<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments for Role Playing Public Radio</title>
	<atom:link href="http://slangdesign.com/rppr/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://slangdesign.com/rppr</link>
	<description>Commentary and Comedy Edition</description>
	<pubDate>Tue, 06 Jan 2009 02:13:53 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on RPPR Actual Play: Call of Cthulhu - A Murder of Crows by Brian C.</title>
		<link>http://slangdesign.com/rppr/2008/12/actual-play/rppr-actual-play-call-of-cthulhu-a-murder-of-crows/comment-page-1/#comment-9609</link>
		<dc:creator>Brian C.</dc:creator>
		<pubDate>Mon, 05 Jan 2009 02:55:03 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/2008/12/actual-play/rppr-actual-play-call-of-cthulhu-a-murder-of-crows/#comment-9609</guid>
		<description>Hi Jon and all,

First of all, kudos for running Call of Cthulhu in a crowded convention environment.  That atmosphere would make it difficult to crank up the spookiness, no matter the scenario's content.  I finished listening to the play-through earlier today.  It's always interesting to learn how other gamers both Keeper and act as Investigators in CoC games.  I own a copy of this scenario and had read it maybe a week or so before finding this podcast - it was a treat to hear the play-through of such a recent publication.  As always, the players always take published adventures in directions you'd never expect.

Do you intend to play-through and record the follow-up adventure to "A Murder of Crows"...being "The Doom from Below?"

Again, kudos for taking Call of Cthulhu to a convention environment, and for recording the session so that folks like myself can enjoy later on, in a different time and place.  Even if the spookiness factor was lacking, the players and Keeper sounded like everyone was having a good time, which is the overall goal of any roleplaying meet.  Well done.

Cheers,

Brian C.</description>
		<content:encoded><![CDATA[<p>Hi Jon and all,</p>
<p>First of all, kudos for running Call of Cthulhu in a crowded convention environment.  That atmosphere would make it difficult to crank up the spookiness, no matter the scenario&#8217;s content.  I finished listening to the play-through earlier today.  It&#8217;s always interesting to learn how other gamers both Keeper and act as Investigators in CoC games.  I own a copy of this scenario and had read it maybe a week or so before finding this podcast - it was a treat to hear the play-through of such a recent publication.  As always, the players always take published adventures in directions you&#8217;d never expect.</p>
<p>Do you intend to play-through and record the follow-up adventure to &#8220;A Murder of Crows&#8221;&#8230;being &#8220;The Doom from Below?&#8221;</p>
<p>Again, kudos for taking Call of Cthulhu to a convention environment, and for recording the session so that folks like myself can enjoy later on, in a different time and place.  Even if the spookiness factor was lacking, the players and Keeper sounded like everyone was having a good time, which is the overall goal of any roleplaying meet.  Well done.</p>
<p>Cheers,</p>
<p>Brian C.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Actual Play: The Life and Adventures of Santa Claus by Anonymous</title>
		<link>http://slangdesign.com/rppr/2009/01/actual-play/rppr-actual-play-the-life-and-adventures-of-santa-claus/comment-page-1/#comment-9608</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 05 Jan 2009 02:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=120#comment-9608</guid>
		<description>Actually that is one of my FAVORITE Christmas shows.</description>
		<content:encoded><![CDATA[<p>Actually that is one of my FAVORITE Christmas shows.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 19: Gencon 2008 Wrapup by Harry</title>
		<link>http://slangdesign.com/rppr/2008/08/podcast-episode/rppr-episode-19-gencon-2008-wrapup/comment-page-1/#comment-9605</link>
		<dc:creator>Harry</dc:creator>
		<pubDate>Sun, 04 Jan 2009 22:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=92#comment-9605</guid>
		<description>In Flanders fields the poppies blow
Between the crosses, row on row,
That mark our place; and in the sky
The larks, still bravely singing, fly
Scarce heard amid the guns below.

We are the Dead. Short days ago
We lived, felt dawn, saw sunset glow,
Loved, and were loved, and now we lie
In Flanders Fields.

Take up our quarrel with the foe:
To you from failing hands we throw
The torch; be yours to hold it high.
If ye break faith with us who die
We shall not sleep, though poppies grow
In Flanders Fields.

