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Messages - Twisting H

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31
Role Playing Public Radio Podcast / Re: RPPR general chat
« on: February 18, 2017, 03:49:35 PM »
Hey Ross,

Are you gents going to have any more podcasts with the Mutant : Year Zero system? Or Fallout-esq post apoc scenarios (to differentiate from the Red Markets post apoc series)?

32
I am pumped for the new Mutant: Year Zero book. 

33
Some bloody genius on /qst/ (4chan's /tg/ quest thread forum) is running a Lego version of Constantine's Hellblazer as a Quest.

Behold

http://boards.4chan.org/qst/thread/1153912





Quote
In 1152, an alchemist named Abdul Abdulavichskison was said to have cut off his own hand and traded it to the world beyond. In exchange, he was given the power within his other hand to enscribe, in a tome bound in the flesh of infants which he called the Necrobibliograph, the names of the thousand horrors that waited beyond our paltry understanding of reality. When he was finished, the book would act as a doorway and the nightmares spilling out would mean the end of the human race.

Of course, that didn't matter to Abdulavichskison, who had gone bloody stark-raving loonie by that point.

....

On the case





edit:

Lego Quest has a variety of story arcs.  Link to the past SEVEN years of it here: http://suptg.thisisnotatrueending.com/archive.html?tags=lego%20quest

Wiki: http://legoquest.wikia.com/wiki/Lego_Quest_Wiki

34
General Chaos / Re: Best Internet Vidyas
« on: February 15, 2017, 12:18:31 AM »
that video is over 7 minutes long

Seven minutes of ART!

35
General Chaos / Re: Best Internet Vidyas
« on: February 11, 2017, 06:17:19 PM »
Japanese wrestling : Man vs Blow up doll.

This is the reason Fight Promoter must exist.

! No longer available

36
General Chaos / Re: Kickstarter: Cool Stuff
« on: January 24, 2017, 10:58:04 PM »
*shines the Ross-Bat signal*

The Star on the Shore



 Chaosium licenced Call of Cthulhu sandbox adventure in 1920s New England.

Six days left

Fully funded, many stretch goals unlocked.

https://www.kickstarter.com/projects/darkcultgames/the-star-on-the-shore-a-call-of-cthulhu-rpg-module?ref=nav_search

No idea if it's good.

37
General Chaos / Re: Image Thread
« on: January 07, 2017, 09:59:47 PM »
Darkest Dungeon Fan Art


http://steamcommunity.com/sharedfiles/filedetails/?id=827628497











Yes that is a Mi-go with a braincase.

38
General Chaos / Re: What Vidja games are you playing?
« on: January 02, 2017, 06:00:13 PM »
Attention Tom and other fans of playing multi-limbed and multiple-headed mutants.

Welcome, to the Caves of Qud.



Caves of Qud is a post apocalyptic roguelike set in a world like Fallout but much much weirder. If you are familiar with the old school mutants and wastlanders game rpg Gamma World, it is inspired by the creators' early experiences with that TSR game.

What can you do?

By Something Awful member Angry Diplomat:

