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<channel>
	<title>Comments for Role Playing Public Radio</title>
	<atom:link href="http://slangdesign.com/rppr/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://slangdesign.com/rppr</link>
	<description>Commentary and Comedy Edition</description>
	<lastBuildDate>Sun, 05 Feb 2012 05:13:44 +0000</lastBuildDate>
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	<item>
		<title>Comment on RPPR Episode 69: Critique of Cthulhu by MKS</title>
		<link>http://slangdesign.com/rppr/2012/01/podcast-episode/rppr-episode-69-critique-of-cthulhu/comment-page-1/#comment-27784</link>
		<dc:creator>MKS</dc:creator>
		<pubDate>Sun, 05 Feb 2012 05:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=493#comment-27784</guid>
		<description>Ross,

I had much the same reaction in the game Hide when I met the flashlight mumblers for the first time :3</description>
		<content:encoded><![CDATA[<p>Ross,</p>
<p>I had much the same reaction in the game Hide when I met the flashlight mumblers for the first time :3</p>
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	</item>
	<item>
		<title>Comment on RPPR Episode 69: Critique of Cthulhu by Ross</title>
		<link>http://slangdesign.com/rppr/2012/01/podcast-episode/rppr-episode-69-critique-of-cthulhu/comment-page-1/#comment-27710</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Thu, 02 Feb 2012 04:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=493#comment-27710</guid>
		<description>Lack of mental energy basically. Between podcasting, writing and promoting Zombies of the World, I have little left over for other projects. I intend to get back to it but I have to get ZOTW better distribution first.</description>
		<content:encoded><![CDATA[<p>Lack of mental energy basically. Between podcasting, writing and promoting Zombies of the World, I have little left over for other projects. I intend to get back to it but I have to get ZOTW better distribution first.</p>
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		<title>Comment on RPPR Episode 69: Critique of Cthulhu by Dom</title>
		<link>http://slangdesign.com/rppr/2012/01/podcast-episode/rppr-episode-69-critique-of-cthulhu/comment-page-1/#comment-27704</link>
		<dc:creator>Dom</dc:creator>
		<pubDate>Thu, 02 Feb 2012 02:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=493#comment-27704</guid>
		<description>What ever happened with raillery becoming a game reviewing site? I liked the two videos posted for that.</description>
		<content:encoded><![CDATA[<p>What ever happened with raillery becoming a game reviewing site? I liked the two videos posted for that.</p>
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	</item>
	<item>
		<title>Comment on RPPR Episode 69: Critique of Cthulhu by Ross</title>
		<link>http://slangdesign.com/rppr/2012/01/podcast-episode/rppr-episode-69-critique-of-cthulhu/comment-page-1/#comment-27700</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Thu, 02 Feb 2012 01:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=493#comment-27700</guid>
		<description>I actually reviewed Hide several months ago http://raillery.tv/2011/08/hide-the-computer-game/</description>
		<content:encoded><![CDATA[<p>I actually reviewed Hide several months ago <a href="http://raillery.tv/2011/08/hide-the-computer-game/" rel="nofollow">http://raillery.tv/2011/08/hide-the-computer-game/</a></p>
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	</item>
	<item>
		<title>Comment on RPPR Episode 69: Critique of Cthulhu by MKS</title>
		<link>http://slangdesign.com/rppr/2012/01/podcast-episode/rppr-episode-69-critique-of-cthulhu/comment-page-1/#comment-27663</link>
		<dc:creator>MKS</dc:creator>
		<pubDate>Wed, 01 Feb 2012 00:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=493#comment-27663</guid>
		<description>Ross n gang,

you might enjoy this indie horror game called Hide 

Here is a review http://www.pcgamer.com/2011/08/12/this-weeks-best-free-pc-games-12/

play it alone and in the dark</description>
		<content:encoded><![CDATA[<p>Ross n gang,</p>
<p>you might enjoy this indie horror game called Hide </p>
<p>Here is a review <a href="http://www.pcgamer.com/2011/08/12/this-weeks-best-free-pc-games-12/" rel="nofollow">http://www.pcgamer.com/2011/08/12/this-weeks-best-free-pc-games-12/</a></p>
<p>play it alone and in the dark</p>
]]></content:encoded>
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	<item>
		<title>Comment on RPPR Episode 69: Critique of Cthulhu by Journ-O-LST-3</title>
		<link>http://slangdesign.com/rppr/2012/01/podcast-episode/rppr-episode-69-critique-of-cthulhu/comment-page-1/#comment-27544</link>
		<dc:creator>Journ-O-LST-3</dc:creator>
		<pubDate>Fri, 27 Jan 2012 02:52:07 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=493#comment-27544</guid>
		<description>What we&#039;re seeing here is the effects of a 30 year old rule system more or less unchanged. There&#039;s talk about a 7th edition now and many are hopeful it&#039;ll be more toolkited or altered to have more rules/variations.

At this point, everyone I know uses some to oodles of house rules when they use Cthulhu and often the Big Book o&#039;BRP.

Also, people use the inter-war period because it&#039;s awesome.</description>
		<content:encoded><![CDATA[<p>What we&#8217;re seeing here is the effects of a 30 year old rule system more or less unchanged. There&#8217;s talk about a 7th edition now and many are hopeful it&#8217;ll be more toolkited or altered to have more rules/variations.</p>
<p>At this point, everyone I know uses some to oodles of house rules when they use Cthulhu and often the Big Book o&#8217;BRP.</p>
<p>Also, people use the inter-war period because it&#8217;s awesome.</p>
]]></content:encoded>
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		<title>Comment on RPPR Episode 69: Critique of Cthulhu by Travis</title>
		<link>http://slangdesign.com/rppr/2012/01/podcast-episode/rppr-episode-69-critique-of-cthulhu/comment-page-1/#comment-27489</link>
		<dc:creator>Travis</dc:creator>
		<pubDate>Tue, 24 Jan 2012 17:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=493#comment-27489</guid>
		<description>How much would it cost for y&#039;all to get additional microphones? I&#039;ll donate money if it is used to buy new microphones. I love when you have guest hosts (what happened to Cody? Do you not like him anymore?) but the mic shuffling is not so great.</description>
		<content:encoded><![CDATA[<p>How much would it cost for y&#8217;all to get additional microphones? I&#8217;ll donate money if it is used to buy new microphones. I love when you have guest hosts (what happened to Cody? Do you not like him anymore?) but the mic shuffling is not so great.</p>
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		<title>Comment on RPPR Episode 69: Critique of Cthulhu by crawlkill</title>
		<link>http://slangdesign.com/rppr/2012/01/podcast-episode/rppr-episode-69-critique-of-cthulhu/comment-page-1/#comment-27484</link>
		<dc:creator>crawlkill</dc:creator>
		<pubDate>Tue, 24 Jan 2012 06:49:12 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=493#comment-27484</guid>
		<description>so had to respond to these! such wide-rangingly interesting shit. I&#039;ll just write a lot of unrelated sentences in a single paragraph block. the NIMH game sounds hilarious. did it get recorded? I think I agree that individual Cthulhu monsters oughta be come up with unique to each adventure, but I do like the traditional pantheon to be lurking in the background. downloading the Tunnel now. sounds like Trollhunter, which was impossibly amazing. as was the horsebooks comic tumblr. umm...yeah, good episode!</description>
		<content:encoded><![CDATA[<p>so had to respond to these! such wide-rangingly interesting shit. I&#8217;ll just write a lot of unrelated sentences in a single paragraph block. the NIMH game sounds hilarious. did it get recorded? I think I agree that individual Cthulhu monsters oughta be come up with unique to each adventure, but I do like the traditional pantheon to be lurking in the background. downloading the Tunnel now. sounds like Trollhunter, which was impossibly amazing. as was the horsebooks comic tumblr. umm&#8230;yeah, good episode!</p>
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		<title>Comment on RPPR Episode 69: Critique of Cthulhu by Max</title>
		<link>http://slangdesign.com/rppr/2012/01/podcast-episode/rppr-episode-69-critique-of-cthulhu/comment-page-1/#comment-27421</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Sat, 21 Jan 2012 11:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=493#comment-27421</guid>
		<description>&gt; Well, the Trail of Cthulhu system really does take care of most of the extra skills

