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Messages - Cthuluzord

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76
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: February 14, 2014, 01:57:03 PM »
Drone drops are how Takers stay alive in the Loss. They convert their Bounty to bitcoins using dealers in the Recession, then buy fresh goods they can't scavenge from the productive facilities in the Loss. It is technically illegal, but a lot of capitalism is, and drones are small enough and fly low enough that they remain almost impossible to track using radar.

As far as big companies, it depends. I was actually going to turn the Amazon distribution centers into Enclaves. For instance, the Cheggs warehouse is 600,000 square feet and can ship 17,000 textbooks per hour. Barnes and Nobles and Amazon have even bigger ones in the midwest. The walls are secure, the ceiling and floor could be removed to allow for farming, and they could trade books for food and services (survival manuals, for instance, would be in big demand).

Other places are even more mind-boggling. Ubiq is basically a reskinned google server warehouse. The Boeing factory in Everett, Washington is 98 acres big. That's an entire city, right there. The grain elevator in Hutchison KS can store 18.2 million bushels of grain. It could be a government Settlement shipping the stores back to the Recession, or maybe it became an Enclave when the repurposed the silos into vertical living spaces ala Wool. The government might want to take it back when more drone farming comes online.

77
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: February 14, 2014, 01:08:55 PM »
@ Lordsloth

The Mississippi is thin enough up that way in some places that you could hope over it. The Western line is the actual river, the Eastern is the military lines of defense against the Casualties. Inbetween is a sort of DMZ. I can't decide what to do with that area during the Crash though. Part of me wants to nuke or gas the major population centers as part of the Premptive Genocide policy. It would help buy the government time to establish what is essentially the largest military cordon ever constructed in the nation's history and could be false flagged to justify their nuclear attack on the Canadian cities. However, I also like the ideas of survivors making in that northern wasteland, hiding from both government advance teams mining chokepoints against zombies and the Casualties pouring into the area.

@clockworkjoe

The lemming strategy will work depending on terrain. Just getting them in water won't do anything but disorient them and possibly scatter them with current. They don't drown. But sending a bunch of Casualties off a big cliff might work, or trapping them in a truly epic inferno. However, it only takes one Vector, Aberrant, or unreported bite to royally fuck up that plan. Like we talked about, I'm fine with the floating city ideas and some port city Enclaves so long as California isn't doing just fine or anything that extreme (-ly boring).

@Kamen

Zombies sink and don't have the motor skills to resist a current. They don't drown. I'm also going to note that the fluid the Blight excretes is extremely toxic to insects when consumed and Casualties just want protein from any animal, not just humans. That will answer the question of why fauna and insect-based decomposition doesn't solve everyone's problems in 3 years. So Casualties won't be eaten by fish, but they will break apart in salt water. The Blight relies on the flesh it inhabits to drive around, and salt water has a real bad effect on decomposing bodies. The massive rivers are used because they are deep enough and fast enough to thin out any Casualties going for a swim, and keeping away from the banks makes it that much easier to keep them from even trying. Most get slowly torn apart by the river bottom or wash out to sea, decomposing. Some make it across, justifying the government paranoia and defenses. But it's a manageable number rather than a great horde. Since the Western bank of the Mississippi has been luring zombies into the river's meat grinder for years, rural areas with clear sightlines to both banks are some of the safest areas in the lose because they've been bled out. Cities like St. Louis are still really bad though because buildings block view of the river and the tasty humans from most angles.

As far as tech, Amazon drones are already in the gear list. Monsters that fight for you like Dog are outside the pale (though if you want to train an actual dog to fight for you, I've written some rules for that). I actually want to include some of the advanced prosthetic stuff, but it will not be like Will Smith in I, Robot good. You can take off the governor of force and squash a zombie's head, but you'll risk doing it to items too. Plus, now a body part runs off the Tool rules, meaning you've got limited charges for use in the terms of batteries. So I hope it will be available in the final draft as a character option, but it will be a mechanical trade off. I don't want to write rules yet though because, the more I think about it, I think I need to take another pass on the gear and further simplify it. Just can't figure out how yet without totally abstracting things.

