RPPR News: We have a mirror of all of our episodes on archive.org. Catch up with our older episodes or send the link to a friend to introduce them to us.  I’ve also updated the Zombies of the World blog going behind the scenes on how I created it.

Synopsis: Running a game in a timely manner is a daunting task. Many convention games fail to finish in 4 hours and a lot of players think that 6-12 hours for a single session is normal. We here at RPPR get shit done and want to help you also get shit done. How can you keep a game running without wasting a lot of time? Tom has a letter, shout outs and an anecdote from Tom’s latest Call of Cthulhu game.

Shout outs:

Music: Airbrushed by Anamaguchi

Preorder my new book Zombies of the World and get a free poster and shipping!

The RPPR Forums now support the iPhone and Android app Tapatalk. Post wherever and whenever you want. Go nuts!

Synopsis: Every once in a while in a campaign, you need to shake things up with a big event – an epic boss fight or jaw dropping action scene that ties up a campaign or story arc. Of course, in order to make things memorable, you need to up your game as a GM. But how do you go above and beyond? Tom and I discuss ways to psyche the players up, prep for a big event and run it. Plus Tom has a letter, shout outs and anecdotes.

Shout outs

Music: My Skateboard will go on by Anamanaguchi

this is how my players react when I am not immersing themImmersion is a tricky element of tabletop RPGs. In order to achieve it, a GM must first design a good scenario. In this episode, Tom, special guest Caleb and I discuss how we design adventures and other related topics. The effects of a game system on immersion and how to deal with players that lose immersion in a game. Tom also has a letter and of course shout outs and anecdotes.

Shout outs

Podcast Promo: Redline Theatre – radio theater podcast
Other podcasts (I couldn’t find promos to play from you guys): Zero Fortitude, Drunk and Ugly and Booster Pack

Song: Immersed by Allison Crowe