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<channel>
	<title>Role Playing Public Radio</title>
	<atom:link href="http://slangdesign.com/rppr/feed/" rel="self" type="application/rss+xml" />
	<link>http://slangdesign.com/rppr</link>
	<description>Commentary and Comedy Edition</description>
	<pubDate>Fri, 02 Jan 2009 22:35:28 +0000</pubDate>
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		<copyright>&#xA9;Ross Payton </copyright>
		<managingEditor>rpprpodcast@gmail.com (Ross Payton)</managingEditor>
		<webMaster>rpprpodcast@gmail.com(Ross Payton)</webMaster>
		<category>role playing games</category>
		<ttl>1440</ttl>
		<itunes:keywords>role playing games, dungeons dragons, call of cthulhu, gaming, rpgs, geeks, comedy, d20</itunes:keywords>
		<itunes:subtitle>RPPR examines a new topic in gaming each episode. Listen in and hear some new gaming anecdotes and advice. </itunes:subtitle>
		<itunes:summary>Role Playing Public Radio looks at role playing games with humor and insight. Our mission is to make gaming more fun, whether it is celebrating a legendary session or making fun of dysfunctional games. If you have ever slain a gazebo by mistake, looted the body of a sass mouthed NPC, or died screaming in Call of Cthulhu, RPPR is for you!</itunes:summary>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:category text="Games &amp; Hobbies">
  <itunes:category text="Other Games"/>
</itunes:category>
<itunes:category text="Games &amp; Hobbies"/>
<itunes:category text="Comedy"/>
		<itunes:owner>
			<itunes:name>Ross Payton</itunes:name>
			<itunes:email>rpprpodcast@gmail.com</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>no</itunes:explicit>
		<itunes:image href="http://slangdesign.com/rppr/ituneslogobig.jpg" />
		<image>
			<url>http://slangdesign.com/rppr/ituneslogosmall.jpg</url>
			<title>Role Playing Public Radio</title>
			<link>http://slangdesign.com/rppr</link>
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			<height>144</height>
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		<item>
		<title>RPPR Actual Play: The Life and Adventures of Santa Claus</title>
		<link>http://slangdesign.com/rppr/2009/01/actual-play/rppr-actual-play-the-life-and-adventures-of-santa-claus/</link>
		<comments>http://slangdesign.com/rppr/2009/01/actual-play/rppr-actual-play-the-life-and-adventures-of-santa-claus/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 22:33:11 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Actual Play]]></category>

		<category><![CDATA[christmas]]></category>

		<category><![CDATA[fantasy]]></category>

		<category><![CDATA[ore]]></category>

		<category><![CDATA[reign]]></category>

		<category><![CDATA[santa claus]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=120</guid>
		<description><![CDATA[The Life and Adventures of Santa Claus is a delightful story by L. Frank Baum with an intriguing mythos. Rankin-Bass produced a claymation adaptation, which is where Katie and Jonny first discovered it. There have been a few other incarnations as well, including a Japanese anime.
Jonny always thought it would serve pretty well as a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/The_Life_and_Adventures_of_Santa_Claus">The Life and Adventures of Santa Claus is a delightful story by L. Frank Baum </a>with an intriguing mythos. Rankin-Bass produced a claymation adaptation, which is where Katie and Jonny first discovered it. There have been a few other incarnations as well, including a Japanese anime.</p>
<p>Jonny always thought it would serve pretty well as a fantasy RPG setting, so when Katie suggested a one-shot game based on it, he heartily agreed. There will be two &#8220;adventuring parties&#8221; if you will- the immortals of the forest of Burzee, and the children of the laughing valley of Hohaho. Katie will act as a storyteller for the children, and Jonny for the immortals. The two groups will have separate adventures leading up to a unified finale. We will have pre-generated characters. We&#8217;ll be using the <a href="http://www.gregstolze.com/reign/">Reign</a> system, which is based on the One-Roll Engine.</p>
<p>(Note from Ross: I was a player in this game but I forgot the names of all of the players. If you were there, post in the comments and I&#8217;ll update it.)</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2009/01/actual-play/rppr-actual-play-the-life-and-adventures-of-santa-claus/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/120/0/RPPR_Actual_Play_Adventures_of_Santa_Claus.mp3" length="136856865" type="audio/mpeg"/>
<itunes:duration>285:04</itunes:duration>
		<itunes:subtitle>The Life and Adventures of Santa Claus is a delightful story by L. Frank Baum with an intriguing mythos. Rankin-Bass produced a claymation adaptation, which ...</itunes:subtitle>
		<itunes:summary>The Life and Adventures of Santa Claus is a delightful story by L. Frank Baum with an intriguing mythos. Rankin-Bass produced a claymation adaptation, which is where Katie and Jonny first discovered it. There have been a few other incarnations as well, including a Japanese anime.

