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Messages - Vega Baby

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16
Role Playing Public Radio Podcast / Re: Dark Sun Campaign
« on: September 10, 2010, 12:16:31 AM »
Bah, being Lawful Good in Dark Sun is easy.  Just be a Templar who believes that tyranny is better than the chaos and dangers of the wastes, and either ignores, doesn't realize, or tries to fight the corruption in other Templars, and thinks the system can work.

If it isn't clear, this is the type of character I plan to play in a Dark Sun game.  ;D

17
Sure, I'm willing to continue.

18
RPGs / Re: Character Bad Ideas
« on: August 31, 2010, 10:09:36 PM »
but when the other characters were Troy and a moose-ataur version of Rowsdower

bwahahahahahahahahahahahahahahaha

that player did good

He's actually Dogfish on these forums.  And he had the character down perfectly, throwing in lightly whispered Rowsdowers in whenever he was nervous.  He definitely stole the show.

19
RPGs / Re: Character Bad Ideas
« on: August 31, 2010, 09:09:34 PM »
This is one a player of mine tried to make that was particularly terrible for my current 4E game.  It was a Warforged who was actually a man in a robot body, which was an okay concept.  It's what he wanted to do with it that was so awful.  Basically, he wanted to play a different character at first that was searching for his actual character, who had been deactivated and hidden away to keep him from being used as a weapon against his will or somesuch.  Again, a bit odd, but okay.  

The real problem was that he wanted, no, INSISTED, that the only way for his actual character to be reactivated was for his temporary character to not just sacrifice his life, but his IMMORTAL SOUL.   When I asked him why the guy needed to sacrifice himself, he insisted that there needed to be 'equivalent exchange' to bring a life back.  This of course was not only a complete ripoff of Fullmetal Alchemist, but completely against the magical system of D&D, where, with enough money, you can just pay a Cleric to bring someone back from the dead.

Not only that, but he insisted that the temporary character wouldn't WANT to sacrifice himself, and the players would be forced to MAKE him do it so his uber-badass character could save them.  I tried to convince him that this would never work, because the party was majority Good-aligned, so they wouldn't damn an innocent man to lose his soul just to save their own skins, and even if they did, there was no way in hell they'd be willing to travel with the robot that apparently runs on the souls of the damned afterward.

Eventually, I managed to talk him into having all the self-sacrifice stuff happening before he even met the party, as that was the ONLY way his stupid concept would work, but he ended up quitting the game shortly thereafter anyway.  I imagine it was partially because he couldn't play the Mary-Sue he wanted to, and also because he couldn't stand the setting.  You should've seen how pissed he got when he found out you needed to have a license to delve into dungeons there. ;D

There was also the guy who wanted to play a kid in Monsters and Other Childish Things where his monster would be a succubus slowly draining his dad's soul and planning to do the same to him one day.  It wasn't a completely bad concept for a dark game, but when the other characters were Troy and a moose-ataur version of Rowsdower from The Final Sacrifice and an expy of Edgeworth from Pheonix Wright with a demonic butler,  he wasn't really fitting with the tone of the group.

As for myself, I had a character for a Mage game who wasn't terrible exactly, but, well, was a bit too nuanced for me to handle, so to speak.  That, and he was overly angsty in his background, as it was my first WoD character.

 

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RPGs / Re: Team Fortress 1862
« on: August 20, 2010, 04:45:50 PM »
I'm pretty sure the blue Scout is supposed to be Billy the Kid.

21
RPGs / Re: I Drawed D&D Characturs
« on: August 17, 2010, 02:32:13 PM »
It's awesome but... why did you have to make the wizard so much taller than me?  He'll never let me live this down. :p

Seriously though, it's absolutely great.  Thank you so much for drawing this.

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OOC:  I will try and fail to hit the Bugbear.

