
Play by Post / Upcoming changes to the PBP forums
« on: May 01, 2010, 07:06:07 PM »
This is an announcement of some upcoming changes to these forums.

I've managed to wheedle my way into some power and I've decided to use it for good instead of evil. In the upcoming two weeks you can expect to see some changes to the way the PBP forum operates:

Through the use of child boards and dedicated spaces we're going to streamline the recruitment process, get you people some individual areas in which to run your game, create some template storage areas, throw up some discussions about the differences between play by post and tabletop, and generally create a more stable and easily accessible medium.

I'm an old veteran moderator of play-by-post forums and thought that I could help out. My living situation is going to be changing soon, and I won't be able to game as much with the RPPR crew, but I love what you guys have done with these forums, and this community, and this is what I can do to make it better.

In coming days expect further clarifications and announcements as to the upcoming changes. Please feel free to ask questions, and make suggestions, and as they are addressed, expect to see them come into play too. Following that, expect to see some additional architecture fall into place, and we can begin the process of archiving what has fallen along the wayside, and moving active games to their new sub-forum homes.

-RJ

36
General Chaos / Translation War.
« on: April 23, 2010, 05:48:29 PM »
Using this tool: http://www.conveythis.com/translation.php be sure to click on on Max translations from the drop down.

post some innocuous phrase or whatnot, and then post what it becomes. Example.

"Would you like to come to the party, the pants party, the party in my pants." Becomes "Development of bermuda"

If there are any stellar intermediary steps, post those as well.

37
RPGs / Land of the Druids Campaign Guide
« on: April 21, 2010, 02:20:19 AM »
Wherein I shall post information about the Campaign Setting I'm working on.


The scribes tell us that in the world that came before, gods and mortals abused the land. They worshiped many things, coveted power, and began to ruin themselves as mortals and their gods are want to do. Eventually it came to war. There were only two survivors. The goddesses of Nature and Magic had chosen to stay out of the fighting, and it came to pass that they were all that remained. This was a lonely existence, and so an accord was reached. They would sunder themselves on the great void, and make a new world. Taking the best of what they remembered, Eula was forged from their power. And the last of the gods died.

Eula was a large world. A single continent dominated its austere sphere. Its ocean would hold many mysteries, great behemoths and sunken cities, mysteries its inhabitants might one day scour. The balance of power reflected the sacrifice of its creators. Mages and Druids were as abundant at the beginning as they are now. The beginning of time on Eula ushered in a Golden Age which would last 5000 years. The druids tended the world, and the mages pondered the mysteries which had been left them. Even the poorest family did not hunger, and had a few magical devices to tend to mundane needs. A simple walk through the forest would yield an armful of fruit as the very trees themselves deposited their bounty into outstretched hands.

But the mages grew overconfident. Their explorations into the unknown were beginning to spill into Eula's purity. Abberations summoned from the lawless planes which remained from the world before. Powerful outsiders seeking dominion over mortals once again. Magical fires, growing out of control, scouring the land, poisoning the soil and preventing the natural cycle of rebirth. The Druidic Council sought restraint from the Mages Chamber. Instead they received an open deceleration of war. No one knows why. It's thought they were on the verge of something. Some discovery. The knowledge itself is lost to time.

(more coming soon)

38
Just a place to tease the rest of you with upcoming New World tidbits.

From the most recent session:

1) Coyote rules Pontifex...with trickery.

2) Dan will soon be dead, he may only have days to live. The man ate two KFC double downs. Donations to RPPR should be sent in lieu of flowers.

39
General Chaos / Software developer claims your immortal soul?
« on: April 15, 2010, 10:43:41 PM »
7,500 Online Shoppers Unknowingly Sold Their Souls

A computer game retailer revealed that it legally owns the souls of thousands of online shoppers, thanks to a clause in the terms and conditions agreed to by online shoppers.

A computer game retailer revealed that it legally owns the souls of thousands of online shoppers, thanks to a clause in the terms and conditions agreed to by online shoppers.

The retailer, British firm GameStation, added the "immortal soul clause" to the contract signed before making any online purchases earlier this month. It states that customers grant the company the right to claim their soul.

"By placing an order via this Web site on the first day of the fourth month of the year 2010 Anno Domini, you agree to grant Us a non transferable option to claim, for now and for ever more, your immortal soul. Should We wish to exercise this option, you agree to surrender your immortal soul, and any claim you may have on it, within 5 (five) working days of receiving written notification from gamesation.co.uk or one of its duly authorised minions."

GameStation's form also points out that "we reserve the right to serve such notice in 6 (six) foot high letters of fire, however we can accept no liability for any loss or damage caused by such an act. If you a) do not believe you have an immortal soul, b) have already given it to another party, or c) do not wish to grant Us such a license, please click the link below to nullify this sub-clause and proceed with your transaction."

The terms of service were updated on April Fool's Day as a gag, but the retailer did so to make a very real point: No one reads the online terms and conditions of shopping, and companies are free to insert whatever language they want into the documents.

While all shoppers during the test were given a simple tick box option to opt out, very few did this, which would have also rewarded them with a £5 voucher, according to news:lite. Due to the number of people who ticked the box, GameStation claims believes as many as 88 percent of people do not read the terms and conditions of a Web site before they make a purchase.

The company noted that it would not be enforcing the ownership rights, and planned to e-mail customers nullifying any claim on their soul.



It's from Foxnews and i didn't feel like sending them any traffic...but still, amusing.

41
General Chaos / The Corrupt A Wish Thread
« on: April 09, 2010, 04:11:07 PM »
I've seen this in many forums, and i enjoy it. So here goes:

The rules are simple, the above poster posts something like this:

"I wish that RPPR had a convention hall"

And the member who posts after him would say something like:

"Granted. Except that it has only cramped room to game in, with a few rotting pizzas here and there. And a gremlin."

Get the picture? I'll start with something simple.

I wish I had a billion dollars!

42
RPGs / Uncomfortable truths
« on: April 09, 2010, 03:26:44 PM »
http://www.smbc-comics.com/index.php?db=comics&id=1593#comic

Don't forget to hover your mouse over the little red circle...

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