has a new post-apocalyptic
miniature skirmish game out today called Scrappershttps://ospreypublishing.com/scrappers
Back Cover Text$30 for the hardcover book
More than 150 years have passed since the apocalypse that nearly destroyed the Earth. Today, the planet is a torn remnant of its former glory, ravaged by nuclear fallout and mutagens. New lifeforms - Mutants and Synthetics - challenge True Humanity for dominance, while warring factions compete for survival and supremacy, and all must carve out their place in this brutal landscape, or else perish as billions before them. Scrappers is skirmish miniatures game set in the wastelands, where players assemble Scrapper Crews and send them out to scavenge scraps of Ancient technology and battle rival factions. Explorers, cultists and raiders clash with mutated creatures, robotic soldiers and embittered True Humans in this wargame of salvage and survival in the ruins of the future.
($18 for the epubs) but you can use any miniatures in their system.
Here is how to make a Warband from a reviewerhttp://anatolisgameroom.blogspot.se/2017/02/scrappers-review.html
Should you stick to the setting of the game, you are presented with a couple of choices for your warband. There are seven factions in the world to pick for your warband, each faction can pick from/or is restricted to one, two or three of the existing life form types, True Human/Mutant/Synthetic.
For instance, the faction called "The Purge" can only have members that are true humans, the "Gamma lords" is a faction purely made up of mutants, while factions like the Ectopians, Architects and Freelancers can mix life forms from of all types in their warband. Each life form type has its own list of traits that make up the basic special rules of a character.
True humans have evolved to be much smarter and have survival instincts, they can re-roll failed gear checks and are harder to kill.
Mutant life forms can re-roll dice on the trauma table after each game if they have been wounded, they ignore some radiation and the mutants are divided into 3 sub-categories providing extra bonuses depending on which type of mutant you create.
Synthetic life forms are immune to gas and poison, can ignore target priority restrictions and also have 3 sub-categories of troops that all have their own bonuses such as being able to carry more weight.
Before you can start playing you have to build your warband. You pick a faction to your liking that comes with its limitations regarding what kind of characters/lifeforms you can recruit. You get your base traits depending on the lifeforms you have recruited. Then you have to give your characters stats which are divided into Combat, Command and Constitution. You can also buy extra traits for your troops, and these are divided into generic and lifeform dependant, there are quite a bunch of traits to pick from for each lifeform type so you can tailor your gang to your liking. There are also a handful of faction specific traits exclusive to the faction you are playing.