-  Lieutenant Colonel John McCrae
Canadian army</description>
		<content:encoded><![CDATA[<p>In Flanders fields the poppies blow<br />
Between the crosses, row on row,<br />
That mark our place; and in the sky<br />
The larks, still bravely singing, fly<br />
Scarce heard amid the guns below.</p>
<p>We are the Dead. Short days ago<br />
We lived, felt dawn, saw sunset glow,<br />
Loved, and were loved, and now we lie<br />
In Flanders Fields.</p>
<p>Take up our quarrel with the foe:<br />
To you from failing hands we throw<br />
The torch; be yours to hold it high.<br />
If ye break faith with us who die<br />
We shall not sleep, though poppies grow<br />
In Flanders Fields.</p>
<p>-  Lieutenant Colonel John McCrae<br />
Canadian army</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 25: Save vs. Warm Fuzzies by Ross</title>
		<link>http://slangdesign.com/rppr/2008/12/podcast-episode/rppr-episode-25-save-vs-warm-fuzzies/comment-page-1/#comment-9599</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Sun, 04 Jan 2009 08:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=119#comment-9599</guid>
		<description>I've read parts of HoL. I should pick up a copy and finish it off.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve read parts of HoL. I should pick up a copy and finish it off.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 25: Save vs. Warm Fuzzies by Dawnsteel</title>
		<link>http://slangdesign.com/rppr/2008/12/podcast-episode/rppr-episode-25-save-vs-warm-fuzzies/comment-page-1/#comment-9598</link>
		<dc:creator>Dawnsteel</dc:creator>
		<pubDate>Sun, 04 Jan 2009 00:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=119#comment-9598</guid>
		<description>The rulebook for HoL is one of the funniest gaming-related things I have ever read.</description>
		<content:encoded><![CDATA[<p>The rulebook for HoL is one of the funniest gaming-related things I have ever read.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Actual Play: The Life and Adventures of Santa Claus by Ross</title>
		<link>http://slangdesign.com/rppr/2009/01/actual-play/rppr-actual-play-the-life-and-adventures-of-santa-claus/comment-page-1/#comment-9593</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Fri, 02 Jan 2009 22:37:19 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=120#comment-9593</guid>
		<description>Podpress had a bug. It's posted now.</description>
		<content:encoded><![CDATA[<p>Podpress had a bug. It&#8217;s posted now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Actual Play: The Life and Adventures of Santa Claus by Maze</title>
		<link>http://slangdesign.com/rppr/2009/01/actual-play/rppr-actual-play-the-life-and-adventures-of-santa-claus/comment-page-1/#comment-9592</link>
		<dc:creator>Maze</dc:creator>
		<pubDate>Fri, 02 Jan 2009 22:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=120#comment-9592</guid>
		<description>You forgot to post the audio file.</description>
		<content:encoded><![CDATA[<p>You forgot to post the audio file.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 25: Save vs. Warm Fuzzies by Kobiyashi Maru</title>
		<link>http://slangdesign.com/rppr/2008/12/podcast-episode/rppr-episode-25-save-vs-warm-fuzzies/comment-page-1/#comment-9586</link>
		<dc:creator>Kobiyashi Maru</dc:creator>
		<pubDate>Fri, 02 Jan 2009 05:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=119#comment-9586</guid>
		<description>Can we get some more content up on this site? I check it daily and I gots to have me some more podcasts!</description>
		<content:encoded><![CDATA[<p>Can we get some more content up on this site? I check it daily and I gots to have me some more podcasts!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 25: Save vs. Warm Fuzzies by Tadanori Oyama</title>
		<link>http://slangdesign.com/rppr/2008/12/podcast-episode/rppr-episode-25-save-vs-warm-fuzzies/comment-page-1/#comment-9578</link>
		<dc:creator>Tadanori Oyama</dc:creator>
		<pubDate>Wed, 31 Dec 2008 23:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=119#comment-9578</guid>
		<description>Your players sound familiar, what with their desire to kill authority figures. This episode gave me some stuff to actually think about and put into my campaigns. I've actually taken the time to adjust my notes for my World of Darkness game to add a section of the player's run down subdivision that seems clean and pleasant. I want to see how they deal with something happy.
Thanks for the ideas.</description>
		<content:encoded><![CDATA[<p>Your players sound familiar, what with their desire to kill authority figures. This episode gave me some stuff to actually think about and put into my campaigns. I&#8217;ve actually taken the time to adjust my notes for my World of Darkness game to add a section of the player&#8217;s run down subdivision that seems clean and pleasant. I want to see how they deal with something happy.<br />
Thanks for the ideas.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 25: Save vs. Warm Fuzzies by Paul</title>
		<link>http://slangdesign.com/rppr/2008/12/podcast-episode/rppr-episode-25-save-vs-warm-fuzzies/comment-page-1/#comment-9568</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Tue, 30 Dec 2008 21:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=119#comment-9568</guid>
		<description>very interesting show, i don't know of any other podcast that has discussed the place of positivity in gaming. another great show. the sound quality did sound strange</description>
		<content:encoded><![CDATA[<p>very interesting show, i don&#8217;t know of any other podcast that has discussed the place of positivity in gaming. another great show. the sound quality did sound strange</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 25: Save vs. Warm Fuzzies by Cody</title>
		<link>http://slangdesign.com/rppr/2008/12/podcast-episode/rppr-episode-25-save-vs-warm-fuzzies/comment-page-1/#comment-9503</link>
		<dc:creator>Cody</dc:creator>
		<pubDate>Wed, 24 Dec 2008 01:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=119#comment-9503</guid>
		<description>I love the pirate captain!

