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<channel>
	<title>Role Playing Public Radio &#187; Interview</title>
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	<link>http://slangdesign.com/rppr</link>
	<description>Commentary and Comedy Edition</description>
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	<itunes:summary>Role Playing Public Radio looks at role playing games with humor and insight. Our mission is to make gaming more fun, whether it is celebrating a legendary session or making fun of dysfunctional games. If you have ever slain a gazebo by mistake, looted the body of a sass mouthed NPC, or died screaming in Call of Cthulhu, RPPR is for you!</itunes:summary>
	<itunes:author>Ross Payton</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://slangdesign.com/rppr/wp-content/uploads/powerpress/rppr-2012-HD-banner.jpg" />
	<itunes:owner>
		<itunes:name>Ross Payton</itunes:name>
		<itunes:email>rpprpodcast@gmail.com</itunes:email>
	</itunes:owner>
	<managingEditor>rpprpodcast@gmail.com (Ross Payton)</managingEditor>
	<copyright>2005-2010</copyright>
	<itunes:subtitle>RPPR examines a new topic in gaming each episode. Listen in and hear some new gaming anecdotes and advice.</itunes:subtitle>
	<itunes:keywords>role playing games, dungeons dragons, call of cthulhu, gaming, rpgs, geeks, comedy, d20</itunes:keywords>
	<image>
		<title>Role Playing Public Radio &#187; Interview</title>
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		<link>http://slangdesign.com/rppr/category/interview/</link>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
	</itunes:category>
	<itunes:category text="Comedy" />
		<item>
		<title>Interview with Jolly Blackburn</title>
		<link>http://slangdesign.com/rppr/2011/02/interview/interview-with-jolly-blackburn/</link>
		<comments>http://slangdesign.com/rppr/2011/02/interview/interview-with-jolly-blackburn/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 04:56:19 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[hackmaster]]></category>
		<category><![CDATA[jolly blackburn]]></category>
		<category><![CDATA[kenzer]]></category>
		<category><![CDATA[kodt]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=377</guid>
		<description><![CDATA[Jolly Blackburn is the creator of the comic Knights of the Dinner Table and one of the principal game designers behind Hackmaster and Aces &#38; Eight. He was at Visioncon 2011 and I got to sit down with him to discuss what&#8217;s new with Kenzer Company, the tabletop rpg industry, the Old School Renaissance and [...]
No related posts.]]></description>
			<content:encoded><![CDATA[<p><a href="http://slangdesign.com/rppr/wp-content/uploads/Editorial_Jolly-color.png"><img class="alignleft size-full wp-image-378" title="Editorial_Jolly color" src="http://slangdesign.com/rppr/wp-content/uploads/Editorial_Jolly-color.png" alt="" width="142" height="199" /></a><a href="http://en.wikipedia.org/wiki/Jolly_Blackburn"> Jolly Blackburn</a> is the creator of the comic <a href="http://en.wikipedia.org/wiki/Knights_of_the_Dinner_Table">Knights of the Dinner Table</a> and one of the principal game designers behind <a href="http://en.wikipedia.org/wiki/HackMaster">Hackmaster </a>and <a href="http://www.kenzerco.com/aces_n_eights/">Aces &amp; Eight</a>. He was at <a href="http://www.visioncon.net/">Visioncon </a>2011 and I got to sit down with him to discuss what&#8217;s new with Kenzer Company, the tabletop rpg industry, the Old School Renaissance and of course, KODT.</p>
<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2011/02/interview/interview-with-jolly-blackburn/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://media.blubrry.com/rppr/slangdesign.com/rppr/RPPR-Jolly-Blackburn-Interview.mp3" length="38159478" type="audio/mpeg" />
			<itunes:keywords>hackmaster,jolly blackburn,kenzer,kodt</itunes:keywords>
	<itunes:subtitle>Jolly Blackburn is the creator of the comic Knights of the Dinner Table and one of the principal game designers behind Hackmaster and Aces &amp; Eight. He was at Visioncon 2011 and I got to sit down with him to discuss what&#039;s new with Kenzer Company,</itunes:subtitle>
		<itunes:summary>(http://slangdesign.com/rppr/wp-content/uploads/Editorial_Jolly-color.png) Jolly Blackburn (http://en.wikipedia.org/wiki/Jolly_Blackburn) is the creator of the comic Knights of the Dinner Table (http://en.wikipedia.org/wiki/Knights_of_the_Dinner_Table) and one of the principal game designers behind Hackmaster  (http://en.wikipedia.org/wiki/HackMaster)and Aces &amp; Eight (http://www.kenzerco.com/aces_n_eights/). He was at Visioncon  (http://www.visioncon.net/)2011 and I got to sit down with him to discuss what&#039;s new with Kenzer Company, the tabletop rpg industry, the Old School Renaissance and of course, KODT.</itunes:summary>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>39:43</itunes:duration>
	</item>
		<item>
		<title>Interview with Adam Scott Glancy of Pagan Publishing</title>
		<link>http://slangdesign.com/rppr/2010/07/interview/interview-with-adam-scott-glancy-of-pagan-publishing/</link>
		<comments>http://slangdesign.com/rppr/2010/07/interview/interview-with-adam-scott-glancy-of-pagan-publishing/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 20:50:28 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[adam scott glancy]]></category>
		<category><![CDATA[call of cthulhu]]></category>
		<category><![CDATA[delta green]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=324</guid>
		<description><![CDATA[Adam Scott Glancy is one of the co-authors of Delta Green and is the man behind Pagan Publishing. I talked to him over Skype about the newest Delta Green book, Targets of Opportunity, a collection of new DG antagonist groups and M-EPIC, a Canadian anti-mythos organization.  We also talk about the resurrection of The Unspeakable [...]
Related posts:<ol>
<li><a href='http://slangdesign.com/rppr/2011/05/news/unspeakable-a-new-podcast-for-call-of-cthulhu/' rel='bookmark' title='Unspeakable! A new podcast for Call of Cthulhu'>Unspeakable! A new podcast for Call of Cthulhu</a></li>
<li><a href='http://slangdesign.com/rppr/2007/12/actual-play/actual-play-delta-green-eyes-only-a-night-on-owlshead-mountain/' rel='bookmark' title='Actual Play: Delta Green Eyes Only &#8211; A Night on Owlshead Mountain'>Actual Play: Delta Green Eyes Only &#8211; A Night on Owlshead Mountain</a></li>
<li><a href='http://slangdesign.com/rppr/2011/08/podcast-episode/rppr-episode-61-post-gencon-2011-wrapup-part-1/' rel='bookmark' title='RPPR Episode 61: Post Gencon 2011 wrapup part 1'>RPPR Episode 61: Post Gencon 2011 wrapup part 1</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://slangdesign.com/rppr/wp-content/uploads/Targets-Cover-v1e.jpg"><img class="alignleft size-medium wp-image-325" title="Targets-Cover-v1e" src="http://slangdesign.com/rppr/wp-content/uploads/Targets-Cover-v1e-231x300.jpg" alt="" width="231" height="300" /></a> Adam Scott Glancy is one of the co-authors of Delta Green and is the man behind <a href="http://www.tccorp.com">Pagan Publishing</a>. I talked to him over Skype about the newest Delta Green book, <a href="http://www.arcdream.com/zencart/index.php?main_page=product_info&amp;cPath=1&amp;products_id=1">Targets of Opportunity</a>, a collection of new DG antagonist groups and M-EPIC, a Canadian anti-mythos organization.  We also talk about the resurrection of <a href="http://www.theunspeakableoath.com">The Unspeakable Oath</a>, the legendary Call of Cthulhu magazine, a scenario about templar zombies and their mastery of the Dewey Decimal system and advice for running Call of Cthulhu for new keepers. This is a long interview but well worth the listen.</p>
