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91
General Chaos / Re: What Wargames are you playing?
« Last post by clockworkjoe on January 10, 2018, 02:12:27 AM »
Finally got a chance to play Dracula's America - 4 player brawl. I got my ass kicked due to high risk attacks and poor rolling. Still fun though - interesting rules and fun gameplay.
Cool, will you be doing a battle report game?

Eventually - gotta start our K47 campaign first though.
92
RPGs / Re: BaseRaiders
« Last post by clockworkjoe on January 10, 2018, 02:11:46 AM »
I would stat up the cowboy as the main character with the human as the companion. Role play it as the human being the main character but that would be easier to model.

I wrote several articles on baseraiders.com about powers and character creation. Here's the most important one: http://www.baseraiders.com/2013/12/02/character-creation-survival-guide/

I like the rest of the team! Good character concepts.

I don't check the forum as much as I do the RPPR Patreon Discord or our Facebook group. I'll try to keep an eye on it in the future.
93
General Chaos / Re: What Wargames are you playing?
« Last post by Adam_Autist on January 09, 2018, 06:52:34 PM »
I was clearing out my youtube subscriptions and I noticed one of the wargame places had an AP of it. I almost picked up a copy at Dragonmeet but I had other things I needed more.

I'm trying to get back into wargames but I'm not sure where to start again. I know I want to play skirmish games because I don't have the time or money for the bigger ones right now.

It's hard to figure out which ones have rules sets I like and minis I find aesthetically pleasing.
94
General Chaos / Re: Best Internet Vidyas
« Last post by CADmonkey on January 09, 2018, 03:14:06 PM »
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

Quote
No description available.

\_(ツ)_/
95
General Chaos / Re: What Wargames are you playing?
« Last post by CADmonkey on January 09, 2018, 02:48:01 PM »
Finally got a chance to play Dracula's America - 4 player brawl. I got my ass kicked due to high risk attacks and poor rolling. Still fun though - interesting rules and fun gameplay.
Cool, will you be doing a battle report game?
96
General Chaos / Re: What Wargames are you playing?
« Last post by clockworkjoe on January 07, 2018, 08:08:25 PM »
Finally got a chance to play Dracula's America - 4 player brawl. I got my ass kicked due to high risk attacks and poor rolling. Still fun though - interesting rules and fun gameplay.
97
General Chaos / Re: What Wargames are you playing?
« Last post by CADmonkey on January 07, 2018, 05:27:15 PM »
yesssssss

this pleases me
Thought you'd get a kick out of that. :)

In personal wargaming news, I had scheduled another MFZ:RA demo/game day at the FLGS downtown, but it was bitter cold in Ottawa yesterday and (understandably) none of the regular players showed up, but a couple of Magic players from the front room came over for some demo games.  Here's a photo from the end of the first round of the second demo game I ran:


2nd Demo Game by Bryan Rombough, on Flickr
98
RPGs / Re: BaseRaiders
« Last post by The Wizard Burke on January 01, 2018, 01:17:47 PM »
So, uh...first time posting. I'm working on a Base Raiders campaign I'm gonna be running in a few months using my homebrew powers setting. The first session is going to be the players going to be getting their powers, all of which I've designed and run by the players.

So one of the characters is a completely normal guy whose "powers" are the fact that he's mystically tied to a animatronic cowboy powered by the Platonic Western Hero, named Rusty Sprocket. Sort of a Johnny Thunder thing but with a magical robot cowboy instead of a genie. My question is how I should set Rusty up? My thought is to build him as a Companion, with a good bit of refresh dumped into him. But maybe I should also include some Strange skills with a snag making it so that only Rusty can use the powers? Y'know things to reflect superhuman gunfighting skill, and such.

Also, since I'm new to the system (gonna run some one shots before the campaign proper to give everyone a feel for it, including me), if there's any advice regarding the other powers or just in general, I'd be happy to hear it.

The rest of the powers for the party of the campaign (tentatively titled Ripple Effect)

A telepath/supergenius whose powers are fueled by sleep deprivation (they get smarter and more powerful the longer they go without sleep)
A guy possessed/bonded with the spirit of a dragon overlord from another, fantasy-esque timeline (so lots of super strength, super-charisma, nothing subtle just sheer inhuman force.)
A guy who can turn into a psychic nanotech demon (superfast brute with penance stare like claws fueled by personal indulgence)
A girl who can turn into a psychic nanotech angel (just a flying mass of wings, with psychic artillery fueled by music.)
The guy with Rusty Sprocket
And a girl with magical girl powers based on the Fool card. (So blending together the luck power from the core with some stuff from Saber Antimony.)
99
General Chaos / Re: What Wargames are you playing?
« Last post by clockworkjoe on December 31, 2017, 06:33:07 PM »
"Ross Interruptor Gear*,"

 8)

"allowing the pilot to fire his machinegun at it's full rate, with the possibility of shooting off his own propeller!"

yesssssss

this pleases me
100
General Chaos / Re: The New World!
« Last post by clockworkjoe on December 31, 2017, 05:37:14 PM »
Awesome! Hard to believe I started that campaign in 2008 and it's still inspiring people.

I assume Hero is complex enough to allow some kind of base/civilization building system. You could stat out the colony and have the PCs affect it through their actions.
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