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<channel>
	<title>Role Playing Public Radio</title>
	<atom:link href="http://slangdesign.com/rppr/feed" rel="self" type="application/rss+xml" />
	<link>http://slangdesign.com/rppr</link>
	<description>Commentary and Comedy Edition</description>
	<pubDate>Wed, 20 Aug 2008 04:24:25 +0000</pubDate>
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	<language>en</language>
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		<copyright>&#xA9;Ross Payton </copyright>
		<managingEditor>rpprpodcast@gmail.com (Ross Payton)</managingEditor>
		<webMaster>rpprpodcast@gmail.com(Ross Payton)</webMaster>
		<category>role playing games</category>
		<ttl>1440</ttl>
		<itunes:keywords>role playing games, dungeons dragons, call of cthulhu, gaming, rpgs, geeks, comedy, d20</itunes:keywords>
		<itunes:subtitle>RPPR examines a new topic in gaming each episode. Listen in and hear some new gaming anecdotes and advice. </itunes:subtitle>
		<itunes:summary>Role Playing Public Radio looks at role playing games with humor and insight. Our mission is to make gaming more fun, whether it is celebrating a legendary session or making fun of dysfunctional games. If you have ever slain a gazebo by mistake, looted the body of a sass mouthed NPC, or died screaming in Call of Cthulhu, RPPR is for you!</itunes:summary>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:category text="Games &amp; Hobbies">
  <itunes:category text="Other Games"/>
</itunes:category>
<itunes:category text="Games &amp; Hobbies"/>
<itunes:category text="Comedy"/>
		<itunes:owner>
			<itunes:name>Ross Payton</itunes:name>
			<itunes:email>rpprpodcast@gmail.com</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>no</itunes:explicit>
		<itunes:image href="http://slangdesign.com/rppr/ituneslogobig.jpg" />
		<image>
			<url>http://slangdesign.com/rppr/ituneslogosmall.jpg</url>
			<title>Role Playing Public Radio</title>
			<link>http://slangdesign.com/rppr</link>
			<width>144</width>
			<height>144</height>
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		<item>
		<title>RPPR Episode 19: Gencon 2008 Wrapup</title>
		<link>http://slangdesign.com/rppr/2008/08/podcast-episode/rppr-episode-19-gencon-2008-wrapup/</link>
		<comments>http://slangdesign.com/rppr/2008/08/podcast-episode/rppr-episode-19-gencon-2008-wrapup/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 04:24:25 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[call of cthulhu]]></category>

		<category><![CDATA[dungeons and dragons]]></category>

		<category><![CDATA[freaky creatures]]></category>

		<category><![CDATA[gencon]]></category>

		<category><![CDATA[gumshoe]]></category>

		<category><![CDATA[monsterpocalypse]]></category>

		<category><![CDATA[monsters and other childish things]]></category>

		<category><![CDATA[mutant city blues]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=92</guid>
		<description><![CDATA[We&#8217;re back from the best four days of gaming! We talk about everything from the new games premiering at Gencon to the awesome people we met to the games we played or ran. It was a blast and we look forward to next year. Some of the highlights this year include meeting Dave Arneson and [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re back from the best four days of gaming! We talk about everything from the new games premiering at Gencon to the awesome people we met to the games we played or ran. It was a blast and we look forward to next year. Some of the highlights this year include meeting Dave Arneson and getting a first edition of Blackmoor autographed, interviewing quite a few game designers and writers, playtesting a new Call of Cthulhu scenario from Pagan Press (which we recorded and will post to the podcast! stay tuned for that) hanging out with gamers and podcasters, sleeping very little and eating less and running Monsters and Other Childish Things. We will post our interviews on a regular basis for the next month or so.</p>
<p>Games mentioned:</p>
<ul>
<li><a href="http://www.monsterpocalypsegame.com">Monsterpocalypse</a></li>
<li><a href="http://www.arcdream.com/monsters">Monsters and Other Childish Things</a> and my supplement for it: <a href="http://www.arcdream.com/monsters/curriculum/">A Curriculum of Conspiracy</a> now in print!</li>
<li><a href="http://www.pelgranepress.com/gumshoe/mutant/">Mutant City Blues</a></li>
<li><a href="http://www.pelgranepress.com/gumshoe/">GUMSHOE/Trail of Cthulhu/Esoterrorists/Fear Itself</a></li>
<li><a href="http://www.myfreakycreatures.com">Freaky Creatures</a></li>
<li><a href="http://www.burningsea.com/">Pirates of the Burning Sea</a></li>
<li><a href="http://www.white-wolf.com/hunter/">Hunter the Vigil</a></li>
<li><a href="http://www.goodman-games.com/4eproducts.html">Goodman Games&#8217; new 4E modules</a></li>
</ul>
<p>Music: <a href="http://studiomig.com/">The Sword of Fire by Studiomig. </a></p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/08/podcast-episode/rppr-episode-19-gencon-2008-wrapup/feed/</wfw:commentRss>
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<itunes:duration>55:49</itunes:duration>
		<itunes:subtitle>We're back from the best four days of gaming! We talk about everything from the new games premiering at Gencon to the awesome people we ...</itunes:subtitle>
		<itunes:summary>We're back from the best four days of gaming! We talk about everything from the new games premiering at Gencon to the awesome people we met to the games we played or ran. It was a blast and we look forward to next year. Some of the highlights this year include meeting Dave Arneson and getting a first edition of Blackmoor autographed, interviewing quite a few game designers and writers, playtesting a new Call of Cthulhu scenario from Pagan Press (which we recorded and will post to the podcast! stay tuned for that) hanging out with gamers and podcasters, sleeping very little and eating less and running Monsters and Other Childish Things. We will post our interviews on a regular basis for the next month or so.

Games mentioned:

	Monsterpocalypse
	Monsters and Other Childish Things and my supplement for it: A Curriculum of Conspiracy now in print!
	Mutant City Blues
	GUMSHOE/Trail of Cthulhu/Esoterrorists/Fear Itself
	Freaky Creatures
	Pirates of the Burning Sea
	Hunter the Vigil
	Goodman Games' new 4E modules

Music: The Sword of Fire by Studiomig. </itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Gencon Preview</title>
		<link>http://slangdesign.com/rppr/2008/08/news/rppr-gencon-preview/</link>
		<comments>http://slangdesign.com/rppr/2008/08/news/rppr-gencon-preview/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 21:11:35 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[gencon]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=90</guid>
		<description><![CDATA[Gencon is upon us! We have a brief preview of what we aim to do.  Check out the full schedule if you&#8217;re going. I&#8217;m running Monsters and Other Childish Things. We&#8217;re also part of a panel discussion on podcasting. See you there!
]]></description>
			<content:encoded><![CDATA[<p>Gencon is upon us! We have a brief preview of what we aim to do.  <a href="http://gencon.highprogrammer.com/gencon-indy-2008.cgi">Check out the full schedule </a>if you&#8217;re going. <a href="http://gencon.highprogrammer.com/gencon-indy-2008.cgi/event/RPG01934">I&#8217;m running Monsters </a>and <a href="http://gencon.highprogrammer.com/gencon-indy-2008.cgi/event/RPG01936">Other Childish Things</a>. We&#8217;re also part of a <a href="http://gencon.highprogrammer.com/gencon-indy-2008.cgi/event/SEM00187">panel discussion on podcasting. </a>See you there!</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/08/news/rppr-gencon-preview/feed/</wfw:commentRss>
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<itunes:duration>21:17</itunes:duration>
		<itunes:subtitle>Gencon is upon us! We have a brief preview of what we aim to do.nbsp; Check out the full schedule if you're going. I'm running ...</itunes:subtitle>
		<itunes:summary>Gencon is upon us! We have a brief preview of what we aim to do.nbsp; Check out the full schedule if you're going. I'm running Monsters and Other Childish Things. We're also part of a panel discussion on podcasting. See you there!</itunes:summary>
		<itunes:keywords>News</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 18: 4E Dungeons and Dragons Rundown</title>
		<link>http://slangdesign.com/rppr/2008/08/podcast-episode/rppr-episode-18-4e-dungeons-and-dragons-rundown/</link>
		<comments>http://slangdesign.com/rppr/2008/08/podcast-episode/rppr-episode-18-4e-dungeons-and-dragons-rundown/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 04:51:00 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[4E]]></category>

		<category><![CDATA[bearswarm]]></category>

		<category><![CDATA[dark knight]]></category>

		<category><![CDATA[dungeons and dragons]]></category>

		<category><![CDATA[elona]]></category>

		<category><![CDATA[gencon]]></category>

		<category><![CDATA[roguelike]]></category>

		<category><![CDATA[scuba]]></category>

		<category><![CDATA[x files]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=88</guid>
		<description><![CDATA[We&#8217;ve finally gotten around to looking at the monster RPG of the summer, the fourth edition of Dungeons and Dragons.  We cover the good, the bad and the ugly of the system. Special thanks to the Bear Swarm podcast for joining in on our first game of 4E. We also talk about Gencon, scuba diving [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve finally gotten around to looking at the monster RPG of the summer, the fourth edition of Dungeons and Dragons.  We cover the good, the bad and the ugly of the system. Special thanks to the <a href="http://www.bearswarm.com/">Bear Swarm</a> podcast for joining in on our first game of 4E. We also talk about Gencon, scuba diving and of course, a very entertaining letter from Tom.</p>
<p><a href="http://rockin_sax.tripod.com/">Song: Journey by Excellent Adventure </a></p>
<p>Shout Outs:</p>
<ul>
<li><a href="http://homepage3.nifty.com/rfish/index_e.html">Elona</a>: A graphical roguelike with all kinds of neat features like random quests, companions, pets, and housing.</li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/B000H5U5TE/rolplapubrad-20/ref=nosim">The Kids In the Hall:</a> The best comedy out of Canada in the 90s.</li>
<li><a href="http://forums.somethingawful.com/showthread.php?threadid=2913491">The Demon Rush:</a> MMMMMMMM. <a href="http://www.youtube.com/watch?v=YhWmboM0zFc">Watch the trailer.</a></li>
<li><a href="http://www.spore.com/">Spore Creature Creator</a>: Make wang monsters or something. I don&#8217;t know.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/08/podcast-episode/rppr-episode-18-4e-dungeons-and-dragons-rundown/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/88/0/RPPR_Episode18.mp3" length="41446604" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>We've finally gotten around to looking at the monster RPG of the summer, the fourth edition of Dungeons and Dragons.nbsp; We cover the good, the ...</itunes:subtitle>
		<itunes:summary>We've finally gotten around to looking at the monster RPG of the summer, the fourth edition of Dungeons and Dragons.nbsp; We cover the good, the bad and the ugly of the system. Special thanks to the Bear Swarm podcast for joining in on our first game of 4E. We also talk about Gencon, scuba diving and of course, a very entertaining letter from Tom.

Song: Journey by Excellent Adventure 

Shout Outs:

	Elona: A graphical roguelike with all kinds of neat features like random quests, companions, pets, and housing.
	The Kids In the Hall: The best comedy out of Canada in the 90s.
	The Demon Rush: MMMMMMMM. Watch the trailer.
	Spore Creature Creator: Make wang monsters or something. I don't know.
</itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Interview with Adrian Pommier of Goodman Games</title>
		<link>http://slangdesign.com/rppr/2008/07/interview/interview-with-adrian-pommier-of-goodman-games/</link>
		<comments>http://slangdesign.com/rppr/2008/07/interview/interview-with-adrian-pommier-of-goodman-games/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 05:08:04 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Interview]]></category>

		<category><![CDATA[adrian pommier]]></category>

		<category><![CDATA[castle whiterock]]></category>

		<category><![CDATA[d and d]]></category>

		<category><![CDATA[dungeon crawl classic]]></category>

		<category><![CDATA[dungeons and dragons]]></category>

		<category><![CDATA[gencon]]></category>

		<category><![CDATA[goodman games]]></category>

		<category><![CDATA[tournament]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=79</guid>
		<description><![CDATA[Every year, hundreds of adventurers die horrible deaths, all competing for treasure, glory and points to move on to the next round. This isn&#8217;t a weird reality TV series, it&#8217;s the DCC tourney at Gencon.   Adrian Pommier is the man in charge of this year&#8217;s Dungeon Crawl Classic Tournament. He&#8217;s also the co-author of the [...]]]></description>
			<content:encoded><![CDATA[<p>Every year, hundreds of adventurers die horrible deaths, all competing for treasure, glory and points to move on to the next round. This isn&#8217;t a weird reality TV series, it&#8217;s the DCC tourney at Gencon.   <a href="http://www.pen-paper.net/rpgdb.php?op=showcreator&amp;creatorid=12228">Adrian Pommier</a> is the man in charge of this year&#8217;s Dungeon Crawl Classic Tournament. He&#8217;s also the co-author of the mega module <a href="http://www.goodman-games.com/5050preview.html">Castle Whiterock </a>and several other dungeon crawls. In this interview, we talk about how the DCC module is designed, the creation of <a href="http://www.goodman-games.com/forums/viewtopic.php?f=30&amp;t=2486&amp;start=0">Castle Whiterock</a> and <a href="http://www.goodman-games.com/forums/viewtopic.php?f=20&amp;t=1216&amp;hilit=palace">Palace of the Wastes</a>, (<a href="http://www.goodman-games.com/forums/viewtopic.php?f=1&amp;t=944&amp;st=0&amp;sk=t&amp;sd=a&amp;hilit=palace">stories from the module are here</a>) what the dungeon crawl really is and the differences between 3E and 4E.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/07/interview/interview-with-adrian-pommier-of-goodman-games/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/79/0/RPPR_Interview_Adrian_Pommier.mp3" length="29882184" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Every year, hundreds of adventurers die horrible deaths, all competing for treasure, glory and points to move on to the next round. This isn't a ...</itunes:subtitle>
		<itunes:summary>Every year, hundreds of adventurers die horrible deaths, all competing for treasure, glory and points to move on to the next round. This isn't a weird reality TV series, it's the DCC tourney at Gencon.nbsp;nbsp; Adrian Pommier is the man in charge of this year's Dungeon Crawl Classic Tournament. He's also the co-author of the mega module Castle Whiterock and several other dungeon crawls. In this interview, we talk about how the DCC module is designed, the creation of Castle Whiterock and Palace of the Wastes, (stories from the module are here) what the dungeon crawl really is and the differences between 3E and 4E.</itunes:summary>
		<itunes:keywords>Interview</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Actual Play: Wushu Dodgeball - To Save The World</title>
		<link>http://slangdesign.com/rppr/2008/07/actual-play/actual-play-wushu-dodgeball-to-save-the-world/</link>
		<comments>http://slangdesign.com/rppr/2008/07/actual-play/actual-play-wushu-dodgeball-to-save-the-world/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 02:13:39 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Actual Play]]></category>

