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« on: August 13, 2010, 08:15:38 PM »
Sir Arthur Merlot.
His father was a cleric of the silver flame that was a bit friar tuck in how he acted but those who liked him pushed him far into the poltical high ranks. After getting a kitchen maid pregnant out of wedlock he was sent on a mission into Karnath.
Sir Arthur was raised in the church by those who were loyal to his faher. He lived a quiet but well-tended for life. Being brought up to be a priest he was given a free reign to the church libraries. In the books he read about the war and other grand adventures. It was then that he contacted one of his fathers paladin friends, Sir Brut.
Sir Brut was sent to the City of Towers with young Arthur. On the way the group was attacked by a gang of were-rat bandits. Brut fell in the ensuing battle and took up his charges sword and shield. This is where the game began.
In the city of towers the paladin took it upon himself to meet some of the locals and try to find out what the hell it was Brut was supposed to do.
Several adventures later...(in which we fought a growing cult of Vol and did political baggage handling. We were also contacted by both an evil necromancer and some deities. During this time his suspicions of one of the party members grew who was personally contacted by the necromancer.)
Word gets to Merlot that his father is still alive and is a prisoner in Karnath. Eventually the party made their way across the continent into Karnath. After felling another, higher up, necromancer they were told about a journey into the magical wastes by a powerful paladin. The journey came to an end at an ancient war-forged factory where Merlot finally came face to face with his father.
There was a tense moment of disbelief side-by-side with the suspicious party member turning full evil. A big climax and Merlot rides to safety on his giant westie riding dog with his father behind him.
This is where the game ended.