Trail rules state that the GM should basically say what &quot;extra&quot; skills will the group need before running the scenario. My guess is that CoC is the same - those are mostly for 1) providing the examples to generate a more realistic character 2) add something &quot;extra&quot; into the campaign. So I&#039;d just mark the importance of the skill for the player in the rulebook and leave it at that.</description>
		<content:encoded><![CDATA[<p>&gt; Well, the Trail of Cthulhu system really does take care of most of the extra skills</p>
<p>Trail rules state that the GM should basically say what &#8220;extra&#8221; skills will the group need before running the scenario. My guess is that CoC is the same &#8211; those are mostly for 1) providing the examples to generate a more realistic character 2) add something &#8220;extra&#8221; into the campaign. So I&#8217;d just mark the importance of the skill for the player in the rulebook and leave it at that.</p>
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		<title>Comment on RPPR Episode 69: Critique of Cthulhu by Azuregos</title>
		<link>http://slangdesign.com/rppr/2012/01/podcast-episode/rppr-episode-69-critique-of-cthulhu/comment-page-1/#comment-27408</link>
		<dc:creator>Azuregos</dc:creator>
		<pubDate>Fri, 20 Jan 2012 20:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=493#comment-27408</guid>
		<description>Ross, I would strongly advice You to look into a Big Golden book &quot;Basic Roleplaying&quot; that Chaosium released in 2008. It has TONS of optional rules that seamlessly integrate into basic CoC ruleset and really resolve all issues in &quot;not standard&quot; situations and provide new fun mechanics (chase rules and attribute skill bonuses and penalties to name a few).</description>
		<content:encoded><![CDATA[<p>Ross, I would strongly advice You to look into a Big Golden book &#8220;Basic Roleplaying&#8221; that Chaosium released in 2008. It has TONS of optional rules that seamlessly integrate into basic CoC ruleset and really resolve all issues in &#8220;not standard&#8221; situations and provide new fun mechanics (chase rules and attribute skill bonuses and penalties to name a few).</p>
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		<title>Comment on RPPR Episode 69: Critique of Cthulhu by Arthur</title>
		<link>http://slangdesign.com/rppr/2012/01/podcast-episode/rppr-episode-69-critique-of-cthulhu/comment-page-1/#comment-27374</link>
		<dc:creator>Arthur</dc:creator>
		<pubDate>Thu, 19 Jan 2012 18:56:12 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=493#comment-27374</guid>
		<description>Well, the Trail of Cthulhu system really does take care of most of the extra skills, and since it is GUMSHOE the cluefinding is already streamlined. And the general skills do what you mention, climb, jump, swim, is all athletics, which also determines your hit threshold. 

I would say that it is the next edition of the game, maintaining the spirit and adding changes.</description>
		<content:encoded><![CDATA[<p>Well, the Trail of Cthulhu system really does take care of most of the extra skills, and since it is GUMSHOE the cluefinding is already streamlined. And the general skills do what you mention, climb, jump, swim, is all athletics, which also determines your hit threshold. </p>
<p>I would say that it is the next edition of the game, maintaining the spirit and adding changes.</p>
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	<item>
		<title>Comment on RPPR Episode 69: Critique of Cthulhu by Dom</title>
		<link>http://slangdesign.com/rppr/2012/01/podcast-episode/rppr-episode-69-critique-of-cthulhu/comment-page-1/#comment-27328</link>
		<dc:creator>Dom</dc:creator>
		<pubDate>Wed, 18 Jan 2012 01:56:18 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=493#comment-27328</guid>
		<description>I agree with the useless skills. In my opinion, there isn&#039;t much difference between Fast Talk / Persuasion to make them two different skills, maybe even throwing in Bargain on that. I also think that Hide, Sneak and Conceal should be grouped as one skill. And, if I may be bold, I would say that Listen and Spot Hidden should just be &quot;Perception&quot;.

I also don&#039;t see the use for skills for climb, jump and swim, since normally a DEX x 5 check can encompass all of these. 

Having listened to the most recent Unspeakable! podcast, I agree with Shane Ivey in that there should be some way for your PC to regain sanity other than just killing monsters or entering an asylum. Spending time with your family, pursuing a hobby, and similar activities should provide some respite. Fear Itself does this already, but it would be nice to see the father of horror RPGs implement it too.

Eclipse Phase also does a wonderful job of providing bonuses and penalties depending on certain choices. For example, if you take your time researching, it&#039;s a +10 bonus, getting the help of someone is another +10, etc. Something like this should be expounded in the core rulebook, I normally do it as a house rule for my CoC games.

There&#039;s also a minor nit-pick, not to do with the system, but with scenarios written for it. Too many of them attempt to add pulp elements, with gunfights and large confrontations, because pulp was popular back in the 1920&#039;s. I cannot fathom why someone would think that placing a group of five investigators against thirty cultists at the end of the scenario is a great idea. The system just means that it&#039;s extremely dangerous, and can easily become a TPK. Of course, the explanation is always that the players should try to avoid confrontation if possible and find some other ways, but some scenarios force these sorts of end confrontations. It just seems a bit illogical to me.

Of course, for all these nit-pickings, I still love the system as well as your Actual Plays. Hopefully the next edition of the game will add a few necessary changes, while retaining the spirit of the game.</description>
		<content:encoded><![CDATA[<p>I agree with the useless skills. In my opinion, there isn&#8217;t much difference between Fast Talk / Persuasion to make them two different skills, maybe even throwing in Bargain on that. I also think that Hide, Sneak and Conceal should be grouped as one skill. And, if I may be bold, I would say that Listen and Spot Hidden should just be &#8220;Perception&#8221;.</p>
<p>I also don&#8217;t see the use for skills for climb, jump and swim, since normally a DEX x 5 check can encompass all of these. </p>
<p>Having listened to the most recent Unspeakable! podcast, I agree with Shane Ivey in that there should be some way for your PC to regain sanity other than just killing monsters or entering an asylum. Spending time with your family, pursuing a hobby, and similar activities should provide some respite. Fear Itself does this already, but it would be nice to see the father of horror RPGs implement it too.</p>
<p>Eclipse Phase also does a wonderful job of providing bonuses and penalties depending on certain choices. For example, if you take your time researching, it&#8217;s a +10 bonus, getting the help of someone is another +10, etc. Something like this should be expounded in the core rulebook, I normally do it as a house rule for my CoC games.</p>
<p>There&#8217;s also a minor nit-pick, not to do with the system, but with scenarios written for it. Too many of them attempt to add pulp elements, with gunfights and large confrontations, because pulp was popular back in the 1920&#8242;s. I cannot fathom why someone would think that placing a group of five investigators against thirty cultists at the end of the scenario is a great idea. The system just means that it&#8217;s extremely dangerous, and can easily become a TPK. Of course, the explanation is always that the players should try to avoid confrontation if possible and find some other ways, but some scenarios force these sorts of end confrontations. It just seems a bit illogical to me.</p>
<p>Of course, for all these nit-pickings, I still love the system as well as your Actual Plays. Hopefully the next edition of the game will add a few necessary changes, while retaining the spirit of the game.</p>
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		<title>Comment on RPPR Episode 69: Critique of Cthulhu by Elias Swift</title>
		<link>http://slangdesign.com/rppr/2012/01/podcast-episode/rppr-episode-69-critique-of-cthulhu/comment-page-1/#comment-27327</link>
		<dc:creator>Elias Swift</dc:creator>
		<pubDate>Wed, 18 Jan 2012 00:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=493#comment-27327</guid>
		<description>I have one thing to say. I know I&#039;ve mentioned it before, though I&#039;m not sure if it was here...

