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	<title>Comments on: RPPR Actual Play: The Age of Masks 3</title>
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	<link>http://slangdesign.com/rppr/2009/09/actual-play/rppr-actual-play-the-age-of-masks-3/</link>
	<description>Commentary and Comedy Edition</description>
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		<title>By: Scott Z</title>
		<link>http://slangdesign.com/rppr/2009/09/actual-play/rppr-actual-play-the-age-of-masks-3/comment-page-1/#comment-15165</link>
		<dc:creator>Scott Z</dc:creator>
		<pubDate>Sun, 18 Jul 2010 20:55:27 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=232#comment-15165</guid>
		<description>I liked this game more than I thought I would. I listened to the first session, then browsed the comments here, and then listened to Session #3 (I skipped #2). I was bracing myself for an out-of-genre ending, which I like even less than a dues ex machina ending. I didn&#039;t recall much mention of genre crossing from the first session, so I wary of a bad climax. I thought it worked out okay nonetheless. The out-of-genre problem can be solved with enough foreshadowing. Maybe there was more forwshadowing in the second session to prepare the players for an otherwise unfair twist; I don&#039;t know. There was enough foreshadowing here in the third session.

Furthermore, Ross simply designed a campaign world which is a system that works within its own context and makes its own type of sense. Lastly, the players just enjoyed it. 

There did seem to be a lot of table time wasted at the beginning of the session by plotting an ambush celebration which was never going to happen. That part did leave me wondering, &#039;What the huh?&#039;

Allowing each character a monologue moment near the end with direct game consequences was a great move. Silver Scarab forever!

Overall, I&#039;d give it a B+. It was a fun game to hear played.</description>
		<content:encoded><![CDATA[<p>I liked this game more than I thought I would. I listened to the first session, then browsed the comments here, and then listened to Session #3 (I skipped #2). I was bracing myself for an out-of-genre ending, which I like even less than a dues ex machina ending. I didn&#8217;t recall much mention of genre crossing from the first session, so I wary of a bad climax. I thought it worked out okay nonetheless. The out-of-genre problem can be solved with enough foreshadowing. Maybe there was more forwshadowing in the second session to prepare the players for an otherwise unfair twist; I don&#8217;t know. There was enough foreshadowing here in the third session.</p>
<p>Furthermore, Ross simply designed a campaign world which is a system that works within its own context and makes its own type of sense. Lastly, the players just enjoyed it. </p>
<p>There did seem to be a lot of table time wasted at the beginning of the session by plotting an ambush celebration which was never going to happen. That part did leave me wondering, &#8216;What the huh?&#8217;</p>
<p>Allowing each character a monologue moment near the end with direct game consequences was a great move. Silver Scarab forever!</p>
<p>Overall, I&#8217;d give it a B+. It was a fun game to hear played.</p>
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		<title>By: Christoph</title>
		<link>http://slangdesign.com/rppr/2009/09/actual-play/rppr-actual-play-the-age-of-masks-3/comment-page-1/#comment-15086</link>
		<dc:creator>Christoph</dc:creator>
		<pubDate>Fri, 02 Jul 2010 18:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=232#comment-15086</guid>
		<description>Actually the original Star Trek did have stasis tubes. In the episode Space Seed (1967) , the Crew of the sleeper ship SS Botany Bay including Khan Noonien Singh were Cryogenically frozen in suspended animation: http://en.wikipedia.org/wiki/Space_Seed</description>
		<content:encoded><![CDATA[<p>Actually the original Star Trek did have stasis tubes. In the episode Space Seed (1967) , the Crew of the sleeper ship SS Botany Bay including Khan Noonien Singh were Cryogenically frozen in suspended animation: <a href="http://en.wikipedia.org/wiki/Space_Seed" rel="nofollow">http://en.wikipedia.org/wiki/Space_Seed</a></p>
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		<title>By: Ross</title>
		<link>http://slangdesign.com/rppr/2009/09/actual-play/rppr-actual-play-the-age-of-masks-3/comment-page-1/#comment-13249</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Fri, 23 Oct 2009 02:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=232#comment-13249</guid>
		<description>Actually, the KiY is a creation of Robert W. Chambers, a writer who influenced Lovecraft. 

