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	<title>Comments on: Actual Play: Call of Cthulhu &#8211; Dig to Victory!</title>
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	<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/</link>
	<description>Commentary and Comedy Edition</description>
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	<item>
		<title>By: beowuuf</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-15101</link>
		<dc:creator>beowuuf</dc:creator>
		<pubDate>Sun, 04 Jul 2010 20:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-15101</guid>
		<description>I think it&#039;s meant to be the dumb spawn carrying on with the rituals in a half-assed way, since the real priests who knew what it all meant had been killed off.

It was probably a tradition to bang the drums and have some good old fashiond sacrifices or orgies at midnight to drums, and now all the spawn can do are bang a few drums and give each other encouraging thumbs up signs. :)</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s meant to be the dumb spawn carrying on with the rituals in a half-assed way, since the real priests who knew what it all meant had been killed off.</p>
<p>It was probably a tradition to bang the drums and have some good old fashiond sacrifices or orgies at midnight to drums, and now all the spawn can do are bang a few drums and give each other encouraging thumbs up signs. <img src='http://slangdesign.com/rppr/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Cavallo</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-15087</link>
		<dc:creator>Cavallo</dc:creator>
		<pubDate>Fri, 02 Jul 2010 19:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-15087</guid>
		<description>Great. I&#039;m going to run it very soon. There&#039;s one thing I probably just missed. What was the drums thing in the deeps? I really loved tension it provided and whole idea of sound beyond the wall is brilliant, but what it meant to be exactly?</description>
		<content:encoded><![CDATA[<p>Great. I&#8217;m going to run it very soon. There&#8217;s one thing I probably just missed. What was the drums thing in the deeps? I really loved tension it provided and whole idea of sound beyond the wall is brilliant, but what it meant to be exactly?</p>
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		<title>By: Bill Delgado</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-13838</link>
		<dc:creator>Bill Delgado</dc:creator>
		<pubDate>Thu, 10 Dec 2009 23:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-13838</guid>
		<description>I thought I knew a few things about WW1, but found out I don&#039;t know that much after all. The keeper dude really knew his stuff, and I enjoyed the attention to detail. I did enjoy some of the banter between the players, but I wish they hadn&#039;t talked quite so much, because I was trying to listen to the story and they kept talking over the keeper.</description>
		<content:encoded><![CDATA[<p>I thought I knew a few things about WW1, but found out I don&#8217;t know that much after all. The keeper dude really knew his stuff, and I enjoyed the attention to detail. I did enjoy some of the banter between the players, but I wish they hadn&#8217;t talked quite so much, because I was trying to listen to the story and they kept talking over the keeper.</p>
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	<item>
		<title>By: Sidneu</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-12509</link>
		<dc:creator>Sidneu</dc:creator>
		<pubDate>Fri, 04 Sep 2009 16:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-12509</guid>
		<description>I&#039;ve come slightly late to the party on this podcast, but thought it was really excellent.  The details of the tunnelling companies and their equipment was really well researched, the background was vibrant and the idea of the Great War as providing a realistic context to why a PC is interested in the occult in the 1920s sounded eminently plausible.  And I particularly loved the logic in &quot;He won&#039;t be able to bleed on the stonework...because he&#039;ll be on fire&quot;.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve come slightly late to the party on this podcast, but thought it was really excellent.  The details of the tunnelling companies and their equipment was really well researched, the background was vibrant and the idea of the Great War as providing a realistic context to why a PC is interested in the occult in the 1920s sounded eminently plausible.  And I particularly loved the logic in &#8220;He won&#8217;t be able to bleed on the stonework&#8230;because he&#8217;ll be on fire&#8221;.</p>
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		<title>By: A. Scott Glancy</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-10866</link>
		<dc:creator>A. Scott Glancy</dc:creator>
		<pubDate>Thu, 16 Apr 2009 08:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-10866</guid>
		<description>The scenario will be published in a collection we are calling &quot;Horrors of War&quot; and it will likely be published in 2010. We may publish a single scenario from the collection in 2009.</description>
		<content:encoded><![CDATA[<p>The scenario will be published in a collection we are calling &#8220;Horrors of War&#8221; and it will likely be published in 2010. We may publish a single scenario from the collection in 2009.</p>
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		<title>By: Max_Writer</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-10833</link>
		<dc:creator>Max_Writer</dc:creator>
		<pubDate>Sun, 12 Apr 2009 01:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-10833</guid>
		<description>This is great. What book is it coming out in? I&#039;m getting it!</description>
		<content:encoded><![CDATA[<p>This is great. What book is it coming out in? I&#8217;m getting it!</p>
]]></content:encoded>
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		<title>By: Dawnsteel</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-8515</link>
		<dc:creator>Dawnsteel</dc:creator>
		<pubDate>Thu, 11 Sep 2008 01:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-8515</guid>
		<description>You&#039;ve earned yourselves a new listener!  This scenario was fantastic, I absolutely loved the Keeper&#039;s attention to detail.
My favorite lines?

