Game Designer’s Workshop: Interview with Peter Nielsen

Our Kickstarter for Boiling Point is still going on and we could use your support! hound-webIt occurred to me that no one has heard from the actual author of Boiling Point, Peter Nielsen. He’s a first time author and I’m a first time publisher (of another person’s work) so I thought talking about it would make for a good episode. In this, we talk about how Boiling Point came to be, how Peter wrote the first drafts, Kickstarter, the Base Raiders setting, and how playtesting comes into the process. Once Boiling Point is done we will try for a followup interview to talk about the process after the Kickstarter is done.

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  3 comments for “Game Designer’s Workshop: Interview with Peter Nielsen

  1. October 13, 2014 at 6:55 pm

    Very Informative! I always enjoy hearing authors stories, specially when they talk about problems along the road of design, as well as the amazing successes that they happen to find when certain things fall into place! Again VERY GOOD!

  2. October 13, 2014 at 10:02 pm

    It was a fun interview to do. I’ve learned a lot about the process of writing a published scenario just from this. It’s hard work and there’s a lot of stress involved. I can’t wait to do it again.

  3. Toby
    October 14, 2014 at 10:31 am

    Sold! I’m not a fan of super heroes, but this sounded too interesting to pass up. I guess listening to an hour and a half long advertisement will do that. 🙂

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