I have seen exactly one use of Operate Heavy Machinery. It is in the Beyond the Mountains of Madness campaign, near the very beginning. There is a fire and someone needs to operate a crane to move some fuel tanks... And that&#039;s it...

Anyways, another great episode with completely valid points. Loved the letter, and I really love the fake iPhone text.</description>
		<content:encoded><![CDATA[<p>I have one thing to say. I know I&#8217;ve mentioned it before, though I&#8217;m not sure if it was here&#8230;</p>
<p>I have seen exactly one use of Operate Heavy Machinery. It is in the Beyond the Mountains of Madness campaign, near the very beginning. There is a fire and someone needs to operate a crane to move some fuel tanks&#8230; And that&#8217;s it&#8230;</p>
<p>Anyways, another great episode with completely valid points. Loved the letter, and I really love the fake iPhone text.</p>
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		<title>Comment on RPPR Episode 69: Critique of Cthulhu by Stephen</title>
		<link>http://slangdesign.com/rppr/2012/01/podcast-episode/rppr-episode-69-critique-of-cthulhu/comment-page-1/#comment-27319</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Tue, 17 Jan 2012 19:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=493#comment-27319</guid>
		<description>Great show. 
Though I&#039;m going to be pedantic and nitpick-y and point out that What A Friend We Have In Cthulhu is technically by The Consortium of Genius, with The FuMP being the site they released it on.</description>
		<content:encoded><![CDATA[<p>Great show.<br />
Though I&#8217;m going to be pedantic and nitpick-y and point out that What A Friend We Have In Cthulhu is technically by The Consortium of Genius, with The FuMP being the site they released it on.</p>
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		<title>Comment on RPPR Episode 69: Critique of Cthulhu by Arthur</title>
		<link>http://slangdesign.com/rppr/2012/01/podcast-episode/rppr-episode-69-critique-of-cthulhu/comment-page-1/#comment-27299</link>
		<dc:creator>Arthur</dc:creator>
		<pubDate>Tue, 17 Jan 2012 04:08:22 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=493#comment-27299</guid>
		<description>While I don&#039;t agree with all your points, the show was still great. Its strange because the skills you mention as third tier or unused skills, and APP, we use them all the time! There is no demolitions skill so for dynamite usage I&#039;ve been ruling it as Heavy Machinery, to place it accurately, for lighting it automatic success.

But that&#039;s another great thing about CoC the system is super flexible! And with the BRP book you can add and subtract so much.  I totally agree about the poison rules being ridiculously complex. Their even still kinda confusing in Trail of Cthulhu.

I owe my love of CoC entirely to you RPPR, thanks for that. And Tom&#039;s letter was pretty close to a theme I meditate on late at night...</description>
		<content:encoded><![CDATA[<p>While I don&#8217;t agree with all your points, the show was still great. Its strange because the skills you mention as third tier or unused skills, and APP, we use them all the time! There is no demolitions skill so for dynamite usage I&#8217;ve been ruling it as Heavy Machinery, to place it accurately, for lighting it automatic success.</p>
<p>But that&#8217;s another great thing about CoC the system is super flexible! And with the BRP book you can add and subtract so much.  I totally agree about the poison rules being ridiculously complex. Their even still kinda confusing in Trail of Cthulhu.</p>
<p>I owe my love of CoC entirely to you RPPR, thanks for that. And Tom&#8217;s letter was pretty close to a theme I meditate on late at night&#8230;</p>
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		<title>Comment on 1001 uses for Zombies seminar at Gencon 2011 by Flawless P</title>
		<link>http://slangdesign.com/rppr/2012/01/panel-discussion/1001-uses-for-zombies-seminar-at-gencon-2011/comment-page-1/#comment-27189</link>
		<dc:creator>Flawless P</dc:creator>
		<pubDate>Sat, 14 Jan 2012 03:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=487#comment-27189</guid>
		<description>That must be what that underlined portion was all about... 

Derp

Thanks!</description>
		<content:encoded><![CDATA[<p>That must be what that underlined portion was all about&#8230; </p>
<p>Derp</p>
<p>Thanks!</p>
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		<title>Comment on 1001 uses for Zombies seminar at Gencon 2011 by Ross</title>
		<link>http://slangdesign.com/rppr/2012/01/panel-discussion/1001-uses-for-zombies-seminar-at-gencon-2011/comment-page-1/#comment-27154</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Fri, 13 Jan 2012 06:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=487#comment-27154</guid>
		<description>A PDF of the handout is linked in the show notes. Here it is again: http://slangdesign.com/rppr/wp-content/uploads/1001-uses-handout-v2.pdf</description>
		<content:encoded><![CDATA[<p>A PDF of the handout is linked in the show notes. Here it is again: <a href="http://slangdesign.com/rppr/wp-content/uploads/1001-uses-handout-v2.pdf" rel="nofollow">http://slangdesign.com/rppr/wp-content/uploads/1001-uses-handout-v2.pdf</a></p>
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		<title>Comment on 1001 uses for Zombies seminar at Gencon 2011 by Flawless P</title>
		<link>http://slangdesign.com/rppr/2012/01/panel-discussion/1001-uses-for-zombies-seminar-at-gencon-2011/comment-page-1/#comment-27149</link>
		<dc:creator>Flawless P</dc:creator>
		<pubDate>Fri, 13 Jan 2012 01:06:39 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=487#comment-27149</guid>
		<description>I enjoyed it, I had to relisten to several parts because I was at work and people kept talking to me but luckily it never got boring. Honestly that probably helped reinforce the concepts you were talking about.

Any chance we can get a copy of that handout published to the forums or something?</description>
		<content:encoded><![CDATA[<p>I enjoyed it, I had to relisten to several parts because I was at work and people kept talking to me but luckily it never got boring. Honestly that probably helped reinforce the concepts you were talking about.</p>
<p>Any chance we can get a copy of that handout published to the forums or something?</p>
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		<title>Comment on 1001 uses for Zombies seminar at Gencon 2011 by beej</title>
		<link>http://slangdesign.com/rppr/2012/01/panel-discussion/1001-uses-for-zombies-seminar-at-gencon-2011/comment-page-1/#comment-27126</link>
		<dc:creator>beej</dc:creator>
		<pubDate>Thu, 12 Jan 2012 17:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=487#comment-27126</guid>
		<description>Nice lecture Ross.   Even without the &#039;buy my book!&#039; or announce voice, it was good.</description>
		<content:encoded><![CDATA[<p>Nice lecture Ross.   Even without the &#8216;buy my book!&#8217; or announce voice, it was good.</p>
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		<title>Comment on RPPR Episode 68: Phases that are Eclipsed by TMcD</title>
		<link>http://slangdesign.com/rppr/2011/12/podcast-episode/rppr-episode-68-phases-that-are-eclipsed/comment-page-1/#comment-26805</link>
		<dc:creator>TMcD</dc:creator>
		<pubDate>Tue, 03 Jan 2012 23:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=482#comment-26805</guid>
		<description>I really appreciate the discussion you guys have had on Eclipse Phase in this episode.  I love the storyline for EP, but the rules are pretty overwhelming.  The only thing I ran that was probably comparable in complexity is Shadowrun, which took me way too long to master (and I still house rule a lot as it is). EP and SR seem to be pretty similar with some of their rules, which is not surprising considering one of the creators of EP helped develop SR, right?  Anyway, I have had a copy of the system since 2010 and have also been too intimidated (or maybe too lazy) to delve into the rules.  So it was good to hear a take on the game from people who have played it!