<p>Related posts:<ol>
<li><a href='http://slangdesign.com/rppr/2011/05/news/unspeakable-a-new-podcast-for-call-of-cthulhu/' rel='bookmark' title='Unspeakable! A new podcast for Call of Cthulhu'>Unspeakable! A new podcast for Call of Cthulhu</a></li>
<li><a href='http://slangdesign.com/rppr/2007/12/actual-play/actual-play-delta-green-eyes-only-a-night-on-owlshead-mountain/' rel='bookmark' title='Actual Play: Delta Green Eyes Only &#8211; A Night on Owlshead Mountain'>Actual Play: Delta Green Eyes Only &#8211; A Night on Owlshead Mountain</a></li>
<li><a href='http://slangdesign.com/rppr/2011/08/podcast-episode/rppr-episode-61-post-gencon-2011-wrapup-part-1/' rel='bookmark' title='RPPR Episode 61: Post Gencon 2011 wrapup part 1'>RPPR Episode 61: Post Gencon 2011 wrapup part 1</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2010/07/interview/interview-with-adam-scott-glancy-of-pagan-publishing/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
<enclosure url="http://media.blubrry.com/rppr/slangdesign.com/rppr/RPPR-Interview-Adam-Scott-Glancy.mp3" length="99325893" type="audio/mpeg" />
			<itunes:keywords>adam scott glancy,call of cthulhu,delta green,zombies</itunes:keywords>
	<itunes:subtitle>Adam Scott Glancy is one of the co-authors of Delta Green and is the man behind Pagan Publishing. I talked to him over Skype about the newest Delta Green book, Targets of Opportunity, a collection of new DG antagonist groups and M-EPIC,</itunes:subtitle>
		<itunes:summary>(http://slangdesign.com/rppr/wp-content/uploads/Targets-Cover-v1e-231x300.jpg) Adam Scott Glancy is one of the co-authors of Delta Green and is the man behind Pagan Publishing (http://www.tccorp.com). I talked to him over Skype about the newest Delta Green book, Targets of Opportunity (http://www.arcdream.com/zencart/index.php?main_page=product_info&amp;cPath=1&amp;products_id=1), a collection of new DG antagonist groups and M-EPIC, a Canadian anti-mythos organization.  We also talk about the resurrection of The Unspeakable Oath (http://www.theunspeakableoath.com), the legendary Call of Cthulhu magazine, a scenario about templar zombies and their mastery of the Dewey Decimal system and advice for running Call of Cthulhu for new keepers. This is a long interview but well worth the listen.</itunes:summary>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>2:17:54</itunes:duration>
	</item>
		<item>
		<title>RPPR Interview with Benjamin Baugh, creator of Monsters and Other Childish Things</title>
		<link>http://slangdesign.com/rppr/2008/11/interview/rppr-interview-with-benjamin-baugh-creator-of-monsters-and-other-childish-things/</link>
		<comments>http://slangdesign.com/rppr/2008/11/interview/rppr-interview-with-benjamin-baugh-creator-of-monsters-and-other-childish-things/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 05:36:04 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[monsters and other childish things]]></category>
		<category><![CDATA[ore]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=114</guid>
		<description><![CDATA[Ben Baugh aka Bailywolf on the RPG.net forums is the mind behind Monsters and Other Childish Things, a game near and dear to my heart. In this interview, we talk about game design, his other work, some of the more interesting threads on RPG.net and of course Monsters. I apologize for the poor audio quality. [...]
Related posts:<ol>
<li><a href='http://slangdesign.com/rppr/2008/05/interview/rppr-interview-with-tarn-adams-creator-of-dwarf-fortress/' rel='bookmark' title='RPPR Interview with Tarn Adams, Creator of Dwarf Fortress'>RPPR Interview with Tarn Adams, Creator of Dwarf Fortress</a></li>
<li><a href='http://slangdesign.com/rppr/2008/06/interview/interview-with-the-alpha-omega-team/' rel='bookmark' title='Interview with the Alpha Omega Team'>Interview with the Alpha Omega Team</a></li>
<li><a href='http://slangdesign.com/rppr/2008/03/interview/rppr-interview-with-sean-jaffe-blood-dimmed-tides-zg/' rel='bookmark' title='RPPR Interview with Sean Jaffe: Blood Dimmed Tides &amp; ZG'>RPPR Interview with Sean Jaffe: Blood Dimmed Tides &#038; ZG</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiepressrevolution.com/outofthebox/tag/benjamin-baugh/">Ben Baugh</a> aka <a href="http://forum.rpg.net/member.php?u=36">Bailywolf on the RPG.net forums</a> is the mind behind <a href="http://www.arcdream.com/monsters/">Monsters and Other Childish Things</a>, a game <a href="http://www.arcdream.com/monsters/curriculum/">near and dear to my heart</a>. In this interview, we talk about game design, his other work, some of the more interesting threads on RPG.net and of course Monsters.</p>
<p>I apologize for the poor audio quality. Skype and my internet connection hates me. I think the content of the interview makes up for it though.</p>
<p>Related posts:<ol>
<li><a href='http://slangdesign.com/rppr/2008/05/interview/rppr-interview-with-tarn-adams-creator-of-dwarf-fortress/' rel='bookmark' title='RPPR Interview with Tarn Adams, Creator of Dwarf Fortress'>RPPR Interview with Tarn Adams, Creator of Dwarf Fortress</a></li>
<li><a href='http://slangdesign.com/rppr/2008/06/interview/interview-with-the-alpha-omega-team/' rel='bookmark' title='Interview with the Alpha Omega Team'>Interview with the Alpha Omega Team</a></li>
<li><a href='http://slangdesign.com/rppr/2008/03/interview/rppr-interview-with-sean-jaffe-blood-dimmed-tides-zg/' rel='bookmark' title='RPPR Interview with Sean Jaffe: Blood Dimmed Tides &amp; ZG'>RPPR Interview with Sean Jaffe: Blood Dimmed Tides &#038; ZG</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/11/interview/rppr-interview-with-benjamin-baugh-creator-of-monsters-and-other-childish-things/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://media.blubrry.com/rppr/slangdesign.com/rppr/RPPR_Interview_Ben_Baugh.mp3" length="33649905" type="audio/mpeg" />
		<itunes:keywords>game design,monsters and other childish things,ore,writing</itunes:keywords>
	<itunes:subtitle>Ben Baugh aka Bailywolf on the RPG.net forums is the mind behind Monsters and Other Childish Things, a game near and dear to my heart. In this interview, we talk about game design, his other work, some of the more interesting threads on RPG.</itunes:subtitle>
		<itunes:summary>Ben Baugh (http://www.indiepressrevolution.com/outofthebox/tag/benjamin-baugh/) aka Bailywolf on the RPG.net forums (http://forum.rpg.net/member.php?u=36) is the mind behind Monsters and Other Childish Things (http://www.arcdream.com/monsters/), a game near and dear to my heart (http://www.arcdream.com/monsters/curriculum/). In this interview, we talk about game design, his other work, some of the more interesting threads on RPG.net and of course Monsters.