Jonny always thought it would serve pretty well as a fantasy RPG setting, so when Katie suggested a one-shot game based on it, he heartily agreed. There will be two "adventuring parties" if you will- the immortals of the forest of Burzee, and the children of the laughing valley of Hohaho. Katie will act as a storyteller for the children, and Jonny for the immortals. The two groups will have separate adventures leading up to a unified finale. We will have pre-generated characters. We'll be using the Reign system, which is based on the One-Roll Engine.

(Note from Ross: I was a player in this game but I forgot the names of all of the players. If you were there, post in the comments and I'll update it.)</itunes:summary>
		<itunes:keywords>Actual,Play</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 25: Save vs. Warm Fuzzies</title>
		<link>http://slangdesign.com/rppr/2008/12/podcast-episode/rppr-episode-25-save-vs-warm-fuzzies/</link>
		<comments>http://slangdesign.com/rppr/2008/12/podcast-episode/rppr-episode-25-save-vs-warm-fuzzies/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 22:02:17 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[advice]]></category>

		<category><![CDATA[christmas]]></category>

		<category><![CDATA[happiness]]></category>

		<category><![CDATA[joy]]></category>

		<category><![CDATA[procedural content]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=119</guid>
		<description><![CDATA[Synopsis: Because of the holidays, we&#8217;ve decided to take a look at the most neglected of subjects in gaming: happiness and joy. Given that the average RPG is a angst ridden world of grim and gritty darkness populated by hideous monsters and slightly less monstrous player characters where the typical encounter is a savage bloodsoaked [...]]]></description>
			<content:encoded><![CDATA[<p>Synopsis: Because of the holidays, we&#8217;ve decided to take a look at the most neglected of subjects in gaming: happiness and joy. Given that the average RPG is a angst ridden world of grim and gritty darkness populated by hideous monsters and slightly less monstrous player characters where the typical encounter is a savage bloodsoaked battle to the death, what place does happiness or optimism have? Using examples from our own games, we talk about how adding even a lone bright spot in a game can add great value and provide awesome emotional payoffs for the players.</p>
<p>Shout Outs:</p>
<p><strong><a href="http://cegames.livejournal.com/1408.html">The Adventure of Lucky Pip and the Incomparable Ithamar Conchie</a>:</strong> a $1 game of storytelling and fortune cookies.<br />
<strong><a href="http://www.amazon.com/exec/obidos/ASIN/B000QY9C90/rolplapubrad-20/ref=nosim">Left 4 Dead:</a></strong> I like zombies. They are kawaii :3<br />
<strong><a href="http://www.kongregate.com/games/GregoryWeir/the-majesty-of-colors">The Majesty of Colors</a>:</strong> A brilliant little flash game about a giant sea monster.<br />
<strong><a href="http://www.spookysquid.com/notc/">Night of the Cephalopods!</a></strong> An awesome and free PC game about evil octopi and procedural Lovecraftian narration.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/12/podcast-episode/rppr-episode-25-save-vs-warm-fuzzies/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/119/0/RPPR_Episode25.mp3" length="33385027" type="audio/mpeg"/>
<itunes:duration>55:36</itunes:duration>
		<itunes:subtitle>Synopsis: Because of the holidays, we've decided to take a look at the most neglected of subjects in gaming: happiness and joy. Given that the ...</itunes:subtitle>
		<itunes:summary>Synopsis: Because of the holidays, we've decided to take a look at the most neglected of subjects in gaming: happiness and joy. Given that the average RPG is a angst ridden world of grim and gritty darkness populated by hideous monsters and slightly less monstrous player characters where the typical encounter is a savage bloodsoaked battle to the death, what place does happiness or optimism have? Using examples from our own games, we talk about how adding even a lone bright spot in a game can add great value and provide awesome emotional payoffs for the players.