On a side note, my group and I started recording our own live play podcasts. If you&#039;re ever interested in listening to that, search: This Quest Sucks! Gaming Podcast  on iTunes.

Peace!</description>
		<content:encoded><![CDATA[<p>I really appreciate the discussion you guys have had on Eclipse Phase in this episode.  I love the storyline for EP, but the rules are pretty overwhelming.  The only thing I ran that was probably comparable in complexity is Shadowrun, which took me way too long to master (and I still house rule a lot as it is). EP and SR seem to be pretty similar with some of their rules, which is not surprising considering one of the creators of EP helped develop SR, right?  Anyway, I have had a copy of the system since 2010 and have also been too intimidated (or maybe too lazy) to delve into the rules.  So it was good to hear a take on the game from people who have played it!</p>
<p>On a side note, my group and I started recording our own live play podcasts. If you&#8217;re ever interested in listening to that, search: This Quest Sucks! Gaming Podcast  on iTunes.</p>
<p>Peace!</p>
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		<title>Comment on RPPR Episode 65: Fear in the Long Haul by Unspeakable! Episode 4 &#8211; Dan Harms and How to Horrify Your Players &#124; The Unspeakable Oath</title>
		<link>http://slangdesign.com/rppr/2011/10/podcast-episode/rppr-episode-65-fear-in-the-long-haul/comment-page-1/#comment-26326</link>
		<dc:creator>Unspeakable! Episode 4 &#8211; Dan Harms and How to Horrify Your Players &#124; The Unspeakable Oath</dc:creator>
		<pubDate>Fri, 23 Dec 2011 19:18:34 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=466#comment-26326</guid>
		<description>[...] Fear in the Long Haul [...]</description>
		<content:encoded><![CDATA[<p>[...] Fear in the Long Haul [...]</p>
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		<title>Comment on RPPR Episode 68: Phases that are Eclipsed by Elias Swift</title>
		<link>http://slangdesign.com/rppr/2011/12/podcast-episode/rppr-episode-68-phases-that-are-eclipsed/comment-page-1/#comment-26163</link>
		<dc:creator>Elias Swift</dc:creator>
		<pubDate>Sun, 18 Dec 2011 21:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=482#comment-26163</guid>
		<description>Oh, the Excel Sheet is amazing. The moment you mentioned that a few episodes back, I went off to try and find it. I just got it and it was brilliant.

Tom&#039;s letter was brilliant. It actually might be cool to add into an actual D&amp;D game.

To jump back to Eclipse Phase though, the thing about religion actually brings up some interesting roleplaying in a transhuman society. In a game I ran, I had an uplifted bird who was extremely religious... For ancient Egyptian gods, back where they had Ra and Horus...</description>
		<content:encoded><![CDATA[<p>Oh, the Excel Sheet is amazing. The moment you mentioned that a few episodes back, I went off to try and find it. I just got it and it was brilliant.</p>
<p>Tom&#8217;s letter was brilliant. It actually might be cool to add into an actual D&amp;D game.</p>
<p>To jump back to Eclipse Phase though, the thing about religion actually brings up some interesting roleplaying in a transhuman society. In a game I ran, I had an uplifted bird who was extremely religious&#8230; For ancient Egyptian gods, back where they had Ra and Horus&#8230;</p>
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		<title>Comment on RPPR Episode 68: Phases that are Eclipsed by crawlkill</title>
		<link>http://slangdesign.com/rppr/2011/12/podcast-episode/rppr-episode-68-phases-that-are-eclipsed/comment-page-1/#comment-26150</link>
		<dc:creator>crawlkill</dc:creator>
		<pubDate>Sun, 18 Dec 2011 10:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=482#comment-26150</guid>
		<description>I wish everyone&#039;d use Audible. a world listening to audiobooks in their spare time and on their drive to work is a better world. I managed to get three minutes into this cast before needing to comment: omg, Charles Stross is way okay as far as the Laundry Files goes, but have you guys read (/listened to) any of his transhumanity lit? check out Halting State and Rule 34 (for &quot;how the 21st century might look&quot;), Accelerando (for &quot;how the Singularity might look if it&#039;s not evil&quot;), Singularity Sky + Iron Sunrise (for &quot;how the Singularity might look if it&#039;s a little evil&quot;) and Saturn&#039;s Children (for &quot;I inspired Eclipse Phase, seriously, read me, I&#039;m amazing&quot;)</description>
		<content:encoded><![CDATA[<p>I wish everyone&#8217;d use Audible. a world listening to audiobooks in their spare time and on their drive to work is a better world. I managed to get three minutes into this cast before needing to comment: omg, Charles Stross is way okay as far as the Laundry Files goes, but have you guys read (/listened to) any of his transhumanity lit? check out Halting State and Rule 34 (for &#8220;how the 21st century might look&#8221;), Accelerando (for &#8220;how the Singularity might look if it&#8217;s not evil&#8221;), Singularity Sky + Iron Sunrise (for &#8220;how the Singularity might look if it&#8217;s a little evil&#8221;) and Saturn&#8217;s Children (for &#8220;I inspired Eclipse Phase, seriously, read me, I&#8217;m amazing&#8221;)</p>
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		<title>Comment on RPPR Episode 68: Phases that are Eclipsed by crash2455</title>
		<link>http://slangdesign.com/rppr/2011/12/podcast-episode/rppr-episode-68-phases-that-are-eclipsed/comment-page-1/#comment-26089</link>
		<dc:creator>crash2455</dc:creator>
		<pubDate>Sat, 17 Dec 2011 00:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=482#comment-26089</guid>
		<description>Hey, thanks for the plug, Ross!  It was a lot of fun to play along in the ransom.  I&#039;ll try to have the Sunny Vale game up sometime by the end of the month if at all possible, but the recording quality kinda needs some fixing (where some==a lot)</description>
		<content:encoded><![CDATA[<p>Hey, thanks for the plug, Ross!  It was a lot of fun to play along in the ransom.  I&#8217;ll try to have the Sunny Vale game up sometime by the end of the month if at all possible, but the recording quality kinda needs some fixing (where some==a lot)</p>
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		<title>Comment on RPPR Episode 68: Phases that are Eclipsed by beej</title>
		<link>http://slangdesign.com/rppr/2011/12/podcast-episode/rppr-episode-68-phases-that-are-eclipsed/comment-page-1/#comment-26085</link>
		<dc:creator>beej</dc:creator>
		<pubDate>Fri, 16 Dec 2011 23:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=482#comment-26085</guid>
		<description>Love the system episodes.

Tom&#039;s letter is a masterpiece.  Clearly dragons would have prevented the financial crisis.  