78
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: February 13, 2014, 07:55:46 PM »
Those are both great ideas. Thanks!

I didn't mean to overemphasis the "path of least resistance thing. I think I'll go for one step down from what Tad described. Keeping to roads and whatnot is fine, but I'm not going to make them all deathtraps. I'm sure plenty of Casualties will wander into the woods, especially considering they have no fatigue, understanding of the elements, or cognition. They'll climb like bastards if they see food too, which would mean that those high elevation safe zones would have to be VERY careful not to let themselves be see or heard, and SUPER careful not to be followed back if they come back from a run.

But, if you have no stimulus, aimless wandering, and impaired motor function, it makes sense that a Casualty is more likely to trip on an upward incline or heavy foliage. If every trip has the chance to turn them around in a direction they are less likely to trip, it makes sense that there would just be more in the lowlands. But upper elevations, unless they were behind protected passes and vertical slopes, would still have some Casualties.

I plan on having stampedes of Casualties ala the Walking Dead: trains of food stimulus leading to great migrations of undead. One of those could wipe out an entire Enclave. In fact, zombie herding is going to be a job I'll provide plot hooks for, redirecting Stampedes away from population centers; or towards one, if you're that kind of asshole :-)

79
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: February 13, 2014, 02:32:27 PM »
Hey, I've been getting lots of request to get in on the playtest. I'm keeping a list and I'll send stuff out as soon as I have something worth looking at. For now, I thought I could post this links. It's my initial ideas for the international setting. A world-wide setting description chapter complete with maps is something I hope to add to the KS when the time comes, but even after consulting with multiple cartographers and geographers to make this little mock-up, I'm not sold only anything 100% for who survived globally.

Furthermore, being both American and from the Missouri means I'm pretty damned ignorant and provincial (knowing this about myself puts me well above the curve for the area though). This makes me paranoid about anything I write internationally. I'd welcome any feedback people have and request they'd like to see in the final map.

Guidelines: Zombies have some limited climbing abilities, but unless they are hunting they'll travel the path of least resistance and avoid steep slopes. They cannot swim at all and sink like rocks, making oceans and rivers the primarily defensive borders. They are much slower in cold weather, but they don't stop completely.

http://www.scribblemaps.com/maps/view/RedMarkets

Note on ScribbleMaps: For some reason the text boxes don't scale along with the map itself. This is stupid and makes the map unreadable on the macro scale. Just zoom in close enough to a specific region and the text will be readable. In addition to the actual borders of the surviving global powers, I'm also eager for advice about a better software solution for annotating maps. I'll need something better than this if I get enough money in the KS to hire a cartographer to do the book's maps.

80
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: February 10, 2014, 03:07:12 PM »
I love it, Jay! Embedded journalist of the Loss with questionable journalistic ethics. I also like the fact that he doesn't know if he's Latent or Immune or not. Mechanically, that would be written on the sheet, but it could easily be roleplayed that he's uncertain and wants to keep it that way. Good stuff.

81
Yay! Thanks so much!

82
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: February 03, 2014, 12:54:55 PM »
@PaulyMuttonchops

Yeah, that character concept totally works for Red Markets. It sounds like she leads an Enclave. I've yet to write rules for a running a whole community's upkeep, but I plan to and it will probably become a Background (read: class). If she's suffering from a mental illness at the start, I imagine I need to build in some sort of option to take Humanity damage at the start. But then again, the point of the Humanity system is to NOT denigrate the mentally ill, meaning that her schizophrenia is really just a roleplaying challenge until she takes Humanity damage out in the Loss (of course, it sounds more like she's suffering from dementia than anything else). Hmmm...I'll need to think on how to do Threats to Humanity during character generation, because that is something people are going to want.