I apologize for the poor audio quality. Skype and my internet connection hates me. I think the content of the interview makes up for it though.</itunes:summary>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>RPPR Interview with Matt Vancil, director of The Gamers 1 and 2</title>
		<link>http://slangdesign.com/rppr/2008/09/interview/rppr-interview-with-matt-vancil-director-of-the-gamers-1-and-2/</link>
		<comments>http://slangdesign.com/rppr/2008/09/interview/rppr-interview-with-matt-vancil-director-of-the-gamers-1-and-2/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 03:34:46 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Comedy]]></category>
		<category><![CDATA[matt vancil]]></category>
		<category><![CDATA[screenwriting]]></category>
		<category><![CDATA[the gamers]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=106</guid>
		<description><![CDATA[The Gamers is a cult classic movie celebrating role playing&#8217;s inherent weirdness. Since its premiere at Gencon in 2003, it has been quoted nearly as often as Monty Python at gaming tables around the world. The Gamers 2: Dorkness Rising premiered at Gencon 2008 and is rapidly making the rounds, raking up sales and acclaim. [...]
Related posts:<ol>
<li><a href='http://slangdesign.com/rppr/2008/09/interview/interview-with-johnny-nexus-of-critical-miss-and-author-of-game-night/' rel='bookmark' title='Interview with Jonny Nexus of Critical Miss and author of Game Night'>Interview with Jonny Nexus of Critical Miss and author of Game Night</a></li>
<li><a href='http://slangdesign.com/rppr/2008/03/interview/rppr-interview-with-sean-jaffe-blood-dimmed-tides-zg/' rel='bookmark' title='RPPR Interview with Sean Jaffe: Blood Dimmed Tides &amp; ZG'>RPPR Interview with Sean Jaffe: Blood Dimmed Tides &#038; ZG</a></li>
<li><a href='http://slangdesign.com/rppr/2008/04/interview/interview-with-the-eureka-writers/' rel='bookmark' title='Interview with the Eureka writers'>Interview with the Eureka writers</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamers.deadgentlemen.com/">The Gamers</a> is a cult classic movie celebrating role playing&#8217;s inherent weirdness. Since its premiere at Gencon in 2003, it has been quoted nearly as often as Monty Python at gaming tables around the world. <a href="http://www.the-gamers.com/">The Gamers 2: Dorkness Rising</a> premiered at Gencon 2008 and is rapidly making the rounds, raking up sales and acclaim. I spoke to him about the genesis of the movies, how they were made and some of the other projects he&#8217;s involved with, such as <a href="http://www.falconrockcommand.com/">Falcon Rock Command. </a></p>
<p>Please note that a weird error messed up my side of the interview. It&#8217;s audible but there&#8217;s an odd noise. I have no idea what could cause it.</p>
<p>Related posts:<ol>
<li><a href='http://slangdesign.com/rppr/2008/09/interview/interview-with-johnny-nexus-of-critical-miss-and-author-of-game-night/' rel='bookmark' title='Interview with Jonny Nexus of Critical Miss and author of Game Night'>Interview with Jonny Nexus of Critical Miss and author of Game Night</a></li>
<li><a href='http://slangdesign.com/rppr/2008/03/interview/rppr-interview-with-sean-jaffe-blood-dimmed-tides-zg/' rel='bookmark' title='RPPR Interview with Sean Jaffe: Blood Dimmed Tides &amp; ZG'>RPPR Interview with Sean Jaffe: Blood Dimmed Tides &#038; ZG</a></li>
<li><a href='http://slangdesign.com/rppr/2008/04/interview/interview-with-the-eureka-writers/' rel='bookmark' title='Interview with the Eureka writers'>Interview with the Eureka writers</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/09/interview/rppr-interview-with-matt-vancil-director-of-the-gamers-1-and-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://media.blubrry.com/rppr/slangdesign.com/rppr/RPPR_Matt_Vancil_Interview.mp3" length="30825047" type="audio/mpeg" />
		<itunes:keywords>Comedy,matt vancil,screenwriting,the gamers</itunes:keywords>
	<itunes:subtitle>The Gamers is a cult classic movie celebrating role playing&#039;s inherent weirdness. Since its premiere at Gencon in 2003, it has been quoted nearly as often as Monty Python at gaming tables around the world. The Gamers 2: Dorkness Rising premiered at Gen...</itunes:subtitle>
		<itunes:summary>The Gamers (http://gamers.deadgentlemen.com/) is a cult classic movie celebrating role playing&#039;s inherent weirdness. Since its premiere at Gencon in 2003, it has been quoted nearly as often as Monty Python at gaming tables around the world. The Gamers 2: Dorkness Rising (http://www.the-gamers.com/) premiered at Gencon 2008 and is rapidly making the rounds, raking up sales and acclaim. I spoke to him about the genesis of the movies, how they were made and some of the other projects he&#039;s involved with, such as Falcon Rock Command.  (http://www.falconrockcommand.com/)

