A few months ago, Jeff Barber swung by Springfield to playtest his upcoming RPG, Upwind. He’s behind Blue Planet, a critically acclaimed sci-fi RPG about the colonization of an aquatic planet. I interviewed him about game design, the creation of Blue Planet, how Upwind came to be, and other topics. If you’re interested in Upwind, please check out our first AP of it here.
The Red Markets Kickstarter is over but the work isn’t over yet! Caleb and I discuss how the campaign went and what we learned. Like any campaign, there were some surprises along the way. Find out what they were and what’s next for Red Markets. Thanks again for your support!
Synopsis: Structuring a Kickstarter is a difficult task. A game designer has to predict how much it will fund. Overshoot a goal and the Kickstarter will fail. Undershoot the goal may result in stretch goal hell, especially if the stretch goals aren’t planned properly. Caleb discusses his thoughts when he structured the Red Markets Kickstarter and what advice he got from other game designers. Remember that a wildly successful Kickstarter can bankrupt a company if it was not planned well enough. What has Caleb decided? Find out in this special episode!
If you enjoy this podcast, backing the Red Markets Kickstarter is a great way of showing support. Thanks to everyone who has already backed it!