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	<title>Comments on: RPPR Episode 09: -10 and counting or PC Death and Dying</title>
	<atom:link href="http://slangdesign.com/rppr/2008/02/podcast-episode/rppr-episode-09-10-and-counting-or-pc-death-and-dying/feed/" rel="self" type="application/rss+xml" />
	<link>http://slangdesign.com/rppr/2008/02/podcast-episode/rppr-episode-09-10-and-counting-or-pc-death-and-dying/</link>
	<description>Commentary and Comedy Edition</description>
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		<title>By: rpayton</title>
		<link>http://slangdesign.com/rppr/2008/02/podcast-episode/rppr-episode-09-10-and-counting-or-pc-death-and-dying/comment-page-1/#comment-6017</link>
		<dc:creator>rpayton</dc:creator>
		<pubDate>Thu, 21 Feb 2008 05:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=60#comment-6017</guid>
		<description>I have avoided killing a PC a few times and then regretted it. In a zombie apocalypse game, I let one player live because it was the end of the campaign and I thought there might be a sequel so I only removed his leg instead of killing him. He had done many stupid things in the game so I wished I had. Usually though, If I avoid killing a PC, I tend to be harder on him or her later on. For example, in the Delta Green game A night on Owlshead Mountain, I only crushed the hand of a PC in a deadly fight. By all rights, he should have been dead, but I didn&#039;t want him to sit out the rest of the session and there was no way to get him a new PC. So, when the end came around, I had the Mi-Go abduct him.  I&#039;ve never had any plot issues arising from PC death that I can think of though.</description>
		<content:encoded><![CDATA[<p>I have avoided killing a PC a few times and then regretted it. In a zombie apocalypse game, I let one player live because it was the end of the campaign and I thought there might be a sequel so I only removed his leg instead of killing him. He had done many stupid things in the game so I wished I had. Usually though, If I avoid killing a PC, I tend to be harder on him or her later on. For example, in the Delta Green game A night on Owlshead Mountain, I only crushed the hand of a PC in a deadly fight. By all rights, he should have been dead, but I didn&#8217;t want him to sit out the rest of the session and there was no way to get him a new PC. So, when the end came around, I had the Mi-Go abduct him.  I&#8217;ve never had any plot issues arising from PC death that I can think of though.</p>
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		<title>By: Paul</title>
		<link>http://slangdesign.com/rppr/2008/02/podcast-episode/rppr-episode-09-10-and-counting-or-pc-death-and-dying/comment-page-1/#comment-6016</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 21 Feb 2008 05:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=60#comment-6016</guid>
		<description>Another great job. I have the same problem killing PCs, but I have a question for you. Have you ever not killed a PC and then wished you had for plot reasons?</description>
		<content:encoded><![CDATA[<p>Another great job. I have the same problem killing PCs, but I have a question for you. Have you ever not killed a PC and then wished you had for plot reasons?</p>
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	<item>
		<title>By: Justice</title>
		<link>http://slangdesign.com/rppr/2008/02/podcast-episode/rppr-episode-09-10-and-counting-or-pc-death-and-dying/comment-page-1/#comment-6014</link>
		<dc:creator>Justice</dc:creator>
		<pubDate>Wed, 20 Feb 2008 16:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=60#comment-6014</guid>
		<description>Hey, great to hear my comments made it to the show. 

Personally, I have problems killing players. I find myself writing them into plots that if I want to see in action, I can&#039;t kill them before they play out. My last Midnight game was ended early because we were loosing a player and my entire game revolved around the four main characters. Without one, the story crumbled. 

Henry Rollins is awesome, he&#039;s one of my role-models. 

Oh, and that one guy you talked about running into at Meta... he&#039;s still around. We shudder every time he shows up but thats just because he&#039;s so damn loud. We&#039;ve managed to secure a table in the back of the gaming area and are somewhat removed from the Yu-Gi-Oh players and they don&#039;t have any problems with us playing music for our games. Just throwing that out there.</description>
		<content:encoded><![CDATA[<p>Hey, great to hear my comments made it to the show. </p>
<p>Personally, I have problems killing players. I find myself writing them into plots that if I want to see in action, I can&#8217;t kill them before they play out. My last Midnight game was ended early because we were loosing a player and my entire game revolved around the four main characters. Without one, the story crumbled. </p>
<p>Henry Rollins is awesome, he&#8217;s one of my role-models. </p>
<p>Oh, and that one guy you talked about running into at Meta&#8230; he&#8217;s still around. We shudder every time he shows up but thats just because he&#8217;s so damn loud. We&#8217;ve managed to secure a table in the back of the gaming area and are somewhat removed from the Yu-Gi-Oh players and they don&#8217;t have any problems with us playing music for our games. Just throwing that out there.</p>
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	<item>
		<title>By: JÃ©mie</title>
		<link>http://slangdesign.com/rppr/2008/02/podcast-episode/rppr-episode-09-10-and-counting-or-pc-death-and-dying/comment-page-1/#comment-5986</link>
		<dc:creator>JÃ©mie</dc:creator>
		<pubDate>Sun, 17 Feb 2008 00:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=60#comment-5986</guid>
		<description>I used to have very serious issues when I was younger with my PCs dying, I used to get VERY attatched, these days though I tend to get more upset by games that are highly charged with negitive emotions. 