Keeper:  You need to move up with the rest of the group, because way back there, you stand a strong chance of surviving the scenario, and we can&#039;t have that.

Keeper: And you&#039;ll continue to laugh/cry for the next fourteen combat rounds...
Player:  Or the rest of your life...whichever happens first.</description>
		<content:encoded><![CDATA[<p>You&#8217;ve earned yourselves a new listener!  This scenario was fantastic, I absolutely loved the Keeper&#8217;s attention to detail.<br />
My favorite lines?</p>
<p>Keeper:  You need to move up with the rest of the group, because way back there, you stand a strong chance of surviving the scenario, and we can&#8217;t have that.</p>
<p>Keeper: And you&#8217;ll continue to laugh/cry for the next fourteen combat rounds&#8230;<br />
Player:  Or the rest of your life&#8230;whichever happens first.</p>
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	<item>
		<title>By: Mike</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-8514</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 11 Sep 2008 00:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-8514</guid>
		<description>Was this all before or after they woke that thing up?</description>
		<content:encoded><![CDATA[<p>Was this all before or after they woke that thing up?</p>
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		<title>By: Paul</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-8510</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 10 Sep 2008 05:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-8510</guid>
		<description>Yes but I think the French got there surrender monkey &quot;cred&quot; from WW2.

Plus you and your blatantly true facts make me look bad.... ;) 
 
( this may be double post my bad)</description>
		<content:encoded><![CDATA[<p>Yes but I think the French got there surrender monkey &#8220;cred&#8221; from WW2.</p>
<p>Plus you and your blatantly true facts make me look bad&#8230;. <img src='http://slangdesign.com/rppr/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>( this may be double post my bad)</p>
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	<item>
		<title>By: LS</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-8508</link>
		<dc:creator>LS</dc:creator>
		<pubDate>Wed, 10 Sep 2008 01:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-8508</guid>
		<description>Those WW2 figures are very informative.  But wasn&#039;t this a WW1 scenario?</description>
		<content:encoded><![CDATA[<p>Those WW2 figures are very informative.  But wasn&#8217;t this a WW1 scenario?</p>
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		<title>By: Paul</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-8505</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Tue, 09 Sep 2008 20:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-8505</guid>
		<description>That is of course not counting the   1,800,000 French captured in the Battle of France</description>
		<content:encoded><![CDATA[<p>That is of course not counting the   1,800,000 French captured in the Battle of France</p>
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		<title>By: Paul</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-8504</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Tue, 09 Sep 2008 20:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-8504</guid>
		<description>A few estimates
Total military deaths.
 Philippines 57,000 	
 Finland       95,000
 France*        217,600
 Poland        240,000
 Romania    300,000
 Hungary      300,000
 Italy              301,400
 UK               382,600
 US               416,800 	
 Yugoslavia  446,000
 Japan          2,120,000 	
 China          3,800,000 	
 the Nazis    5,533,000

10,700,000 soviet troops say that you should shut the hell up. Cause they lost almost 50 times the number of soldiers. they had 20 times more civilians die in the war then all of the French deaths in the whole war.

France also failed to show resistance to the militarization of Rhineland by Hitler; whose troops had orders to withdraw if France showed some balls.   Instead of resisting they ran off to Britain. Then at the League of Nations meeting they did not even favors sanctions against them Germany. 

 As a side note are you counting civilian deaths? Cause the French lost a total of  567,000 people in the war.</description>
		<content:encoded><![CDATA[<p>A few estimates<br />
Total military deaths.<br />
 Philippines 57,000<br />
 Finland       95,000<br />
 France*        217,600<br />
 Poland        240,000<br />
 Romania    300,000<br />
 Hungary      300,000<br />
 Italy              301,400<br />
 UK               382,600<br />
 US               416,800<br />
 Yugoslavia  446,000<br />
 Japan          2,120,000<br />
 China          3,800,000<br />
 the Nazis    5,533,000</p>
<p>10,700,000 soviet troops say that you should shut the hell up. Cause they lost almost 50 times the number of soldiers. they had 20 times more civilians die in the war then all of the French deaths in the whole war.</p>
<p>France also failed to show resistance to the militarization of Rhineland by Hitler; whose troops had orders to withdraw if France showed some balls.   Instead of resisting they ran off to Britain. Then at the League of Nations meeting they did not even favors sanctions against them Germany. </p>
<p> As a side note are you counting civilian deaths? Cause the French lost a total of  567,000 people in the war.</p>
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	<item>
		<title>By: The Ungodly Weight of Facts</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-8500</link>
		<dc:creator>The Ungodly Weight of Facts</dc:creator>
		<pubDate>Mon, 08 Sep 2008 18:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-8500</guid>
		<description>I had to stop about 20 minutes in when the group decided to demonstrate their ignorance of WW2.