Please note that a weird error messed up my side of the interview. It&#039;s audible but there&#039;s an odd noise. I have no idea what could cause it.</itunes:summary>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Interview with Jonny Nexus of Critical Miss and author of Game Night</title>
		<link>http://slangdesign.com/rppr/2008/09/interview/interview-with-johnny-nexus-of-critical-miss-and-author-of-game-night/</link>
		<comments>http://slangdesign.com/rppr/2008/09/interview/interview-with-johnny-nexus-of-critical-miss-and-author-of-game-night/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 02:32:02 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Comedy]]></category>
		<category><![CDATA[critical miss]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gencon]]></category>
		<category><![CDATA[johnny nexus]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=101</guid>
		<description><![CDATA[Jonny Nexus is one of the net&#8217;s funniest established gaming humorists. He&#8217;s behind the long standing RPG site, Critical Miss and the author of a new novel, Game Night. It&#8217;s about a group of gods who role play eternity away, using real mortals and a real universe as their campaign setting. I caught up with [...]
Related posts:<ol>
<li><a href='http://slangdesign.com/rppr/2008/09/interview/rppr-interview-with-matt-vancil-director-of-the-gamers-1-and-2/' rel='bookmark' title='RPPR Interview with Matt Vancil, director of The Gamers 1 and 2'>RPPR Interview with Matt Vancil, director of The Gamers 1 and 2</a></li>
<li><a href='http://slangdesign.com/rppr/2007/10/podcast-episode/rppr-episode-03-when-games-go-bump-in-the-night/' rel='bookmark' title='RPPR Episode 03: When Games Go Bump in the Night'>RPPR Episode 03: When Games Go Bump in the Night</a></li>
<li><a href='http://slangdesign.com/rppr/2007/11/actual-play/little-fears-actual-play-night-of-the-squashed-cat/' rel='bookmark' title='Little Fears Actual Play: Night of the Squashed Cat'>Little Fears Actual Play: Night of the Squashed Cat</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://http://jonnynexus.livejournal.com/">Jonny Nexus</a> is one of the net&#8217;s funniest established gaming humorists. He&#8217;s behind the long standing RPG site, <a href="http://www.criticalmiss.com/">Critical Miss</a> and the author of a new novel, <a href="http://www.jonnynexus.com/gamenight/">Game Night</a>. It&#8217;s about a group of gods who role play eternity away, using real mortals and a real universe as their campaign setting. I caught up with him at Gencon and talked about gaming, writing comedy, and the meaning of life. (He was a bit jet lagged on that last question).</p>
<p>Related posts:<ol>
<li><a href='http://slangdesign.com/rppr/2008/09/interview/rppr-interview-with-matt-vancil-director-of-the-gamers-1-and-2/' rel='bookmark' title='RPPR Interview with Matt Vancil, director of The Gamers 1 and 2'>RPPR Interview with Matt Vancil, director of The Gamers 1 and 2</a></li>
<li><a href='http://slangdesign.com/rppr/2007/10/podcast-episode/rppr-episode-03-when-games-go-bump-in-the-night/' rel='bookmark' title='RPPR Episode 03: When Games Go Bump in the Night'>RPPR Episode 03: When Games Go Bump in the Night</a></li>
<li><a href='http://slangdesign.com/rppr/2007/11/actual-play/little-fears-actual-play-night-of-the-squashed-cat/' rel='bookmark' title='Little Fears Actual Play: Night of the Squashed Cat'>Little Fears Actual Play: Night of the Squashed Cat</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/09/interview/interview-with-johnny-nexus-of-critical-miss-and-author-of-game-night/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<enclosure url="http://media.blubrry.com/rppr/slangdesign.com/rppr/RPPR_Interview_Johnny_Nexus.mp3" length="33171630" type="audio/mpeg" />
		<itunes:keywords>Comedy,critical miss,game design,gencon,johnny nexus,writing</itunes:keywords>
	<itunes:subtitle>Jonny Nexus is one of the net&#039;s funniest established gaming humorists. He&#039;s behind the long standing RPG site, Critical Miss and the author of a new novel, Game Night. It&#039;s about a group of gods who role play eternity away,</itunes:subtitle>
		<itunes:summary>Jonny Nexus (http://http://jonnynexus.livejournal.com/) is one of the net&#039;s funniest established gaming humorists. He&#039;s behind the long standing RPG site, Critical Miss (http://www.criticalmiss.com/) and the author of a new novel, Game Night (http://www.jonnynexus.com/gamenight/). It&#039;s about a group of gods who role play eternity away, using real mortals and a real universe as their campaign setting. I caught up with him at Gencon and talked about gaming, writing comedy, and the meaning of life. (He was a bit jet lagged on that last question).</itunes:summary>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Interview with Adrian Pommier of Goodman Games</title>
		<link>http://slangdesign.com/rppr/2008/07/interview/interview-with-adrian-pommier-of-goodman-games/</link>
		<comments>http://slangdesign.com/rppr/2008/07/interview/interview-with-adrian-pommier-of-goodman-games/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 05:08:04 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[adrian pommier]]></category>
		<category><![CDATA[castle whiterock]]></category>
		<category><![CDATA[d and d]]></category>
		<category><![CDATA[dungeon crawl classic]]></category>
		<category><![CDATA[dungeons and dragons]]></category>
		<category><![CDATA[gencon]]></category>
		<category><![CDATA[goodman games]]></category>
		<category><![CDATA[tournament]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=79</guid>
		<description><![CDATA[Every year, hundreds of adventurers die horrible deaths, all competing for treasure, glory and points to move on to the next round. This isn&#8217;t a weird reality TV series, it&#8217;s the DCC tourney at Gencon.   Adrian Pommier is the man in charge of this year&#8217;s Dungeon Crawl Classic Tournament. He&#8217;s also the co-author of the [...]
No related posts.]]></description>
			<content:encoded><![CDATA[<p>Every year, hundreds of adventurers die horrible deaths, all competing for treasure, glory and points to move on to the next round. This isn&#8217;t a weird reality TV series, it&#8217;s the DCC tourney at Gencon.   <a href="http://www.pen-paper.net/rpgdb.php?op=showcreator&amp;creatorid=12228">Adrian Pommier</a> is the man in charge of this year&#8217;s Dungeon Crawl Classic Tournament. He&#8217;s also the co-author of the mega module <a href="http://www.goodman-games.com/5050preview.html">Castle Whiterock </a>and several other dungeon crawls. In this interview, we talk about how the DCC module is designed, the creation of <a href="http://www.goodman-games.com/forums/viewtopic.php?f=30&amp;t=2486&amp;start=0">Castle Whiterock</a> and <a href="http://www.goodman-games.com/forums/viewtopic.php?f=20&amp;t=1216&amp;hilit=palace">Palace of the Wastes</a>, (<a href="http://www.goodman-games.com/forums/viewtopic.php?f=1&amp;t=944&amp;st=0&amp;sk=t&amp;sd=a&amp;hilit=palace">stories from the module are here</a>) what the dungeon crawl really is and the differences between 3E and 4E.</p>
<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/07/interview/interview-with-adrian-pommier-of-goodman-games/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<enclosure url="http://media.blubrry.com/rppr/slangdesign.com/rppr/RPPR_Interview_Adrian_Pommier.mp3" length="29882184" type="audio/mpeg" />