Once again we see Caleb is the cerebral GM while Ross remains the GM who feeds on the broke hopes and tears of his players.</description>
		<content:encoded><![CDATA[<p>Love the system episodes.</p>
<p>Tom&#8217;s letter is a masterpiece.  Clearly dragons would have prevented the financial crisis.  </p>
<p>Once again we see Caleb is the cerebral GM while Ross remains the GM who feeds on the broke hopes and tears of his players.</p>
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		<title>Comment on RPPR Episode 68: Phases that are Eclipsed by Arthur</title>
		<link>http://slangdesign.com/rppr/2011/12/podcast-episode/rppr-episode-68-phases-that-are-eclipsed/comment-page-1/#comment-26073</link>
		<dc:creator>Arthur</dc:creator>
		<pubDate>Fri, 16 Dec 2011 14:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=482#comment-26073</guid>
		<description>Ahh, thanks for this episode. Especially Tom&#039;s letter. :) And I never believed the allegations of cheating, and remember well the &quot;Bless me game master for I have sinned,&quot; back in Episode 21. 

That spreadsheet saves lives though! Can&#039;t wait for the video review of Training Days.

And system specific episodes sounds good in theory.</description>
		<content:encoded><![CDATA[<p>Ahh, thanks for this episode. Especially Tom&#8217;s letter. <img src='http://slangdesign.com/rppr/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  And I never believed the allegations of cheating, and remember well the &#8220;Bless me game master for I have sinned,&#8221; back in Episode 21. </p>
<p>That spreadsheet saves lives though! Can&#8217;t wait for the video review of Training Days.</p>
<p>And system specific episodes sounds good in theory.</p>
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		<title>Comment on RPPR Episode 68: Phases that are Eclipsed by Cleb</title>
		<link>http://slangdesign.com/rppr/2011/12/podcast-episode/rppr-episode-68-phases-that-are-eclipsed/comment-page-1/#comment-26071</link>
		<dc:creator>Cleb</dc:creator>
		<pubDate>Fri, 16 Dec 2011 13:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=482#comment-26071</guid>
		<description>Really? I totally need to download that! Thanks Will!</description>
		<content:encoded><![CDATA[<p>Really? I totally need to download that! Thanks Will!</p>
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		<title>Comment on RPPR Episode 68: Phases that are Eclipsed by William Wilson</title>
		<link>http://slangdesign.com/rppr/2011/12/podcast-episode/rppr-episode-68-phases-that-are-eclipsed/comment-page-1/#comment-26053</link>
		<dc:creator>William Wilson</dc:creator>
		<pubDate>Fri, 16 Dec 2011 01:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=482#comment-26053</guid>
		<description>Just an update/nitpick the 0.93 version of The Excel Character Sheet is up to date with all of the material from Panopticon.</description>
		<content:encoded><![CDATA[<p>Just an update/nitpick the 0.93 version of The Excel Character Sheet is up to date with all of the material from Panopticon.</p>
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		<title>Comment on RPPR Episode 66: Building Better Worlds by Joven</title>
		<link>http://slangdesign.com/rppr/2011/11/podcast-episode/rppr-episode-66-building-better-worlds/comment-page-1/#comment-25930</link>
		<dc:creator>Joven</dc:creator>
		<pubDate>Mon, 12 Dec 2011 19:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=472#comment-25930</guid>
		<description>Just want to say the iriff for The Stuff, by Hor-riff-ic is really really good (anything by Hor-riff-ic is real good, actually, including another one Tom would like &quot;Frogs&quot;)

http://www.rifftrax.com/iriffs/hor-riff-ic-productions/hor-riff-ic-stuff</description>
		<content:encoded><![CDATA[<p>Just want to say the iriff for The Stuff, by Hor-riff-ic is really really good (anything by Hor-riff-ic is real good, actually, including another one Tom would like &#8220;Frogs&#8221;)</p>
<p><a href="http://www.rifftrax.com/iriffs/hor-riff-ic-productions/hor-riff-ic-stuff" rel="nofollow">http://www.rifftrax.com/iriffs/hor-riff-ic-productions/hor-riff-ic-stuff</a></p>
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		<title>Comment on RPPR Episode 65: Fear in the Long Haul by MKS</title>
		<link>http://slangdesign.com/rppr/2011/10/podcast-episode/rppr-episode-65-fear-in-the-long-haul/comment-page-1/#comment-25846</link>
		<dc:creator>MKS</dc:creator>
		<pubDate>Sun, 11 Dec 2011 02:04:15 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=466#comment-25846</guid>
		<description>There&#039;s a thing aboot horror in RPGs that, I think, makes the &#039;one-shots&#039; more effective.

My favourite definition of horror comes from Clive Barker, who said that it is that point when the character in the story realizes that the alien reality impinging upon the &#039;normal&#039; reality is the way it is always going to be.

So, to me, most horror movies aren&#039;t really horror movies, they are &#039;jump and scare&#039; or &#039;gross out&#039; movies.

(one of my &#039;favourite&#039; horror movies wasn&#039;t marketed as one, The Last King of Scotland, told through the eyes of a young and selfish doctor who gets &#039;hired&#039; by Idi Amin...the movie was so shocking, and all without really showing explicitly anything, that the audience had to be talked down after it was over)

The thing aboot horror in real life is that people get used to it.  With exposure, we get used to everything.  There have been scientific examinations done of people in horrific situations, like in Kosovo, and despite all that destruction and killing, people still went aboot their lives, still went to church, etc etc.


So my thing with horror in RPGs is that, because we get used to things eventually and because RPGs are slower than slow (not to mention the time to process the game between games), how does one keep the horror factor up?  That is why I think shorter games or one-shots are the best.  I find that horror campaigns turn into SF/Fantasy games.

Just my 2c.  I love this site and listening to all the strange people having a good time.

I still think the latest version of AD&amp;D is like playing bridge -- very arcane.</description>
		<content:encoded><![CDATA[<p>There&#8217;s a thing aboot horror in RPGs that, I think, makes the &#8216;one-shots&#8217; more effective.</p>
<p>My favourite definition of horror comes from Clive Barker, who said that it is that point when the character in the story realizes that the alien reality impinging upon the &#8216;normal&#8217; reality is the way it is always going to be.</p>
<p>So, to me, most horror movies aren&#8217;t really horror movies, they are &#8216;jump and scare&#8217; or &#8216;gross out&#8217; movies.</p>
<p>(one of my &#8216;favourite&#8217; horror movies wasn&#8217;t marketed as one, The Last King of Scotland, told through the eyes of a young and selfish doctor who gets &#8216;hired&#8217; by Idi Amin&#8230;the movie was so shocking, and all without really showing explicitly anything, that the audience had to be talked down after it was over)</p>
<p>The thing aboot horror in real life is that people get used to it.  With exposure, we get used to everything.  There have been scientific examinations done of people in horrific situations, like in Kosovo, and despite all that destruction and killing, people still went aboot their lives, still went to church, etc etc.</p>
<p>So my thing with horror in RPGs is that, because we get used to things eventually and because RPGs are slower than slow (not to mention the time to process the game between games), how does one keep the horror factor up?  That is why I think shorter games or one-shots are the best.  I find that horror campaigns turn into SF/Fantasy games.</p>
<p>Just my 2c.  I love this site and listening to all the strange people having a good time.</p>
<p>I still think the latest version of AD&amp;D is like playing bridge &#8212; very arcane.</p>
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		<title>Comment on RPPR Episode 67: Be a Better Player by beej</title>
		<link>http://slangdesign.com/rppr/2011/11/podcast-episode/rppr-episode-67-be-a-better-player/comment-page-1/#comment-25782</link>
		<dc:creator>beej</dc:creator>
		<pubDate>Fri, 09 Dec 2011 03:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=477#comment-25782</guid>
		<description>Loved the episode!