Shout Outs:

The Adventure of Lucky Pip and the Incomparable Ithamar Conchie: a $1 game of storytelling and fortune cookies.
Left 4 Dead: I like zombies. They are kawaii :3
The Majesty of Colors: A brilliant little flash game about a giant sea monster.
Night of the Cephalopods! An awesome and free PC game about evil octopi and procedural Lovecraftian narration.</itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Actual Play: Call of Cthulhu - A Murder of Crows</title>
		<link>http://slangdesign.com/rppr/2008/12/actual-play/rppr-actual-play-call-of-cthulhu-a-murder-of-crows/</link>
		<comments>http://slangdesign.com/rppr/2008/12/actual-play/rppr-actual-play-call-of-cthulhu-a-murder-of-crows/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 23:34:47 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Actual Play]]></category>

		<category><![CDATA[call of cthulhu]]></category>

		<category><![CDATA[horror]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/2008/12/actual-play/rppr-actual-play-call-of-cthulhu-a-murder-of-crows/</guid>
		<description><![CDATA[There is trouble in Bethlehem&#8230;.
Thousands of crows have taken roost in the woods surrounding Bethlehem, NH, mercilessly attacking anyone who tries to enter the forest. The human population is outnumbered more than ten-to-one, and the birds are growing more bold every day. Can the investigators solve the mystery behind this unnatural infestation? Can they save [...]]]></description>
			<content:encoded><![CDATA[<p>There is trouble in Bethlehem&#8230;.</p>
<p>Thousands of crows have taken roost in the woods surrounding Bethlehem, NH, mercilessly attacking anyone who tries to enter the forest. The human population is outnumbered more than ten-to-one, and the birds are growing more bold every day. Can the investigators solve the mystery behind this unnatural infestation? Can they save the town of Bethlehem from a disaster of biblical proportions?</p>
<p>Murder of Crows contains everything a Call of Cthulhu group needs for an evening&#8217;s worth of Mythos-inspired fun, including pregenerated characters. It is the first in an innovative new series of Call of Cthulhu scenarios and supplements from Super Genius Games.</p>
<p>This scenario was recorded at ShaunCon, so it&#8217;s a bit noisy. Fortunately our Zoom H2 recorder managed to get most of the voices of the players fialry well.</p>
<p>Keeper: Jon Hook</p>
<p><a href="http://www.rpgnow.com/product_info.php?products_id=57226&amp;">Buy the scenario at RPG Now</a></p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/12/actual-play/rppr-actual-play-call-of-cthulhu-a-murder-of-crows/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/118/0/RPPR_Actual_Play_CoC_MurderofCrows.mp3" length="151622496" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>There is trouble in Bethlehem....

Thousands of crows have taken roost in the woods surrounding Bethlehem, NH, mercilessly attacking anyone who tries to enter the forest. ...</itunes:subtitle>
		<itunes:summary>There is trouble in Bethlehem....

Thousands of crows have taken roost in the woods surrounding Bethlehem, NH, mercilessly attacking anyone who tries to enter the forest. The human population is outnumbered more than ten-to-one, and the birds are growing more bold every day. Can the investigators solve the mystery behind this unnatural infestation? Can they save the town of Bethlehem from a disaster of biblical proportions?