		<itunes:keywords>adrian pommier,castle whiterock,d and d,dungeon crawl classic,dungeons and dragons,gencon,goodman games,tournament</itunes:keywords>
	<itunes:subtitle>Every year, hundreds of adventurers die horrible deaths, all competing for treasure, glory and points to move on to the next round. This isn&#039;t a weird reality TV series, it&#039;s the DCC tourney at Gencon.   Adrian Pommier is the man in charge of this year...</itunes:subtitle>
		<itunes:summary>Every year, hundreds of adventurers die horrible deaths, all competing for treasure, glory and points to move on to the next round. This isn&#039;t a weird reality TV series, it&#039;s the DCC tourney at Gencon.   Adrian Pommier (http://www.pen-paper.net/rpgdb.php?op=showcreator&amp;creatorid=12228) is the man in charge of this year&#039;s Dungeon Crawl Classic Tournament. He&#039;s also the co-author of the mega module Castle Whiterock  (http://www.goodman-games.com/5050preview.html)and several other dungeon crawls. In this interview, we talk about how the DCC module is designed, the creation of Castle Whiterock (http://www.goodman-games.com/forums/viewtopic.php?f=30&amp;t=2486&amp;start=0) and Palace of the Wastes (http://www.goodman-games.com/forums/viewtopic.php?f=20&amp;t=1216&amp;hilit=palace), (stories from the module are here (http://www.goodman-games.com/forums/viewtopic.php?f=1&amp;t=944&amp;st=0&amp;sk=t&amp;sd=a&amp;hilit=palace)) what the dungeon crawl really is and the differences between 3E and 4E.</itunes:summary>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Interview with the Alpha Omega Team</title>
		<link>http://slangdesign.com/rppr/2008/06/interview/interview-with-the-alpha-omega-team/</link>
		<comments>http://slangdesign.com/rppr/2008/06/interview/interview-with-the-alpha-omega-team/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 05:23:40 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[alpha omega]]></category>
		<category><![CDATA[alternate reality game]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[cloverfield]]></category>
		<category><![CDATA[david carter]]></category>
		<category><![CDATA[earl fischl]]></category>
		<category><![CDATA[ethan haash]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[mind storm labs]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[tom mclaughlin]]></category>
		<category><![CDATA[viral marketing]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=73</guid>
		<description><![CDATA[Ethan Haas was right, at least according to David Carter, Earl Fischl and Tom McLaughlin, the team behind Alpha Omega the new post apocalyptic science fantasy RPG from Mind Storm Labs. In the future, the world is ravaged by war and disasters while alien races wage war. Of course, dumb old humanity mistook these aliens [...]
Related posts:<ol>
<li><a href='http://slangdesign.com/rppr/2008/11/interview/rppr-interview-with-benjamin-baugh-creator-of-monsters-and-other-childish-things/' rel='bookmark' title='RPPR Interview with Benjamin Baugh, creator of Monsters and Other Childish Things'>RPPR Interview with Benjamin Baugh, creator of Monsters and Other Childish Things</a></li>
<li><a href='http://slangdesign.com/rppr/2008/03/interview/rppr-interview-with-sean-jaffe-blood-dimmed-tides-zg/' rel='bookmark' title='RPPR Interview with Sean Jaffe: Blood Dimmed Tides &amp; ZG'>RPPR Interview with Sean Jaffe: Blood Dimmed Tides &#038; ZG</a></li>
<li><a href='http://slangdesign.com/rppr/2005/11/comedy/interview-with-the-tsr-dragon/' rel='bookmark' title='Interview with the TSR Dragon'>Interview with the TSR Dragon</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Ethan Haas was right, at least according to David Carter, Earl Fischl and Tom McLaughlin, the team behind <strong><a href="http://www.alphaomegathegame.com">Alpha Omega</a></strong> the new post apocalyptic science fantasy RPG from <strong><a href="http://www.mindstormlabs.com/">Mind Storm Labs</a></strong>. In the future, the world is ravaged by war and disasters while alien races wage war. Of course, dumb old humanity mistook these aliens for angels and demons thousands of years ago. Plus, there are robots. What more could you want in a game? Magic? There&#8217;s that. Mutants? But of course. Ninjas? The ninjas are so sneaky in this game, they aren&#8217;t even mentioned. But they&#8217;re there. And they will kill you in the night if you doubt their existence. <em>That&#8217;s how bad ass they are.</em></p>
<p>In the interview, we discuss how Alpha Omega was created, the Ethan Haas Alternate Reality Game viral marketing campaign and its connection to Cloverfield, upcoming products for the game, the art of Alpha Omega, game design and more. Be sure to check out the <strong><a href="http://www.nwsecom.com/">New World Science and Engineering Commission</a></strong> site, mentioned in the interview.</p>
<p>Related posts:<ol>
<li><a href='http://slangdesign.com/rppr/2008/11/interview/rppr-interview-with-benjamin-baugh-creator-of-monsters-and-other-childish-things/' rel='bookmark' title='RPPR Interview with Benjamin Baugh, creator of Monsters and Other Childish Things'>RPPR Interview with Benjamin Baugh, creator of Monsters and Other Childish Things</a></li>
<li><a href='http://slangdesign.com/rppr/2008/03/interview/rppr-interview-with-sean-jaffe-blood-dimmed-tides-zg/' rel='bookmark' title='RPPR Interview with Sean Jaffe: Blood Dimmed Tides &amp; ZG'>RPPR Interview with Sean Jaffe: Blood Dimmed Tides &#038; ZG</a></li>
<li><a href='http://slangdesign.com/rppr/2005/11/comedy/interview-with-the-tsr-dragon/' rel='bookmark' title='Interview with the TSR Dragon'>Interview with the TSR Dragon</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/06/interview/interview-with-the-alpha-omega-team/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://media.blubrry.com/rppr/slangdesign.com/rppr/RPPR_Interview_Alpha_Omega_Team.mp3" length="36658071" type="audio/mpeg" />
		<itunes:keywords>alpha omega,alternate reality game,arg,cloverfield,david carter,earl fischl,ethan haash,game design,mind storm labs,rpg,tom mclaughlin,viral marketing</itunes:keywords>
	<itunes:subtitle>Ethan Haas was right, at least according to David Carter, Earl Fischl and Tom McLaughlin, the team behind Alpha Omega the new post apocalyptic science fantasy RPG from Mind Storm Labs. In the future, the world is ravaged by war and disasters while alie...</itunes:subtitle>
		<itunes:summary>Ethan Haas was right, at least according to David Carter, Earl Fischl and Tom McLaughlin, the team behind Alpha Omega (http://www.alphaomegathegame.com) the new post apocalyptic science fantasy RPG from Mind Storm Labs (http://www.mindstormlabs.com/). In the future, the world is ravaged by war and disasters while alien races wage war. Of course, dumb old humanity mistook these aliens for angels and demons thousands of years ago. Plus, there are robots. What more could you want in a game? Magic? There&#039;s that. Mutants? But of course. Ninjas? The ninjas are so sneaky in this game, they aren&#039;t even mentioned. But they&#039;re there. And they will kill you in the night if you doubt their existence. That&#039;s how bad ass they are.