@QuietSide

A Jack of All Trades is definitely something you could do. The Marketing and social skills will definitely come in handy negotiating for jobs. I'm not sure about a perk that caps skills, but what you describe is easily represented in the game system. Bounty is used to advance skills and potential (downtime for practice is not time spent scavenging and earning). If your guy really is giving away his Bounty to people with sob stories, that's going to cap his character advancement considerably, as each increase in skill costs exponentially more.

83
Damn! Your players make the Vertiginous Horrors look downright sympathetic. Worms gotta eat, right? But those humans are cold-blooded.

84
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: February 01, 2014, 06:02:59 PM »
That's great! That's exactly the kind of stuff I'm looking for. Thanks and keep 'em coming!

85
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: February 01, 2014, 09:49:31 AM »
I'd be fine with that, Tad. Just be sure to include the disclaimer at the top about it being a rough draft, subject to change, and protected intellectual property, ok?

86
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: January 31, 2014, 06:40:24 PM »
Okay, that's it  :P

I hope those of you interested enough to read all that (thanks, btw) found something that got you thinking of character concepts. I look forward to reading pitches and trying to design your ideas in the character generation system.

Thanks again for all the help and support, RPPR guys. I always appreciate it.

87
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: January 31, 2014, 06:38:22 PM »
A Taker’s Motto

What you ask me? Why we doin’ this?! You fuckin’ kidding, citizen?

Y’all took our lives. You stole our chance and left us to die. But now you want some of that sweet old life so you can…what? Understand why? Appease your ‘survivor’s’ guilt? As if you even know what that word fucking means.

Well, we got a rhyme out here: asking why’s a good way to die, figuring out how matters right now. The Loss is ours now; how y’all planning on getting it back?

I’ma say this once, and you make sure all your citizen-ass buddies sitting at home hear it too: we done took all your shit, and now we fixin’ to take ALL yo’ shit, know what I'm sayin'?. We gonna take care of the dead, take back the world, and take care of our own. And if you soft-handed, fence-watching bitches try and stop us? We gonna take you out.

Why we out here doing this? Because we’re Takers.

Pay up


-- Casual-Tee of the D-Town Takers, from the documentary The Great Repression: Life in the Loss

88
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: January 31, 2014, 06:35:42 PM »
Please note that what follows is a VERY rough draft and subject to extensive change before publication. Red Markets is the intellectual property of Hebanon Games and Caleb Stokes.

The Red Markets

Food canned on day one of the Crash had, at best, two years before expiration. MRE’s have five years if kept in the best possible storage conditions. The hardiest antibiotics and over-the-counter medicines lost effectiveness or become toxic after four years. Bottled water can evaporate.

All this is to say that, while a lot of people managed to live in the Loss after the borders closed, a great many of them died in ways that had nothing to do with Casualties. There was this idea of self-sufficiency left over from before; this wet-dream fantasy held by corporate drones that said a hardened person could survive the apocalypse with nothing but a personal garden, some defensible walls, and hard work. But for the majority of human life, a septic paper-cut could send a person to the grave, and that same unforgiving bullshit had returned to the world in a big way.

Don’t get me wrong: a lot of people were ripped apart and eaten alive. But even more starved when their local grocery store went sour or ran out of loot. Thousands died of dysentery from bad water. Hardened soldiers got killed because they ran out of ammo, and medical doctors froze to death because they couldn’t sew a coat.

Self-sufficiency has always been a myth. At best, it’s an ideal to strive for, but humanity broke off into specializations and castes for reasons of survival. There are only so many hours in a day and so many calories in each individual, which meant that those that tried to do it all often ended up dead or undead.

Those that survived did so by setting up trade almost immediately. People held up in bookstores sold survival manuals for the food they couldn’t grow in concrete floors. Survivalist nuts in control of gunsmiths sold ammo for the raw materials to make...more ammo. Even the drug cartels plied their narcotic recreation for vital resources like water. Everybody needed something survive, and Gnat opened up the LifeLines forum so we could all find out who had it.