Rolling 1d20+3:
(10)+3: Total = 13


Rolling 1d6+3:
(4)+3: Total = 7

23
RPGs / Re: Post the Backgrounds of Your Favorite Characters
« on: August 06, 2010, 05:26:48 AM »
I don't particularly make many detailed backgrounds for characters, but I have an interesting one from a Call of Cthulu one shot set in a pharmaceutical lab.  It is a character I'd love to play again though.

Name: Christy Campbell (Christy is short for Christal)

Profession: Bio-Technician

Bio: Christy grew up in Beverly Hills, California, as the typical valley girl.  When she reached college age, she found her way to a prestigious school, though her grades in no way qualified her up to that point. (Naturally, her daddy bought her way in.)  She planned to follow her friends' leads by studying for a job that looked easy and was well-paying;  She went for pharmaceutical technician, but in her studies in the intro to bio-technology class she signed up for to fill in some of her class credits, something happened that completely surprised her.  She was utterly fascinated by the subject!

To make a long story short, she actually became somewhat well-established in the field of bio-technology, earning her a relatively prominent position at a pharmaceutical company working on bio-weapons, among other things.

Another point, which I sort of ended up inventing during the game, was that, at some point, she dated an older man who essentially led one of the projects for some time.  They ended up splitting up due to him winning the Nobel Prize for a discovery involving artificial life she thought wasn't legitimate, or something to that effect. (It has been a while since the game, hard to remember the details)  Anyway, it turned out that she was half-right, as he'd actually just discovered some eldrich horror of some sort frozen in the Antartic, and some special quality of it's DNA or something allowed him to create the life.

There was a particularly great part of the game where, finding out that his doing this had been the thing that had set off the whole scenario basically , she punched the guy out and badgered the only other remaining party member to go with her to solve the whole problem by killing the original creature he'd taken the DNA from.  She also tended to refer to medical terms with phrases like 'bacterial thingy'.  It was pretty fun.

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RPGs / Re: Potential World of Synnibarr Skype Game
« on: August 06, 2010, 02:29:42 AM »
Sweet!  Hope I roll up a Wereman.

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RPGs / Re: Potential World of Synnibarr Skype Game
« on: August 06, 2010, 12:25:48 AM »
Will I require ownership of the actual game?  If not, I'm in.  If so... I'll seriously consider buying it, just to ride the Crazy Train to Madness Town with you.

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RPGs / Re: I Drawed D&D Characturs
« on: August 03, 2010, 02:26:31 PM »
Indeed I am!  Just so you know, it is VERY important that my Tengu have an Elven Curve Blade, (Think katana, sort of) I've gone to great efforts to piss off the DM with that thing. ;D

It is also incredibly even more important that the wizard wears a pilgrim's hat.  In fact, make him look like he's attending some kind of Thanksgiving costume party.

Oh, and of course, thank you for offering to draw our party.  It's not every day you get a sketch of your character from a really good artist, after all.  :)

27
OOC: Pickaxe justice it is.

IC:  Grub takes another swing, this time determined to fell her foe.

Rolling 1d20+3:
(2)+3: Total = 5


Rolling 1d6+3:
(6)+3: Total = 9

28
Angered by her own incompetence, Grub swings again.

Rolling 1d20+3:
(7)+3: Total = 10


Rolling 1d6+3:
(4)+3: Total = 7

29
"YOU HAVE COMMITTED THE GREATEST SIN,"  Grub shouts in a religious fervor as she charges at the cultist with a hostage, "NONE TURN AGAINST THEIR KIN!"

OOC: Charging this guy.  +2 to hit, -2 to defense.

Rolling 1d20+5:
(3)+5: Total = 8


<img src="http://slangdesign.com/forums/Themes/default/images/dice.gif" alt="" />Rolling 1d6+3: <div style="background-color: #919191;">(5)+3: Total = 8 </div>

30
Grub grasps her pickaxe, and, with a mighty downward swing, shouts, "Drizella judges you unworthy. DIE!"

Rolling 1d20+3:
(10)+3: Total = 13


Rolling 1d6+3:
(5)+3: Total = 8

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