Murder of Crows contains everything a Call of Cthulhu group needs for an evening's worth of Mythos-inspired fun, including pregenerated characters. It is the first in an innovative new series of Call of Cthulhu scenarios and supplements from Super Genius Games.

This scenario was recorded at ShaunCon, so it's a bit noisy. Fortunately our Zoom H2 recorder managed to get most of the voices of the players fialry well.

Keeper: Jon Hook

Buy the scenario at RPG Now</itunes:summary>
		<itunes:keywords>Actual,Play</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 24: GO GO GO! and other Action Movie Cliches</title>
		<link>http://slangdesign.com/rppr/2008/11/podcast-episode/rppr-episode-24-go-go-go-and-other-action-movie-cliches/</link>
		<comments>http://slangdesign.com/rppr/2008/11/podcast-episode/rppr-episode-24-go-go-go-and-other-action-movie-cliches/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 06:48:05 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[action]]></category>

		<category><![CDATA[advice]]></category>

		<category><![CDATA[combat]]></category>

		<category><![CDATA[fallout 3]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=116</guid>
		<description><![CDATA[When we role play, we almost always imagine an action scene, whether it&#8217;s kicking down dungeon doors and slitting the throats of whatever lies beyond them or kicking open vampire coffins and staking whatever lies inside them or kicking down giant metal doors with giant robot legs and stomping whatever lies beyond them. So no [...]]]></description>
			<content:encoded><![CDATA[<p>When we role play, we almost always imagine an action scene, whether it&#8217;s kicking down dungeon doors and slitting the throats of whatever lies beyond them or kicking open vampire coffins and staking whatever lies inside them or kicking down giant metal doors with giant robot legs and stomping whatever lies beyond them. So no matter what genre you prefer, action is part of it. But how do you run a great scene or fight or base an entire scenario or campaign in an action adventure genre? Of course there&#8217;s also a letter from Tom, an anecdote from our listener Captain Scraps and some shout outs:</p>
<ul>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/B000UU5T7E/rolplapubrad-20/ref=nosim"><strong>Fallout 3</strong></a>: A most worthy post apocalypse interactive saga. Play the damn game already.</li>
<li><a href="http://forums.somethingawful.com/forumdisplay.php?forumid=234"><strong>The Something Awful Traditional Games Discussion Forum</strong></a>: lotsa good discussions here.</li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/B00074Z8VK/rolplapubrad-20/ref=nosim"><strong>Punisher vidya game</strong></a>: Punisher shoots bad guys. Virtually!</li>
<li><a href="http://www.kcguild.com/Con/"><strong>Shauncon</strong></a>: We went there. It was neat.</li>
</ul>
<p>Music: <a href="http://www.archive.org/search.php?query=creator%3A%22Ink%20Spots%22">Various by The Inkspots courtesy of Archive.org. These are public domain. Horray!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/11/podcast-episode/rppr-episode-24-go-go-go-and-other-action-movie-cliches/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/116/0/RPPR_Episode24.mp3" length="35765067" type="audio/mpeg"/>
<itunes:duration>59:34</itunes:duration>
		<itunes:subtitle>When we role play, we almost always imagine an action scene, whether it's kicking down dungeon doors and slitting the throats of whatever lies beyond ...</itunes:subtitle>
		<itunes:summary>When we role play, we almost always imagine an action scene, whether it's kicking down dungeon doors and slitting the throats of whatever lies beyond them or kicking open vampire coffins and staking whatever lies inside them or kicking down giant metal doors with giant robot legs and stomping whatever lies beyond them. So no matter what genre you prefer, action is part of it. But how do you run a great scene or fight or base an entire scenario or campaign in an action adventure genre? Of course there's also a letter from Tom, an anecdote from our listener Captain Scraps and some shout outs:

	Fallout 3: A most worthy post apocalypse interactive saga. Play the damn game already.
	The Something Awful Traditional Games Discussion Forum: lotsa good discussions here.
	Punisher vidya game: Punisher shoots bad guys. Virtually!
	Shauncon: We went there. It was neat.