		<category><![CDATA[action]]></category>

		<category><![CDATA[ahnuld]]></category>

		<category><![CDATA[Comedy]]></category>

		<category><![CDATA[dinosaur]]></category>

		<category><![CDATA[dodgeball]]></category>

		<category><![CDATA[hot fuzz]]></category>

		<category><![CDATA[martin van buren]]></category>

		<category><![CDATA[wushu]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=77</guid>
		<description><![CDATA[Galactus has challenged the people of Earth to a tournament of dodgeball. Only an unlikely team of misfits stands in the way of Earth&#8217;s total destruction. Sound like the new Bruckheimer movie? Naw. It&#8217;s our Actual Play one shot using the free action RPG Wushu. 
The Player:
Tom: A sapient raptor/actor tired of being stereotyped as [...]]]></description>
			<content:encoded><![CDATA[<p>Galactus has challenged the people of Earth to a tournament of dodgeball. Only an unlikely team of misfits stands in the way of Earth&#8217;s total destruction. Sound like the new Bruckheimer movie? Naw. It&#8217;s our Actual Play one shot using the free <a href="http://www.bayn.org/wushu/wushu-open.html"><strong>action RPG Wushu.</strong> </a></p>
<p>The Player:<br />
Tom: A sapient raptor/actor tired of being stereotyped as a vicious man eating dinosaur<br />
Drew: <a href="http://www.amazon.com/exec/obidos/ASIN/B000OY8NII/rolplapubrad-20/ref=nosim">Henry from the TV Show Eureka,</a> a NASA engineer turned auto mechanic.<br />
Linton: <a href="http://www.amazon.com/exec/obidos/ASIN/B000VNMMWA/rolplapubrad-20/ref=nosim">The fat guy from Hot Fuzz </a>and he&#8217;s a cylon.<br />
Jason: <a href="http://en.wikipedia.org/wiki/Arnold_Schwarzenegger">Ahnuld the Governator</a><br />
Cody: <a href="http://en.wikipedia.org/wiki/Martin_Van_Buren">Former President Martin Van Buren</a> - with electricity, liquid and portal powers.</p>
<p>No, I&#8217;m not kidding. That&#8217;s what they played.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/07/actual-play/actual-play-wushu-dodgeball-to-save-the-world/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/77/0/RPPR_Wushu_Actual_Play.mp3" length="63113428" type="audio/mpeg"/>
<itunes:duration>131:29</itunes:duration>
		<itunes:subtitle>Galactus has challenged the people of Earth to a tournament of dodgeball. Only an unlikely team of misfits stands in the way of Earth's total ...</itunes:subtitle>
		<itunes:summary>Galactus has challenged the people of Earth to a tournament of dodgeball. Only an unlikely team of misfits stands in the way of Earth's total destruction. Sound like the new Bruckheimer movie? Naw. It's our Actual Play one shot using the free action RPG Wushu. 

The Player:
Tom: A sapient raptor/actor tired of being stereotyped as a vicious man eating dinosaur
Drew: Henry from the TV Show Eureka, a NASA engineer turned auto mechanic.
Linton: The fat guy from Hot Fuzz and he's a cylon.
Jason: Ahnuld the Governator
Cody: Former President Martin Van Buren - with electricity, liquid and portal powers.

No, I'm not kidding. That's what they played.</itunes:summary>
		<itunes:keywords>Actual,Play</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 17: Bargain Bin Bonanza</title>
		<link>http://slangdesign.com/rppr/2008/07/podcast-episode/rppr-episode-17-bargain-bin-bonanza/</link>
		<comments>http://slangdesign.com/rppr/2008/07/podcast-episode/rppr-episode-17-bargain-bin-bonanza/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 04:30:21 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[bargain bin]]></category>

		<category><![CDATA[cyberpunk]]></category>

		<category><![CDATA[hunter the reckoning]]></category>

		<category><![CDATA[little fears]]></category>

		<category><![CDATA[mutants and masterminds]]></category>

		<category><![CDATA[mutzaoid]]></category>

		<category><![CDATA[teenagers from outer space]]></category>

		<category><![CDATA[the lost skeleton of cadavera]]></category>

		<category><![CDATA[used games]]></category>

		<category><![CDATA[wasteworld]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=76</guid>
		<description><![CDATA[&#8220;Just being in here is a humbling experience for me, because you&#8217;re looking through all these records and it&#8217;s sort of like a big pile of broken dreams&#8230;Whether you want to admit it or not, 10 years down the line you&#8217;ll be in here. So keep that in mind when you start thinking like, &#8216;I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=1gpKYnRdf0A"><em>&#8220;Just being in here is a humbling experience for me, because you&#8217;re looking through all these records and it&#8217;s sort of like a big pile of broken dreams&#8230;Whether you want to admit it or not, 10 years down the line you&#8217;ll be in here. So keep that in mind when you start thinking like, &#8216;I&#8217;m invincible and I&#8217;m the world&#8217;s best,&#8217; or whatever. Because that&#8217;s what all these cats thought.&#8221;</em></a> <a href="http://www.djshadow.com/">DJ Shadow</a></p>
<p>In this episode, we focus on looting the pile of broken dreams that is the bargain bin of your friendly local game store. Many times you can find a hidden diamond in the rough or at least something you can exploit for a game in the system of your choice. By going over some of the bargain we&#8217;ve enjoyed like <a href="http://en.wikipedia.org/wiki/Little_Fears">Little Fears</a>, <a href="http://kuoi.com/~kamikaze/WasteWorld/">Waste World</a>, Mutazoid, <a href="http://en.wikipedia.org/wiki/Teenagers_from_Outer_Space_(role-playing_game)">Teenagers from Outer Space</a>, and <a href="http://en.wikipedia.org/wiki/Hunter:_The_Reckoning">Hunter the Reckoning,</a> you can begin to see what lurks in the used game shelf. Plus, a letter from Tom and anecdotes! Oh and you must watch <a href="http://www.youtube.com/watch?v=sir1LLpW83Q">Common Law Wife.</a> As always, post your comments on our forum and we appreciate donations. Also, if you are an artist, Tom wants a werewolf drawing or something like that. I think. He&#8217;ll pay like five bucks for it. Listen to the episode if you want the details. Also, this <a href="http://forums.somethingawful.com/showthread.php?threadid=2834527">thread in the Something Awful forums is hilarious and disturbing</a>.</p>
<p><strong>NEWS</strong>: Some of our listeners love the actual play sessions. Some don&#8217;t. IF you do <strong>NOT </strong>want to get Actual Play sessions in your RSS feed, then please switch your feed to this new one. <a href="http://slangdesign.com/rppr/feed?cat=-12"><strong>http://slangdesign.com/rppr/feed?cat=-12</strong></a> It has everything EXCEPT Actual Play sessions. The main feed still has everything. If you like the Actual Play sessions you are fine. Nothing needs to be changed.</p>
<p>Shout Outs:</p>
<ul>
<li><a href="http://www.bayn.org/wushu/wushu-open.html"><strong>Wushu</strong></a>: A free and open RPG of fast action-Great for a one shot game when you have no time to prep.</li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/B0013TLQH8/rolplapubrad-20/ref=nosim">Operation </a><a href="http://www.atlus.com/operationdarkness/">Darkness</a>: </strong>A crazy alternate history WW2 RPG for the Xbox 360 where you fight Nazi vampires with Allied Werewolves. Seriously.</li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/B000RPCJBG/rolplapubrad-20/ref=nosim"><strong>George Carlin: All My Stuff.</strong></a> A big ole collection of Carlin&#8217;s work. If you&#8217;re a fan, you need this box set. Well, you don&#8217;t but it is a goddamn lot of stuff.</li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/B00020HAY2/rolplapubrad-20/ref=nosim"><strong>The Lost Skeleton of Cadavra:</strong></a> If you like Mystery Science Theater 3000, cheesy movies from the 50s and 60s or B movies in general, then you must watch this movie. Tom used the Skeleton as a villain in a Mutants and Masterminds game because his players demanded it after seeing the movie.</li>
</ul>
<p><strong><a href="http://www.last.fm/music/Los+Podonkos">Music: Nuclear War by Los Podankos</a> </strong>- a Russian street punk band with no homepage and this is all I could find. Oi!</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/07/podcast-episode/rppr-episode-17-bargain-bin-bonanza/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/76/0/RPPR_Episode17.mp3" length="40950095" type="audio/mpeg"/>
<itunes:duration>56:52</itunes:duration>
		<itunes:subtitle>"Just being in here is a humbling experience for me, because you're looking through all these records and it's sort of like a big pile ...</itunes:subtitle>
		<itunes:summary>"Just being in here is a humbling experience for me, because you're looking through all these records and it's sort of like a big pile of broken dreams...Whether you want to admit it or not, 10 years down the line you'll be in here. So keep that in mind when you start thinking like, 'I'm invincible and I'm the world's best,' or whatever. Because that's what all these cats thought." DJ Shadow

In this episode, we focus on looting the pile of broken dreams that is the bargain bin of your friendly local game store. Many times you can find a hidden diamond in the rough or at least something you can exploit for a game in the system of your choice. By going over some of the bargain we've enjoyed like Little Fears, Waste World, Mutazoid, Teenagers from Outer Space, and Hunter the Reckoning, you can begin to see what lurks in the used game shelf. Plus, a letter from Tom and anecdotes! Oh and you must watch Common Law Wife. As always, post your comments on our forum and we appreciate donations. Also, if you are an artist, Tom wants a werewolf drawing or something like that. I think. He'll pay like five bucks for it. Listen to the episode if you want the details. Also, this thread in the Something Awful forums is hilarious and disturbing.

NEWS: Some of our listeners love the actual play sessions. Some don't. IF you do NOT want to get Actual Play sessions in your RSS feed, then please switch your feed to this new one. http://slangdesign.com/rppr/feed?cat=-12 It has everything EXCEPT Actual Play sessions. The main feed still has everything. If you like the Actual Play sessions you are fine. Nothing needs to be changed.

Shout Outs:

	Wushu: A free and open RPG of fast action-Great for a one shot game when you have no time to prep.
	Operation Darkness: A crazy alternate history WW2 RPG for the Xbox 360 where you fight Nazi vampires with Allied Werewolves. Seriously.
	George Carlin: All My Stuff. A big ole collection of Carlin's work. If you're a fan, you need this box set. Well, you don't but it is a goddamn lot of stuff.
	The Lost Skeleton of Cadavra: If you like Mystery Science Theater 3000, cheesy movies from the 50s and 60s or B movies in general, then you must watch this movie. Tom used the Skeleton as a villain in a Mutants and Masterminds game because his players demanded it after seeing the movie.