The Hastur Mythos have been placed inside the Cthulhu mythos for a while but they are a distinct myth cycle, I think. Read &quot;The Hastur Mythos&quot;in Delta Green Countdown for more info.</description>
		<content:encoded><![CDATA[<p>Actually, the KiY is a creation of Robert W. Chambers, a writer who influenced Lovecraft. </p>
<p>The Hastur Mythos have been placed inside the Cthulhu mythos for a while but they are a distinct myth cycle, I think. Read &#8220;The Hastur Mythos&#8221;in Delta Green Countdown for more info.</p>
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		<title>By: Droog</title>
		<link>http://slangdesign.com/rppr/2009/09/actual-play/rppr-actual-play-the-age-of-masks-3/comment-page-1/#comment-13248</link>
		<dc:creator>Droog</dc:creator>
		<pubDate>Fri, 23 Oct 2009 01:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=232#comment-13248</guid>
		<description>The King in Yellow?! Ross must you put Lovecraft into everything!?
Superheroes plus Cthulhu mythos is an ...interesting mash-up to say the least. :-/</description>
		<content:encoded><![CDATA[<p>The King in Yellow?! Ross must you put Lovecraft into everything!?<br />
Superheroes plus Cthulhu mythos is an &#8230;interesting mash-up to say the least. :-/</p>
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		<title>By: Ed</title>
		<link>http://slangdesign.com/rppr/2009/09/actual-play/rppr-actual-play-the-age-of-masks-3/comment-page-1/#comment-13028</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Thu, 08 Oct 2009 01:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=232#comment-13028</guid>
		<description>You fools!
Existential dread wins!</description>
		<content:encoded><![CDATA[<p>You fools!<br />
Existential dread wins!</p>
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		<title>By: Rayner23</title>
		<link>http://slangdesign.com/rppr/2009/09/actual-play/rppr-actual-play-the-age-of-masks-3/comment-page-1/#comment-12964</link>
		<dc:creator>Rayner23</dc:creator>
		<pubDate>Sat, 03 Oct 2009 20:48:49 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=232#comment-12964</guid>
		<description>Patrick . . . thank you so much. I needed a confidence booster today and that did it for me. I really appreciate it.

This was a really fun scenario, but I&#039;m not a fan of the guess work it takes to figure out damage in the M&amp;M system. Just my personal opinion.

Also, I really tried to be serious for this game. I really did.</description>
		<content:encoded><![CDATA[<p>Patrick . . . thank you so much. I needed a confidence booster today and that did it for me. I really appreciate it.</p>
<p>This was a really fun scenario, but I&#8217;m not a fan of the guess work it takes to figure out damage in the M&amp;M system. Just my personal opinion.</p>
<p>Also, I really tried to be serious for this game. I really did.</p>
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		<title>By: Arthur</title>
		<link>http://slangdesign.com/rppr/2009/09/actual-play/rppr-actual-play-the-age-of-masks-3/comment-page-1/#comment-12931</link>
		<dc:creator>Arthur</dc:creator>
		<pubDate>Fri, 02 Oct 2009 03:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=232#comment-12931</guid>
		<description>Tom and Cody&#039;s characters rushing into battle against TKIY was really great. 

