Caleb Stokes, Jeff Barber, and I discuss our current work in game design at this panel, recorded at Gen Con 2018. I talk about the current state of Ruin, my architectural horror RPG, Caleb talks about Red Markets, and Jeff talks about Upwind. We also answer questions from the audience, trying to help them with their current design problems.

We’ve all been there: After hours of meticulously planning an epic campaign, our players kill the quest NPC and run off after the first shiny thing they see. The cure for this problem may be easier than you think. With your help we’ll create a world from scratch, and then we’ll crowdsource some story hooks with the audience to create a whole campaign of our own. You can steal this adventure and use it in your own game, or steal the techniques and keep your players chomping at the bit. (The map referred to in the panel is included in this post. Click on it to see a larger version)

This panel was held at PAX South 2018.

Panelists: Adam Davis [Executive Director, Game to Grow], Adam Johns [Executive Director, Game to Grow]

Identify as female & run games? Got questions? This panel is for you! Aaron stopped by this panel to record it, so here it is. Thanks to the host, Michelle Lyons-McFarland of Growling Door Games for letting us record it.