Archive for the 'Interview' Category
Interview with Adrian Pommier of Goodman Games
July 28, 2008
Every year, hundreds of adventurers die horrible deaths, all competing for treasure, glory and points to move on to the next round. This isn’t a weird reality TV series, it’s the DCC tourney at Gencon. Adrian Pommier is the man in charge of this year’s Dungeon Crawl Classic Tournament. He’s also the co-author of the mega module Castle Whiterock and several other dungeon crawls. In this interview, we talk about how the DCC module is designed, the creation of Castle Whiterock and Palace of the Wastes, (stories from the module are here) what the dungeon crawl really is and the differences between 3E and 4E.
Posted by Ross at 12:08am
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Interview with the Alpha Omega Team
June 17, 2008
Ethan Haas was right, at least according to David Carter, Earl Fischl and Tom McLaughlin, the team behind Alpha Omega the new post apocalyptic science fantasy RPG from Mind Storm Labs. In the future, the world is ravaged by war and disasters while alien races wage war. Of course, dumb old humanity mistook these aliens for angels and demons thousands of years ago. Plus, there are robots. What more could you want in a game? Magic? There’s that. Mutants? But of course. Ninjas? The ninjas are so sneaky in this game, they aren’t even mentioned. But they’re there. And they will kill you in the night if you doubt their existence. That’s how bad ass they are.
In the interview, we discuss how Alpha Omega was created, the Ethan Haas Alternate Reality Game viral marketing campaign and its connection to Cloverfield, upcoming products for the game, the art of Alpha Omega, game design and more. Be sure to check out the New World Science and Engineering Commission site, mentioned in the interview.
Posted by Ross at 12:23am
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RPPR Interview with Tarn Adams, Creator of Dwarf Fortress
May 19, 2008
Tarn Adams
Interviewer: Ross Payton
Synopsis: Dwarf Fortress is a one of a kind computer game. Part roguelike, part RTS, part fantasy world simulator, this game has to be played to be believed. With no graphics (everything is represented by ASCII symbols), the player is charged with building a mighty fortress with only seven dwarves and a wagon load of supplies. Murderous monsters and animals, temperamental workers and countless other challenges stand in your way. And you will lose. But that’s okay, because losing is fun. I talk with DF’s programmer and creator, Tarn Adams about his experience with role playing games, game design philosophy, beards on dwarves and other pertinent topics.
Posted by Ross at 11:36pm
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Interview with the Eureka writers
April 02, 2008
Guests:
Jaime Paglia - Creator/Executive Producers of Eureka
Bruce Miller - Co-Executive Producer of Eureka
Eric Wallace - Staff writer
Nick Wauters - Staff writer
Hosted and moderated by Diana Botsford
Synopsis:
I was lucky enough to attend a special voice chat interview with several of the minds behind the sci-fi TV show Eureka. My screenwriting professor, Diana Botsford moderated the interview but many of her students asked questions about the show, screenwriting and the creative process, breaking into the entertainment industry and new media, among other things. The audio quality isn’t perfect, but everyone is audible. If you’re interested in how a television show is written or how writers get their start, find out here.
Read more about the guests below the fold.
Posted by Ross at 11:30pm
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RPPR Interview with Sean Jaffe: Blood Dimmed Tides & ZG
March 12, 2008
Sean Jaffe
Interview by Ross Payton
Synopsis: Back in Episode 4, we gave a shout out to Blood Dimmed Tides, an excellent Old World of Darkness sourcebook for the oceans. One of the book’s writers, Sean Jaffe, popped in to thank us. From there, I contacted him to find out more about the creation of the book and Sean’s other adventures in the gaming industry. This is our first Interview and my audio is too low but Sean is clearly audible. Enjoy.
Posted by Ross at 5:06pm
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