Sure, there were still psychos and loners: the raiders, cultists, living cannibals, and rogue military elements. But they were just another need to be met. Purchase protection with gas. Provide shelter in exchange for those rifles. It was a story as old as human civilization.

Within months of the evacuation, the most defensible locations solidified their power struggles and became Enclaves. Chain-store distribution centers and industrial zones became the new cities of the Loss, hot spots for bartering goods and services. Everyone may have been half-insane with fear and under constant threat, but they still needed to eat. The few brave enough to venture outside the walls to facilitate trade or fetch resources for the Enclaves became known as Undertakers: those who deal with the dead.

By the time the Bounty system came online, Gnat had already distributed underground documentaries online about all those still-not-dead folks the governments had left to die. She used Ubiq’s satellite imagery to prove that the settlements of these non-citizens was the only thing keeping the Mississippi line from being overrun by Casualties. We were already the secret everybody knew in the Recession, and then the bumblers at DHQS gave us a way to communicate.

Things in the Recession were far from rosy too. Nobody was in much danger of getting eaten, but most of the Free Parking ghettos dotted down the Eastern line were in worse shape than most Enclaves, denied basic resources the scavenger cities could just pick up off the ground. People needed food, water, and documents they could sell to the government for better housing or luxury items. Oligarchs wanted to lay early claim to salvage and data stores to build their future empires. Even the government needed “contractors” familiar enough with the terrain to do jobs their military units were getting wiped out trying.

Meanwhile, the Loss needed things our barter infrastructure couldn’t produce: birth control, vehicles, specialized ammo, Supressin K-7864, and, most of all, safety. Enough Bounty could buy a new identity; an actual home on a real city street; a job that didn’t involve the ability to score headshots on the run.

Ask your average denizen of the Loss what they think about the Recession and you’re bound to learn about all those new curse words we’ve invented since the Crash. But while those assholes may have left us to die, nothing can bring people together like the universal impulse to fuck over and rob our fellow man. Thus the Red Markets were born, a totally illegal, yet completely accepted, underground economy between the Loss and the Recession. The safe zoners began calling undertakers by the pejorative Takers, and we didn’t mind; it was shorter. Time is Bounty.

Things are far from easy, mind you. Ubiq and the LifeLines make finding jobs remotely simple so long as you can find the juice, but delivery sure is a bitch. Performing any kind of service sucks when things are trying to eat you, and goods have to be smuggled across the Mississippi. The latter means dodging mined waters, bridges, and fencelines, all whilst avoiding getting shot by the military for violating quarintine. If you’re lucky, the poor border guard will have family back home benefitting from the trade and let your crew by with nothing but a bloodtest and a bribe.

Once over the river, it’s pretty easy to blend into a tent city and avoid getting detected. Then all there is to worry about is your Latent infecting someone and causing a massive outbreak, or your Immune body getting snatched up for medical experiments, or your client ditched out before paying, or your “comrade” Takers killing you to snag a contract, or…

Well, you get the picture.

But survive long enough, and there’s a shiny new life waiting on the shelf just for you, or at least that’s what they keep telling me…

89
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: January 31, 2014, 06:34:52 PM »
Please note that what follows is a VERY rough draft and subject to extensive change before publication. Red Markets is the intellectual property of Hebanon Games and Caleb Stokes.

The Department of Homeland Quarantine and Stewardship

A couple years into the hell of Recession America, the government formed a new organization: The Department of Homeland Quarantine and Stewardship. The DHQS was a blanket operation charged with assisting the military in maintaining the quarantine, the CDC in researching the Blight, secretly supplying strategic Enclaves to lure dead of the Recession borders air establishing forward reclamation settlements, and, most importantly, assessing the Loss.