Music: Various by The Inkspots courtesy of Archive.org. These are public domain. Horray!</itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Interview with Benjamin Baugh, creator of Monsters and Other Childish Things</title>
		<link>http://slangdesign.com/rppr/2008/11/interview/rppr-interview-with-benjamin-baugh-creator-of-monsters-and-other-childish-things/</link>
		<comments>http://slangdesign.com/rppr/2008/11/interview/rppr-interview-with-benjamin-baugh-creator-of-monsters-and-other-childish-things/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 05:36:04 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Interview]]></category>

		<category><![CDATA[game design]]></category>

		<category><![CDATA[monsters and other childish things]]></category>

		<category><![CDATA[ore]]></category>

		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=114</guid>
		<description><![CDATA[Ben Baugh aka Bailywolf on the RPG.net forums is the mind behind Monsters and Other Childish Things, a game near and dear to my heart. In this interview, we talk about game design, his other work, some of the more interesting threads on RPG.net and of course Monsters.
I apologize for the poor audio quality. Skype [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.indiepressrevolution.com/outofthebox/tag/benjamin-baugh/">Ben Baugh</a> aka <a href="http://forum.rpg.net/member.php?u=36">Bailywolf on the RPG.net forums</a> is the mind behind <a href="http://www.arcdream.com/monsters/">Monsters and Other Childish Things</a>, a game <a href="http://www.arcdream.com/monsters/curriculum/">near and dear to my heart</a>. In this interview, we talk about game design, his other work, some of the more interesting threads on RPG.net and of course Monsters.</p>
<p>I apologize for the poor audio quality. Skype and my internet connection hates me. I think the content of the interview makes up for it though.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/11/interview/rppr-interview-with-benjamin-baugh-creator-of-monsters-and-other-childish-things/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/114/0/RPPR_Interview_Ben_Baugh.mp3" length="33649905" type="audio/mpeg"/>
<itunes:duration>56:03</itunes:duration>
		<itunes:subtitle>Ben Baugh aka Bailywolf on the RPG.net forums is the mind behind Monsters and Other Childish Things, a game near and dear to my heart. ...</itunes:subtitle>
		<itunes:summary>Ben Baugh aka Bailywolf on the RPG.net forums is the mind behind Monsters and Other Childish Things, a game near and dear to my heart. In this interview, we talk about game design, his other work, some of the more interesting threads on RPG.net and of course Monsters.

I apologize for the poor audio quality. Skype and my internet connection hates me. I think the content of the interview makes up for it though.</itunes:summary>
		<itunes:keywords>Interview</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 23: Halloween Tricks and Treats</title>
		<link>http://slangdesign.com/rppr/2008/10/podcast-episode/rppr-episode-23-halloween-tricks-and-treats/</link>
		<comments>http://slangdesign.com/rppr/2008/10/podcast-episode/rppr-episode-23-halloween-tricks-and-treats/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 05:17:18 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[advice]]></category>