And Bill&#039;s &quot;what the fuck! what  fuck the fuck! fuck&quot; lol</description>
		<content:encoded><![CDATA[<p>Tom and Cody&#8217;s characters rushing into battle against TKIY was really great. </p>
<p>And Bill&#8217;s &#8220;what the fuck! what  fuck the fuck! fuck&#8221; lol</p>
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		<title>By: Joe Stivala</title>
		<link>http://slangdesign.com/rppr/2009/09/actual-play/rppr-actual-play-the-age-of-masks-3/comment-page-1/#comment-12927</link>
		<dc:creator>Joe Stivala</dc:creator>
		<pubDate>Fri, 02 Oct 2009 01:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=232#comment-12927</guid>
		<description>Great story, gave me something good to listen on the way to work.  Also made me look in to the whole The King in Yellow book.</description>
		<content:encoded><![CDATA[<p>Great story, gave me something good to listen on the way to work.  Also made me look in to the whole The King in Yellow book.</p>
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		<title>By: Patrick</title>
		<link>http://slangdesign.com/rppr/2009/09/actual-play/rppr-actual-play-the-age-of-masks-3/comment-page-1/#comment-12925</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 02 Oct 2009 00:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=232#comment-12925</guid>
		<description>I guess I&#039;m still trying to figure out the entire &quot;Cthulu Meets Swashbuckling (Sloth-style) Meets Political Intrigue In The Realm Of The Old Ones&quot; ending... I guess I&#039;ll have to ponder that scenario on a day when my brain isn&#039;t the consistency of over-boiled carrots.
I did, however, really dig the whole &quot;dream&quot; ending. I thought it was a poetic way to end an epic session! 
Ross is a maestro of chaos. I love how Ross will keep talking, even when the players are at their disorganized finest. 
I enjoyed Cody&#039;s table presence (as always) and I especially like the irreverence that he brings to the games. I really enjoy those moments when Ross is being serious and Cody breaks in with a &quot; Well EEEEXXXCUSE the fuck out of me ROSS!&quot;... just classic moments around the game table.
Tom, you seemed kind of reserved during this AP, although you seemed to perk up a bit when The Revenant (sp) toyed with the idea of burning his &quot;prisoner&quot; alive. Can we please get some more sedated-man-tied-to-a-chair-threatened-with-immolation-&quot;holyfuckwhathappenetoyourface!&quot; scenes in the next session!? Haha...
I admire Aaron as a roleplayer despite his insistence on prefacing nearly every sentence while in character with &quot;it&#039;s like...&quot; I was especially diggin&#039; the bionic commando meets silver scarab thing!
All in all, another brilliant session guys! Keep playing and thanks for letting me listen...</description>
		<content:encoded><![CDATA[<p>I guess I&#8217;m still trying to figure out the entire &#8220;Cthulu Meets Swashbuckling (Sloth-style) Meets Political Intrigue In The Realm Of The Old Ones&#8221; ending&#8230; I guess I&#8217;ll have to ponder that scenario on a day when my brain isn&#8217;t the consistency of over-boiled carrots.<br />
I did, however, really dig the whole &#8220;dream&#8221; ending. I thought it was a poetic way to end an epic session!<br />
Ross is a maestro of chaos. I love how Ross will keep talking, even when the players are at their disorganized finest.<br />
I enjoyed Cody&#8217;s table presence (as always) and I especially like the irreverence that he brings to the games. I really enjoy those moments when Ross is being serious and Cody breaks in with a &#8221; Well EEEEXXXCUSE the fuck out of me ROSS!&#8221;&#8230; just classic moments around the game table.<br />
Tom, you seemed kind of reserved during this AP, although you seemed to perk up a bit when The Revenant (sp) toyed with the idea of burning his &#8220;prisoner&#8221; alive. Can we please get some more sedated-man-tied-to-a-chair-threatened-with-immolation-&#8221;holyfuckwhathappenetoyourface!&#8221; scenes in the next session!? Haha&#8230;<br />
I admire Aaron as a roleplayer despite his insistence on prefacing nearly every sentence while in character with &#8220;it&#8217;s like&#8230;&#8221; I was especially diggin&#8217; the bionic commando meets silver scarab thing!<br />
All in all, another brilliant session guys! Keep playing and thanks for letting me listen&#8230;</p>
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		<title>By: Richard Tufts</title>
		<link>http://slangdesign.com/rppr/2009/09/actual-play/rppr-actual-play-the-age-of-masks-3/comment-page-1/#comment-12886</link>
		<dc:creator>Richard Tufts</dc:creator>
		<pubDate>Tue, 29 Sep 2009 15:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=232#comment-12886</guid>
		<description>Yes
Yes!

Oh my God, yes!</description>
		<content:encoded><![CDATA[<p>Yes<br />
Yes!</p>
<p>Oh my God, yes!</p>
]]></content:encoded>
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		<title>By: boyos</title>
		<link>http://slangdesign.com/rppr/2009/09/actual-play/rppr-actual-play-the-age-of-masks-3/comment-page-1/#comment-12879</link>
		<dc:creator>boyos</dc:creator>
		<pubDate>Tue, 29 Sep 2009 09:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=232#comment-12879</guid>
		<description>brovo! great ending!</description>
		<content:encoded><![CDATA[<p>brovo! great ending!</p>
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		<title>By: Tadanori Oyama</title>
		<link>http://slangdesign.com/rppr/2009/09/actual-play/rppr-actual-play-the-age-of-masks-3/comment-page-1/#comment-12875</link>
		<dc:creator>Tadanori Oyama</dc:creator>
		<pubDate>Tue, 29 Sep 2009 04:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=232#comment-12875</guid>
		<description>When I first listened to this I didn&#039;t see the ending coming at all. The second listen through I recalled how Ross runs games and felt it came through alot better. A good game in general.

I liked the Elite&#039;s experience outside of the Facility. &quot;Yeah, fine, I&#039;m visible now: FEAR ME!&quot;</description>
		<content:encoded><![CDATA[<p>When I first listened to this I didn&#8217;t see the ending coming at all. The second listen through I recalled how Ross runs games and felt it came through alot better. A good game in general.</p>
<p>I liked the Elite&#8217;s experience outside of the Facility. &#8220;Yeah, fine, I&#8217;m visible now: FEAR ME!&#8221;</p>
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