Music: Nuclear War by Los Podankos - a Russian street punk band with no homepage and this is all I could find. Oi!</itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Actual Play: GURPS Modern League of Extraordinary Gentlemen Episode 1</title>
		<link>http://slangdesign.com/rppr/2008/07/actual-play/actual-play-gurps-modern-league-of-extraordinary-gentlemen-episode-1/</link>
		<comments>http://slangdesign.com/rppr/2008/07/actual-play/actual-play-gurps-modern-league-of-extraordinary-gentlemen-episode-1/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 05:26:25 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Actual Play]]></category>

		<category><![CDATA[firestarter]]></category>

		<category><![CDATA[genre]]></category>

		<category><![CDATA[ghostbusters]]></category>

		<category><![CDATA[GURPS]]></category>

		<category><![CDATA[highlander]]></category>

		<category><![CDATA[horror]]></category>

		<category><![CDATA[kabuki]]></category>

		<category><![CDATA[league of extraordinary gentlemen]]></category>

		<category><![CDATA[lizard]]></category>

		<category><![CDATA[lol no one reads tags]]></category>

		<category><![CDATA[mashup]]></category>

		<category><![CDATA[movies]]></category>

		<category><![CDATA[spiderman]]></category>

		<category><![CDATA[supernatural]]></category>

		<category><![CDATA[what am i doing]]></category>

		<category><![CDATA[wtf]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=75</guid>
		<description><![CDATA[In a world..Our world&#8230;Everything is true. Every story you&#8217;ve read, every movie you&#8217;ve seen, every game you&#8217;ve played actually happened. At least those that take place in the here and now. This is the first session of a GURPS 4th edition campaign premised on taking the Alan Moore comic The League of Extraordinary Gentlemen and [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>In a world..Our world&#8230;Everything is true.</strong></em> Every story you&#8217;ve read, every movie you&#8217;ve seen, every game you&#8217;ve played actually happened. At least those that take place in the here and now. This is the first session of a GURPS 4th edition campaign premised on taking the Alan Moore comic <strong><a href="http://www.amazon.com/exec/obidos/ASIN/1563898586/rolplapubrad-20/ref=nosim">The League of Extraordinary Gentlemen</a></strong> and making the concept contemporary. Anything that takes place in the &#8216;here and now&#8217; is true. James Bond, Half-Life, Ghostbusters, Hannibal Lector, the X-Files, annoying sitcoms and Freddy Krueger all co-exist in the same world. In this first adventure, the PCs must break into the HQ of Ghostbusters Inc. to retrieve the data of Project Miskatonic before it is too late&#8230;</p>
<p>Players:<br />
Jason -<strong> <a href="http://www.amazon.com/exec/obidos/ASIN/B000FP2OPY/rolplapubrad-20/ref=nosim">Dean Winchester from the TV Show Supernatural</a></strong><br />
Tom - <strong><a href="http://en.wikipedia.org/wiki/Lizard_(comics)">Basically a pre-med student version of the Lizard</a></strong><br />
Bob - <a href="http://www.amazon.com/exec/obidos/ASIN/B00005RYL2/rolplapubrad-20/ref=nosim"><strong>A Highlander French aristocrat</strong></a><br />
Drew -<strong> <a href="http://www.amazon.com/exec/obidos/ASIN/1887279806/rolplapubrad-20/ref=nosim">Kabuki the ninja assassin babe</a></strong><br />
RJ - <a href="http://www.amazon.com/exec/obidos/ASIN/B0001FVDQ4/rolplapubrad-20/ref=nosim"><strong>Firestarter age 25</strong></a><br />
Aaron -<a href="http://www.amazon.com/exec/obidos/ASIN/B0009RCPY8/rolplapubrad-20/ref=nosim"> <strong>An employee of Ghostbusters Inc. </strong></a></p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/07/actual-play/actual-play-gurps-modern-league-of-extraordinary-gentlemen-episode-1/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/75/0/RPPR_GURPS_League01_Actual_Play.mp3" length="63132654" type="audio/mpeg"/>
<itunes:duration>131:31</itunes:duration>
		<itunes:subtitle>In a world..Our world...Everything is true. Every story you've read, every movie you've seen, every game you've played actually happened. At least those that take ...</itunes:subtitle>
		<itunes:summary>In a world..Our world...Everything is true. Every story you've read, every movie you've seen, every game you've played actually happened. At least those that take place in the here and now. This is the first session of a GURPS 4th edition campaign premised on taking the Alan Moore comic The League of Extraordinary Gentlemen and making the concept contemporary. Anything that takes place in the 'here and now' is true. James Bond, Half-Life, Ghostbusters, Hannibal Lector, the X-Files, annoying sitcoms and Freddy Krueger all co-exist in the same world. In this first adventure, the PCs must break into the HQ of Ghostbusters Inc. to retrieve the data of Project Miskatonic before it is too late...

Players:
Jason - Dean Winchester from the TV Show Supernatural
Tom - Basically a pre-med student version of the Lizard
Bob - A Highlander French aristocrat
Drew - Kabuki the ninja assassin babe
RJ - Firestarter age 25
Aaron - An employee of Ghostbusters Inc. </itunes:summary>
		<itunes:keywords>Actual,Play</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 16: Help Me To Help You</title>
		<link>http://slangdesign.com/rppr/2008/06/podcast-episode/rppr-episode-16-help-me-to-help-you/</link>
		<comments>http://slangdesign.com/rppr/2008/06/podcast-episode/rppr-episode-16-help-me-to-help-you/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 05:07:47 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[advice]]></category>

		<category><![CDATA[colonial gothic]]></category>

		<category><![CDATA[Dungeons and Dragons]]></category>

		<category><![CDATA[erick wujcik]]></category>

		<category><![CDATA[mutants and masterminds]]></category>

		<category><![CDATA[player]]></category>

		<category><![CDATA[raillery]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=74</guid>
		<description><![CDATA[While most of our shows so far have focused on running a great game, we thought we would give some advice for the other side of the GM Screen. In other words, the players. Of course, we talk about D&#38;D 4th Edition, the death of Erick Wujcik, recent games we played, Raillery, my awesome new [...]]]></description>
			<content:encoded><![CDATA[<p>While most of our shows so far have focused on running a great game, we thought we would give some advice for the other side of the GM Screen. In other words, the players. Of course, we talk about D&amp;D 4th Edition, the death of <a href="http://www.47rpg.com/"><strong>Erick Wujcik</strong></a>, recent games we played, <a href="http://raillery.tv"><strong>Raillery</strong></a>, my awesome new comedy video podcast and more. Tom was too lazy to write a letter, so instead we review <strong><a href="http://www.imdb.com/title/tt0949731/">The Happenin</a>g</strong> and <strong><a href="http://www.imdb.com/title/tt1050160/">Machine Girl</a> </strong>and tell a few anecdotes. I have a brand spanking new anecdote from playing D&amp;D 4E and listener <strong><a href="http://eternalgreen.sheezyart.com/">Eternal Green</a> </strong>sent in a few. <a href="http://www.slangdesign.com/rppr/bbpress"><strong>Don&#8217;t forget to check out our new forums!</strong></a></p>
<p><strong>Shout Outs:</strong><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0979636108/rolplapubrad-20/ref=nosim"><br />
</a></strong></p>
<ul>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0979636108/rolplapubrad-20/ref=nosim">Colonial Gothic</a></strong>: A new horror RPG set in colonial America. Great research into the period and it&#8217;s a fresh idea for a horror setting. The Case of Charles Dexter Ward, anyone?</li>
<li><a href="http://www.letsplayarchive.com/"><strong>Let&#8217;s Play:</strong></a> An archive of playthroughs of video games, both old and new. <a href="http://raillery.tv/2008/06/this-will-explain-everything/">This video from the Darkseed 2</a> is all you need to understand how great this is.</li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/1932442898/rolplapubrad-20/ref=nosim"><strong>Iron Age Sourcebook</strong></a> for Mutants and Masterminds: In the 80s and 90s, superheroes fought crime to the MAXX and by Maxx I meant that they murdered their enemies. It was pretty cool although Rob Liefield can&#8217;t draw a human body worth a shit.</li>
</ul>
<p>Hosted by Ross Payton and Tom Church<br />
Music: A new song from <a href="http://www.myspace.com/vmodmetal"><strong>Vitamins and Minerals of Death</strong></a> that I will use in the next Raillery video.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/06/podcast-episode/rppr-episode-16-help-me-to-help-you/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/74/0/RPPR_Episode16.mp3" length="38100659" type="audio/mpeg"/>
<itunes:duration>79:22</itunes:duration>
		<itunes:subtitle>While most of our shows so far have focused on running a great game, we thought we would give some advice for the other side ...</itunes:subtitle>
		<itunes:summary>While most of our shows so far have focused on running a great game, we thought we would give some advice for the other side of the GM Screen. In other words, the players. Of course, we talk about D#38;D 4th Edition, the death of Erick Wujcik, recent games we played, Raillery, my awesome new comedy video podcast and more. Tom was too lazy to write a letter, so instead we review The Happening and Machine Girl and tell a few anecdotes. I have a brand spanking new anecdote from playing D#38;D 4E and listener Eternal Green sent in a few. Don't forget to check out our new forums!

Shout Outs:


	Colonial Gothic: A new horror RPG set in colonial America. Great research into the period and it's a fresh idea for a horror setting. The Case of Charles Dexter Ward, anyone?
	Let's Play: An archive of playthroughs of video games, both old and new. This video from the Darkseed 2 is all you need to understand how great this is.
	Iron Age Sourcebook for Mutants and Masterminds: In the 80s and 90s, superheroes fought crime to the MAXX and by Maxx I meant that they murdered their enemies. It was pretty cool although Rob Liefield can't draw a human body worth a shit.

Hosted by Ross Payton and Tom Church
Music: A new song from Vitamins and Minerals of Death that I will use in the next Raillery video.</itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Interview with the Alpha Omega Team</title>
		<link>http://slangdesign.com/rppr/2008/06/interview/interview-with-the-alpha-omega-team/</link>
		<comments>http://slangdesign.com/rppr/2008/06/interview/interview-with-the-alpha-omega-team/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 05:23:40 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Interview]]></category>

		<category><![CDATA[alpha omega]]></category>

		<category><![CDATA[alternate reality game]]></category>

		<category><![CDATA[arg]]></category>

		<category><![CDATA[cloverfield]]></category>

		<category><![CDATA[david carter]]></category>

		<category><![CDATA[earl fischl]]></category>

		<category><![CDATA[ethan haash]]></category>

		<category><![CDATA[game design]]></category>

		<category><![CDATA[mind storm labs]]></category>

		<category><![CDATA[rpg]]></category>

		<category><![CDATA[tom mclaughlin]]></category>

		<category><![CDATA[viral marketing]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=73</guid>
		<description><![CDATA[Ethan Haas was right, at least according to David Carter, Earl Fischl and Tom McLaughlin, the team behind Alpha Omega the new post apocalyptic science fantasy RPG from Mind Storm Labs. In the future, the world is ravaged by war and disasters while alien races wage war. Of course, dumb old humanity mistook these aliens [...]]]></description>
			<content:encoded><![CDATA[<p>Ethan Haas was right, at least according to David Carter, Earl Fischl and Tom McLaughlin, the team behind <strong><a href="http://www.alphaomegathegame.com">Alpha Omega</a></strong> the new post apocalyptic science fantasy RPG from <strong><a href="http://www.mindstormlabs.com/">Mind Storm Labs</a></strong>. In the future, the world is ravaged by war and disasters while alien races wage war. Of course, dumb old humanity mistook these aliens for angels and demons thousands of years ago. Plus, there are robots. What more could you want in a game? Magic? There&#8217;s that. Mutants? But of course. Ninjas? The ninjas are so sneaky in this game, they aren&#8217;t even mentioned. But they&#8217;re there. And they will kill you in the night if you doubt their existence. <em>That&#8217;s how bad ass they are.</em></p>
<p>In the interview, we discuss how Alpha Omega was created, the Ethan Haas Alternate Reality Game viral marketing campaign and its connection to Cloverfield, upcoming products for the game, the art of Alpha Omega, game design and more. Be sure to check out the <strong><a href="http://www.nwsecom.com/">New World Science and Engineering Commission</a></strong> site, mentioned in the interview.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/06/interview/interview-with-the-alpha-omega-team/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/73/0/RPPR_Interview_Alpha_Omega_Team.mp3" length="36658071" type="audio/mpeg"/>
<itunes:duration>61:05</itunes:duration>
		<itunes:subtitle>Ethan Haas was right, at least according to David Carter, Earl Fischl and Tom McLaughlin, the team behind Alpha Omega the new post apocalyptic science ...</itunes:subtitle>
		<itunes:summary>Ethan Haas was right, at least according to David Carter, Earl Fischl and Tom McLaughlin, the team behind Alpha Omega the new post apocalyptic science fantasy RPG from Mind Storm Labs. In the future, the world is ravaged by war and disasters while alien races wage war. Of course, dumb old humanity mistook these aliens for angels and demons thousands of years ago. Plus, there are robots. What more could you want in a game? Magic? There's that. Mutants? But of course. Ninjas? The ninjas are so sneaky in this game, they aren't even mentioned. But they're there. And they will kill you in the night if you doubt their existence. That's how bad ass they are.