The other thing about the frogmen is that they are just so dumb that you can't help but care for them. Their innocence is what makes us care for them. The Frogmen aren't out to murder anyone, they are scientists and philosophers.</description>
		<content:encoded><![CDATA[<p>I love the pirate captain!</p>
<p>The other thing about the frogmen is that they are just so dumb that you can&#8217;t help but care for them. Their innocence is what makes us care for them. The Frogmen aren&#8217;t out to murder anyone, they are scientists and philosophers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 25: Save vs. Warm Fuzzies by Caio Marinho.</title>
		<link>http://slangdesign.com/rppr/2008/12/podcast-episode/rppr-episode-25-save-vs-warm-fuzzies/comment-page-1/#comment-9494</link>
		<dc:creator>Caio Marinho.</dc:creator>
		<pubDate>Tue, 23 Dec 2008 06:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=119#comment-9494</guid>
		<description>This episode reminded me of that other one, where Tom mentioned a kinda Sword &#38; Sorcery RPG, in which you play a furry, like a rabbit wizard or a frog knight (chrono trigger, anyone?). Good stuff, good stuff.</description>
		<content:encoded><![CDATA[<p>This episode reminded me of that other one, where Tom mentioned a kinda Sword &amp; Sorcery RPG, in which you play a furry, like a rabbit wizard or a frog knight (chrono trigger, anyone?). Good stuff, good stuff.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 25: Save vs. Warm Fuzzies by Patrick</title>
		<link>http://slangdesign.com/rppr/2008/12/podcast-episode/rppr-episode-25-save-vs-warm-fuzzies/comment-page-1/#comment-9485</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Mon, 22 Dec 2008 05:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=119#comment-9485</guid>
		<description>The bright spots in my role playing experience have been slaughtering orcs alongside an obscenely powerful NPC...</description>
		<content:encoded><![CDATA[<p>The bright spots in my role playing experience have been slaughtering orcs alongside an obscenely powerful NPC&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Actual Play: Call of Cthulhu - A Murder of Crows by Patrick</title>
		<link>http://slangdesign.com/rppr/2008/12/actual-play/rppr-actual-play-call-of-cthulhu-a-murder-of-crows/comment-page-1/#comment-9459</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Sat, 20 Dec 2008 08:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/2008/12/actual-play/rppr-actual-play-call-of-cthulhu-a-murder-of-crows/#comment-9459</guid>
		<description>Finally got finished listening. I generally enjoyed the story. I think it would be very difficult to capture the unique sort of pathos that lovecraftian characters seem imbued with. As always, I enjoyed the table banter and overall I think it would have been an enjoyable game to play. Good job Jon.</description>
		<content:encoded><![CDATA[<p>Finally got finished listening. I generally enjoyed the story. I think it would be very difficult to capture the unique sort of pathos that lovecraftian characters seem imbued with. As always, I enjoyed the table banter and overall I think it would have been an enjoyable game to play. Good job Jon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 25: Save vs. Warm Fuzzies by Vincent</title>
		<link>http://slangdesign.com/rppr/2008/12/podcast-episode/rppr-episode-25-save-vs-warm-fuzzies/comment-page-1/#comment-9456</link>
		<dc:creator>Vincent</dc:creator>
		<pubDate>Sat, 20 Dec 2008 03:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=119#comment-9456</guid>