Quote
Get killed by ANGRY MUTANT PLANTS. Get killed by ANGRY MUTANT ANIMALS. Get killed by ANGRY MUTANT BUGS. Kill a bear and EAT IT, just EAT AN ENTIRE BEAR. KILL EVERYTHING. Descend into the DEPTHS OF THE WORLD and retrieve ANCIENT TECHNOLOGICAL ARTIFACTS. KNIFE-FIGHT a GIANT DRILL ROBOT and WIN. Be a COOL WASTELAND KNIGHT. Be a TWO-FISTED COWBOY. Be a HOMICIDAL NINJA TURTLE with an AXE and a SHOTGUN. SPONTANEOUSLY BURST INTO FLAMES. Get into a GUNFIGHT with a HYENA-MONSTER and accidentally anger a HERD OF MAJESTIC HULKING DEMON HORSES with your crossfire. Fly into the air like a BEAUTIFUL EAGLE and then SWORD-FIGHT a GIANT DRAGONFLY. MIND CONTROL a TWO-HEADED BOAR and MAKE IT WEAR CHAIN MAIL and KILL YOUR ENEMIES. Encounter a LEGENDARY PLANT with an INTIMIDATING SKULL MASK and the ability to THROW FIERY DEATH FROM ITS HANDS. CONTRACT HORRIFYING DISEASES. Go to THE DEATHLANDS and discover that THE DEATHLANDS are called THE DEATHLANDS because they will KILL YOU DEAD. HACK OFF A ROBOT’S HEAD AND EAT IT. Get into a SLEDGEHAMMER DUEL with a ‘ROIDED-OUT SUPERCANNIBAL. Be SO TECHNOLOGICALLY ILLITERATE that you BREAK A BOX OF CRAYONS attempting to figure out what it is. Be SO TECHNOLOGICALLY GIFTED that you can make an ACID GRENADE out of a PLASTIC TREE and a FOLDING CHAIR. Build your own FLAMETHROWER. Build your own LASER GUN. Build your own HANDHELD NUCLEAR BOMB and BLOW YOURSELF UP WITH IT. Collect MAGMA in a CANTEEN. Pour MAGMA into a pool of ACID to see what happens. DRINK MAGMA. TELEPATHICALLY LOCATE an enemy and HATE IT TO DEATH with your TERRIFYING BRAIN SORCERY. Have your LEGS CUT OFF and then REGROW YOUR LEGS and pick up your previous legs and EAT YOUR OWN LEGS. Encounter your EVIL TWIN and then summon six of your own GOOD TWINS to fight your evil twin’s SIX EVIL TWIN TWINS in a FOURTEEN-WAY PSYCHIC LASER DEATH RAVE and then BURN TO DEATH when all of the combined PYROKINETIC MIND FIRE from all of the TIME CLONES causes the ENTIRE MAP TO COMBUST AND MELT.

All of the above is literally true gameplay. 




In addition there was a patch that added fungal locations where you can get infected by fungal spores, grow your own crusty mushrooms on a random body part, and pop off said mushrooms and eat them when you get hungry.  Or use them for bio-luminescence. Or the fungal outgrowth is so crusty it functions as extra armor, and you can beat enemies into a pulp with your now mushroom-club-hands.

Yeah.

It is a great time to get into Caves of Qud because of the following patch/expansion.  Check this out.

Quote
The Sultans of Qud: Part 1

Qud is a layer cake of fallen civilizations. If you've read the Baccata Yewtarch's influential history book, "Frivolous Lives", you know that the past 1,000 years were dominated by minor humanoid kingdoms and Girsh attacks. Before that was the Age of the Eaters, when the mysterious progenitors ruled from lofty spires now buried under shale. In particular, the lives of 5 great sultans have been preserved through cultural artifacts and oral tradition.

We've introduced the first part of our Sultans of Qud feature arc.
Each game now includes a procedurally-generated history from the Age of the Eaters.
-There are 4 historical sites located throughout Qud (more to come in future patches), each one at a different degree of difficulty that corresponds to its location on the world map. Their names, descriptions, locations, contents, historical significance, and look & feel are procedurally-generated and different each game.
-Historical sites are populated by cults that worship a particular sultan. Each cult is a coalition of members from other factions, most of which favor the sultan due to some event in Qud's history. The 5 cults are different each game, and each one functions as a faction. You can view your reputation with the cults on the Reputation screen.
-Historical sites contain relics. Relics are powerful items that were generated during the course of history. Many of their properties are new effects and are based on the circumstances of their creation.
-Shrines to the former sultans are located throughout Qud. They depict significant events from the sultans' lives.
-New mods: painted and engraved. Painted and engraved items also depict events from the histories.
-Sometimes, looking at a shrine, painted item, or engraved item reveals the location of a historical site. If it does, you get a quest to visit that location.
-Sometimes, looking at a shrine, painted item, or engraved item reveals the location of a historical relic. If it does, you get a quest to recover that relic. The relic locations aren't revealed on the map; they are individual levels that exist inside some historical site.
-We added a guaranteed sultan shrine to the upper right corner of Joppa. Looking at this shrine reveals a nearby historical location that's usually appropriate, though challenging, for the early game.
-Added some new creatures, furniture, and traps for the historical sites. We'll be adding more in the coming weeks.
-A few additional notes:
--The historical dungeon maps are generated via a new method that produces tremendous variety from themed templates. They take longer to generate, and we haven't optimized the algorithm yet. We'll improve its speed in the coming weeks.
--There's a lot going on behind the scenes to generate the histories and the historical sites, and there are definitely bugs. Please report them and we'll fix them!
--We'll be adding more unique features to the various types of historical sites in the coming weeks. We'll also be adding more sites, mechanics, and a story arc that this into the main quest in Part 2. Stay tuned.