I had all my players listen to the episode as we had several recurring issues that have hurt our last few campaigns.</description>
		<content:encoded><![CDATA[<p>Loved the episode!</p>
<p>I had all my players listen to the episode as we had several recurring issues that have hurt our last few campaigns.</p>
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		<title>Comment on RPPR Episode 67: Be a Better Player by Elias Swift</title>
		<link>http://slangdesign.com/rppr/2011/11/podcast-episode/rppr-episode-67-be-a-better-player/comment-page-1/#comment-25538</link>
		<dc:creator>Elias Swift</dc:creator>
		<pubDate>Sat, 03 Dec 2011 19:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=477#comment-25538</guid>
		<description>Oh, this episode gave me such horrible flashbacks to the one guy I used to play with who always made comedy characters... I actually know a few, but this one guy, let alone this event, sticks out in my mind. Mostly because the DM supported his bad roleplaying.

It was in a 3.5 campaign in which the DM had placed many restrictions on the players as far as race and class, as the &quot;civilized&quot; races retreated into an elven forest as the world was taken over by people corrupted by demons. It was a short campaign, designed for levels 7-11 if I remember correctly... But I was playing a half-elf cleric who had a one or two page background, where basically he was kidnapped and tortured by demons at a young age, when he was rescued by the church of Heironious. From there he decided to become an Inquisitor. (Note that decision was simply made because I saw the Inquisitor prestige class in complete Divine).

This guy, through a series of events, talked the DM into letting him play a homebrew class he found on the D&amp;D wiki. This class is known as the Dashing Swordsman, who is literally designed to be badass. He avoids traps on doors and windows if he dives through like a badass. The more badass, the better. He had no backgroud, by the way.

The desire of my character (who I played relatively seriously) was only to become an Inquisitor. The DM wouldn&#039;t let me due to the flavor requirement of &quot;You need to stop corruption first within your church.&quot; And since I worshiped a Lawful Good deity in evil territory, my church didn&#039;t exist.

This guy had two desires that he made up in the middle of the campaign: To get a magic shovel and dig a tunnel to make an underground fortress of ale and wenches, and a drill to pierce the heavens which would make him a deity. I called him stupid. The DM let him have it.</description>
		<content:encoded><![CDATA[<p>Oh, this episode gave me such horrible flashbacks to the one guy I used to play with who always made comedy characters&#8230; I actually know a few, but this one guy, let alone this event, sticks out in my mind. Mostly because the DM supported his bad roleplaying.</p>
<p>It was in a 3.5 campaign in which the DM had placed many restrictions on the players as far as race and class, as the &#8220;civilized&#8221; races retreated into an elven forest as the world was taken over by people corrupted by demons. It was a short campaign, designed for levels 7-11 if I remember correctly&#8230; But I was playing a half-elf cleric who had a one or two page background, where basically he was kidnapped and tortured by demons at a young age, when he was rescued by the church of Heironious. From there he decided to become an Inquisitor. (Note that decision was simply made because I saw the Inquisitor prestige class in complete Divine).</p>
<p>This guy, through a series of events, talked the DM into letting him play a homebrew class he found on the D&amp;D wiki. This class is known as the Dashing Swordsman, who is literally designed to be badass. He avoids traps on doors and windows if he dives through like a badass. The more badass, the better. He had no backgroud, by the way.</p>
<p>The desire of my character (who I played relatively seriously) was only to become an Inquisitor. The DM wouldn&#8217;t let me due to the flavor requirement of &#8220;You need to stop corruption first within your church.&#8221; And since I worshiped a Lawful Good deity in evil territory, my church didn&#8217;t exist.</p>
<p>This guy had two desires that he made up in the middle of the campaign: To get a magic shovel and dig a tunnel to make an underground fortress of ale and wenches, and a drill to pierce the heavens which would make him a deity. I called him stupid. The DM let him have it.</p>
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		<title>Comment on RPPR Episode 67: Be a Better Player by Capitalocracy</title>
		<link>http://slangdesign.com/rppr/2011/11/podcast-episode/rppr-episode-67-be-a-better-player/comment-page-1/#comment-25494</link>
		<dc:creator>Capitalocracy</dc:creator>
		<pubDate>Fri, 02 Dec 2011 19:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=477#comment-25494</guid>
		<description>I had a friend who always wanted to play elves... and not just elves, militant, racist elves who hated anyone who wasn&#039;t an elf. He would consider it an agonizing compromise to play an elf who spoke Common... because if you don&#039;t speak Elven, what&#039;s the point in talking to you?

About the issue of playing insane characters, it&#039;s true a lot of people just get silly or play like insanity is a feat with benefits. I played a pyromaniac Malkavian (many moons ago) and I tried not to be silly with it, but I did actually use it to my advantage... with a highly successful Craft roll in a storage closet in an office building, we escaped certain capture and likely torture and execution when I duct-taped together some old computer parts and said it was a bomb. Being known as crazy turned out to be helpful in that situation (he&#039;ll do it, man, just do what he says...)

But when you play a character with a mental problem, I think you have to work with the GM and do what people with real mental problems unfortunately don&#039;t have a choice in... you have to give up some control of your character. In stressful situations, my character would sometimes feel the need to set a fire... or panic in the face of a fire he set... or both... and when these situations occurred, I lost control of my character and the GM declared his actions. Well, that&#039;s what it&#039;s like when you have mental issues, you do things you can&#039;t control. If you can handle that, you can have a character with mental issues. If you can&#039;t handle that, then you can&#039;t play a character with mental issues (or Call of Cthulhu, for that matter).

Hey, little shameless self-promotion here, I have a transcript of that Kenneth Hite interview here: http://subscriptorium.com/477/2samples/1ftb</description>
		<content:encoded><![CDATA[<p>I had a friend who always wanted to play elves&#8230; and not just elves, militant, racist elves who hated anyone who wasn&#8217;t an elf. He would consider it an agonizing compromise to play an elf who spoke Common&#8230; because if you don&#8217;t speak Elven, what&#8217;s the point in talking to you?</p>
<p>About the issue of playing insane characters, it&#8217;s true a lot of people just get silly or play like insanity is a feat with benefits. I played a pyromaniac Malkavian (many moons ago) and I tried not to be silly with it, but I did actually use it to my advantage&#8230; with a highly successful Craft roll in a storage closet in an office building, we escaped certain capture and likely torture and execution when I duct-taped together some old computer parts and said it was a bomb. Being known as crazy turned out to be helpful in that situation (he&#8217;ll do it, man, just do what he says&#8230;)</p>
<p>But when you play a character with a mental problem, I think you have to work with the GM and do what people with real mental problems unfortunately don&#8217;t have a choice in&#8230; you have to give up some control of your character. In stressful situations, my character would sometimes feel the need to set a fire&#8230; or panic in the face of a fire he set&#8230; or both&#8230; and when these situations occurred, I lost control of my character and the GM declared his actions. Well, that&#8217;s what it&#8217;s like when you have mental issues, you do things you can&#8217;t control. If you can handle that, you can have a character with mental issues. If you can&#8217;t handle that, then you can&#8217;t play a character with mental issues (or Call of Cthulhu, for that matter).</p>
<p>Hey, little shameless self-promotion here, I have a transcript of that Kenneth Hite interview here: <a href="http://subscriptorium.com/477/2samples/1ftb" rel="nofollow">http://subscriptorium.com/477/2samples/1ftb</a></p>
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		<title>Comment on RPPR Episode 67: Be a Better Player by Arthur</title>
		<link>http://slangdesign.com/rppr/2011/11/podcast-episode/rppr-episode-67-be-a-better-player/comment-page-1/#comment-25429</link>
		<dc:creator>Arthur</dc:creator>
		<pubDate>Thu, 01 Dec 2011 05:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=477#comment-25429</guid>
		<description>Yay letter from Tom! Yeah funny stuff did happen during those oWoD days.