In short, it was an organization spread so thin that it was doomed to fail before it existed and easier to cheat than an online age-restriction prompt.

The DHQS, aside from having the most “don’t-fuck-with-us” soldiers ever to rape the Loss, is really known for creating the Bounty system. See, even with the Blight’s unnatural preservation of dead flesh, the Casualties weren't completely immune to the elements. In studies (that the public never got to see), it was predicted that the infection couldn't keep anything moving and biting form more than twenty years, even in the best of conditions. So, if the government could go twenty years without a new infection out in the Loss, the Blight should have burned itself out completely, and mankind would be set to reclaim the world with ease.

Yeah…right. But people bought into it. Even false hope is better than none, I guess.

A futures exchange emerged, quite literally. People began speculating on the possible reclamation of the Loss. And why not? After all, who would claim all that unclaimed property? Was it subject to probate and inheritance? Can a corpse, if it is moving and has a partial neural imprint surviving in the form of a monsterous infection, still own property? What about all that abandoned real estate? Vast tracts of valuable land and oil rights were now up for grab. Who gets control of Ubiq when they finally find a way to blast Gnat out of her mountain fortress?

But exactly how much could be looted and how much was still legally owned by survivors? Who made it into the Recession? They didn’t exactly have time to take a census during the evacuation. How many have been born since and what are the lines of inheritance? Who owns business property when the corporate entity is, for all intents and purposes, dead? Do you have to pay property and income tax on holdings that can’t be physically accessed without being shot for violating quarantine?

Early attempts by the DHQS to establish legal precedent for answering “the government gets it” caused a huge backlash. The markets, still depressed from the near-apocalypse, dipped even lower as the US appeared to be lurching towards totalitarianism. Productivity plummeted. Riots spread faster than outbreaks, and the military was loathe to help. The generals and other power players certainly wanted to get rich off reclamation, but they wanted to retire with their loot, not hand it over and spend the golden years in a mobile home.

So the DHQS went in the other direction. Income and property tax would be suspended until proof of ownership could be established, and then reinstituted at a reduced rate in exchange for personal salvage rights. All other property without proof of ownership would revert to the government.

The next outrage was the obvious risk of corruption such a system presented. What was required for proof? No attempt had been made to quantify the number of survivors? No one knew who was next in line of inheritance with so many families shattered and scattered? And, the truth everyone knew but wasn’t allowed to say, what about the survivors still left alive out in the Loss?

Thus, the Bounty system was implemented. Former ID would be collected from living survivors in the Recession to establish proof of life: driver’s licenses, birth certificates, anything issued before the Blight. The government knew that a lot of these documents were moldering in safe deposit boxes behind the Mississippi and other had been burned for heat. But still, if you could prove you were alive and owned it, it was yours when the mythical twenty years rolled around.

The real money was in proving who had died. Fencemen, the militia police force charged with clearing Casualties that managed to get across the river, found that most people evacuated their homes carrying a wallet before they got bite. Fish around in a decapitated zombie’s pocket, find their ID, and you’ve either got instant proof of property the government can now seize, or a ticket to a fat inheritance for some lucky refugee.

The DHQS announced a bounty system: any ID recovered off a dead Casualty was now worth a standardized number of ration dollars, adjusted for inflation. The idiots had accidently established a new defacto currency that the government and the people wanted in equal measure… and the abandoned, supposedly-dead bastards stuck in the Loss had access to the majority of it.

The Red Markets had already been long established by the time Bounty was announced, but they were barter only affairs. Now there was an exchange rate between the Recession and the Loss. Abandoned documents, survey-able property, and all the dead man’s IDs you could kill for – it finally became possible to not only survive in the wastelands, but thrive there as well.

The Takers were born.

90
Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: January 31, 2014, 06:33:29 PM »
Please note that what follows is a VERY rough draft and subject to extensive change before publication. Red Markets is the intellectual property of Hebanon Games and Caleb Stokes.

