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« on: October 30, 2010, 01:43:13 PM »
Really, I think it'd be best to talk to the players a bit before about what they know about roleplaying game and what they'd like to do. Sometimes, new players can have more interesting concept than simply being a disgruntled dwarf. It has a bit to do with maturity for sure.
Ask them if they've ever done theater or improv and if they like it. Some players don't want to roleplay, some just don't want to do silly voices yet their actions consist of roleplaying.
I realize the sillyness of having a moral conflict regarding goblins, but the brother and sister angle can definitely be fleshed out. [spoiler]Incest.[/spoiler] [spoiler]I'm kidding. That is disgusting.[/spoiler]
You could even have the goblins stealing to pay for the resurection of the brother/sister's tragically lost kin (I don't know how goblins work, shut up) while the local church asks for a steep price (not knowing their in charge of a goblin horde.) You could have the humans be a new settlement on goblin lands; They're trying to drive the humans away with their 6 INT guerrila warfare.
The players don't really have to even be choosing between helping or killing, it can simply be that their enemies aren't Disney villains doing evil for the sake of evil.
That's just me though, I hate the concept of chaotic evil because it makes no sense. People usually justify their own actions unless they are deeply psychotic. Even then, they think everyone is out to get them.
Black & white morality isn't wrong, I just find it more fun as a DM not to have more complexity, whether the players care or not.