		<category><![CDATA[campaign]]></category>

		<category><![CDATA[horror]]></category>

		<category><![CDATA[number stations]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=113</guid>
		<description><![CDATA[Horror deserves more than one episode, so we&#8217;re going to keep talking about it. We cover everything from foreshadowing scares to some of the best and worst horror games we&#8217;ve been in. If you want to improve on terrifying players, grab from our bag of tricks and treats.
Music: More number stations from the Conet Project [...]]]></description>
			<content:encoded><![CDATA[<p>Horror deserves more than one episode, so we&#8217;re going to keep talking about it. We cover everything from foreshadowing scares to some of the best and worst horror games we&#8217;ve been in. If you want to improve on terrifying players, grab from our bag of tricks and treats.</p>
<p>Music: <a href="http://www.irdial.com/conet.htm">More number stations from the Conet Project </a></p>
<p>Shout outs:<br />
<a href="http://www.amazon.com/exec/obidos/ASIN/B000X1PE16/rolplapubrad-20/ref=nosim">Dead Space:</a> Insanely freaky 360 game<br />
<a href="http://www.amazon.com/exec/obidos/ASIN/B00006ZCD1/rolplapubrad-20/ref=nosim">Fatal Frame 1</a>: Another freaky survival horror video game<br />
<a href="http://www.amazon.com/exec/obidos/ASIN/B001C0NMU2/rolplapubrad-20/ref=nosim">Jack Brooks: Monster Slayer</a><br />
<a href="http://www.amazon.com/exec/obidos/ASIN/0953998150/rolplapubrad-20/ref=nosim">Book of Unremitting Horror </a></p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/10/podcast-episode/rppr-episode-23-halloween-tricks-and-treats/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/113/0/RPPR_Episode23.mp3" length="42429404" type="audio/mpeg"/>
<itunes:duration>70:41</itunes:duration>
		<itunes:subtitle>Horror deserves more than one episode, so we're going to keep talking about it. We cover everything from foreshadowing scares to some of the best ...</itunes:subtitle>
		<itunes:summary>Horror deserves more than one episode, so we're going to keep talking about it. We cover everything from foreshadowing scares to some of the best and worst horror games we've been in. If you want to improve on terrifying players, grab from our bag of tricks and treats.

Music: More number stations from the Conet Project 

Shout outs:
Dead Space: Insanely freaky 360 game
Fatal Frame 1: Another freaky survival horror video game
Jack Brooks: Monster Slayer
Book of Unremitting Horror </itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>In case you missed it: Fear Itself Actual Play</title>
		<link>http://slangdesign.com/rppr/2008/10/actual-play/in-case-you-missed-it-fear-itself-actual-play/</link>
		<comments>http://slangdesign.com/rppr/2008/10/actual-play/in-case-you-missed-it-fear-itself-actual-play/#comments</comments>
		<pubDate>Sat, 25 Oct 2008 22:00:31 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Actual Play]]></category>

		<category><![CDATA[fear itself]]></category>

		<category><![CDATA[gumshoe]]></category>

		<category><![CDATA[horror]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=110</guid>
		<description><![CDATA[As an experiment, I posted two actual plays on Oct 22. However, most of you didn&#8217;t realize that. So, I am reposting the Fear Itself Actual Play so those of you who subscribe via Itunes and other RSS podcatchers will get it. If you already downloaded the Fear Itself AP, do not download this.
This Fear [...]]]></description>
			<content:encoded><![CDATA[<p>As an experiment, I posted two actual plays on Oct 22. However, most of you didn&#8217;t realize that. So, I am reposting the Fear Itself Actual Play so those of you who subscribe via Itunes and other RSS podcatchers will get it. If you already downloaded the Fear Itself AP, do not download this.</p>
<p>This Fear Itself game is a follow up, based on the aftermath of Profane Miracles using the <a href="http://www.amazon.com/exec/obidos/ASIN/0953998142/rolplapubrad-20/ref=nosim">Fear Itself RPG.</a> A new drug appears in the LA ghettos, one that transforms innocent humans into ravenous monsters. Two normal residents, a priest and a loner try to survive the horrors of the streets and the things the lurk in the shadows.</p>
<p>If either game interests you, take a look at the <a href="http://www.pelgranepress.com/gumshoe/index.html">Pelgrane Press GUMSHOE website </a>for more info.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/10/actual-play/in-case-you-missed-it-fear-itself-actual-play/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/110/0/RPPR_Actual_Play_Fear_Itself.mp3" length="59670635" type="audio/mpeg"/>
<itunes:duration>165:41</itunes:duration>
		<itunes:subtitle>As an experiment, I posted two actual plays on Oct 22. However, most of you didn't realize that. So, I am reposting the Fear Itself ...</itunes:subtitle>
		<itunes:summary>As an experiment, I posted two actual plays on Oct 22. However, most of you didn't realize that. So, I am reposting the Fear Itself Actual Play so those of you who subscribe via Itunes and other RSS podcatchers will get it. If you already downloaded the Fear Itself AP, do not download this.