In the interview, we discuss how Alpha Omega was created, the Ethan Haas Alternate Reality Game viral marketing campaign and its connection to Cloverfield, upcoming products for the game, the art of Alpha Omega, game design and more. Be sure to check out the New World Science and Engineering Commission site, mentioned in the interview.</itunes:summary>
		<itunes:keywords>Interview</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Actual Play: GURPS Yakuza - Stray Dog</title>
		<link>http://slangdesign.com/rppr/2008/06/actual-play/actual-play-gurps-yakuza-stray-dog/</link>
		<comments>http://slangdesign.com/rppr/2008/06/actual-play/actual-play-gurps-yakuza-stray-dog/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 02:10:29 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Actual Play]]></category>

		<category><![CDATA[battle without honor or humanity]]></category>

		<category><![CDATA[crime]]></category>

		<category><![CDATA[GURPS]]></category>

		<category><![CDATA[kinji fukusaku]]></category>

		<category><![CDATA[yakuza]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=72</guid>
		<description><![CDATA[Based loosely on Kinji Fukusaku&#8217;s Battle Without Honor or Humanity film series and the Akira Kurosawa film Stray Dog, this game takes placed in Hiroshima Japan, 1946. The players are members of the Yamagata Yakuza clan, the newest and smallest family in the city, vulnerable to foreign gangs and larger Yakuza families. A confrontation with [...]]]></description>
			<content:encoded><![CDATA[<p>Based loosely on <strong><a href="http://en.wikipedia.org/wiki/Kinji_Fukasaku">Kinji Fukusaku&#8217;s</a> <a href="http://en.wikipedia.org/wiki/Battles_Without_Honor_and_Humanity">Battle Without Honor or Humanity</a></strong> film series and the Akira Kurosawa film <strong><a href="http://en.wikipedia.org/wiki/Stray_Dog_%28film%29">Stray Dog</a></strong>, this game takes placed in Hiroshima Japan, 1946. The players are members of the Yamagata Yakuza clan, the newest and smallest family in the city, vulnerable to foreign gangs and larger Yakuza families. A confrontation with a rival gang turns deadly and an American .45 automatic is the key to a deadly mystery&#8230;</p>
<p>GM: Ross Payton<br />
System: GURPS 4th edition, 50 point characters.</p>
<p>Players: Tom Church and Jason Ariciu</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/06/actual-play/actual-play-gurps-yakuza-stray-dog/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/72/0/RPPR_GURPS_Yakuza_Actual_Play.mp3" length="56788449" type="audio/mpeg"/>
<itunes:duration>157:44</itunes:duration>
		<itunes:subtitle>Based loosely on Kinji Fukusaku's Battle Without Honor or Humanity film series and the Akira Kurosawa film Stray Dog, this game takes placed in Hiroshima ...</itunes:subtitle>
		<itunes:summary>Based loosely on Kinji Fukusaku's Battle Without Honor or Humanity film series and the Akira Kurosawa film Stray Dog, this game takes placed in Hiroshima Japan, 1946. The players are members of the Yamagata Yakuza clan, the newest and smallest family in the city, vulnerable to foreign gangs and larger Yakuza families. A confrontation with a rival gang turns deadly and an American .45 automatic is the key to a deadly mystery...

GM: Ross Payton
System: GURPS 4th edition, 50 point characters.

Players: Tom Church and Jason Ariciu</itunes:summary>
		<itunes:keywords>Actual,Play</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Announcing Raillery: A comedy video podcast</title>
		<link>http://slangdesign.com/rppr/2008/06/comedy/announcing-raillery-a-comedy-video-podcast/</link>
		<comments>http://slangdesign.com/rppr/2008/06/comedy/announcing-raillery-a-comedy-video-podcast/#comments</comments>
		<pubDate>Wed, 04 Jun 2008 00:03:08 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Comedy]]></category>

		<category><![CDATA[Commercial]]></category>

		<category><![CDATA[kc green]]></category>

		<category><![CDATA[oregon trail]]></category>

		<category><![CDATA[podcast]]></category>

		<category><![CDATA[raillery]]></category>

		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=71</guid>
		<description><![CDATA[I have launched a second podcast: Raillery. I plan to release one new video a week, each as hilarious as this one: Oregon Trail 13. Don&#8217;t worry, Tom and I will continue RPPR and I will not put every raillery podcast on this feed. However, since Oregon Trail 13 started here, I thought all of [...]]]></description>
			<content:encoded><![CDATA[<p>I have launched a second podcast: <strong><a href="http://raillery.tv">Raillery</a></strong>. I plan to release one new video a week, each as hilarious as this one: Oregon Trail 13. Don&#8217;t worry, Tom and I will continue RPPR and I will not put every raillery podcast on this feed. <a href="http://www.youtube.com/watch?v=ybLSwFUmMjE">However, since Oregon Trail 13 started here, I thought all of you might enjoy it here.</a></p>
<p>Written by Ross Payton<br />
Voiced by Ross Payton and Chris Farmer<br />
Mixed by Chris Farmer<br />
Animated by KC Green</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/06/comedy/announcing-raillery-a-comedy-video-podcast/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/71/0/RPPR_OregonTrail13.m4v" length="29375061" type="video/x-m4v"/>
<itunes:duration>3:49</itunes:duration>
		<itunes:subtitle>I have launched a second podcast: Raillery. I plan to release one new video a week, each as hilarious as this one: Oregon Trail 13. ...</itunes:subtitle>
		<itunes:summary>I have launched a second podcast: Raillery. I plan to release one new video a week, each as hilarious as this one: Oregon Trail 13. Don't worry, Tom and I will continue RPPR and I will not put every raillery podcast on this feed. However, since Oregon Trail 13 started here, I thought all of you might enjoy it here.

Written by Ross Payton
Voiced by Ross Payton and Chris Farmer
Mixed by Chris Farmer
Animated by KC Green</itunes:summary>
		<itunes:keywords>Comedy,,Commercial</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 15: Let&#8217;s Split Up Gang!</title>
		<link>http://slangdesign.com/rppr/2008/05/podcast-episode/rppr-episode-15-lets-split-up-gang/</link>
		<comments>http://slangdesign.com/rppr/2008/05/podcast-episode/rppr-episode-15-lets-split-up-gang/#comments</comments>
		<pubDate>Fri, 30 May 2008 01:47:21 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[advice]]></category>

		<category><![CDATA[cave story]]></category>

		<category><![CDATA[divided party]]></category>

		<category><![CDATA[rpg]]></category>

		<category><![CDATA[shadowcaster]]></category>

		<category><![CDATA[split up]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=70</guid>
		<description><![CDATA[Just like the Scooby Doo gang, players tend to split up during a game and ike it or not and unless you know what to do, your game can suffer. Most players get bored when they have nothing to do, a divided game can mean the end of your campaign. We discuss how to deal [...]]]></description>
			<content:encoded><![CDATA[<p>Just like the Scooby Doo gang, players tend to split up during a game and ike it or not and unless you know what to do, your game can suffer. Most players get bored when they have nothing to do, a divided game can mean the end of your campaign. We discuss how to deal with a split game and keep everything running smooth. There&#8217;s also a letter from Tom and of course, shout outs.</p>
<p><strong><a href="http://www.miraigamer.net/cavestory/">Cave Story</a>: </strong>A freeware side scrolling adventure PC game that is a blast to play.</p>
<p><strong><a href="http://www.mobygames.com/game/shadowcaster">Shadowcaster</a></strong>: An old school PC RPG that has something to do with casting shadows. Which is dumb, because everyone casts a shadow. But, whatever.</p>
<p>Music: <strong><a href="http://www.myspace.com/jimstiene">Scooby Doo by Baron Von Lichtenstein</a>. </strong></p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/05/podcast-episode/rppr-episode-15-lets-split-up-gang/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/70/0/RPPR_Episode15.mp3" length="31957598" type="audio/mpeg"/>
<itunes:duration>44:23</itunes:duration>
		<itunes:subtitle>Just like the Scooby Doo gang, players tend to split up during a game and ike it or not and unless you know what to ...</itunes:subtitle>
		<itunes:summary>Just like the Scooby Doo gang, players tend to split up during a game and ike it or not and unless you know what to do, your game can suffer. Most players get bored when they have nothing to do, a divided game can mean the end of your campaign. We discuss how to deal with a split game and keep everything running smooth. There's also a letter from Tom and of course, shout outs.

Cave Story: A freeware side scrolling adventure PC game that is a blast to play.

Shadowcaster: An old school PC RPG that has something to do with casting shadows. Which is dumb, because everyone casts a shadow. But, whatever.

Music: Scooby Doo by Baron Von Lichtenstein. </itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Interview with Tarn Adams, Creator of Dwarf Fortress</title>
		<link>http://slangdesign.com/rppr/2008/05/interview/rppr-interview-with-tarn-adams-creator-of-dwarf-fortress/</link>
		<comments>http://slangdesign.com/rppr/2008/05/interview/rppr-interview-with-tarn-adams-creator-of-dwarf-fortress/#comments</comments>
		<pubDate>Tue, 20 May 2008 04:36:47 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Interview]]></category>

		<category><![CDATA[computer game]]></category>

		<category><![CDATA[cyberpunk]]></category>

		<category><![CDATA[dwarf fortress]]></category>

		<category><![CDATA[game design]]></category>

		<category><![CDATA[game theory]]></category>

		<category><![CDATA[tarn adams]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=69</guid>
		<description><![CDATA[Tarn Adams
Interviewer: Ross Payton
Synopsis: Dwarf Fortress is a one of a kind computer game. Part roguelike, part RTS, part fantasy world simulator, this game has to be played to be believed. With no graphics (everything is represented by ASCII symbols), the player is charged with building a mighty fortress with only seven dwarves and a [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.bay12games.com/dwarves/">Tarn Adams</a></strong><br />
Interviewer: Ross Payton</p>
<p>Synopsis: Dwarf Fortress is a one of a kind computer game. Part roguelike, part RTS, part fantasy world simulator, this game has to be played to be believed. With no graphics (everything is represented by ASCII symbols), the player is charged with building a mighty fortress with only seven dwarves and a wagon load of supplies. Murderous monsters and animals, temperamental workers and countless other challenges  stand in your way. And you will lose. But that&#8217;s okay, because losing is fun.  I talk with DF&#8217;s programmer and creator, Tarn Adams about his experience with role playing games, game design philosophy, beards on dwarves and other pertinent topics.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/05/interview/rppr-interview-with-tarn-adams-creator-of-dwarf-fortress/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/69/0/RPPR_Interview_Tarn_Adams.mp3" length="43001147" type="audio/mpeg"/>
<itunes:duration>91:58</itunes:duration>
		<itunes:subtitle>Tarn Adams
Interviewer: Ross Payton

Synopsis: Dwarf Fortress is a one of a kind computer game. Part roguelike, part RTS, part fantasy world simulator, this game has ...</itunes:subtitle>
		<itunes:summary>Tarn Adams
Interviewer: Ross Payton

Synopsis: Dwarf Fortress is a one of a kind computer game. Part roguelike, part RTS, part fantasy world simulator, this game has to be played to be believed. With no graphics (everything is represented by ASCII symbols), the player is charged with building a mighty fortress with only seven dwarves and a wagon load of supplies. Murderous monsters and animals, temperamental workers and countless other challenges  stand in your way. And you will lose. But that's okay, because losing is fun.nbsp; I talk with DF's programmer and creator, Tarn Adams about his experience with role playing games, game design philosophy, beards on dwarves and other pertinent topics.</itunes:summary>
		<itunes:keywords>Interview</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 14: The Top Ten Books You Never Knew You Needed</title>
		<link>http://slangdesign.com/rppr/2008/05/podcast-episode/rppr-episode-14-the-top-ten-books-you-never-knew-you-needed/</link>
		<comments>http://slangdesign.com/rppr/2008/05/podcast-episode/rppr-episode-14-the-top-ten-books-you-never-knew-you-needed/#comments</comments>
		<pubDate>Fri, 09 May 2008 23:03:35 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[advice]]></category>

