Author Topic: MaOCT Hack for Mecha  (Read 5837 times)

Addled GM

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MaOCT Hack for Mecha
« on: October 04, 2012, 06:22:40 PM »
Has anyone tried this?

     In this case what I mean is replacing the monster with a mecha instead and running a space opera type game.  It seems like it could work very easily as the basis for Mecha games is the human aspect rather than the giant fighting robot aspect.  This makes relationships dice and shock fit even better...

     Any ideas?  I was thinking of burning through the 101 mecha plots on rpg.net and posting some examples here if anyone is interested.

clockworkjoe

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Re: MaOCT Hack for Mecha
« Reply #1 on: October 04, 2012, 09:16:29 PM »

Addled GM

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Re: MaOCT Hack for Mecha
« Reply #2 on: October 06, 2012, 08:49:22 PM »
oh well beaten to the punch...

Review Cultist

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Re: MaOCT Hack for Mecha
« Reply #3 on: October 11, 2012, 09:23:17 PM »
I have a couple of buddies that will want to run a game with this. Thanks guys :D
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