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Messages - Moondog

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16
General Chaos / Re: What Vidja games are you playing?
« on: September 17, 2012, 11:25:10 AM »
Been seeing a pretty big increase in slender games, Slendermans shadow series being a very interesting take on a cat and mouse find the items types of game.

http://www.slendermansshadow.com/index.htm

Slenderman will become the next 'zombies'.

17
General Chaos / Re: What Vidja games are you playing?
« on: September 12, 2012, 11:32:12 AM »
My laptop comes back from repairs tomorrow, and I was planning on shelling out for Dark Souls: Prepare to Die Edition, because I'd been playing on my friend's PS3, but then I heard about City of Heroes going under.
It's the only MMO I ever seriously played for more than a few days, so I'll be downloading the client and getting some supering in before they shut the lights off in November.

PC version of Dark Souls is unplayable without a gamepad, is FPS locked to about 30 fps, and limited to. . .I forget, but it's a crappy resolution too.

The are mods to fix this (already), but just thought you might want to know beforehand.

18
General Chaos / Re: What Vidja games are you playing?
« on: August 23, 2012, 10:52:02 AM »
Ok, which one of you guys did I just run into on GW2's stress test?

It was me! Hahaha. I knew it was you.

It's a small internet, innit? 8D

19
General Chaos / Re: What Vidja games are you playing?
« on: August 23, 2012, 01:13:48 AM »
Ok, which one of you guys did I just run into on GW2's stress test?

20
General Chaos / Re: RPPR Minecraft Thread
« on: August 20, 2012, 05:03:37 PM »
CaptainWeirdbeard and I are up to no good. . .

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

21
Role Playing Public Radio Podcast / Re: What if Cody came back?
« on: August 10, 2012, 02:12:42 PM »
Hello, RPPRers! It's been a long time. I had planned on coming back months ago, but my schedule got all kinds of crazy and it has been impossible to relax much less game. Fortunately, I will have some free time coming up and I need to get a few games in. So, if you're interested in having me back, what should we play?

He-man Dungeons and Dragons?
Monsters and Other Childish Things?
Modern League of Extraordinary Gentlemen set in the 70s where we all play Blaxploitation characters?
Some sort of super-hero RPG?
Another game that I haven't played?

Lemme know! HMU! YOLO!!!

Definitely Blaxploitation heroes.

22
RPGs / Re: Good RPG to run for complete gamer newbies? Please Help.
« on: August 06, 2012, 11:12:58 PM »
I would say Wild Talents and Mutants and Masterminds are roughly the same in terms of learning it from scratch - WT is more frontloaded than M&M but both systems are fairly complex.

The best way to introduce totally new players is to give them pregens or make their characters for them - i.e. they tell you what they want and then you build them and explain it to them. Way easier than trying to get totally new people to generate powers.

I definitely agree with this; let them use their pregens or build/help them build their own stuff for a bit, if/when they get comfortable with stuff, then let them go all out and make whatever they want.

23
RPGs / Re: Good RPG to run for complete gamer newbies? Please Help.
« on: August 06, 2012, 10:26:27 PM »
I'm not familiar with Wild Talents or Godlike, so I can't answer that.

Mutants and Masterminds is pretty simple if you're already familiar with the d20 system; I know you said one of your players knew D&D 4.0, and Char-Gen aside, D&D is much harder to play than M&M2e.

The one issue with M&M2e is that it's character creation involves a good deal of math and planning, and for new players, that could very well prove overwhelming.  It does come with a lot of pre-made character archetypes already written up in the book (and you can easily find some online), which your players could of course repurpose for their own needs.

Combat and damage are pretty simple; if you want to hit someone with a targeted attack, you roll your attack bonus for that attack, and compare the number to their defense; if you roll higher, you hit, if you roll lower, you miss.

Area attacks always 'hit' - but they allow reflex saves for half (or no) damage. Perception ranged attacks always hit no matter what, so be real judicious about allowing these.


24
RPGs / Re: Good RPG to run for complete gamer newbies? Please Help.
« on: August 06, 2012, 03:15:42 PM »
Ah man, can't believe I forgot Wushu. Clockworkjoe is totally right, it's very easy.

25
RPGs / Re: Good RPG to run for complete gamer newbies? Please Help.
« on: August 06, 2012, 02:36:11 PM »
You people like CoC way too much.

26
RPGs / Re: Good RPG to run for complete gamer newbies? Please Help.
« on: August 06, 2012, 10:17:48 AM »
Something using the FATE system (Legends of Anglerre for example) would not only be easy to run, but very easy to learn; the primary mechanics are very straightforward and simple to grasp.

If you want to stick to d20 systems, Mutants and Masterminds (Superheroes, huzzah!) is, once you get past CharGen (which is a bit of a bear), pretty straightforward in terms of play.

27
General Chaos / Re: RPPR Minecraft Thread
« on: August 02, 2012, 08:58:34 PM »
Ah. So that's why we can't do stuff like /home and /back.

They're really quite wonderful commands.

28
General Chaos / Re: RPPR Minecraft Thread
« on: August 01, 2012, 04:58:51 PM »
Bukkit takes a while to update. Usually 24 or so hours.


29
General Chaos / Re: RPPR Minecraft Thread
« on: August 01, 2012, 03:37:05 PM »
HNNNNNNGHHHHHH 1.31 HNNGHHHHHHH

30
General Chaos / Re: RPPR Minecraft Thread
« on: July 30, 2012, 01:53:29 PM »
Waaaahahahaahhaha the walls are done!

A full walk around the walls is 1.56 km. Hahaha.

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