		<category><![CDATA[boatmurdered]]></category>

		<category><![CDATA[books]]></category>

		<category><![CDATA[casey at bat]]></category>

		<category><![CDATA[dwarf fortress]]></category>

		<category><![CDATA[gaming]]></category>

		<category><![CDATA[mount and blade]]></category>

		<category><![CDATA[palladium]]></category>

		<category><![CDATA[rifts]]></category>

		<category><![CDATA[top ten]]></category>

		<category><![CDATA[wrongside]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=68</guid>
		<description><![CDATA[Music: Can&#8217;t Judge a Book by Robin Sylar
Promos: Bearswarm Podcast, Nuketown Radio and the Game Traveler
Hosted by Ross Payton and Tom Church
New: RPPR Donations
We now accept donations to cover the cost of hosting and equipment for our podcast. If you&#8217;re a fan of RPPR, contribute. You can set up a $2 monthly subscription fee or [...]]]></description>
			<content:encoded><![CDATA[<p>Music: <strong><a href="http://www.robinsylar.com/">Can&#8217;t Judge a Book by Robin Sylar</a></strong><br />
Promos:<a href="http://www.bearswarm.com/"><strong> Bearswarm Podcast,</strong></a> <strong><a href="http://www.nuketown.com/podcast">Nuketown Radio</a></strong> and <a href="http://highmoonmedia.com/tgt/"><strong>the Game Traveler</strong></a></p>
<p>Hosted by Ross Payton and Tom Church</p>
<p><strong>New: </strong><strong>RPPR Donations</strong><br />
We now accept donations to cover the cost of hosting and equipment for our podcast. If you&#8217;re a fan of RPPR, contribute. You can set up a $2 monthly subscription fee or donate a one time fee.  Contact us if you&#8217;re interested in sponsoring an episode of RPPR.<br />
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<p><strong>Synopsis:</strong><br />
Gamers should broaden their horizons on occasion. To that end, we each picked five books or types of printed media that can do just that and we discuss how to implement each title&#8217;s content. These apply to both player and GM, as a clever player can get great character concept ideas or tactics for the game while GMs get a treasure trove of game material. &#8216;</p>
<p>Tom has updated the classic poem &#8220;Casey at Bat&#8221; with the Palladium RPG, Rifts, in mind. Plus, shout outs and an anecdote. Find out the conclusion of an 8 month WW2 GURPS campaign where I was a player for once!</p>
<p>My Top Five</p>
<ol>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/193152016X/rolplapubrad-20/ref=nosim">Storyteller by Kate Wilhelm</a></strong></li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0440508835/rolplapubrad-20/ref=nosim">Gift of Fear by Gavin De Becker</a></strong></li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0393326152/rolplapubrad-20/ref=nosim">Deep Survival by Laurence Gonzales</a></strong></li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0374521506/rolplapubrad-20/ref=nosim">Mythologies by Roland Barthes</a></strong></li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/006009012X/rolplapubrad-20/ref=nosim">How to Make War by James Dunnigan</a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1582974551/rolplapubrad-20/ref=nosim">Howdunit by Lee Lofland</a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0375751475/rolplapubrad-20/ref=nosim">Bulfinch&#8217;s Mythology by Thomas Bulfinch</a></strong></li>
</ol>
<p>Tom&#8217;s Top Five</p>
<ol>
<li><strong><a href="http://www.nytimes.com/">Newspapers</a></strong></li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0785120238/rolplapubrad-20/ref=nosim">Punisher Comics - current MAX run by Garth Ennis</a></strong></li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/075661533X/rolplapubrad-20/ref=nosim">City Tour Guides</a></strong></li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0226595668/rolplapubrad-20/ref=nosim">Zoology Books</a></strong></li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0061137286/rolplapubrad-20/ref=nosim">Janes Military Guides</a></strong></li>
</ol>
<p>Shout Outs<br />
<a href="http://www.taleworlds.com/"><strong>Mount &amp; Blade:</strong></a> An excellent indie PC game of medieval combat and adventure. Players create an adventurer, raise an army of soldiers and rampage across the country side, battling whatever foes stand in your way. Virtually no plot, minimal RPG character development, but great action and it&#8217;s tremendously fun to run down dozens of peasants with a heavily armed knight on horseback.</p>
<p><strong><a href="http://www.ayzewi.com/index.php">Wrongside:</a></strong> A comic of politics, intrigue, genocide, and fashion right out of the Final Fantasy school of design. Also, furries.</p>
<p><a href="http://www.bay12games.com/dwarves/"><strong>Dwarf Fortress:</strong></a> An ASCII graphic strategy/simulation game that puts you in control of seven dwarves and a wagon in a randomly generated world. The object being of course, to build a fortress. Of course, dwarves are strange little creatures and subject to strange whims and bad luck. That and Dwarf Fortress is a staggeringly complex game that keeps track of every dwarf&#8217;s emotional state, fluid mechanics and erosion, among other things. It is in fact, INSANE. Play it&#8230;if you dare.</p>
<p><strong><a href="http://fromearth.net/LetsPlay/Boatmurdered/">BOATMURDERED:</a> </strong>The saga of a Dwarf Fortress run by a succession of emperors. Marvel at the cleverness of Project DOOM (it involves channeling magma), tremble at the exploits of murderous legendary elephants and weep at the sad fate that befalls the inhabitants of BOATMURDERED. BOATMURDERED is, was and ever shall be the most brutal of all fortresses in all of fantasy.</p>
<p><strong><a href="http://www.classic-pc-games.com/pc/simulations/f_117.html">F-117 Flight Simulator</a>: </strong>A DOS era flight simulator. Tom really really really hates Saddam era Iraq and likes to blow it up. So, uh, there you go.</p>
<p>Oh and Iron Man. The movie. I&#8217;m not going to link it. Fuck that noise. It&#8217;s a fun movie but come on. It&#8217;s got like a 50 million dollar advertising budget.</p>
<p>Read below the fold for Tom&#8217;s entire Casey at Bat<br />
<span id="more-68"></span></p>
<p><span style="font-family: Times New Roman; font-size: small;">It looked extremely rocky for  the Darkened Basement Five</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">The Splugorth Slaver had left  only three of the group still alive</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">And after Dave the Dragon failed  to get in his licks</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">The survivors moaned and said  “We’re in a dreadful fix.”</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Steve the Headhunter, who was  one of the two who died</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Looked at Bob the Dog Boy and  both groaned and sighed</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">They held a last hope, an optimistic  dream</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">That Casey the Glitter Boy  could save the stricken team</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">But the rolling of initiative  had not been kind</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">The Slaver went first, as did  the Warrior Women who were blind</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Lewis the Psi Stalker’s shot  had gone far and wide</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">And Eric the City Rat used  his 98% Prowl to run and hide</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">But the Slaver did not roll  all that well</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">The feared attack had completely  failed to sell</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">And when the Warrior Women  let loose their deadly fire</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Not one other character was  added to the pyre</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">And from the Darkened Basement  there rose a mighty cheer</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">It rattled the cardtable and  scattered pretzels and beer</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">A feeling of excitement buzzed  like an electric hum</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">For Casey the Glitter Boy’s  initiative had finally come</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">There was ease in his manner  as Casey reached for the dice</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">The faded black Metallica shirt  he wore still looked quite nice</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">The Slaver had already used  up each and every attack</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">So Casey had three uninterrupted  melees back to back to back</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">All eyes were upon him, the  tension mounted and grew</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Casey blew on the dice, a technique  tested and true</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">A hint of a smile lit up Casey’s  normally somber face</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">As he announced his suit’s  stabilizer pylons had locked into place</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">And now the twenty-sided plastic  piece sailed through the air</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">As his suit’s mighty boom  gun laid the targets bare</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">No high number was needed,  as all the players knew</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">But when the die landed, the  number came up 2.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">From the gathered players,  there rose an angry shout</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">It rattled the stereo and shook  the anime wall scrolls throughout</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">“Fag!  Fagball Dice!”  Steve shouted, his rage growing hot</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">And it’s likely to have escalated,  had Casey not said “Fag dice, these are not.”</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">His words calmed the group,  his charisma quite plain</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">He reminded them all that two  attacks were yet to remain</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Casey picked up the die, and  it clattered to the table graceful as could be</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">And when the number came up,  it showed a 3</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">“Fuck!” cried the maddened  group.  “Fuck, fuckity Dorkballs!”</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">The angry cry echoed across  the basement and rattled the walls</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Casey glared at the die as  if it had committed a crime</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">His cold stare said “You  have failed me for the last time.”</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">The smile gone from his face,  Casey screws a Marlboro between his teeth</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">He blew a smoke ring that hung  like a ghostly wreath</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">He grabbed the die a final  time, the air as cold as his soul</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">And now the air is shattered  by the force of Casey’s roll.</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Oh, somewhere out there in  the land, GM’s weave tales of excitement and wonder</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Game groups are following graph  paper maps, and swords swing and sunder</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">And somewhere heroes are receiving  rewards that such deeds are bound to have entailed</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">But there is no joy in the  Darkened Basement, for Casey the Glitter Boy has critically failed.</span></p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/05/podcast-episode/rppr-episode-14-the-top-ten-books-you-never-knew-you-needed/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/68/0/RPPR_Episode14.mp3" length="48067832" type="audio/mpeg"/>
<itunes:duration>77:36</itunes:duration>
		<itunes:subtitle>Music: Can't Judge a Book by Robin Sylar
Promos: Bearswarm Podcast, Nuketown Radio and the Game Traveler

Hosted by Ross Payton and Tom Church

New: RPPR Donations
We now ...</itunes:subtitle>
		<itunes:summary>Music: Can't Judge a Book by Robin Sylar
Promos: Bearswarm Podcast, Nuketown Radio and the Game Traveler

Hosted by Ross Payton and Tom Church

New: RPPR Donations
We now accept donations to cover the cost of hosting and equipment for our podcast. If you're a fan of RPPR, contribute. You can set up a $2 monthly subscription fee or donate a one time fee.  Contact us if you're interested in sponsoring an episode of RPPR.
[donation]

Synopsis:
Gamers should broaden their horizons on occasion. To that end, we each picked five books or types of printed media that can do just that and we discuss how to implement each title's content. These apply to both player and GM, as a clever player can get great character concept ideas or tactics for the game while GMs get a treasure trove of game material. '

Tom has updated the classic poem "Casey at Bat" with the Palladium RPG, Rifts, in mind. Plus, shout outs and an anecdote. Find out the conclusion of an 8 month WW2 GURPS campaign where I was a player for once!

My Top Five

	Storyteller by Kate Wilhelm
	Gift of Fear by Gavin De Becker
	Deep Survival by Laurence Gonzales
	Mythologies by Roland Barthes
	How to Make War by James Dunnigan / Howdunit by Lee Lofland / Bulfinch's Mythology by Thomas Bulfinch

Tom's Top Five

	Newspapers
	Punisher Comics - current MAX run by Garth Ennis
	City Tour Guides
	Zoology Books
	Janes Military Guides

Shout Outs
Mount #38; Blade: An excellent indie PC game of medieval combat and adventure. Players create an adventurer, raise an army of soldiers and rampage across the country side, battling whatever foes stand in your way. Virtually no plot, minimal RPG character development, but great action and it's tremendously fun to run down dozens of peasants with a heavily armed knight on horseback.

Wrongside: A comic of politics, intrigue, genocide, and fashion right out of the Final Fantasy school of design. Also, furries.

Dwarf Fortress: An ASCII graphic strategy/simulation game that puts you in control of seven dwarves and a wagon in a randomly generated world. The object being of course, to build a fortress. Of course, dwarves are strange little creatures and subject to strange whims and bad luck. That and Dwarf Fortress is a staggeringly complex game that keeps track of every dwarf's emotional state, fluid mechanics and erosion, among other things. It is in fact, INSANE. Play it...if you dare.

BOATMURDERED: The saga of a Dwarf Fortress run by a succession of emperors. Marvel at the cleverness of Project DOOM (it involves channeling magma), tremble at the exploits of murderous legendary elephants and weep at the sad fate that befalls the inhabitants of BOATMURDERED. BOATMURDERED is, was and ever shall be the most brutal of all fortresses in all of fantasy.

F-117 Flight Simulator: A DOS era flight simulator. Tom really really really hates Saddam era Iraq and likes to blow it up. So, uh, there you go.

Oh and Iron Man. The movie. I'm not going to link it. Fuck that noise. It's a fun movie but come on. It's got like a 50 million dollar advertising budget.

Read below the fold for Tom's entire Casey at Bat


It looked extremely rocky for  the Darkened Basement Five

The Splugorth Slaver had left  only three of the group still alive

And after Dave the Dragon failed  to get in his licks

The survivors moaned and said  ldquo;Wersquo;re in a dreadful fix.rdquo;

Steve the Headhunter, who was  one of the two who died

Looked at Bob the Dog Boy and  both groaned and sighed

They held a last hope, an optimistic  dream

That Casey the Glitter Boy  could save the stricken team

But the rolling of initiative  had not been kind

The Slaver went first, as did  the Warrior Women who were blind

Lewis the Psi Stalkerrsquo;s shot  had gone far and wide

And Eric the City Rat used  his 98% Prowl to run and hide

But the Slaver did not roll  all that well

The feared attack had completely  failed to sel...</itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 13: The Awesome Action Packed Alliterative Adventure</title>
		<link>http://slangdesign.com/rppr/2008/04/podcast-episode/episode-13-the-awesome-action-packed-adventure/</link>
		<comments>http://slangdesign.com/rppr/2008/04/podcast-episode/episode-13-the-awesome-action-packed-adventure/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 06:14:14 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[contest]]></category>

		<category><![CDATA[game chef]]></category>

		<category><![CDATA[game design]]></category>

		<category><![CDATA[iron DM]]></category>

		<category><![CDATA[mutants and masterminds]]></category>

		<category><![CDATA[oblivion]]></category>

		<category><![CDATA[web comics]]></category>

		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=67</guid>
		<description><![CDATA[Song: Just Like Bruce Campbell Did by Joe Hero
Promo: Sinister Adventures
Hosted by Ross Payton and Tom Church
Special Guest: Aaron Carsten
Check out our new Forums and Twitter Feed!
Synopsis:
After discussing some listener feedback, with a special defense of the Sluggy Freelance web comic by Aaron Carstein, we decided to challenge each other&#8217;s game design skills with a [...]]]></description>
			<content:encoded><![CDATA[<p>Song:<strong> <a href="http://www.myspace.com/joeheroband">Just Like Bruce Campbell Did by Joe Hero</a></strong><br />
Promo:<strong> <a href="http://www.sinisteradventures.com/">Sinister Adventures</a></strong></p>
<p>Hosted by Ross Payton and Tom Church<br />
Special Guest: Aaron Carsten</p>
<p>Check out our new <strong><a href="http://slangdesign.com/rppr/bbpress/">Forums </a></strong>and <strong><a href="http://twitter.com/rosspayton">Twitter Feed</a></strong>!</p>
<p>Synopsis:<br />
After discussing some listener feedback, with a special defense of the Sluggy Freelance web comic by Aaron Carstein, we decided to challenge each other&#8217;s game design skills with a 24 hour contest, similar to <strong><a href="http://www.game-chef.com/">Game Chef</a>.</strong> Each of us came up with 7 game elements that the other host would have to come up with a game or scenario that would incorporate all seven elements. As our game &#8216;ingredients&#8217; ranged from the Ural Mountains to pacifism, we both came up with some twisted stuff. Take a listen and voice your opinion on the superior creation with our brand new forums! No letter from Tom this week due to a hard drive failure but we got a good anecdote and of course, shout outs.</p>
<p>Shout Outs:</p>
<ul>
<li><strong><a href="http://www.darkencomic.com/">Darken</a>:</strong> A D&amp;D web comic of a group of evil adventurers being, well, evil. Not stereotypical &#8216;I am going to tie this woman to the railroad tracks&#8217; but more of a &#8216;I am a selfish bastard who really only cares about himself and I will do whatever it takes to survive.&#8217; A breath of fresh air when compared to the typical goody-good heroic adventures that populate D&amp;D themed works.</li>
<li><strong><a href="http://www.kiwisbybeat.com/minus.html ">Minus</a>:</strong> A brilliant fantasy web comic of a little girl with godlike powers who uses them for her own amusement. A modern day Little Nemo in Wonderland with a touch of the Twilight Zone.</li>
<li><a href="http://www.webcomicsnation.com/justinpie/wonderella"><strong>Wonderella:</strong></a> Superhero themed comedy doesn&#8217;t get much better than Wonderella.</li>
<li><strong><a href="http://www.newyorker.com/reporting/2008/04/21/080421fa_fact_paumgarten?currentPage=all">The Secret Life of Elevators</a>:</strong> A man gets stuck in an elevator for 41 hours. No, it&#8217;s not a joke. It&#8217;s an essay on elevators, life, and the existential dread that hangs over our heads. A great read.</li>
<li><a href="http://www.gamespot.com/pc/sim/f22raptor/"><strong>F-22 Raptor:</strong></a> A flight sim where you can drop a nuclear bomb on a city. This is a good thing.</li>
<li><strong><a href="http://www.silgradtower.net/Websites/Misc_ST_Related/HostedWebsites/Lichcraft.silgrad.com/">Lichcraft</a>:</strong> An Oblivion mod adding new adventures and the ability to become a lich. If you play Oblivion on the PC, you should get it.</li>
<li><a href="http://elderscrolls.filefront.com/file/Pryamid_head_mod;63446"><strong>Pyramid Head</strong></a>: Another Oblivion mod. Put Pyramid Head in the game. Because you know, those other demons and monsters in the game? Total pussies. You want Pyramid Head. You NEED Pyramid Head.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/04/podcast-episode/episode-13-the-awesome-action-packed-adventure/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/67/0/RPPR_Episode13.mp3" length="36329809" type="audio/mpeg"/>
<itunes:duration>58:17</itunes:duration>
		<itunes:subtitle>Song: Just Like Bruce Campbell Did by Joe Hero
Promo: Sinister Adventures

