Game Design Workshop Panel at Gen Con 2018

Caleb Stokes, Jeff Barber, and I discuss our current work in game design at this panel, recorded at Gen Con 2018. I talk about the current state of Ruin, my architectural horror RPG, Caleb talks about Red Markets, and Jeff talks about Upwind. We also answer questions from the audience, trying to help them with their current design problems.

  1 comment for “Game Design Workshop Panel at Gen Con 2018

  1. August 10, 2018 at 2:59 pm

    Thanks for the shoutout for Red Markets Black Death! And I’m excited to play Ben’s Red Money, sounds like a super cool hack.

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