In the interview, we discuss how Alpha Omega was created, the Ethan Haas Alternate Reality Game viral marketing campaign and its connection to Cloverfield, upcoming products for the game, the art of Alpha Omega, game design and more. Be sure to check out the New World Science and Engineering Commission (http://www.nwsecom.com/) site, mentioned in the interview.</itunes:summary>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>RPPR Interview with Tarn Adams, Creator of Dwarf Fortress</title>
		<link>http://slangdesign.com/rppr/2008/05/interview/rppr-interview-with-tarn-adams-creator-of-dwarf-fortress/</link>
		<comments>http://slangdesign.com/rppr/2008/05/interview/rppr-interview-with-tarn-adams-creator-of-dwarf-fortress/#comments</comments>
		<pubDate>Tue, 20 May 2008 04:36:47 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[computer game]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[dwarf fortress]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game theory]]></category>
		<category><![CDATA[tarn adams]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=69</guid>
		<description><![CDATA[Tarn Adams Interviewer: Ross Payton Synopsis: Dwarf Fortress is a one of a kind computer game. Part roguelike, part RTS, part fantasy world simulator, this game has to be played to be believed. With no graphics (everything is represented by ASCII symbols), the player is charged with building a mighty fortress with only seven dwarves [...]
Related posts:<ol>
<li><a href='http://slangdesign.com/rppr/2008/11/interview/rppr-interview-with-benjamin-baugh-creator-of-monsters-and-other-childish-things/' rel='bookmark' title='RPPR Interview with Benjamin Baugh, creator of Monsters and Other Childish Things'>RPPR Interview with Benjamin Baugh, creator of Monsters and Other Childish Things</a></li>
<li><a href='http://slangdesign.com/rppr/2008/09/interview/interview-with-johnny-nexus-of-critical-miss-and-author-of-game-night/' rel='bookmark' title='Interview with Jonny Nexus of Critical Miss and author of Game Night'>Interview with Jonny Nexus of Critical Miss and author of Game Night</a></li>
<li><a href='http://slangdesign.com/rppr/2008/09/interview/rppr-interview-with-matt-vancil-director-of-the-gamers-1-and-2/' rel='bookmark' title='RPPR Interview with Matt Vancil, director of The Gamers 1 and 2'>RPPR Interview with Matt Vancil, director of The Gamers 1 and 2</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.bay12games.com/dwarves/">Tarn Adams</a></strong><br />
Interviewer: Ross Payton</p>
<p>Synopsis: Dwarf Fortress is a one of a kind computer game. Part roguelike, part RTS, part fantasy world simulator, this game has to be played to be believed. With no graphics (everything is represented by ASCII symbols), the player is charged with building a mighty fortress with only seven dwarves and a wagon load of supplies. Murderous monsters and animals, temperamental workers and countless other challenges  stand in your way. And you will lose. But that&#8217;s okay, because losing is fun.  I talk with DF&#8217;s programmer and creator, Tarn Adams about his experience with role playing games, game design philosophy, beards on dwarves and other pertinent topics.</p>
<p>Related posts:<ol>
<li><a href='http://slangdesign.com/rppr/2008/11/interview/rppr-interview-with-benjamin-baugh-creator-of-monsters-and-other-childish-things/' rel='bookmark' title='RPPR Interview with Benjamin Baugh, creator of Monsters and Other Childish Things'>RPPR Interview with Benjamin Baugh, creator of Monsters and Other Childish Things</a></li>
<li><a href='http://slangdesign.com/rppr/2008/09/interview/interview-with-johnny-nexus-of-critical-miss-and-author-of-game-night/' rel='bookmark' title='Interview with Jonny Nexus of Critical Miss and author of Game Night'>Interview with Jonny Nexus of Critical Miss and author of Game Night</a></li>
<li><a href='http://slangdesign.com/rppr/2008/09/interview/rppr-interview-with-matt-vancil-director-of-the-gamers-1-and-2/' rel='bookmark' title='RPPR Interview with Matt Vancil, director of The Gamers 1 and 2'>RPPR Interview with Matt Vancil, director of The Gamers 1 and 2</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/05/interview/rppr-interview-with-tarn-adams-creator-of-dwarf-fortress/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<enclosure url="http://media.blubrry.com/rppr/slangdesign.com/rppr/RPPR_Interview_Tarn_Adams.mp3" length="43001147" type="audio/mpeg" />
		<itunes:keywords>computer game,cyberpunk,dwarf fortress,game design,game theory,tarn adams</itunes:keywords>
	<itunes:subtitle>Tarn Adams Interviewer: Ross Payton - Synopsis: Dwarf Fortress is a one of a kind computer game. Part roguelike, part RTS, part fantasy world simulator, this game has to be played to be believed. With no graphics (everything is represented by ASCII s...</itunes:subtitle>
		<itunes:summary>Tarn Adams (http://www.bay12games.com/dwarves/)
Interviewer: Ross Payton