Yes that's right. Procedurally generated dungeons, world history, artifacts and factions you can interact with.

Caves of Qud is 10% off, $9 on Steam right now!

http://store.steampowered.com/app/333640/

-----

Not sure?

Check out Splattercat's youtube review and gameplay :

https://www.youtube.com/watch?v=BSNP0RK-M_Y&spfreload=5

Popular Mechanics named Caves of Qud one of their top ten games for 2015

http://www.popularmechanics.com/culture/gaming/g2339/best-rpgs-2015/


Want a guide to playing mutants or True Men?

Look no further than Something Awful's bazomatic's post right here:

https://forums.somethingawful.com/showthread.php?threadid=3739217&userid=0&perpage=40&pagenumber=79#post467855216


LIVE AND DRINK

39

And I think I may actually be more interested to hear your opinion of some of the fiction that Traveller was inspired by, like H. Beam Piper's Space Viking.  In fact, I'd love to see your face the first time you lay eyes on the illustration of the "Gilgameshers" (who thankfully didn't make it into Traveller).

Love hearing about what novels and media inspired RPGs originally.

If you didn't already know, A Canticle for Leibowitz was the primary spark for the Fallout franchise.

https://en.wikipedia.org/wiki/A_Canticle_for_Leibowitz

I put it up there with Dune and the Asimov Foundation Series. It's that good.

40
Gentlemen,



According to Something Awful:

Quote
From a Random Anime Twitter posted:
C91 Notice of Distribution】 C91 On the 1st day TOKI - 22a, we will distribute the Cthulhu myth TRPG, Silver Dynasty Campaign Scenario Chapter 2 "Tiananmaki". This time, in addition to the original standing paintings for sessions, we have delivered in volumes exceeding 100 pages in addition to the numerous past editions that started the story of "Tenshi no Tenshi"!


I know not what it is. But it begs to be found and reviewed.


41
General Chaos / Re: Kickstarter: Cool Stuff
« on: December 17, 2016, 01:49:46 PM »
I backed it. Also backed Tales of the Loop.

I'd be interested to hear an RPPR review of Tales of the Loop.  Supposedly Tales of the Loop predates Stranger Things?

42
General Chaos / Re: Kickstarter: Cool Stuff
« on: December 13, 2016, 03:34:45 PM »
Harlem Unbound

Call of Cthulhu.  Harlem Renaissance.  Gumshoe support as well.

Get in.

https://www.kickstarter.com/projects/1881168175/harlem-unbound-a-cthulhu-roleplaying-game-sourcebo/description

Quote
Harlem Unbound is a unique RPG sourcebook that takes players into the exciting world of the Harlem Renaissance at its height, to face terrifying horrors from the Lovecraftian Mythos. This groundbreaking tome gives Keepers and players everything they need to bring this unique place and time to life, and engage with the people who gave it its soul.

