Author Topic: Codex of War - New World ransom  (Read 196472 times)

beowuuf

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Re: Codex of War - New World ransom
« Reply #30 on: February 17, 2010, 02:26:15 PM »
I think he means the one with the airplane gun and the leaping off a fifth story building with sword in hand.

That was the one!

Kroack

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Re: Codex of War - New World ransom
« Reply #31 on: February 17, 2010, 02:53:12 PM »
We have several M&M games actually - Tom ran a few sessions of it and so did RJ (he started playing with us last fall but the APs haven't caught up to him yet)

Temporal Irregularity

Setherick

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Re: Codex of War - New World ransom
« Reply #32 on: February 17, 2010, 02:55:22 PM »
that was the massacre game.

I'll encode the 4th of july games. And Omar Shakti must die! a CoC pulp action game



Is Omar Shakti Must Die! the game that we played after Burling's funeral? The game in which Orlen Johnson goes batshit crazy with a Barret 50cal against a cult?
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clockworkjoe

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Re: Codex of War - New World ransom
« Reply #33 on: February 17, 2010, 03:07:45 PM »
that was the massacre game.

I'll encode the 4th of july games. And Omar Shakti must die! a CoC pulp action game



Is Omar Shakti Must Die! the game that we played after Burling's funeral? The game in which Orlen Johnson goes batshit crazy with a Barret 50cal against a cult?

yeah p much.

As for the APs - they are about 6 months behind I think so you won't hear from RJ for a while (except the world of darkness game as I ran that on Friday - it was a mystery so it dovetailed perfectly with episode 41)

KallMeKip

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Re: Codex of War - New World ransom
« Reply #34 on: February 17, 2010, 06:26:08 PM »
How about some of codys New world. Would love to see your  cleric and how he dms

clockworkjoe

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Re: Codex of War - New World ransom
« Reply #35 on: February 17, 2010, 07:02:53 PM »
How about some of codys New world. Would love to see your  cleric and how he dms

Cody hasn't finished it yet.

rayner23

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Re: Codex of War - New World ransom
« Reply #36 on: February 18, 2010, 09:43:35 AM »
I would like to hear our Monsters game from the Carnival. I thought that was a great game.


Also, we should play Monsters more.
I'm from Alaska. About Fifty miles south of Ankorage there's a little fishing town, maybe you've heard of it, it's called fuck your momma.

Setherick

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Re: Codex of War - New World ransom
« Reply #37 on: February 18, 2010, 09:50:20 AM »
I would like to hear our Monsters game from the Carnival. I thought that was a great game.


Also, we should play Monsters more.

Monsters is a great game. Such a nice break from CoC.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

ArtfulShrapnel

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Re: Codex of War - New World ransom
« Reply #38 on: February 18, 2010, 11:18:08 AM »

Tadanori Oyama

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Re: Codex of War - New World ransom
« Reply #39 on: February 18, 2010, 12:05:01 PM »
Also, we should play Monsters more.

I like this plan.

rayner23

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Re: Codex of War - New World ransom
« Reply #40 on: February 18, 2010, 03:15:28 PM »
I've been working on a few ideas for Monsters. Specifically, a campaign that features a fast-food restaurant named MacDunnegal's moving into a quiet little town. It just so happens that MacDunnegal's has become such an icon in America that their mascots have taken on a life of their own. Literally. Suddenly, the mascots of MacDunnegal's are attacking the town and its up to our heroes to save the day.
I'm from Alaska. About Fifty miles south of Ankorage there's a little fishing town, maybe you've heard of it, it's called fuck your momma.

Kroack

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Re: Codex of War - New World ransom
« Reply #41 on: February 18, 2010, 09:36:43 PM »
I've been working on a few ideas for Monsters. Specifically, a campaign that features a fast-food restaurant named MacDunnegal's moving into a quiet little town. It just so happens that MacDunnegal's has become such an icon in America that their mascots have taken on a life of their own. Literally. Suddenly, the mascots of MacDunnegal's are attacking the town and its up to our heroes to save the day.

The only way to defeat the monsters is to not pay attention to them!

clockworkjoe

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Re: Codex of War - New World ransom
« Reply #42 on: February 18, 2010, 11:36:21 PM »
http://www.rpg.net/press/display-press.phtml?newsid=2495

why is this relevant? Because The New World Primer has over 12,000 downloads and the Goblin Hulk has over 11,000 downloads. So we kick ass.  (you should contribute)

Setherick

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Re: Codex of War - New World ransom
« Reply #43 on: February 19, 2010, 12:46:41 AM »
http://www.rpg.net/press/display-press.phtml?newsid=2495

why is this relevant? Because The New World Primer has over 12,000 downloads and the Goblin Hulk has over 11,000 downloads. So we kick ass.  (you should contribute)

When you say downloads, do you mean unique downloads?
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

clockworkjoe

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Re: Codex of War - New World ransom
« Reply #44 on: February 19, 2010, 01:38:56 AM »
http://www.rpg.net/press/display-press.phtml?newsid=2495

why is this relevant? Because The New World Primer has over 12,000 downloads and the Goblin Hulk has over 11,000 downloads. So we kick ass.  (you should contribute)

When you say downloads, do you mean unique downloads?

there's no real way to tell. Multiple people can download from the same IP or a single person can download the PDF from multiple IPs. The old plugin I used (podpress) only tracked from which way people downloaded it (feed or manual download) while powerpress does track by IP. Of course I only switched to powerpress in Dec. so we have two sets of stats.