Personally I&#039;m okay as long as it&#039;s not a very emotionally charged situation...that tends to get me crying.  I think my favorite PC death was my Cleric of Weejas a few yers ago that got killed by a giant quissanart of death construct....OOPS....::giggles::</description>
		<content:encoded><![CDATA[<p>I used to have very serious issues when I was younger with my PCs dying, I used to get VERY attatched, these days though I tend to get more upset by games that are highly charged with negitive emotions. </p>
<p>Personally I&#8217;m okay as long as it&#8217;s not a very emotionally charged situation&#8230;that tends to get me crying.  I think my favorite PC death was my Cleric of Weejas a few yers ago that got killed by a giant quissanart of death construct&#8230;.OOPS&#8230;.::giggles::</p>
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	<item>
		<title>By: mike fraker</title>
		<link>http://slangdesign.com/rppr/2008/02/podcast-episode/rppr-episode-09-10-and-counting-or-pc-death-and-dying/comment-page-1/#comment-5978</link>
		<dc:creator>mike fraker</dc:creator>
		<pubDate>Fri, 15 Feb 2008 19:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=60#comment-5978</guid>
		<description>oh, thanks Rpayton, I didn&#039;t see it at the top the first time. It was hiding in my blind spot.</description>
		<content:encoded><![CDATA[<p>oh, thanks Rpayton, I didn&#8217;t see it at the top the first time. It was hiding in my blind spot.</p>
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	</item>
	<item>
		<title>By: rpayton</title>
		<link>http://slangdesign.com/rppr/2008/02/podcast-episode/rppr-episode-09-10-and-counting-or-pc-death-and-dying/comment-page-1/#comment-5977</link>
		<dc:creator>rpayton</dc:creator>
		<pubDate>Fri, 15 Feb 2008 19:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=60#comment-5977</guid>
		<description>The music for this episode is done by Sabrepulse. There&#039;s a link in the episode description or you can look at myspace.com/sabrepulse for more info on him.</description>
		<content:encoded><![CDATA[<p>The music for this episode is done by Sabrepulse. There&#8217;s a link in the episode description or you can look at myspace.com/sabrepulse for more info on him.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike fraker</title>
		<link>http://slangdesign.com/rppr/2008/02/podcast-episode/rppr-episode-09-10-and-counting-or-pc-death-and-dying/comment-page-1/#comment-5976</link>
		<dc:creator>mike fraker</dc:creator>
		<pubDate>Fri, 15 Feb 2008 19:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=60#comment-5976</guid>
		<description>Hey guys, I heard of your podcast from The Tome. ep. 9 was the first one I listened to - I&#039;m very pleased, y&#039;all did a great job. Please, what&#039;s the music you play? Is that your own creation or from a video game, or video game inspired techno artist?
again, awesome show
-frake</description>
		<content:encoded><![CDATA[<p>Hey guys, I heard of your podcast from The Tome. ep. 9 was the first one I listened to &#8211; I&#8217;m very pleased, y&#8217;all did a great job. Please, what&#8217;s the music you play? Is that your own creation or from a video game, or video game inspired techno artist?<br />
again, awesome show<br />
-frake</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ethan_a_dawe</title>
		<link>http://slangdesign.com/rppr/2008/02/podcast-episode/rppr-episode-09-10-and-counting-or-pc-death-and-dying/comment-page-1/#comment-5974</link>
		<dc:creator>ethan_a_dawe</dc:creator>
		<pubDate>Fri, 15 Feb 2008 15:50:36 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=60#comment-5974</guid>
		<description>Good show guys!

Tom, I think my shooting the sliding glass door story showed far more stupidity than your beating the tea shop owner and customer story. However, your&#039;s was much funnier.</description>
		<content:encoded><![CDATA[<p>Good show guys!</p>
<p>Tom, I think my shooting the sliding glass door story showed far more stupidity than your beating the tea shop owner and customer story. However, your&#8217;s was much funnier.</p>
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