Synopsis: Dwarf Fortress is a one of a kind computer game. Part roguelike, part RTS, part fantasy world simulator, this game has to be played to be believed. With no graphics (everything is represented by ASCII symbols), the player is charged with building a mighty fortress with only seven dwarves and a wagon load of supplies. Murderous monsters and animals, temperamental workers and countless other challenges  stand in your way. And you will lose. But that&#039;s okay, because losing is fun.  I talk with DF&#039;s programmer and creator, Tarn Adams about his experience with role playing games, game design philosophy, beards on dwarves and other pertinent topics.</itunes:summary>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Interview with the Eureka writers</title>
		<link>http://slangdesign.com/rppr/2008/04/interview/interview-with-the-eureka-writers/</link>
		<comments>http://slangdesign.com/rppr/2008/04/interview/interview-with-the-eureka-writers/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 04:30:46 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[Eureka]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[screenwriting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=66</guid>
		<description><![CDATA[Guests: Jaime Paglia &#8211; Creator/Executive Producers of Eureka Bruce Miller &#8211; Co-Executive Producer of Eureka Eric Wallace &#8211; Staff writer Nick Wauters &#8211; Staff writer Hosted and moderated by Diana Botsford Synopsis: I was lucky enough to attend a special voice chat interview with several of the minds behind the sci-fi TV show Eureka. My [...]
No related posts.]]></description>
			<content:encoded><![CDATA[<p>Guests:<br />
Jaime Paglia &#8211; Creator/Executive Producers of Eureka<br />
Bruce Miller &#8211; Co-Executive Producer of Eureka<br />
Eric Wallace &#8211; Staff writer<br />
Nick Wauters &#8211; Staff writer</p>
<p>Hosted and moderated by Diana Botsford</p>
<p>Synopsis:<br />
I was lucky enough to attend a special voice chat interview with several of the minds behind the sci-fi TV show <a href="http://www.scifi.com/eureka/">Eureka</a>.  My screenwriting professor, Diana Botsford moderated the interview but many of her students asked questions about the show, screenwriting and the creative process, breaking into the entertainment industry and new media, among other things. The audio quality isn&#8217;t perfect, but everyone is audible.  If you&#8217;re interested in how a television show is written or how writers get their start, find out here.</p>
<p>Read more about the guests below the fold.</p>
<p><span id="more-66"></span><br />
JAIME PAGLIA<br />
Creator/ Executive Producer<br />
<a rel="nofollow" href="http://www.imdb.com/name/nm1958727/" target="_blank"><span>http://www.imdb.com/name/n</span>m1958727/</a><br />
Jaime Paglia began his career at MGM Pictures in feature film publicity. He became director of development for a studio-based producer before shifting to screenwriting and producing full-time. He sold his first spec script, Bombshell, (written with David Draffin) to Team Todd at New Line Cinema.</p>
<p>Working with writing/producing partner Andrew Cosby, he sold the feature film pitch Kringle to Oscar-winning screenwriter/producer Akiva Goldsman and producer Mark Canton. Paglia and Cosby went on to co-create Eureka for the SCI FI Channel and NBC Universal Television Studio. They also adapted the feature film Damn Nation for MTV Films and Paramount Pictures. Paglia is currently developing other feature film and television projects including several with his original writing partner, Kristen Greer-Paglia.</p>
<p>Paglia grew up in the quintessential Pacific Northwest coastal town of Warrenton, Oregon, population 2200.</p>
<p>BRUCE MILLER<br />
Co-Executive Producer<br />
<a rel="nofollow" href="http://www.imdb.com/name/nm1332883/" target="_blank"><span>http://www.imdb.com/name/n</span>m1332883/</a><br />
&#8220;ER&#8221;<br />
&#8220;The 4400&#8243;<br />
&#8220;Men In Trees&#8221;<br />
&#8220;Medium&#8221;<br />
&#8220;Everwood&#8221;</p>
<p>ERIC WALLACE<br />
Staff Writer<br />
<a rel="nofollow" href="http://www.imdb.com/name/nm0908630/" target="_blank"><span>http://www.imdb.com/name/n</span>m0908630/</a><br />
Eric Wallace began his Hollywood career working as a grip and electric for Roger Corman Productions, as well as on numerous music videos and independent films. Next came a stint as a writer/producer in reality cable shows, including Food 911, Awesome Interiors, and Biography.</p>
<p>The spec sale of his horror script Bloody Mary to Mindfire Entertainment marked Eric&#8217;s transition into fictional work. This was soon followed by a position as head writer on the Japanese anime TV series, Duel Masters. Hes currently in his second year on the writing staff of Eureka, the Sci-Fi Channel&#8217;s top series. He also recently wrote and produced the Eureka webisode series, Hide &amp; Seek.</p>
<p>An Army brat, Eric was born in Hampton, Virginia and attended the University of Texas in Austin where he received a Bachelor of Science in Communications (Radio, Television, and Film).</p>
<p>NICK WAUTERS<br />
Staff Writer<br />
<a rel="nofollow" href="http://www.imdb.com/name/nm0915316/" target="_blank"><span>http://www.imdb.com/name/n</span>m0915316/</a><br />
A native of Belgium, Nick Wauters spent the first few years of his entertainment career working as an editor/producer on various documentaries and reality shows for Lifetime, Food Network, HGTV, Discovery, and NBC among others.</p>
<p>In addition to directing an adaptation of Stephen King&#8217;s short story &#8220;Rainy<br />
Season,&#8221; Wauters wrote and directed the award-winning short film &#8220;Ryan&#8217;s Life&#8221; which is being developed into a series by the LGBT network &#8220;Here!TV.&#8221;</p>
<p>Wauters wrote for the shows Medium and The 4400 before joining the writing staff of Eureka for its third season.</p>
<p>No related posts.</p>]]></content:encoded>
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		<enclosure url="http://media.blubrry.com/rppr/slangdesign.com/rppr/EurekaInterview.mp3" length="61172822" type="audio/mpeg" />
		<itunes:keywords>advice,Eureka,Interview,media,sci-fi,screenwriting,television,tv,writing</itunes:keywords>
	<itunes:subtitle>Guests: Jaime Paglia - Creator/Executive Producers of Eureka Bruce Miller - Co-Executive Producer of Eureka Eric Wallace - Staff writer Nick Wauters - Staff writer - Hosted and moderated by Diana Botsford - Synopsis: </itunes:subtitle>
		<itunes:summary>Guests:
Jaime Paglia - Creator/Executive Producers of Eureka
Bruce Miller - Co-Executive Producer of Eureka
Eric Wallace - Staff writer
Nick Wauters - Staff writer

