Author Topic: Campaigns You Would Run If You Had The Time And Players And Energy  (Read 87815 times)

Tadanori Oyama

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I think the title says it all.

I've been wanting to run a Hunter: The Vigil game for a long time. My players are D&D hacker and slashers, though several of them deny this and proclaim they would love a wider game system. This additionally proves some of my players are liars but that is besides my point.

So, if you could have any players you wanted, what would you run?
« Last Edit: July 29, 2010, 08:43:08 AM by Setherick »

Setherick

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Re: Games you would run if you didn't have the players that you do
« Reply #1 on: April 29, 2009, 04:00:50 PM »
I wish I had: (A) time to run a game and (B) players to run a game for.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

AwesomeJF

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Re: Games you would run if you didn't have the players that you do
« Reply #2 on: April 29, 2009, 05:20:07 PM »
Anything that requires any kind of minimal bookeeping/rule remembering/math.  My players are artsy flakes.

I'd love to do a Rogue Trader/Mercantile empire builder -type of game using GURPS.  Actually, I think I would prefer to play than run that.

wrotenbe

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Re: Games you would run if you didn't have the players that you do
« Reply #3 on: April 29, 2009, 06:08:02 PM »
Wraith: The Oblivion

Hardest game to run and hardest game to play, but if you can get the right people together then shit is fucking magic.

Tadanori Oyama

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Re: Games you would run if you didn't have the players that you do
« Reply #4 on: April 29, 2009, 06:16:52 PM »
Wraith: The Oblivion

Hardest game to run and hardest game to play, but if you can get the right people together then shit is fucking magic.

I plan to run the nWoD variant on the Wraith style, using the rules in Inferno, at PAX if I can get the players for it.

clockworkjoe

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Re: Games you would run if you didn't have the players that you do
« Reply #5 on: April 29, 2009, 06:37:46 PM »
Wraith: The Oblivion

Hardest game to run and hardest game to play, but if you can get the right people together then shit is fucking magic.

Yup.

Also, Orpheus, Wild Talents, Dogs in the Vineyard, Prime Time Adventures, Twilight 2000 (using the module Airlords of the Ozarks), Riddle of Steel, Sorcerer, Warhammer Fantasy, Dark Heresy, Don't Rest Your Head, and Mutant City Blues.

Setherick

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Re: Games you would run if you didn't have the players that you do
« Reply #6 on: April 29, 2009, 07:44:07 PM »
Wraith: The Oblivion

Hardest game to run and hardest game to play, but if you can get the right people together then shit is fucking magic.

Yup.

Also, Orpheus, Wild Talents, Dogs in the Vineyard, Prime Time Adventures, Twilight 2000 (using the module Airlords of the Ozarks), Riddle of Steel, Sorcerer, Warhammer Fantasy, Dark Heresy, Don't Rest Your Head, and Mutant City Blues.

I always wanted to play in the T2K Ozarks scenario game.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

D20

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Re: Games you would run if you didn't have the players that you do
« Reply #7 on: April 30, 2009, 01:23:46 AM »
call of cathulu but my players wont even try any thing modern

Corrosive Rabbit

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Re: Games you would run if you didn't have the players that you do
« Reply #8 on: April 30, 2009, 09:03:07 AM »
Paranoia.  I might still try it, but it's one of those games that takes a certain mindset, and I don't know if the guys in my group would enjoy it or not.

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Setherick

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Re: Games you would run if you didn't have the players that you do
« Reply #9 on: April 30, 2009, 09:23:33 AM »
call of cathulu but my players wont even try any thing modern

There is a CoC Medieval.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

vcdaniels

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Re: Games you would run if you didn't have the players that you do
« Reply #10 on: May 01, 2009, 04:50:28 PM »
Wraith: The Oblivion

Hardest game to run and hardest game to play, but if you can get the right people together then shit is fucking magic.

HERE HERE!!! ;D
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Mason

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Re: Games you would run if you didn't have the players that you do
« Reply #11 on: May 02, 2009, 12:34:51 PM »
monsters and other childish things. my players couldnt let someone else control they're monster, let alone play as a small child.
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clockworkjoe

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Re: Games you would run if you didn't have the players that you do
« Reply #12 on: May 02, 2009, 04:58:34 PM »
monsters and other childish things. my players couldnt let someone else control they're monster, let alone play as a small child.

You can let a player control both the kid and monster. Whatever works best for your group. I've done it both ways and they're both viable.

Mason

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Re: Games you would run if you didn't have the players that you do
« Reply #13 on: May 02, 2009, 06:22:04 PM »
monsters and other childish things. my players couldnt let someone else control they're monster, let alone play as a small child.

You can let a player control both the kid and monster. Whatever works best for your group. I've done it both ways and they're both viable.

yeah but just having them play kids is a stretch for my group. they see role playing not as you playing the role of someone else but more of a "what would I do" in this scenario. in some cases its okay, but if your playing a samurai who runs from a fight I immediately have an axe to grind. god damn "Jessica" players.
"a Kenyan man once told me you can get use to anything when money is involved... he use to stick mice up his ass for twenty dollars a pop." -Spider Jerusalem

White Zombie

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Re: Games you would run if you didn't have the players that you do
« Reply #14 on: May 02, 2009, 06:48:54 PM »
Sadly I, with my group, could never do a VtR or VtM. They like to kill shit, they like to kick ass and take names, never with the intrigue or political stuff. Always with the smash and grab. Never with the talking and plotting.