Back during Gencon 2013, Caleb and I hung out with the talented members of Posthuman Studios and talked about many a topic, including game design and the tabletop RPG industry. If there is one interview you listen to this year, make it this one!
Synopsis: The nuts and bolts of any game are, well, the nuts and bolts. Creating and balancing game mechanics is a tricky business, especially with a brand new system. Caleb and I discuss our thoughts on designing new game mechanics in connection with Caleb’s game-in-progress, Red Markets. Enjoy!
In the second episode of Game Designer Workshop, Caleb and I talk about the importance of research. This is not only researching setting material but other games. It’s important to understand what kind of game mechanics have already been done so you can learn from them. Researching details for your setting, like technology and history, can take a lot of forms as well. Reading books, listening to podcasts, watching movies, and playing other games can all be considered part of research.