Hosted by Ross Payton and Tom Church
Special Guest: Aaron Carsten

Check out our new Forums and ...</itunes:subtitle>
		<itunes:summary>Song: Just Like Bruce Campbell Did by Joe Hero
Promo: Sinister Adventures

Hosted by Ross Payton and Tom Church
Special Guest: Aaron Carsten

Check out our new Forums and Twitter Feed!

Synopsis:
After discussing some listener feedback, with a special defense of the Sluggy Freelance web comic by Aaron Carstein, we decided to challenge each other's game design skills with a 24 hour contest, similar to Game Chef. Each of us came up with 7 game elements that the other host would have to come up with a game or scenario that would incorporate all seven elements. As our game 'ingredients' ranged from the Ural Mountains to pacifism, we both came up with some twisted stuff. Take a listen and voice your opinion on the superior creation with our brand new forums! No letter from Tom this week due to a hard drive failure but we got a good anecdote and of course, shout outs.

Shout Outs:

	Darken: A D#38;D web comic of a group of evil adventurers being, well, evil. Not stereotypical 'I am going to tie this woman to the railroad tracks' but more of a 'I am a selfish bastard who really only cares about himself and I will do whatever it takes to survive.' A breath of fresh air when compared to the typical goody-good heroic adventures that populate D#38;D themed works.
	Minus: A brilliant fantasy web comic of a little girl with godlike powers who uses them for her own amusement. A modern day Little Nemo in Wonderland with a touch of the Twilight Zone.
	Wonderella: Superhero themed comedy doesn't get much better than Wonderella.
	The Secret Life of Elevators: A man gets stuck in an elevator for 41 hours. No, it's not a joke. It's an essay on elevators, life, and the existential dread that hangs over our heads. A great read.
	F-22 Raptor: A flight sim where you can drop a nuclear bomb on a city. This is a good thing.
	Lichcraft: An Oblivion mod adding new adventures and the ability to become a lich. If you play Oblivion on the PC, you should get it.
	Pyramid Head: Another Oblivion mod. Put Pyramid Head in the game. Because you know, those other demons and monsters in the game? Total pussies. You want Pyramid Head. You NEED Pyramid Head.
</itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Interview with the Eureka writers</title>
		<link>http://slangdesign.com/rppr/2008/04/interview/interview-with-the-eureka-writers/</link>
		<comments>http://slangdesign.com/rppr/2008/04/interview/interview-with-the-eureka-writers/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 04:30:46 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Interview]]></category>

		<category><![CDATA[advice]]></category>

		<category><![CDATA[Eureka]]></category>

		<category><![CDATA[media]]></category>

		<category><![CDATA[sci-fi]]></category>

		<category><![CDATA[screenwriting]]></category>

		<category><![CDATA[television]]></category>

		<category><![CDATA[tv]]></category>

		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=66</guid>
		<description><![CDATA[Guests:
Jaime Paglia - Creator/Executive Producers of Eureka
Bruce Miller - Co-Executive Producer of Eureka
Eric Wallace - Staff writer
Nick Wauters - Staff writer
Hosted and moderated by Diana Botsford
Synopsis:
I was lucky enough to attend a special voice chat interview with several of the minds behind the sci-fi TV show Eureka.  My screenwriting professor, Diana Botsford moderated the [...]]]></description>
			<content:encoded><![CDATA[<p>Guests:<br />
Jaime Paglia - Creator/Executive Producers of Eureka<br />
Bruce Miller - Co-Executive Producer of Eureka<br />
Eric Wallace - Staff writer<br />
Nick Wauters - Staff writer</p>
<p>Hosted and moderated by Diana Botsford</p>
<p>Synopsis:<br />
I was lucky enough to attend a special voice chat interview with several of the minds behind the sci-fi TV show <a href="http://www.scifi.com/eureka/">Eureka</a>.  My screenwriting professor, Diana Botsford moderated the interview but many of her students asked questions about the show, screenwriting and the creative process, breaking into the entertainment industry and new media, among other things. The audio quality isn&#8217;t perfect, but everyone is audible.  If you&#8217;re interested in how a television show is written or how writers get their start, find out here.</p>
<p>Read more about the guests below the fold.</p>
<p><span id="more-66"></span><br />
JAIME PAGLIA<br />
Creator/ Executive Producer<br />
<a rel="nofollow" href="http://www.imdb.com/name/nm1958727/" target="_blank"><span>http://www.imdb.com/name/n</span>m1958727/</a><br />
Jaime Paglia began his career at MGM Pictures in feature film publicity. He became director of development for a studio-based producer before shifting to screenwriting and producing full-time. He sold his first spec script, Bombshell, (written with David Draffin) to Team Todd at New Line Cinema.</p>
<p>Working with writing/producing partner Andrew Cosby, he sold the feature film pitch Kringle to Oscar-winning screenwriter/producer Akiva Goldsman and producer Mark Canton. Paglia and Cosby went on to co-create Eureka for the SCI FI Channel and NBC Universal Television Studio. They also adapted the feature film Damn Nation for MTV Films and Paramount Pictures. Paglia is currently developing other feature film and television projects including several with his original writing partner, Kristen Greer-Paglia.</p>
<p>Paglia grew up in the quintessential Pacific Northwest coastal town of Warrenton, Oregon, population 2200.</p>
<p>BRUCE MILLER<br />
Co-Executive Producer<br />
<a rel="nofollow" href="http://www.imdb.com/name/nm1332883/" target="_blank"><span>http://www.imdb.com/name/n</span>m1332883/</a><br />
&#8220;ER&#8221;<br />
&#8220;The 4400&#8243;<br />
&#8220;Men In Trees&#8221;<br />
&#8220;Medium&#8221;<br />
&#8220;Everwood&#8221;</p>
<p>ERIC WALLACE<br />
Staff Writer<br />
<a rel="nofollow" href="http://www.imdb.com/name/nm0908630/" target="_blank"><span>http://www.imdb.com/name/n</span>m0908630/</a><br />
Eric Wallace began his Hollywood career working as a grip and electric for Roger Corman Productions, as well as on numerous music videos and independent films. Next came a stint as a writer/producer in reality cable shows, including Food 911, Awesome Interiors, and Biography.</p>
<p>The spec sale of his horror script Bloody Mary to Mindfire Entertainment marked Eric&#8217;s transition into fictional work. This was soon followed by a position as head writer on the Japanese anime TV series, Duel Masters. Hes currently in his second year on the writing staff of Eureka, the Sci-Fi Channel&#8217;s top series. He also recently wrote and produced the Eureka webisode series, Hide &amp; Seek.</p>
<p>An Army brat, Eric was born in Hampton, Virginia and attended the University of Texas in Austin where he received a Bachelor of Science in Communications (Radio, Television, and Film).</p>
<p>NICK WAUTERS<br />
Staff Writer<br />
<a rel="nofollow" href="http://www.imdb.com/name/nm0915316/" target="_blank"><span>http://www.imdb.com/name/n</span>m0915316/</a><br />
A native of Belgium, Nick Wauters spent the first few years of his entertainment career working as an editor/producer on various documentaries and reality shows for Lifetime, Food Network, HGTV, Discovery, and NBC among others.</p>
<p>In addition to directing an adaptation of Stephen King&#8217;s short story &#8220;Rainy<br />
Season,&#8221; Wauters wrote and directed the award-winning short film &#8220;Ryan&#8217;s Life&#8221; which is being developed into a series by the LGBT network &#8220;Here!TV.&#8221;</p>
<p>Wauters wrote for the shows Medium and The 4400 before joining the writing staff of Eureka for its third season.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/04/interview/interview-with-the-eureka-writers/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/66/0/EurekaInterview.mp3" length="61172822" type="audio/mpeg"/>
<itunes:duration>63:43</itunes:duration>
		<itunes:subtitle>Guests:
Jaime Paglia - Creator/Executive Producers of Eureka
Bruce Miller - Co-Executive Producer of Eureka
Eric Wallace - Staff writer
Nick Wauters - Staff writer

Hosted and moderated by Diana ...</itunes:subtitle>
		<itunes:summary>Guests:
Jaime Paglia - Creator/Executive Producers of Eureka
Bruce Miller - Co-Executive Producer of Eureka
Eric Wallace - Staff writer
Nick Wauters - Staff writer

Hosted and moderated by Diana Botsford

Synopsis:
I was lucky enough to attend a special voice chat interview with several of the minds behind the sci-fi TV show Eureka.  My screenwriting professor, Diana Botsford moderated the interview but many of her students asked questions about the show, screenwriting and the creative process, breaking into the entertainment industry and new media, among other things. The audio quality isn't perfect, but everyone is audible.  If you're interested in how a television show is written or how writers get their start, find out here.

Read more about the guests below the fold.


JAIME PAGLIA
Creator/ Executive Producer
http://www.imdb.com/name/nm1958727/
Jaime Paglia began his career at MGM Pictures in feature film publicity. He became director of development for a studio-based producer before shifting to screenwriting and producing full-time. He sold his first spec script, Bombshell, (written with David Draffin) to Team Todd at New Line Cinema.

Working with writing/producing partner Andrew Cosby, he sold the feature film pitch Kringle to Oscar-winning screenwriter/producer Akiva Goldsman and producer Mark Canton. Paglia and Cosby went on to co-create Eureka for the SCI FI Channel and NBC Universal Television Studio. They also adapted the feature film Damn Nation for MTV Films and Paramount Pictures. Paglia is currently developing other feature film and television projects including several with his original writing partner, Kristen Greer-Paglia.

Paglia grew up in the quintessential Pacific Northwest coastal town of Warrenton, Oregon, population 2200.

BRUCE MILLER
Co-Executive Producer
http://www.imdb.com/name/nm1332883/
"ER"
"The 4400"
"Men In Trees"
"Medium"
"Everwood"

ERIC WALLACE
Staff Writer
http://www.imdb.com/name/nm0908630/
Eric Wallace began his Hollywood career working as a grip and electric for Roger Corman Productions, as well as on numerous music videos and independent films. Next came a stint as a writer/producer in reality cable shows, including Food 911, Awesome Interiors, and Biography.

The spec sale of his horror script Bloody Mary to Mindfire Entertainment marked Eric's transition into fictional work. This was soon followed by a position as head writer on the Japanese anime TV series, Duel Masters. Hes currently in his second year on the writing staff of Eureka, the Sci-Fi Channel's top series. He also recently wrote and produced the Eureka webisode series, Hide #38; Seek.

An Army brat, Eric was born in Hampton, Virginia and attended the University of Texas in Austin where he received a Bachelor of Science in Communications (Radio, Television, and Film).

NICK WAUTERS
Staff Writer
http://www.imdb.com/name/nm0915316/
A native of Belgium, Nick Wauters spent the first few years of his entertainment career working as an editor/producer on various documentaries and reality shows for Lifetime, Food Network, HGTV, Discovery, and NBC among others.

In addition to directing an adaptation of Stephen King's short story "Rainy
Season," Wauters wrote and directed the award-winning short film "Ryan's Life" which is being developed into a series by the LGBT network "Here!TV."