The Recession

The American tactic was copied around the world in countries with enough life in them still to try. Everywhere, people retreated over rivers and behind mountains. Brazil retreated behind the Pa Rana and Amazon. The Philippines and Papua New Guinea became a war zone as China and other Asiatic nations fought for the previous island space. The Australians joined the island struggle after it had cleansed the infection from its own borders in a land grab. Japan and New Zealand closed their borders England recovered and became a giant hodge-podge of European refuges, along with the parts of Scandanavia protected by cold and Sweden behind its mountains. The remains of Russia retreated to the Urals. Alaska – long since thought dead in the death throes of Canadian military retaliation – somehow survived, opened the strategic oil reserve, and promptly seceded from the Union. The Middle East’s militarized culture and protection by the Suez and fertile-crescent rivers fared quite well and continued to supply the world with oil at a substantially increased price.

Collectively, these truncated and surviving states became known as The Recession. Everything else was The Loss, as in "written off as" ... including the hundreds-of-thousands left alive on the wrong side of the line.

They didn't have time to mourn, or perhaps didn't care to. In the United States, the availability of natural resources, international trade, and farmland was reduced by over 50%, yet the population those markets were meant to support was exponentially larger than the government had planned on. Famine and plague were rampant. Outbreaks still occurred in the safe zones and had to be put down quickly, with extreme prejudice. Whole cities had to be reclaimed and gutted of their infrastructure, redesigned into easily cut-off blocks according to the new aesthetic of Quarin-techture. The currency had collapsed. Entire industries had to be rebuilt or abandoned entirely.

With much to do, the government didn't even have time for revenge. Ubiq was declared a terrorist network, access punishable with the forced-labor and slavery of the newly simplified penal system. The crime was listed as "treasonous propaganda." How dare Gnat tell the world there were people left alive in the Loss? They were all Casualties now, infected now and forever. Anything else was a poisonous lie and punishable by death.

It's not like the Feds could actually do anything about it. Anyone with a battery and a phone could access LifeLines, and missiles sent to blow up weather balloons still use fuel that no one could afford. A DOS attack would deny the government access to Ubiq too, meaning that they’d have to rely solely other their half-destroyed network structure.

They did attempt to retake Ubiq City once with a special operations squadron. Gnat told us about it. The ones still left alive work for her now.

They had better luck enforcing the other new laws. Like outlawing all Latents, corralling their infection risk into camps or prisons or mass graves. Or conscripting everyone with a demonstrated immunity into "medical service," testing them like animals for a cure and farming out their bone marrow to produce Supressin K-7864. Any male between the ages 16 and 22 got thrown into 2 years of compulsory military service or shot for “desertion of duty” under the new, perfectly-legal mandates. And it’s not like they could have been going to school anyway, as the Department of Education dissolved overnight. Between the misery, depression, and overwhelming need of the Recession population, a new golden age of Crime dawned, too hungry to get ahead to worry about possible forced labor or street execution if anyone bothered to catch them.

Hardly anyone escaped the pain of the Recession. If you lived in the East, you probably lost your job, or had soldiers take over your home, or were forced to live with 3 refugee families crammed into your living room. If you fled before the borders closed, you had almost no possessions and were likely living out of your dead car in the massive parking lots of the new refugee camps. Food and clean water became the only worthwhile currency, so the military started issuing ration dollars.

But the 1% still did fine. Those with enough money to have enough power always found themselves stocked, and nobody was turning their mansions into factories anytime soon.

Career military did well too. They certainly were in demand more than every. Armed forces were the only ones assured ammo, food, and fuel. They needed it all to start establishing settlements in the Loss, retaking fracking facilities and factories to produce the drone farming equipment needed to get the Midwest feeding people again. The risk certainly justified their rewards, but it’s hard not to suspect corruption when Generals start driving around in Lamborghini’s instead of jeeps.

The new order became clear: work, die, or get rich enough to leave humanity behind.

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