RPPR Episode 124: Atomic Robo Campaign Post-Mortem

robo-pc-webNews: A new Base Raiders PDF supplement is out. Check out New Teams: Cosplay on sale now! Also, the Red Markets beta campaign has started. Be sure to listen to the first episode. Finally, Raillery has a ton of new videos on its Youtube channel. Check em out.

Synopsis: We recently posted the conclusion to the Atomic Robo campaign and as our custom, we have a post-mortem to discuss what went right and what went wrong. The players and GM had varying levels of knowledge about the setting, which posed unique challenges for Aaron. We talk about what we liked about the game and what could have changed and what we would do differently next time. If you missed some episodes of the campaign, visit its page for a list of links to all the episodes.

Shout Outs

  • Eclipse Phase: After the Fall: The first anthology of fiction for Eclipse Phase. A must-read if you enjoy transhuman sci-fi
  • Showa 1944-1953: The third volume in Shigeru Mizuki’s award-winning history of Japan.
  • Undertale: A video game RPG where you don’t have to kill. You still can though. Just saying.
  • Duck Game: A brilliant and perfect game of quacking and shooting ducks. Also, hats.
  • Armello: A fantasy board game/video game with good multiplayer features.
  • Spirit of 77: A Powered by the Apocalypse 1970s exploitation film inspired RPG with beautiful art
  • Ghostbusters Board Game: Play the Ghostbusters busting ghosts in tabletop format.
  • Everything is Terrible – Legends: a sanity-grinding 12 hour compilation of Everything is Terrible. Beware of TRICKY PEOPLE.
  • Five Element Ninjas: The Shaw Brothers had some peculiar ideas about ninjas and samurai.
  • Sunless Sea: A video game set in Fallen London. Explore an underground sea filled with strange monsters.
  • Crawl: An unusually designed co-op video game about dungeon crawling and monster slaying.

Song: Resonance by Home

  7 comments for “RPPR Episode 124: Atomic Robo Campaign Post-Mortem

  1. January 16, 2016 at 9:56 pm

    Good episode, given me some ideas for my Base Raiders campaign; which will be a travelling campaign.

    ALSO: thanks for that mention at the beginning. Here’s a link to the game Aaron ran BTW https://insertquesthere.wordpress.com/2015/04/06/atomic-robo-big-trouble-in-akihabara-presented-by-rppr/

  2. January 19, 2016 at 6:11 am

    Why do you mock the Shaw Brothers? The 36th Chamber of Shaolin is a classic of cinema! (sobs)

    And yeah, you can blame A-A-Ron for playing a Paladin in Red Markets, but in reality jumping in after him is a bigger sin by far.

    Also, if anyone can point me to an older episode where railroady campaigns were discussed, I could use more pointers for my campaign design myself.

  3. Ben
    January 19, 2016 at 7:21 pm

    IIRC there is a way to gauge power level of characters in Atomic Robo: # of benefits received from stunts. You get five for free, but for each extra one you choose to take, the GM gets a Fate Point to use against that specific character. I imagine you can use that as a guideline for the stunts your NPCs should have. It’s not as codified or as granular as Dresden Files’ refresh system but it’s something.

  4. McKinney
    January 20, 2016 at 12:20 am

    You know what would be cool, if the players consented to it? Scan each character sheet at the beginning and end of each campaign, to compare the differences and see how they were made. This would be especially fun in a Fate game like Atomic Robo, since character aspects changing is a fundamental part of advancement in that system.

  5. Adam
    January 20, 2016 at 7:26 am

    Westerado is a great game by Adult Swim. Haven’t played it yet but the idea of pulling a gun mid conversation is hilarious.

  6. Ezechiel357
    January 25, 2016 at 2:13 am

    Following Ross’s advice, I post my comment here instead of sending email 🙂

    Great to hear Post Mortem of any campaign. Regarding the Blue Leaf situations, I handle this kind of situation two ways:
    – dilute the fact: Blue Leaf is only one of the many weird and unique plants present. Because Super Science team used the area for experiment, because Kaiju blood spilled over the area triggering many mutations, because the fall of a meteorite, because Gallapagos unique fauna and flora (whatever float your boat)… PC might even collect many samples, then simply says “within an hour of sampling, you already have more than 30 samples, 10 of them you are not even sure if they belongs to the animal or vegetal reign, when Robo calls you for a briefing”. Then, as the story resume, they won’t have time to study and catalogue their findings (they are short on a adequate lab, time is precious, they need to wait for another lab results ans so on).
    – don’t mention it at all. However, next time they are confronted with the leaf, or they are looking for a correlation between strange events where the leaves appear, mention “This Blue leaf sounds familiar. You saw it on such and such island.” You can even let the botanist or biologist of the group have collected a sample for “later analysis” for a Fate point.

    Anyway, nice to follow a light-hearted campaign. By the way, thanks to you, I discovered the Atomic Robo comic and love it.

  7. Ezechiel357
    January 25, 2016 at 5:08 am

    By the way, I tend to err on the side of being over-prepared, but ready to drop what I prepared if the players take another way… as long as I can still manage to drive the story roughly towards a conclusion.

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