Hosted and moderated by Diana Botsford

Synopsis:
I was lucky enough to attend a special voice chat interview with several of the minds behind the sci-fi TV show Eureka (http://www.scifi.com/eureka/).  My screenwriting professor, Diana Botsford moderated the interview but many of her students asked questions about the show, screenwriting and the creative process, breaking into the entertainment industry and new media, among other things. The audio quality isn&#039;t perfect, but everyone is audible.  If you&#039;re interested in how a television show is written or how writers get their start, find out here.

Read more about the guests below the fold.


JAIME PAGLIA
Creator/ Executive Producer
http://www.imdb.com/name/nm1958727/
Jaime Paglia began his career at MGM Pictures in feature film publicity. He became director of development for a studio-based producer before shifting to screenwriting and producing full-time. He sold his first spec script, Bombshell, (written with David Draffin) to Team Todd at New Line Cinema.

Working with writing/producing partner Andrew Cosby, he sold the feature film pitch Kringle to Oscar-winning screenwriter/producer Akiva Goldsman and producer Mark Canton. Paglia and Cosby went on to co-create Eureka for the SCI FI Channel and NBC Universal Television Studio. They also adapted the feature film Damn Nation for MTV Films and Paramount Pictures. Paglia is currently developing other feature film and television projects including several with his original writing partner, Kristen Greer-Paglia.

Paglia grew up in the quintessential Pacific Northwest coastal town of Warrenton, Oregon, population 2200.

BRUCE MILLER
Co-Executive Producer
http://www.imdb.com/name/nm1332883/
&quot;ER&quot;
&quot;The 4400&quot;
&quot;Men In Trees&quot;
&quot;Medium&quot;
&quot;Everwood&quot;

ERIC WALLACE
Staff Writer
http://www.imdb.com/name/nm0908630/
Eric Wallace began his Hollywood career working as a grip and electric for Roger Corman Productions, as well as on numerous music videos and independent films. Next came a stint as a writer/producer in reality cable shows, including Food 911, Awesome Interiors, and Biography.

The spec sale of his horror script Bloody Mary to Mindfire Entertainment marked Eric&#039;s transition into fictional work. This was soon followed by a position as head writer on the Japanese anime TV series, Duel Masters. Hes currently in his second year on the writing staff of Eureka, the Sci-Fi Channel&#039;s top series. He also recently wrote and produced the Eureka webisode series, Hide &amp; Seek.

An Army brat, Eric was born in Hampton, Virginia and attended the University of Texas in Austin where he received a Bachelor of Science in Communications (Radio, Television, and Film).

NICK WAUTERS
Staff Writer
http://www.imdb.com/name/nm0915316/
A native of Belgium, Nick Wauters spent the first few years of his entertainment career working as an editor/producer on various documentaries and reality shows for Lifetime, Food Network, HGTV, Discovery, and NBC among others.

In addition to directing an adaptation of Stephen King&#039;s short story &quot;Rainy
Season,&quot; Wauters wrote and directed the award-winning short film &quot;Ryan&#039;s Life&quot; which is being developed into a series by the LGBT network &quot;Here!TV.&quot;

Wauters wrote for the shows Medium and The 4400 before joining the writing staff of Eureka for its third season.</itunes:summary>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>RPPR Interview with Sean Jaffe: Blood Dimmed Tides &amp; ZG</title>
		<link>http://slangdesign.com/rppr/2008/03/interview/rppr-interview-with-sean-jaffe-blood-dimmed-tides-zg/</link>
		<comments>http://slangdesign.com/rppr/2008/03/interview/rppr-interview-with-sean-jaffe-blood-dimmed-tides-zg/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 22:06:34 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=62</guid>
		<description><![CDATA[Sean Jaffe Interview by Ross Payton Synopsis: Back in Episode 4, we gave a shout out to Blood Dimmed Tides, an excellent Old World of Darkness sourcebook for the oceans. One of the book&#8217;s writers, Sean Jaffe, popped in to thank us. From there, I contacted him to find out more about the creation of [...]
Related posts:<ol>
<li><a href='http://slangdesign.com/rppr/2008/11/interview/rppr-interview-with-benjamin-baugh-creator-of-monsters-and-other-childish-things/' rel='bookmark' title='RPPR Interview with Benjamin Baugh, creator of Monsters and Other Childish Things'>RPPR Interview with Benjamin Baugh, creator of Monsters and Other Childish Things</a></li>
<li><a href='http://slangdesign.com/rppr/2008/06/interview/interview-with-the-alpha-omega-team/' rel='bookmark' title='Interview with the Alpha Omega Team'>Interview with the Alpha Omega Team</a></li>
<li><a href='http://slangdesign.com/rppr/2005/11/comedy/interview-with-the-tsr-dragon/' rel='bookmark' title='Interview with the TSR Dragon'>Interview with the TSR Dragon</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pen-paper.net/rpgdb.php?op=showcreator&#038;creatorid=3146">Sean Jaffe </a><br />
Interview by Ross Payton</p>
<p>Synopsis: <a href="http://slangdesign.com/rppr/?p=49">Back in Episode 4</a>, we gave a shout out to Blood Dimmed Tides, an excellent Old World of Darkness sourcebook for the oceans. One of the book&#8217;s writers, Sean Jaffe, popped in to thank us. From there, I contacted him to find out more about the creation of the book and Sean&#8217;s other adventures in the gaming industry. This is our first Interview and my audio is too low but Sean is clearly audible. Enjoy. </p>
<p>Related posts:<ol>
<li><a href='http://slangdesign.com/rppr/2008/11/interview/rppr-interview-with-benjamin-baugh-creator-of-monsters-and-other-childish-things/' rel='bookmark' title='RPPR Interview with Benjamin Baugh, creator of Monsters and Other Childish Things'>RPPR Interview with Benjamin Baugh, creator of Monsters and Other Childish Things</a></li>
<li><a href='http://slangdesign.com/rppr/2008/06/interview/interview-with-the-alpha-omega-team/' rel='bookmark' title='Interview with the Alpha Omega Team'>Interview with the Alpha Omega Team</a></li>
<li><a href='http://slangdesign.com/rppr/2005/11/comedy/interview-with-the-tsr-dragon/' rel='bookmark' title='Interview with the TSR Dragon'>Interview with the TSR Dragon</a></li>
</ol></p>]]></content:encoded>
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		<enclosure url="http://media.blubrry.com/rppr/slangdesign.com/rppr/RPPR_Interview_Sean_Jaffe01.mp3" length="39409903" type="audio/mpeg" />
	<itunes:subtitle>Sean Jaffe  Interview by Ross Payton - Synopsis: Back in Episode 4, we gave a shout out to Blood Dimmed Tides, an excellent Old World of Darkness sourcebook for the oceans. One of the book&#039;s writers, Sean Jaffe, popped in to thank us. From there,</itunes:subtitle>
		<itunes:summary>Sean Jaffe  (http://www.pen-paper.net/rpgdb.php?op=showcreator&amp;creatorid=3146)
Interview by Ross Payton

Synopsis: Back in Episode 4 (http://slangdesign.com/rppr/?p=49), we gave a shout out to Blood Dimmed Tides, an excellent Old World of Darkness sourcebook for the oceans. One of the book&#039;s writers, Sean Jaffe, popped in to thank us. From there, I contacted him to find out more about the creation of the book and Sean&#039;s other adventures in the gaming industry. This is our first Interview and my audio is too low but Sean is clearly audible. Enjoy.</itunes:summary>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
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