The 90,000 French killed in combat before the June 22 armistice are not amused by your &quot;surrender monkey&quot; jokes.  The other 300,000 French casualties during the war aren&#039;t all that impressed, either.</description>
		<content:encoded><![CDATA[<p>I had to stop about 20 minutes in when the group decided to demonstrate their ignorance of WW2.</p>
<p>The 90,000 French killed in combat before the June 22 armistice are not amused by your &#8220;surrender monkey&#8221; jokes.  The other 300,000 French casualties during the war aren&#8217;t all that impressed, either.</p>
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	<item>
		<title>By: Mike</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-8498</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 08 Sep 2008 02:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-8498</guid>
		<description>I feel like I learned a lot about WWI listening to this. Lots of excellent detail, compelling suspense, and a horrific end. The sound effects were great! Thanks for posting and please share more!</description>
		<content:encoded><![CDATA[<p>I feel like I learned a lot about WWI listening to this. Lots of excellent detail, compelling suspense, and a horrific end. The sound effects were great! Thanks for posting and please share more!</p>
]]></content:encoded>
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		<title>By: TEHBOOCH</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-8465</link>
		<dc:creator>TEHBOOCH</dc:creator>
		<pubDate>Fri, 05 Sep 2008 05:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-8465</guid>
		<description>Man that was awesome and hilarious! yet another reason i need to start running CoC for my buddies (although they would all just start killing everyone they meet hehe)
was great every second :)</description>
		<content:encoded><![CDATA[<p>Man that was awesome and hilarious! yet another reason i need to start running CoC for my buddies (although they would all just start killing everyone they meet hehe)<br />
was great every second <img src='http://slangdesign.com/rppr/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Paul</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-8417</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 03 Sep 2008 17:42:48 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-8417</guid>
		<description>Great game. I was almost disturbed by the amount of knowledge the Keeper had on the scenario and on the subject matter. The game itself did drag on for a bit 320 min is a bit much.</description>
		<content:encoded><![CDATA[<p>Great game. I was almost disturbed by the amount of knowledge the Keeper had on the scenario and on the subject matter. The game itself did drag on for a bit 320 min is a bit much.</p>
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		<title>By: Shane Ivey</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-8391</link>
		<dc:creator>Shane Ivey</dc:creator>
		<pubDate>Tue, 02 Sep 2008 16:58:53 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-8391</guid>
		<description>Thanks for posting this! Very fun stuff. Next time they need to schedule the awards ceremony so it doesn&#039;t conflict with a game. (grumble, grumble)</description>
		<content:encoded><![CDATA[<p>Thanks for posting this! Very fun stuff. Next time they need to schedule the awards ceremony so it doesn&#8217;t conflict with a game. (grumble, grumble)</p>
]]></content:encoded>
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	<item>
		<title>By: Jane</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-8337</link>
		<dc:creator>Jane</dc:creator>
		<pubDate>Sun, 31 Aug 2008 03:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-8337</guid>
		<description>My favorite moment is way over in the 250s: &quot;We&#039;re British. Anyone south of Dover is a wog!&quot;

Pizza and fascism FTW!
J</description>
		<content:encoded><![CDATA[<p>My favorite moment is way over in the 250s: &#8220;We&#8217;re British. Anyone south of Dover is a wog!&#8221;</p>
<p>Pizza and fascism FTW!<br />
J</p>
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		<title>By: Allan Goodall</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/comment-page-1/#comment-8329</link>
		<dc:creator>Allan Goodall</dc:creator>
		<pubDate>Fri, 29 Aug 2008 04:55:22 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94#comment-8329</guid>
		<description>Hi, Ross. I was one of the Arc Dream guys (Allan Goodall, who played the medic). Kevin Pezzano was the other Arc Dream player (and he was the character with the most dramatic &quot;fate&quot;).</description>
		<content:encoded><![CDATA[<p>Hi, Ross. I was one of the Arc Dream guys (Allan Goodall, who played the medic). Kevin Pezzano was the other Arc Dream player (and he was the character with the most dramatic &#8220;fate&#8221;).</p>
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