		<description>Actually, on the subject of PC's defending things they consider important. . . . Wraith: the Oblivion has that quite a lot.  In fact one facet of you're survival as a wraith is to protect and positively resolve your fetters (people and things that hold incredible emotional value for a character and tie the wraith to the world of the living).  Have you ever heard of a game called HOL (Human Occupied Landfill)?  Wha did you think of it?  That is . . .  if . . . you've ever . . .  played it.</description>
		<content:encoded><![CDATA[<p>Actually, on the subject of PC&#8217;s defending things they consider important. . . . Wraith: the Oblivion has that quite a lot.  In fact one facet of you&#8217;re survival as a wraith is to protect and positively resolve your fetters (people and things that hold incredible emotional value for a character and tie the wraith to the world of the living).  Have you ever heard of a game called HOL (Human Occupied Landfill)?  Wha did you think of it?  That is . . .  if . . . you&#8217;ve ever . . .  played it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actual Play: Wushu Dodgeball - To Save The World by Kitty</title>
		<link>http://slangdesign.com/rppr/2008/07/actual-play/actual-play-wushu-dodgeball-to-save-the-world/comment-page-1/#comment-9450</link>
		<dc:creator>Kitty</dc:creator>
		<pubDate>Fri, 19 Dec 2008 14:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=77#comment-9450</guid>
		<description>You've got to post that background story for Martin Van Buren...</description>
		<content:encoded><![CDATA[<p>You&#8217;ve got to post that background story for Martin Van Buren&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Actual Play: Call of Cthulhu - A Murder of Crows by Paul</title>
		<link>http://slangdesign.com/rppr/2008/12/actual-play/rppr-actual-play-call-of-cthulhu-a-murder-of-crows/comment-page-1/#comment-9384</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 12 Dec 2008 20:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/2008/12/actual-play/rppr-actual-play-call-of-cthulhu-a-murder-of-crows/#comment-9384</guid>
		<description>To respond to daisy Daisy: I can definitely agree with some of the points you made (the lack of real creepiness in particular). to be fare thought the stereotypical town inhabitants I think are made that way  intentionally so that the players can integrate faster. My biggest complaint however is that it seems way to easy to guess the bad guy early on in the adventure, which is bad for both the mystery and the horror aspects of the scenario.</description>
		<content:encoded><![CDATA[<p>To respond to daisy Daisy: I can definitely agree with some of the points you made (the lack of real creepiness in particular). to be fare thought the stereotypical town inhabitants I think are made that way  intentionally so that the players can integrate faster. My biggest complaint however is that it seems way to easy to guess the bad guy early on in the adventure, which is bad for both the mystery and the horror aspects of the scenario.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Actual Play: Call of Cthulhu - A Murder of Crows by Jon</title>
		<link>http://slangdesign.com/rppr/2008/12/actual-play/rppr-actual-play-call-of-cthulhu-a-murder-of-crows/comment-page-1/#comment-9376</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Thu, 11 Dec 2008 03:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/2008/12/actual-play/rppr-actual-play-call-of-cthulhu-a-murder-of-crows/#comment-9376</guid>
		<description>Hey Daisy, 