Wauters wrote for the shows Medium and The 4400 before joining the writing staff of Eureka for its third season.</itunes:summary>
		<itunes:keywords>Interview</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 12: Everything Old is New Again</title>
		<link>http://slangdesign.com/rppr/2008/04/podcast-episode/rppr-episode-12-everything-old-is-new-again/</link>
		<comments>http://slangdesign.com/rppr/2008/04/podcast-episode/rppr-episode-12-everything-old-is-new-again/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 22:56:36 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[advice]]></category>

		<category><![CDATA[Dungeons and Dragons]]></category>

		<category><![CDATA[henry rollins]]></category>

		<category><![CDATA[viking]]></category>

		<category><![CDATA[web comic]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=65</guid>
		<description><![CDATA[Opening music: I&#8217;m Dungeons You&#8217;re Dragons by the Alligators
Hosted by Ross Payton and Tom Church
Promos: Rpgpodcasts.com and The Tome Podcast
Brand new: Join the RPPR Facebook group!
Synopsis:
Sooner or later, your favorite game is going to become old and tired. The players will read every sourcebook, the GM will run every written adventure for it and what [...]]]></description>
			<content:encoded><![CDATA[<p>Opening music:<a href="http://www.myspace.com/theprovoalligators"> <strong>I&#8217;m Dungeons You&#8217;re Dragons by the Alligators</strong></a></p>
<p>Hosted by Ross Payton and Tom Church</p>
<p>Promos: <a href="http://www.rpgpodcasts.com/"><strong>Rpgpodcasts.com </strong></a>and <a href="http://thetome.podbean.com/"><strong>The Tome Podcast</strong></a></p>
<p>Brand new: <a href="http://www.facebook.com/group.php?gid=10556964513"><strong>Join the RPPR Facebook group!</strong></a></p>
<p>Synopsis:<br />
Sooner or later, your favorite game is going to become old and tired. The players will read every sourcebook, the GM will run every written adventure for it and what was once new and exciting becomes cliched and tired. How do you make an old game that everyone knows new?  We discuss several ways to freshen things up and what to avoid when remixing the game.</p>
<p>Shout Outs:<br />
<a href="http://www.vikingfighting.com/Grandmaster.aspx"><strong>Viking Fighting</strong></a>: A viking martial arts school. Tactical warhammer classes, anyone?<br />
<strong><a href="http://horhaus.com/abominable/2007/06/20/episode-1/">The Abominable Charles Christopher: </a></strong>A brilliantly drawn and written web comic following the adventures of a simple minded yeti and the other inhabitants of the forest. A must read.<br />
<a href="http://www.sluggy.com"><strong>Sluggy Freelance:</strong></a> A mediocre web comic with generic art, below average writing, static characters that haven&#8217;t changed in over 10 years and an overly convoluted plot that requires reading the entire 10 year backstory to make sense.</p>
<p>Click below to see Tom meeting Henry Rollins<br />
<span id="more-65"></span></p>
<p>From left to right: Tom, Henry and Aaron.</p>
<p><img class="alignleft" src="http://www.slangdesign.com/rppr/henry_rollins.jpg" alt="From left to Right: Tom, Henry, Aaron" width="468" height="351" /></p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/04/podcast-episode/rppr-episode-12-everything-old-is-new-again/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/65/0/RPPR_Episode12.mp3" length="41458319" type="audio/mpeg"/>
<itunes:duration>54:58</itunes:duration>
		<itunes:subtitle>Opening music: I'm Dungeons You're Dragons by the Alligators

Hosted by Ross Payton and Tom Church

Promos: Rpgpodcasts.com and The Tome Podcast

Brand new: Join the RPPR Facebook ...</itunes:subtitle>
		<itunes:summary>Opening music: I'm Dungeons You're Dragons by the Alligators

Hosted by Ross Payton and Tom Church

Promos: Rpgpodcasts.com and The Tome Podcast

Brand new: Join the RPPR Facebook group!

Synopsis:
Sooner or later, your favorite game is going to become old and tired. The players will read every sourcebook, the GM will run every written adventure for it and what was once new and exciting becomes cliched and tired. How do you make an old game that everyone knows new?  We discuss several ways to freshen things up and what to avoid when remixing the game.

Shout Outs:
Viking Fighting: A viking martial arts school. Tactical warhammer classes, anyone?
The Abominable Charles Christopher: A brilliantly drawn and written web comic following the adventures of a simple minded yeti and the other inhabitants of the forest. A must read.
Sluggy Freelance: A mediocre web comic with generic art, below average writing, static characters that haven't changed in over 10 years and an overly convoluted plot that requires reading the entire 10 year backstory to make sense.

Click below to see Tom meeting Henry Rollins


From left to right: Tom, Henry and Aaron.

</itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR has a new email address</title>
		<link>http://slangdesign.com/rppr/2008/03/news/rppr-has-a-new-email-address/</link>
		<comments>http://slangdesign.com/rppr/2008/03/news/rppr-has-a-new-email-address/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 05:51:52 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=64</guid>
		<description><![CDATA[We now have an official email address for people to contact us. If you want to talk to us directly, send an email to rpprpodcast@gmail.com and let us know what you think. Please send all anecdotes to this address, although we will keep reading any messages received on our myspace account.
]]></description>
			<content:encoded><![CDATA[<p>We now have an official email address for people to contact us. If you want to talk to us directly, send an email to <a href="mailto:rpprpodcast@gmail.com">rpprpodcast@gmail.com</a> and let us know what you think. Please send all anecdotes to this address, although we will keep reading any messages received on our myspace account.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/03/news/rppr-has-a-new-email-address/feed/</wfw:commentRss>
		</item>
		<item>
		<title>RPPR Episode 11: Dungeon Crawl from Here to Eternity - a tribute to Gary Gygax</title>
		<link>http://slangdesign.com/rppr/2008/03/podcast-episode/rppr-episode-11-dungeon-crawl-from-here-to-eternity-a-tribute-to-gary-gygax/</link>
		<comments>http://slangdesign.com/rppr/2008/03/podcast-episode/rppr-episode-11-dungeon-crawl-from-here-to-eternity-a-tribute-to-gary-gygax/#comments</comments>
		<pubDate>Sat, 22 Mar 2008 06:23:05 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=63</guid>
		<description><![CDATA[Hosted by Ross Payton and Tom Church
Music: A tribute to Mozart by Steffe Coonan
Promo: The Escapist Podcast
Synopsis: 
Gary Gygax passed away on March 4 2008. His legacy is the foundation of role playing games as we know them.  While we are not old school players who were there in the golden age of D&#38;D, [...]]]></description>
			<content:encoded><![CDATA[<p>Hosted by Ross Payton and Tom Church<br />
Music: <strong>A tribute to Mozart by <a href=" http://www.steffencoonan.com">Steffe Coonan</a></strong><br />
Promo: <strong><a href="http://www.theescapist.com/escapistcast">The Escapist Podcast</a></strong></p>
<p><strong>Synopsis: </strong><br />
Gary Gygax passed away on March 4 2008. His legacy is the foundation of role playing games as we know them.  While we are not old school players who were there in the golden age of D&amp;D, we both felt Mr. Gygax&#8217;s hand in our games. The adversarial competition between DM and the players, the &#8216;kick the doors down and slit their throats&#8217; style of dungeon crawling. We talk about the generational differences in gamers and Gary&#8217;s many contributions to popular culture. You can see his influence in video games, new media and much more. This is not a solemn tribute as we both thought that Gary would want a lively upbeat discussion.</p>
<p>Shout outs:<br />
<strong><a href="http://www.atari.com/nwn2/US/index.php">Neverwinter Nights 2</a>: </strong>An excellent 3rd edition D&amp;D computer game with more features and gameplay than you can shake a dead orc at.<br />
<strong><br />
<a href="http://allmusic.com/cg/amg.dll?p=amg&amp;sql=10:fjfwxq9aldae"><br />
Dieselboy&#8217;s Dungeon Master Guide:</a> </strong>An incredible drum &amp; bass album, perfect for fast paced battles when running your own D&amp;D game.<br />
<strong><br />
<a href="http://crawl-ref.sourceforge.net/">Dungeon Crawl Stone Soup</a>:</strong> A sadistic computer game. <a href="http://forums.somethingawful.com/showthread.php?threadid=2671349">Described perfectly  in this thread:</a></p>
<p><span id="more-63"></span></p>
<blockquote><p>Like Nethack, Dungeon Crawl as an ASCII (text based) Roguelike game. The player controls a single character (represented by an @) who ventures deep into a subterranean cave complex in order to find the fabled  (in this case the Orb of Zot).</p>
<p>A defining feature of Dungeon Crawl is the huge range of possible character combinations. There are 26 races (such as Ogre, Ghoul, Demigod, and Naga) and 28 classes (like Berserker, Warper, Stalker, or Ice Elementalist) and about a dozen different gods to worship. Your choice in each will matter greatly; an Ogre Berserker will play very differently than a Human Berserker, and a High Elf Conjurer who worships Sif Muna, God of Arcane Knowledge will play very differently than a High Elf Conjurer who worships Vehumet, God of Magical Destruction. There&#8217;s a lot of strategy to pore over, and many different viable playstyles.</p>
<p>The religion system is refreshing. You don&#8217;t simply sacrifice corpses on an altar until you get an artifact. Each god has likes and dislikes - actions and objects that will anger them or please them. Please your god enough and you&#8217;ll be granted powers like Haste, Might, or the ability to raise the dead.</p>
<p>The item system is kind of similar to Diablo&#8217;s. You might find a sword that does ice damage and raises your intelligence, or you might find an axe that raises your strength and gives you fire resistance. The magic items aren&#8217;t like Nethack; these are randomly generated, although there are some set unique artifacts to find.</p>
<p>The combat in this game is intense. Make no mistake about it: this game is challenging. In other roguelikes, &#8220;power-up&#8221; items like potions, scrolls and wands are emergency items. In Dungeon Crawl, you&#8217;ll have to make use of these items frequently, and with intelligence, in order to survive.</p>
<p>There are lots of weird, interesting things in the game: real pet classes, a detailed mutation system that can give you significant abilities and disadvantages, unique spells (such as turning into a venomous spider, or blowing up the dungeon architecture), weird artifacts, different dungeon types, etc.</p>
<p>I haven&#8217;t found a better pure, strategic hack&#8217;n&#8217;slash game yet. As in all Roguelikes, there is no saving, and no loading your game. When you&#8217;re dead, you&#8217;re dead. If you want to win, you&#8217;ll have to use your head.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/03/podcast-episode/rppr-episode-11-dungeon-crawl-from-here-to-eternity-a-tribute-to-gary-gygax/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/63/0/RPPR_Episode11.mp3" length="29915567" type="audio/mpeg"/>
<itunes:duration>39:24</itunes:duration>
		<itunes:subtitle>Hosted by Ross Payton and Tom Church
Music: A tribute to Mozart by Steffe Coonan
Promo: The Escapist Podcast

Synopsis: 
Gary Gygax passed away on March 4 2008. ...</itunes:subtitle>
		<itunes:summary>Hosted by Ross Payton and Tom Church
Music: A tribute to Mozart by Steffe Coonan
Promo: The Escapist Podcast

Synopsis: 
Gary Gygax passed away on March 4 2008. His legacy is the foundation of role playing games as we know them.  While we are not old school players who were there in the golden age of D#38;D, we both felt Mr. Gygax's hand in our games. The adversarial competition between DM and the players, the 'kick the doors down and slit their throats' style of dungeon crawling. We talk about the generational differences in gamers and Gary's many contributions to popular culture. You can see his influence in video games, new media and much more. This is not a solemn tribute as we both thought that Gary would want a lively upbeat discussion.

Shout outs:
Neverwinter Nights 2: An excellent 3rd edition D#38;D computer game with more features and gameplay than you can shake a dead orc at.


Dieselboy's Dungeon Master Guide: An incredible drum #38; bass album, perfect for fast paced battles when running your own D#38;D game.

Dungeon Crawl Stone Soup: A sadistic computer game. Described perfectly  in this thread:


Like Nethack, Dungeon Crawl as an ASCII (text based) Roguelike game. The player controls a single character (represented by an @) who ventures deep into a subterranean cave complex in order to find the fabled  (in this case the Orb of Zot).

A defining feature of Dungeon Crawl is the huge range of possible character combinations. There are 26 races (such as Ogre, Ghoul, Demigod, and Naga) and 28 classes (like Berserker, Warper, Stalker, or Ice Elementalist) and about a dozen different gods to worship. Your choice in each will matter greatly; an Ogre Berserker will play very differently than a Human Berserker, and a High Elf Conjurer who worships Sif Muna, God of Arcane Knowledge will play very differently than a High Elf Conjurer who worships Vehumet, God of Magical Destruction. There's a lot of strategy to pore over, and many different viable playstyles.

The religion system is refreshing. You don't simply sacrifice corpses on an altar until you get an artifact. Each god has likes and dislikes - actions and objects that will anger them or please them. Please your god enough and you'll be granted powers like Haste, Might, or the ability to raise the dead.

The item system is kind of similar to Diablo's. You might find a sword that does ice damage and raises your intelligence, or you might find an axe that raises your strength and gives you fire resistance. The magic items aren't like Nethack; these are randomly generated, although there are some set unique artifacts to find.

The combat in this game is intense. Make no mistake about it: this game is challenging. In other roguelikes, "power-up" items like potions, scrolls and wands are emergency items. In Dungeon Crawl, you'll have to make use of these items frequently, and with intelligence, in order to survive.

There are lots of weird, interesting things in the game: real pet classes, a detailed mutation system that can give you significant abilities and disadvantages, unique spells (such as turning into a venomous spider, or blowing up the dungeon architecture), weird artifacts, different dungeon types, etc.

