RPPR Episode 22: Get Your Fear On

Running a horror game is a tricky business. The GM has to hit the perfect tone, set the perfect mood and run a truly scary game in order to terrify players. But it can be done. With Halloween approaching, we’ve decided to share some tips on running horror games, from basic advice on timing, storytelling and writing horror scenarios to advanced material like using theatrical techniques and props in a game. Tom has a new letter, anecdotes and of course some

Shout Outs:

Supernatural Horror in Literature by H.P. Lovecraft
Danse Macabreby Stephen King
Condemned 2: Bloodshot
In the Mouth of Madness

Feast 1 and Feast 2: Sloppy Seconds

Music: The Conet Project Listen to it online.

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  1. Author

    I actually just bought Dead Space and it lives up to its hype. Play in the dark with headphones for added effect.

  2. Excellent Conet project sound effects. Just my cup of tea. The unexplained is always more scary which is what they don’t understand in horror films today. They always have to explain everything with science which completely ruins it, even if the science is complete BS (in fact that makes it worse).


  3. great episode, i liked the submarine idea. as a side note are there more actual plays planed for this month?

  4. Author

    I got an esoterrorist and fear itself AP that I will post today or tomorrow. The Fear Itself game actually features the Conet Project to boot.

  5. Great episode! So far as creepy goes, the Little Sisters always creeped me way the hell out in Bioshock. Also that little jingle that the Gatherer’s Garden machine plays…chills, man.

  6. I’ve just run an awesome session based on this episode. Email sent with more details and much thanks.

  7. For ambiance in any horror game, you cannot go wrong with just about anything by George Crumb. Also, try Ligeti. Try flipping to Luciano Berio for creepy, insects or entrails-type scenes.

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