Yeah, the adventure actually has very little authentic "mythos" in it. In fact, I added the monster at the end. The published adventure is really meant to be an introductory adventure for players into the world of Cthulhu. I chose this adventure to run because the publishers felt that it could be fully run in a 4 to 6 hour time limit. 

I would love to run and record a multi-part adventure that does a much better job of cranking up the spooky.  :)</description>
		<content:encoded><![CDATA[<p>Hey Daisy, </p>
<p>Yeah, the adventure actually has very little authentic &#8220;mythos&#8221; in it. In fact, I added the monster at the end. The published adventure is really meant to be an introductory adventure for players into the world of Cthulhu. I chose this adventure to run because the publishers felt that it could be fully run in a 4 to 6 hour time limit. </p>
<p>I would love to run and record a multi-part adventure that does a much better job of cranking up the spooky.  <img src='http://slangdesign.com/rppr/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Actual Play: Call of Cthulhu - A Murder of Crows by Daisy Fuentes</title>
		<link>http://slangdesign.com/rppr/2008/12/actual-play/rppr-actual-play-call-of-cthulhu-a-murder-of-crows/comment-page-1/#comment-9375</link>
		<dc:creator>Daisy Fuentes</dc:creator>
		<pubDate>Thu, 11 Dec 2008 01:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/2008/12/actual-play/rppr-actual-play-call-of-cthulhu-a-murder-of-crows/#comment-9375</guid>
		<description>This was a decent enough listen, but I got zero feelings of being creeped out, and there wasn't much in the way of tension or suspense.  The scenario was too corny to be scary, given that we were supposed to be scared by a reinactment of a Budweiser commercial and some birds that never do anything except tap on a window.  The small town vibe added to the general corniness of the adventure, with the generic town drunk, town sherriff, and various crazy old people.  I just didn't get very involved in this story at all.  It was interesting hearing how the encroaching time limitation was dealt with on a technical level, however.</description>
		<content:encoded><![CDATA[<p>This was a decent enough listen, but I got zero feelings of being creeped out, and there wasn&#8217;t much in the way of tension or suspense.  The scenario was too corny to be scary, given that we were supposed to be scared by a reinactment of a Budweiser commercial and some birds that never do anything except tap on a window.  The small town vibe added to the general corniness of the adventure, with the generic town drunk, town sherriff, and various crazy old people.  I just didn&#8217;t get very involved in this story at all.  It was interesting hearing how the encroaching time limitation was dealt with on a technical level, however.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Actual Play: Call of Cthulhu - A Murder of Crows by Paul</title>
		<link>http://slangdesign.com/rppr/2008/12/actual-play/rppr-actual-play-call-of-cthulhu-a-murder-of-crows/comment-page-1/#comment-9357</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Tue, 09 Dec 2008 12:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/2008/12/actual-play/rppr-actual-play-call-of-cthulhu-a-murder-of-crows/#comment-9357</guid>
		<description>Another awesome AP</description>
		<content:encoded><![CDATA[<p>Another awesome AP</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 24: GO GO GO! and other Action Movie Cliches by Paul</title>
		<link>http://slangdesign.com/rppr/2008/11/podcast-episode/rppr-episode-24-go-go-go-and-other-action-movie-cliches/comment-page-1/#comment-9331</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 05 Dec 2008 04:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=116#comment-9331</guid>
		<description>In addition it will be interesting to see you run both a fantasy setting and on going campaign for the AP's for the first time if I’m correct</description>
		<content:encoded><![CDATA[<p>In addition it will be interesting to see you run both a fantasy setting and on going campaign for the AP&#8217;s for the first time if I’m correct</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 24: GO GO GO! and other Action Movie Cliches by Paul</title>
		<link>http://slangdesign.com/rppr/2008/11/podcast-episode/rppr-episode-24-go-go-go-and-other-action-movie-cliches/comment-page-1/#comment-9305</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Sun, 30 Nov 2008 23:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=116#comment-9305</guid>
		<description>great show guys looking forward to the APs</description>
		<content:encoded><![CDATA[<p>great show guys looking forward to the APs</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 24: GO GO GO! and other Action Movie Cliches by Juard</title>
		<link>http://slangdesign.com/rppr/2008/11/podcast-episode/rppr-episode-24-go-go-go-and-other-action-movie-cliches/comment-page-1/#comment-9293</link>
		<dc:creator>Juard</dc:creator>
		<pubDate>Fri, 28 Nov 2008 20:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=116#comment-9293</guid>
		<description>Hey Ross,
Found a link to What IGN calls the top ten roleplaying cliches.. .