I haven't found a better pure, strategic hack'n'slash game yet. As in all Roguelikes, there is no saving, and no loading your game. When you're dead, you're dead. If you want to win, you'll have to use your head.</itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Interview with Sean Jaffe: Blood Dimmed Tides &#038; ZG</title>
		<link>http://slangdesign.com/rppr/2008/03/interview/rppr-interview-with-sean-jaffe-blood-dimmed-tides-zg/</link>
		<comments>http://slangdesign.com/rppr/2008/03/interview/rppr-interview-with-sean-jaffe-blood-dimmed-tides-zg/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 22:06:34 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=62</guid>
		<description><![CDATA[Sean Jaffe 
Interview by Ross Payton
Synopsis: Back in Episode 4, we gave a shout out to Blood Dimmed Tides, an excellent Old World of Darkness sourcebook for the oceans. One of the book&#8217;s writers, Sean Jaffe, popped in to thank us. From there, I contacted him to find out more about the creation of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pen-paper.net/rpgdb.php?op=showcreator&#038;creatorid=3146">Sean Jaffe </a><br />
Interview by Ross Payton</p>
<p>Synopsis: <a href="http://slangdesign.com/rppr/?p=49">Back in Episode 4</a>, we gave a shout out to Blood Dimmed Tides, an excellent Old World of Darkness sourcebook for the oceans. One of the book&#8217;s writers, Sean Jaffe, popped in to thank us. From there, I contacted him to find out more about the creation of the book and Sean&#8217;s other adventures in the gaming industry. This is our first Interview and my audio is too low but Sean is clearly audible. Enjoy. </p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/03/interview/rppr-interview-with-sean-jaffe-blood-dimmed-tides-zg/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/62/0/RPPR_Interview_Sean_Jaffe01.mp3" length="39409903" type="audio/mpeg"/>
<itunes:duration>60:56</itunes:duration>
		<itunes:subtitle>Sean Jaffe 
Interview by Ross Payton

Synopsis: Back in Episode 4, we gave a shout out to Blood Dimmed Tides, an excellent Old World of Darkness ...</itunes:subtitle>
		<itunes:summary>Sean Jaffe 
Interview by Ross Payton

Synopsis: Back in Episode 4, we gave a shout out to Blood Dimmed Tides, an excellent Old World of Darkness sourcebook for the oceans. One of the book's writers, Sean Jaffe, popped in to thank us. From there, I contacted him to find out more about the creation of the book and Sean's other adventures in the gaming industry. This is our first Interview and my audio is too low but Sean is clearly audible. Enjoy. 
</itunes:summary>
		<itunes:keywords>Interview</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 10: Filling in the Flavor Text</title>
		<link>http://slangdesign.com/rppr/2008/03/podcast-episode/rppr-episode-10-filling-in-the-flavor-text/</link>
		<comments>http://slangdesign.com/rppr/2008/03/podcast-episode/rppr-episode-10-filling-in-the-flavor-text/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 07:10:51 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=61</guid>
		<description><![CDATA[Hosted by Ross Payton and Tom Church
Music by Ghosts I-IV by Nine Inch Nails  released under a Creative Commons license
Synopsis:
Creating adventures for your group can be a pain in the but but we&#8217;re here to help. The players can be heartless jerks who stomp all over your plot, massacre your poor NPCs or generally [...]]]></description>
			<content:encoded><![CDATA[<p>Hosted by Ross Payton and Tom Church<br />
Music by <a href="http://ghosts.nin.com/main/home">Ghosts I-IV by Nine Inch Nails </a> released under a Creative Commons license</p>
<p>Synopsis:<br />
Creating adventures for your group can be a pain in the but but we&#8217;re here to help. The players can be heartless jerks who stomp all over your plot, massacre your poor NPCs or generally wreck mayhem on your plans. Improvisation is the hallmark of a good gamemaster and we discuss several techniques to prep for the next game. </p>
<p>Shout Outs:<br />
<a href="http://yafgc.shipsinker.com/">Yet Another Fantasy Gamer Comic</a>: A great D&#038;D themed web comic featuring great art and an engaging light hearted story. It even updates on a daily basis unlike some other D&#038;D themed web comics&#8230;</p>
<p><a href="http://www.wizards.com/default.asp?x=ah/prod/betrayalhouse">Betrayal at House on the Hill:</a> A fun board game of supernatural horror with an innovative variable scenario rule set. </p>
<p><a href="http://www.rifftrax.com/">Rifftrax:</a> If you liked Mystery Science Theater 3000, you&#8217;ll love Rifftrax. For a few dollars you can download a mp3 commentary of a popular movie by MST3K writer and host Mike Nelson (plus others) making fun of the movie. From Roadhouse to the Matrix Reloaded, Rifftrax is worth the few dollars it costs. </p>
<p><a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation">Zero Punctuation:</a> A fast talking British game reviewer who isn&#8217;t afraid to give us his honest opinion of popular games like Guitar Hero 3, with an accompanying computer animated video to go along with it.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/03/podcast-episode/rppr-episode-10-filling-in-the-flavor-text/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/61/0/RPPR_Episode10.mp3" length="35390065" type="audio/mpeg"/>
<itunes:duration>46:52</itunes:duration>
		<itunes:subtitle>Hosted by Ross Payton and Tom Church
Music by Ghosts I-IV by Nine Inch Nails  released under a Creative Commons license

Synopsis:
Creating adventures for your group ...</itunes:subtitle>
		<itunes:summary>Hosted by Ross Payton and Tom Church
Music by Ghosts I-IV by Nine Inch Nails  released under a Creative Commons license

Synopsis:
Creating adventures for your group can be a pain in the but but we're here to help. The players can be heartless jerks who stomp all over your plot, massacre your poor NPCs or generally wreck mayhem on your plans. Improvisation is the hallmark of a good gamemaster and we discuss several techniques to prep for the next game. 

Shout Outs:
Yet Another Fantasy Gamer Comic: A great DD themed web comic featuring great art and an engaging light hearted story. It even updates on a daily basis unlike some other DD themed web comics...

Betrayal at House on the Hill: A fun board game of supernatural horror with an innovative variable scenario rule set. 

Rifftrax: If you liked Mystery Science Theater 3000, you'll love Rifftrax. For a few dollars you can download a mp3 commentary of a popular movie by MST3K writer and host Mike Nelson (plus others) making fun of the movie. From Roadhouse to the Matrix Reloaded, Rifftrax is worth the few dollars it costs. 

Zero Punctuation: A fast talking British game reviewer who isn't afraid to give us his honest opinion of popular games like Guitar Hero 3, with an accompanying computer animated video to go along with it.  </itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 09: -10 and counting or PC Death and Dying</title>
		<link>http://slangdesign.com/rppr/2008/02/podcast-episode/rppr-episode-09-10-and-counting-or-pc-death-and-dying/</link>
		<comments>http://slangdesign.com/rppr/2008/02/podcast-episode/rppr-episode-09-10-and-counting-or-pc-death-and-dying/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 07:22:00 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=60</guid>
		<description><![CDATA[Hosted by Ross Payton and Tom Church
Music by Sabrepulse
Synopsis: Death is a fact of life in gaming. A thread I started on rpg.net about PC death generated a bit of discussion about how people handle player characters dying in a game. So, Tom and I discuss how to best plan and deal with characters getting [...]]]></description>
			<content:encoded><![CDATA[<p>Hosted by Ross Payton and Tom Church<br />
Music by <a href="http://8bitcollective.com/members/Sabrepulse/">Sabrepulse</a></p>
<p>Synopsis: Death is a fact of life in gaming. <a href="http://forum.rpg.net/showthread.php?t=377016">A thread I started on rpg.net</a> about PC death generated a bit of discussion about how people handle player characters dying in a game. So, Tom and I discuss how to best plan and deal with characters getting shot, stabbed, poisoned, mangled, maimed, disemboweled, defenestrated, disintegrated and otherwise expiring. Plus, a special Valentine&#8217;s Day letter from Tom, anecdotes and more. </p>
<p>Also, we have a new <a href="http://slangdesign.com/rppr/?page_id=55">Call of Cthulhu/Delta Green PC mortuary</a>. Please immortalize your dead investigator by entering it in here and view the other fallen investigators. </p>
<p>Shout Outs<br />
<a href="http://www.youtube.com/watch?v=OHxyZaZlaOs">Half Life: Full Life Consequences</a>. A hilarious and absurd cartoon based on a horrible Half Life 2 fan fiction.<br />
<a href="http://www.youtube.com/watch?v=fh8VfFH78jY">Idiots of Gary&#8217;s Mod</a>: Another Half Life 2 inspired bit of insanity.<br />
<a href="http://www.armageddonempires.com/games/AE/armageddon_empires.html">Armageddon Empire</a>: An addicting computer strategy game. If you&#8217;ve ever wanted to rule a post apocalyptic empire, this is for you.<br />
<a href="http://www.hogshead.demon.co.uk/newstyle/ns_pantheon.htm">Pantheon: Narrative Cage Match</a>. A great tabletop storytelling game, where each player tries to control the outcome of the narrative.<br />
<a href="http://www.sanguine.com/Ironclaw/">Ironclaw RPG</a>: A fantasy tabletop rpg with talking animal people.<br />
<a href="http://21361.com/">Henry Rollins</a>: Rock star and stand up comedian. He gets angry. Also, he is a liar.<br />
Ryan McKain runs a gaming group called the <a href="http://freeknights.proboards62.com/">Free Knights. </a></p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/02/podcast-episode/rppr-episode-09-10-and-counting-or-pc-death-and-dying/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/60/0/RPPR_Episode09.mp3" length="36686710" type="audio/mpeg"/>
<itunes:duration>59:54</itunes:duration>
		<itunes:subtitle>Hosted by Ross Payton and Tom Church
Music by Sabrepulse

Synopsis: Death is a fact of life in gaming. A thread I started on rpg.net about PC ...</itunes:subtitle>
		<itunes:summary>Hosted by Ross Payton and Tom Church
Music by Sabrepulse

Synopsis: Death is a fact of life in gaming. A thread I started on rpg.net about PC death generated a bit of discussion about how people handle player characters dying in a game. So, Tom and I discuss how to best plan and deal with characters getting shot, stabbed, poisoned, mangled, maimed, disemboweled, defenestrated, disintegrated and otherwise expiring. Plus, a special Valentine's Day letter from Tom, anecdotes and more. 

Also, we have a new Call of Cthulhu/Delta Green PC mortuary. Please immortalize your dead investigator by entering it in here and view the other fallen investigators. 

Shout Outs
Half Life: Full Life Consequences. A hilarious and absurd cartoon based on a horrible Half Life 2 fan fiction. 
Idiots of Gary's Mod: Another Half Life 2 inspired bit of insanity. 
Armageddon Empire: An addicting computer strategy game. If you've ever wanted to rule a post apocalyptic empire, this is for you. 
Pantheon: Narrative Cage Match. A great tabletop storytelling game, where each player tries to control the outcome of the narrative. 
Ironclaw RPG: A fantasy tabletop rpg with talking animal people. 
Henry Rollins: Rock star and stand up comedian. He gets angry. Also, he is a liar. 
Ryan McKain runs a gaming group called the Free Knights. </itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Actual Play: The End of the World as we know it?</title>
		<link>http://slangdesign.com/rppr/2008/02/actual-play/actual-play-the-end-of-the-world-as-we-know-it/</link>
		<comments>http://slangdesign.com/rppr/2008/02/actual-play/actual-play-the-end-of-the-world-as-we-know-it/#comments</comments>
		<pubDate>Fri, 08 Feb 2008 06:54:33 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Actual Play]]></category>

		<category><![CDATA[apocalypse]]></category>

		<category><![CDATA[call of cthulhu]]></category>

		<category><![CDATA[chaos]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=59</guid>
		<description><![CDATA[Call of Cthulhu One Shot: The End of the World as we know it?
Game run by Ross Payton
Players: Tom, Jason and Paul
Synopsis: This is a bit of an experimental game. Instead of the PCs being heroic investigators trying to save the world from evil, they are the leaders of a Midwestern city as the Apocalypse [...]]]></description>
			<content:encoded><![CDATA[<p>Call of Cthulhu One Shot: The End of the World as we know it?<br />
Game run by Ross Payton</p>
<p>Players: Tom, Jason and Paul</p>
<p>Synopsis: This is a bit of an experimental game. Instead of the PCs being heroic investigators trying to save the world from evil, they are the leaders of a Midwestern city as the Apocalypse starts. Can they save civilization from rampaging cultists, ghouls, and other disasters? Will they trust the rag tag band of investigators who claim they alone know the secret truth and rave about gods and demons? Will they make stupid jokes at my expense? Find out in The End of the World as we know it.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/02/actual-play/actual-play-the-end-of-the-world-as-we-know-it/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/59/0/RPPR_Endoftheworld_actual_play.mp3" length="72398871" type="audio/mpeg"/>
<itunes:duration>117:31</itunes:duration>
		<itunes:subtitle>Call of Cthulhu One Shot: The End of the World as we know it?
Game run by Ross Payton

Players: Tom, Jason and Paul

Synopsis: This is a ...</itunes:subtitle>
		<itunes:summary>Call of Cthulhu One Shot: The End of the World as we know it?
Game run by Ross Payton

Players: Tom, Jason and Paul

Synopsis: This is a bit of an experimental game. Instead of the PCs being heroic investigators trying to save the world from evil, they are the leaders of a Midwestern city as the Apocalypse starts. Can they save ci