Harlem Unbound is compatible with multiple systems, with options for investigating the Mythos on New York’s jazz-soaked streets using either Chaosium’s Call of Cthulhu RPG or any of the several GUMSHOE-powered investigative RPGs by Pelgrane Press.

This sourcebook flips the standard Lovecraftian view of minorities on its head, putting them in the role of heroes who must struggle against cosmic horrors while also fighting for a chance at equality. By default, the protagonists of Harlem Unbound are African American, not white (which is the standard assumption found in Lovecraftian fiction). Our heroes and heroines come from all walks of life with regard to class, ethnicity, race, religion, gender and sexual orientation.
 
The heart of the Renaissance was a revolution aimed at changing the world through art, ideas, and the written word. It was a uniquely powerful movement against the unjust status quo, a time in history that still inspires today. The history, people and stories in this book shine the spotlight on the people of Harlem, their successes and their struggles.



Some highlights

Quote
Test your moxie by stepping into the ring with the Galveston Giant, Jack Johnson. Bob and weave to stay one step ahead of the horrors humanity isn't meant to know.

Enjoy a night in the Dark Tower listening to jazz, sipping on bootleg whiskey, and verbally sparring with author Richard Wright. Find yourself, lose yourself, among the giants of the Renaissance.

Duck into the Cotton Club, avoiding the Nightgaunt's elevating deadly embrace. Find another way to get high and leave the turmoil behind.

SCENARIOS 

Harlem Hellfighters Never Die: An ancient enemy from the battlefields of World War I has returned to exact vengeance on the Hellfighters. Can you rally them to save the day, or will you join the legion of the dead? 

The Contender: When former heavyweight champion Jack Johnson asks the players to investigate the death of a young fighter, the case takes them to Harlem’s lowest and highest areas in search of answers—none of which are easy, and only open the door for much harder questions.

My only caveat is that some of their stretch goals are non-written products (lighter and a hoodie) which always cause problems.

It's a shame stretch goals don't include a King in Yellow adventure. Or some Dreamlands crossover like Dreamhounds of Paris.

43
Role Playing Public Radio Podcast / Re: Upcoming RPPR One Shot games
« on: December 08, 2016, 03:53:48 PM »
"Palladium poisoning" is a fantastic title by the way.

44
RPGs / Re: Game Fodder / Story Fodder
« on: November 22, 2016, 09:31:16 AM »
Re: Ruin, Carcosa or Spooky Apartment buildings.

/tg/ has had three good threads on the topic of horror in Apartment buildings, titled "Urban Unease".


http://suptg.thisisnotatrueending.com/archive/50129254/

http://suptg.thisisnotatrueending.com/archive/50159577/

http://suptg.thisisnotatrueending.com/archive/50184198/

45
Role Playing Public Radio Podcast / Re: Upcoming RPPR One Shot games
« on: November 17, 2016, 02:05:10 PM »
To: Agent Ross
Re: BRIGHT REDOUBT
Burn After Reading

Modern devices to read dreams with brain scans. 2012-2013

https://www.wired.com/2013/04/dream-decoder/

http://www.nature.com/news/brain-decoding-reading-minds-1.13989

---

General information about the modern understanding of the biological function of sleep. About 10 pages or less for the three articles. Pineal gland mentioned!

https://www.mediafire.com/folder/m28vzn4b0znu9/Biology_Sleep

---

Minor Spoilers Follow

I am 2 hours into BRIGHT REDOUBT.  The player's argument to the researcher that the banker could be smuggling or receiving artifacts could be tied to National Security.

For example: FBI could state they are following up on ISIS's finances and they have traced middle eastern artifacts appearing in the Eastern Seaboard.  They try to convince the academic that she is being used as a patsy by her sleep study client because he used auto hypnosis to recite the poem that was on a (fictional) stolen stele.  The sleep study client plans to "make" copies of his dreaming visions while these copies are actually a way to launder real artifacts to the wealthy under everyone's nose.

An art theft FBI analysis could feasibly pull off this argument as well.


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