http://www.askmen.com/top_10/top_10/3_top10_games.html</description>
		<content:encoded><![CDATA[<p>Hey Ross,<br />
Found a link to What IGN calls the top ten roleplaying cliches.. .</p>
<p><a href="http://www.askmen.com/top_10/top_10/3_top10_games.html" rel="nofollow">http://www.askmen.com/top_10/top_10/3_top10_games.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 21: So You Want to Create a Campaign by Ross</title>
		<link>http://slangdesign.com/rppr/2008/09/podcast-episode/rppr-episode-21-so-you-want-to-create-a-campaign/comment-page-1/#comment-9033</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Sun, 16 Nov 2008 06:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=103#comment-9033</guid>
		<description>Nope. Got sidetracked by another excellent book, Off the Books. It's about underground economies in the ghetto.</description>
		<content:encoded><![CDATA[<p>Nope. Got sidetracked by another excellent book, Off the Books. It&#8217;s about underground economies in the ghetto.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 21: So You Want to Create a Campaign by Richard Tufts</title>
		<link>http://slangdesign.com/rppr/2008/09/podcast-episode/rppr-episode-21-so-you-want-to-create-a-campaign/comment-page-1/#comment-8987</link>
		<dc:creator>Richard Tufts</dc:creator>
		<pubDate>Tue, 11 Nov 2008 02:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=103#comment-8987</guid>
		<description>Finished 'House of Leaves' yet? If so, how was it?</description>
		<content:encoded><![CDATA[<p>Finished &#8216;House of Leaves&#8217; yet? If so, how was it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 23: Halloween Tricks and Treats by Seanathon</title>
		<link>http://slangdesign.com/rppr/2008/10/podcast-episode/rppr-episode-23-halloween-tricks-and-treats/comment-page-1/#comment-8986</link>
		<dc:creator>Seanathon</dc:creator>
		<pubDate>Mon, 10 Nov 2008 22:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=113#comment-8986</guid>
		<description>Some more good horror gaming music I've found is pretty much anything by Midnight Syndicate.  They're one of the leaders in ambient music for spook houses and the like.  Another excellent soundtrack is the one for Elder Scrolls IV: Oblivion, which has lots of tracks of eerie ambient background noise for the dungeons.</description>
		<content:encoded><![CDATA[<p>Some more good horror gaming music I&#8217;ve found is pretty much anything by Midnight Syndicate.  They&#8217;re one of the leaders in ambient music for spook houses and the like.  Another excellent soundtrack is the one for Elder Scrolls IV: Oblivion, which has lots of tracks of eerie ambient background noise for the dungeons.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 23: Halloween Tricks and Treats by Paul</title>
		<link>http://slangdesign.com/rppr/2008/10/podcast-episode/rppr-episode-23-halloween-tricks-and-treats/comment-page-1/#comment-8979</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Mon, 10 Nov 2008 06:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=113#comment-8979</guid>
		<description>I picked up  the Book of Unremitting Horror and am currently running my group thought i senerio inside

*SPOILERS*
They are about half way throught it. the problem i have is making sure to give them all the ghosts ands clues as the story is a bit  spread out throught the house, but so far they do not even suspect the Jack Duffy or Mobster involvment.</description>
		<content:encoded><![CDATA[<p>I picked up  the Book of Unremitting Horror and am currently running my group thought i senerio inside</p>
<p>*SPOILERS*<br />
They are about half way throught it. the problem i have is making sure to give them all the ghosts ands clues as the story is a bit  spread out throught the house, but so far they do not even suspect the Jack Duffy or Mobster involvment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 23: Halloween Tricks and Treats by Edward</title>
		<link>http://slangdesign.com/rppr/2008/10/podcast-episode/rppr-episode-23-halloween-tricks-and-treats/comment-page-1/#comment-8975</link>
		<dc:creator>Edward</dc:creator>
		<pubDate>Sat, 08 Nov 2008 14:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=113#comment-8975</guid>
		<description>Can't wait for more actual plays!    Good luck on the anime theme, baka-gaijin!</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait for more actual plays!    Good luck on the anime theme, baka-gaijin!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actual Play: GURPS Modern League of Extraordinary Gentlemen - Episode 2 by Ross</title>
		<link>http://slangdesign.com/rppr/2008/09/actual-play/actual-play-gurps-modern-league-of-extraordinary-gentlemen-episode-2/comment-page-1/#comment-8973</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Fri, 07 Nov 2008 18:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=105#comment-8973</guid>
		<description>Lady Jaye from GI Joe.</description>
		<content:encoded><![CDATA[<p>Lady Jaye from GI Joe.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actual Play: GURPS Modern League of Extraordinary Gentlemen - Episode 2 by Richard Tufts</title>
		<link>http://slangdesign.com/rppr/2008/09/actual-play/actual-play-gurps-modern-league-of-extraordinary-gentlemen-episode-2/comment-page-1/#comment-8971</link>
		<dc:creator>Richard Tufts</dc:creator>
		<pubDate>Fri, 07 Nov 2008 06:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=105#comment-8971</guid>
		<description>Who was the red-headed chick who ran off with the two spears? That was the only reference I didn't get.</description>
		<content:encoded><![CDATA[<p>Who was the red-headed chick who ran off with the two spears? That was the only reference I didn&#8217;t get.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