I&#039;ll accept the challenge specifically I&#039;m going to attempt to play against stereotype. 
I support Ross and his Kenneth Hite kick, that man is awesome. AGh! And Night&#039;s Black Agents looks totally sweet. Loyalty/trustworthiness mechanics!</description>
		<content:encoded><![CDATA[<p>Yay letter from Tom! Yeah funny stuff did happen during those oWoD days.</p>
<p>I&#8217;ll accept the challenge specifically I&#8217;m going to attempt to play against stereotype.<br />
I support Ross and his Kenneth Hite kick, that man is awesome. AGh! And Night&#8217;s Black Agents looks totally sweet. Loyalty/trustworthiness mechanics!</p>
]]></content:encoded>
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		<title>Comment on RPPR Episode 66: Building Better Worlds by Andy</title>
		<link>http://slangdesign.com/rppr/2011/11/podcast-episode/rppr-episode-66-building-better-worlds/comment-page-1/#comment-25375</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Tue, 29 Nov 2011 15:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=472#comment-25375</guid>
		<description>Gentlemen, I congratulate you on a great and useful episode.

And I have to say, there has to be GaGa 4.X.</description>
		<content:encoded><![CDATA[<p>Gentlemen, I congratulate you on a great and useful episode.</p>
<p>And I have to say, there has to be GaGa 4.X.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 66: Building Better Worlds by Anonymous</title>
		<link>http://slangdesign.com/rppr/2011/11/podcast-episode/rppr-episode-66-building-better-worlds/comment-page-1/#comment-25046</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 19 Nov 2011 23:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=472#comment-25046</guid>
		<description>Yes.   The RPPR minions demand another Gaga game.  

And human flesh.  

We demand Gaga, human flesh and the announcer voice.</description>
		<content:encoded><![CDATA[<p>Yes.   The RPPR minions demand another Gaga game.  </p>
<p>And human flesh.  </p>
<p>We demand Gaga, human flesh and the announcer voice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Presents: My Immortal by jaredT</title>
		<link>http://slangdesign.com/rppr/2010/01/comedy/rppr-presents/rppr-presents-my-immortal/comment-page-1/#comment-24721</link>
		<dc:creator>jaredT</dc:creator>
		<pubDate>Wed, 09 Nov 2011 08:37:04 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=287#comment-24721</guid>
		<description>OMG that is the funniest shit ive ever had the pleasure of listening to ... i mean it was terrible but its like troll 2 its so terrible you have to convince yourself they were bad to be funny ...</description>
		<content:encoded><![CDATA[<p>OMG that is the funniest shit ive ever had the pleasure of listening to &#8230; i mean it was terrible but its like troll 2 its so terrible you have to convince yourself they were bad to be funny &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RPPR Episode 66: Building Better Worlds by Arthur</title>
		<link>http://slangdesign.com/rppr/2011/11/podcast-episode/rppr-episode-66-building-better-worlds/comment-page-1/#comment-24699</link>
		<dc:creator>Arthur</dc:creator>
		<pubDate>Tue, 08 Nov 2011 22:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=472#comment-24699</guid>
		<description>Yeah, as long as Major Lazer is from Post-Fall-Neo-Jamaica Colony then I&#039;ll be okay. Is the nauseator then a spray weapon? I support more Tom run games in general, so this of course has my support.

In regards to the episode, I enjoyed the treatment of the topic, even if it was kind of vague however, you guys have covered similar-ish things before so I don&#039;t feel like I&#039;m lacking in any lessons.</description>
		<content:encoded><![CDATA[<p>Yeah, as long as Major Lazer is from Post-Fall-Neo-Jamaica Colony then I&#8217;ll be okay. Is the nauseator then a spray weapon? I support more Tom run games in general, so this of course has my support.</p>
<p>In regards to the episode, I enjoyed the treatment of the topic, even if it was kind of vague however, you guys have covered similar-ish things before so I don&#8217;t feel like I&#8217;m lacking in any lessons.</p>
]]></content:encoded>
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	<item>
		<title>Comment on RPPR Presents: Doom &#8211; Repercussions of Evil by Arthur</title>
		<link>http://slangdesign.com/rppr/2010/01/comedy/rppr-presents/rppr-presents-doom-repercussions-of-evil/comment-page-1/#comment-24665</link>
		<dc:creator>Arthur</dc:creator>
		<pubDate>Tue, 08 Nov 2011 05:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=279#comment-24665</guid>
		<description>I needed a lullaby to get me to sleep tonight, luckily I remembered this.
Thanks Ross and Tom, Throm.</description>
		<content:encoded><![CDATA[<p>I needed a lullaby to get me to sleep tonight, luckily I remembered this.<br />
Thanks Ross and Tom, Throm.</p>
]]></content:encoded>
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		<title>Comment on RPPR Episode 66: Building Better Worlds by Sam</title>
		<link>http://slangdesign.com/rppr/2011/11/podcast-episode/rppr-episode-66-building-better-worlds/comment-page-1/#comment-24610</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Mon, 07 Nov 2011 09:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=472#comment-24610</guid>
		<description>I have one thing to say. 


OH MY GOD PLEASE RUN ECLIPSE PHASE GAGA.</description>
		<content:encoded><![CDATA[<p>I have one thing to say. </p>
<p>OH MY GOD PLEASE RUN ECLIPSE PHASE GAGA.</p>
]]></content:encoded>
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		<title>Comment on RPPR Episode 66: Building Better Worlds by iceemaker</title>
		<link>http://slangdesign.com/rppr/2011/11/podcast-episode/rppr-episode-66-building-better-worlds/comment-page-1/#comment-24567</link>
		<dc:creator>iceemaker</dc:creator>
		<pubDate>Sat, 05 Nov 2011 17:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=472#comment-24567</guid>
		<description>I wholeheartedly approve of a GaGa adventure in Eclipse Phase. With all of the setting conceits intact, of course, for maximum hilarity when group concept meets setting.</description>
		<content:encoded><![CDATA[<p>I wholeheartedly approve of a GaGa adventure in Eclipse Phase. With all of the setting conceits intact, of course, for maximum hilarity when group concept meets setting.</p>
]]></content:encoded>
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	<item>
		<title>Comment on RPPR Episode 66: Building Better Worlds by Richard</title>
		<link>http://slangdesign.com/rppr/2011/11/podcast-episode/rppr-episode-66-building-better-worlds/comment-page-1/#comment-24554</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sat, 05 Nov 2011 00:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=472#comment-24554</guid>
		<description>I&#039;m totally using that chicken suit bit in my next comedy game</description>
		<content:encoded><![CDATA[<p>I&#8217;m totally using that chicken suit bit in my next comedy game</p>
]]></content:encoded>
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	<item>
		<title>Comment on RPPR Episode 10: Filling in the Flavor Text by Dan</title>
		<link>http://slangdesign.com/rppr/2008/03/podcast-episode/rppr-episode-10-filling-in-the-flavor-text/comment-page-1/#comment-24427</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sun, 30 Oct 2011 05:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=61#comment-24427</guid>
		<description>I just discovered this site and listened to the (quality) podcast because I was searching for flavor text to make some items I&#039;m creating that much more exceptional.  There is a surprising lack of great flavor text, at least that I could find thus far...but playing Disciples III Resurrection they have some that is so amazing it really makes the game.  Example, a scroll that reduces dexterity reads the amount and then this quote:  &quot;And the worthiest warriors were like old crones.  Not being able to hold their swords anymore, they feel to their knees and pleaded.&quot;   AWESOME.  Guess being an English major instead of computer science might have paid off here...this one time.</description>
		<content:encoded><![CDATA[<p>I just discovered this site and listened to the (quality) podcast because I was searching for flavor text to make some items I&#8217;m creating that much more exceptional.  There is a surprising lack of great flavor text, at least that I could find thus far&#8230;but playing Disciples III Resurrection they have some that is so amazing it really makes the game.  Example, a scroll that reduces dexterity reads the amount and then this quote:  &#8220;And the worthiest warriors were like old crones.  Not being able to hold their swords anymore, they feel to their knees and pleaded.&#8221;   AWESOME.  Guess being an English major instead of computer science might have paid off here&#8230;this one time.</p>
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		<title>Comment on RPPR Episode 65: Fear in the Long Haul by Colin</title>
		<link>http://slangdesign.com/rppr/2011/10/podcast-episode/rppr-episode-65-fear-in-the-long-haul/comment-page-1/#comment-24419</link>
		<dc:creator>Colin</dc:creator>
		<pubDate>Sat, 29 Oct 2011 15:02:44 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=466#comment-24419</guid>
		<description>The monster in the Thing (2011) is 50% puppet, and 50% CGI. Or so I read in a recent interview.</description>
		<content:encoded><![CDATA[<p>The monster in the Thing (2011) is 50% puppet, and 50% CGI. Or so I read in a recent interview.</p>
]]></content:encoded>
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		<title>Comment on RPPR Episode 65: Fear in the Long Haul by joecrak</title>
		<link>http://slangdesign.com/rppr/2011/10/podcast-episode/rppr-episode-65-fear-in-the-long-haul/comment-page-1/#comment-24326</link>
		<dc:creator>joecrak</dc:creator>
		<pubDate>Tue, 25 Oct 2011 03:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=466#comment-24326</guid>
		<description>The Fantasy video was all kinds of awesome!

