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	<title>Comments on: Actual Play: Delta Green Eyes Only &#8211; A Night on Owlshead Mountain</title>
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	<link>http://slangdesign.com/rppr/2007/12/actual-play/actual-play-delta-green-eyes-only-a-night-on-owlshead-mountain/</link>
	<description>Commentary and Comedy Edition</description>
	<lastBuildDate>Thu, 19 Apr 2012 05:51:58 +0000</lastBuildDate>
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		<title>By: [Delta Green] Hvor kun få sætter deres fod (2. del) &#171; Stemmen fra ådalen</title>
		<link>http://slangdesign.com/rppr/2007/12/actual-play/actual-play-delta-green-eyes-only-a-night-on-owlshead-mountain/comment-page-1/#comment-18684</link>
		<dc:creator>[Delta Green] Hvor kun få sætter deres fod (2. del) &#171; Stemmen fra ådalen</dc:creator>
		<pubDate>Wed, 02 Feb 2011 07:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=53#comment-18684</guid>
		<description>[...] ikke giver mening, så kender spilleder årsagen dertil. I min bog er det dårligt design (podcast med Actual Play over scenariet for de nysgerrige, der vil høre mere om den oprindelige [...]</description>
		<content:encoded><![CDATA[<p>[...] ikke giver mening, så kender spilleder årsagen dertil. I min bog er det dårligt design (podcast med Actual Play over scenariet for de nysgerrige, der vil høre mere om den oprindelige [...]</p>
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		<title>By: Richard</title>
		<link>http://slangdesign.com/rppr/2007/12/actual-play/actual-play-delta-green-eyes-only-a-night-on-owlshead-mountain/comment-page-1/#comment-8205</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Wed, 13 Aug 2008 13:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=53#comment-8205</guid>
		<description>This session actually gave me weird dreams.

Good job! I especially liked the deer smacking against the cabin</description>
		<content:encoded><![CDATA[<p>This session actually gave me weird dreams.</p>
<p>Good job! I especially liked the deer smacking against the cabin</p>
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		<title>By: rpayton</title>
		<link>http://slangdesign.com/rppr/2007/12/actual-play/actual-play-delta-green-eyes-only-a-night-on-owlshead-mountain/comment-page-1/#comment-6261</link>
		<dc:creator>rpayton</dc:creator>
		<pubDate>Sat, 22 Mar 2008 02:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=53#comment-6261</guid>
		<description>Yeah, since I started recording games, I write scenarios with both the players and audience in mind. If only my group was able to meet more often. 

Thanks for the comment!</description>
		<content:encoded><![CDATA[<p>Yeah, since I started recording games, I write scenarios with both the players and audience in mind. If only my group was able to meet more often. </p>
<p>Thanks for the comment!</p>
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		<title>By: Jason</title>
		<link>http://slangdesign.com/rppr/2007/12/actual-play/actual-play-delta-green-eyes-only-a-night-on-owlshead-mountain/comment-page-1/#comment-6242</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Thu, 20 Mar 2008 00:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=53#comment-6242</guid>
		<description>Hey, I&#039;m just catching up on the old episodes and felt moved to comment on this.  The game sounded great, I really liked it.  I have been pretty much strictly D&amp;D in the past but this inspired me to broaden my hoizons.  

The one thing I really wanted to comment on, though, was one little throw away moment in the game which I actually thought was a great little nugget.  There was one point (I think it was during the interview of the drug store owner) where you noticed (and commented on) the fact that all of the players were starting to read the handouts rather than listen to the narative and so you kind of quickened up the pace of the interview to get everyone engaged again.  That was very insightful and something I will definitely take away for future referrence as a GM.  Very nice bit of GM-ing as well as a nice bit of podcasting having the presence of mind toi actually note (for the record, as it were) what was going on and what you were dong in response.</description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;m just catching up on the old episodes and felt moved to comment on this.  The game sounded great, I really liked it.  I have been pretty much strictly D&amp;D in the past but this inspired me to broaden my hoizons.  </p>
<p>The one thing I really wanted to comment on, though, was one little throw away moment in the game which I actually thought was a great little nugget.  There was one point (I think it was during the interview of the drug store owner) where you noticed (and commented on) the fact that all of the players were starting to read the handouts rather than listen to the narative and so you kind of quickened up the pace of the interview to get everyone engaged again.  That was very insightful and something I will definitely take away for future referrence as a GM.  Very nice bit of GM-ing as well as a nice bit of podcasting having the presence of mind toi actually note (for the record, as it were) what was going on and what you were dong in response.</p>
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		<title>By: rpayton</title>
		<link>http://slangdesign.com/rppr/2007/12/actual-play/actual-play-delta-green-eyes-only-a-night-on-owlshead-mountain/comment-page-1/#comment-5686</link>
		<dc:creator>rpayton</dc:creator>
		<pubDate>Wed, 09 Jan 2008 20:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=53#comment-5686</guid>
		<description>Yeah. the opening investigations of most call of cthulhu scenarios are usually pretty mundane. Lots of spot and library use checks punctuated by sanity loss. But I think the payoff is worth it for the finale.</description>
		<content:encoded><![CDATA[<p>Yeah. the opening investigations of most call of cthulhu scenarios are usually pretty mundane. Lots of spot and library use checks punctuated by sanity loss. But I think the payoff is worth it for the finale.</p>
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		<title>By: Jemie</title>
		<link>http://slangdesign.com/rppr/2007/12/actual-play/actual-play-delta-green-eyes-only-a-night-on-owlshead-mountain/comment-page-1/#comment-5685</link>
		<dc:creator>Jemie</dc:creator>
		<pubDate>Wed, 09 Jan 2008 13:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=53#comment-5685</guid>
		<description>teehee guess I should start commenting HERE and on myspace. 


At any rate the game sounded like a lot of fun especially when you get into the meeting with the Native American guy, and all the stuff that transpires after that. 

The mod seems to kind of drag a little bit before that though, so it was kinda hard to pay attention, up until the action started happening.</description>
		<content:encoded><![CDATA[<p>teehee guess I should start commenting HERE and on myspace. </p>
<p>At any rate the game sounded like a lot of fun especially when you get into the meeting with the Native American guy, and all the stuff that transpires after that. </p>
<p>The mod seems to kind of drag a little bit before that though, so it was kinda hard to pay attention, up until the action started happening.</p>
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