I don&#039;t know if you ever saw this short Late Bloomer, but i think it&#039;s right up your alley http://www.youtube.com/watch?v=v3gNQ2KYCb4</description>
		<content:encoded><![CDATA[<p>The Fantasy video was all kinds of awesome!</p>
<p>I don&#8217;t know if you ever saw this short Late Bloomer, but i think it&#8217;s right up your alley <a href="http://www.youtube.com/watch?v=v3gNQ2KYCb4" rel="nofollow">http://www.youtube.com/watch?v=v3gNQ2KYCb4</a></p>
]]></content:encoded>
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		<title>Comment on RPPR Episode 65: Fear in the Long Haul by Arthur</title>
		<link>http://slangdesign.com/rppr/2011/10/podcast-episode/rppr-episode-65-fear-in-the-long-haul/comment-page-1/#comment-24320</link>
		<dc:creator>Arthur</dc:creator>
		<pubDate>Mon, 24 Oct 2011 20:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=466#comment-24320</guid>
		<description>Great episode, BUT where is the letter Tom?  We Tom fans will need a double helping of Tom next episode. 

Other than that the sweat meats of the episode seemed to be pretty informative. I&#039;m playing in a horror campaign now and it&#039;ll be interesting to see if the GM employs any of these tricks.</description>
		<content:encoded><![CDATA[<p>Great episode, BUT where is the letter Tom?  We Tom fans will need a double helping of Tom next episode. </p>
<p>Other than that the sweat meats of the episode seemed to be pretty informative. I&#8217;m playing in a horror campaign now and it&#8217;ll be interesting to see if the GM employs any of these tricks.</p>
]]></content:encoded>
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		<title>Comment on RPPR Episode 65: Fear in the Long Haul by Atle Sigmund</title>
		<link>http://slangdesign.com/rppr/2011/10/podcast-episode/rppr-episode-65-fear-in-the-long-haul/comment-page-1/#comment-24304</link>
		<dc:creator>Atle Sigmund</dc:creator>
		<pubDate>Mon, 24 Oct 2011 07:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=466#comment-24304</guid>
		<description>Norway loves you too, Ross. You&#039;re our kind of monster.</description>
		<content:encoded><![CDATA[<p>Norway loves you too, Ross. You&#8217;re our kind of monster.</p>
]]></content:encoded>
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		<title>Comment on RPPR Episode 65: Fear in the Long Haul by Beej</title>
		<link>http://slangdesign.com/rppr/2011/10/podcast-episode/rppr-episode-65-fear-in-the-long-haul/comment-page-1/#comment-24292</link>
		<dc:creator>Beej</dc:creator>
		<pubDate>Mon, 24 Oct 2011 01:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=466#comment-24292</guid>
		<description>So Fantasy.....even baby Jesus would have to make a SAN check after seeing that.</description>
		<content:encoded><![CDATA[<p>So Fantasy&#8230;..even baby Jesus would have to make a SAN check after seeing that.</p>
]]></content:encoded>
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		<title>Comment on RPPR Episode 65: Fear in the Long Haul by Leshrac</title>
		<link>http://slangdesign.com/rppr/2011/10/podcast-episode/rppr-episode-65-fear-in-the-long-haul/comment-page-1/#comment-24282</link>
		<dc:creator>Leshrac</dc:creator>
		<pubDate>Sun, 23 Oct 2011 20:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=466#comment-24282</guid>
		<description>So in talking about horror games do any of you guys have Unknown Armies?  Would you be willing to run a short campaign at any one of the power levels using it.

Its a really bizarre game that takes a totally new interpretation on reality and how we perceive the world.

I own most of the books published for it even though Ive never played or run it, because I am a crazy collector that way *chuckle*</description>
		<content:encoded><![CDATA[<p>So in talking about horror games do any of you guys have Unknown Armies?  Would you be willing to run a short campaign at any one of the power levels using it.</p>
<p>Its a really bizarre game that takes a totally new interpretation on reality and how we perceive the world.</p>
<p>I own most of the books published for it even though Ive never played or run it, because I am a crazy collector that way *chuckle*</p>
]]></content:encoded>
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		<title>Comment on RPPR Episode 64: Adventures in Adventuring by SageNytell</title>
		<link>http://slangdesign.com/rppr/2011/10/podcast-episode/rppr-episode-64-adventures-in-adventuring/comment-page-1/#comment-23790</link>
		<dc:creator>SageNytell</dc:creator>
		<pubDate>Sat, 15 Oct 2011 02:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=458#comment-23790</guid>
		<description>Looking forward to the kickstarter - that sounds like it&#039;ll be a lot of fun. In the wake of the most recent Call of Cthulhu AP, I think I speak for all of us when I say that we will not be satisfied unless Aaron manages to find a way to die at least three times in a single playtest session (or kill everyone else twice, either way).

Tom, I cannot agree strongly enough on the BFG. How many gaming problems could have been solved if only we had ourselves a Big F%%%ing Gun? Thank god for John Romero and Sandy Peterson.

Can&#039;t wait to hear your suggestions for horror campaigns!</description>
		<content:encoded><![CDATA[<p>Looking forward to the kickstarter &#8211; that sounds like it&#8217;ll be a lot of fun. In the wake of the most recent Call of Cthulhu AP, I think I speak for all of us when I say that we will not be satisfied unless Aaron manages to find a way to die at least three times in a single playtest session (or kill everyone else twice, either way).</p>
<p>Tom, I cannot agree strongly enough on the BFG. How many gaming problems could have been solved if only we had ourselves a Big F%%%ing Gun? Thank god for John Romero and Sandy Peterson.</p>
<p>Can&#8217;t wait to hear your suggestions for horror campaigns!</p>
]]></content:encoded>
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