This Fear Itself game is a follow up, based on the aftermath of Profane Miracles using the Fear Itself RPG. A new drug appears in the LA ghettos, one that transforms innocent humans into ravenous monsters. Two normal residents, a priest and a loner try to survive the horrors of the streets and the things the lurk in the shadows.

If either game interests you, take a look at the Pelgrane Press GUMSHOE website for more info.</itunes:summary>
		<itunes:keywords>Actual,Play</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Actual Play Double Feature Halloween Special: Esoterrorists and Fear Itself</title>
		<link>http://slangdesign.com/rppr/2008/10/actual-play/rppr-actual-play-double-feature-halloween-special-esoterrorists-and-fear-itself/</link>
		<comments>http://slangdesign.com/rppr/2008/10/actual-play/rppr-actual-play-double-feature-halloween-special-esoterrorists-and-fear-itself/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 04:27:22 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Actual Play]]></category>

		<category><![CDATA[esoterrorists]]></category>

		<category><![CDATA[fear itself]]></category>

		<category><![CDATA[gumshoe]]></category>

		<category><![CDATA[horror]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=109</guid>
		<description><![CDATA[Esoterrorists: Profane Miracles 
Players: Tom, Cody and Dan.
Synopsis: The first Actual Play is with this published scenario from Pelgrane Press, using the Esoterrorists RPG. Jonathan Bentley, millionaire financier, has been raised from the dead at a Los Angeles charity ball by self-styled &#8220;psychic to the stars&#8221; Cassandra Madrigal. Is Bentley really alive, or in some [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/exec/obidos/ASIN/1934859087/rolplapubrad-20/ref=nosim">Esoterrorists: Profane Miracles </a></p>
<p>Players: Tom, Cody and Dan.</p>
<p>Synopsis: The first Actual Play is with this published scenario from Pelgrane Press, using the <a href="http://www.amazon.com/exec/obidos/ASIN/0953998134/rolplapubrad-20/ref=nosim">Esoterrorists RPG</a>. Jonathan Bentley, millionaire financier, has been raised from the dead at a Los Angeles charity ball by self-styled &#8220;psychic to the stars&#8221; Cassandra Madrigal. Is Bentley really alive, or in some other state? What is his wife Grace&#8217;s involvement. Is Madrigal an agent of of esoterror, and how deep does the conspiracy go? Your team must move from the opulence of high society, to the dangers of The Core and Skid row, to mansions and hospitals. If you can avoid heavily armed criminals and survive the machinations of esoterror agents unscathed, it will be a miracle in itself.</p>
<p>The second game is a follow up, based on the aftermath of Profane Miracles using the <a href="http://www.amazon.com/exec/obidos/ASIN/0953998142/rolplapubrad-20/ref=nosim">Fear Itself RPG.</a> A new drug appears in the LA ghettos, one that transforms innocent humans into ravenous monsters. Two normal residents, a priest and a loner try to survive the horrors of the streets and the things the lurk in the shadows.</p>
<p>If either game interests you, take a look at the <a href="http://www.pelgranepress.com/gumshoe/index.html">Pelgrane Press GUMSHOE website </a>for more info.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/10/actual-play/rppr-actual-play-double-feature-halloween-special-esoterrorists-and-fear-itself/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/109/0/RPPR_Actual_Play_Esoterrorists.mp3" length="62484652" type="audio/mpeg"/>
<itunes:duration>173:30</itunes:duration>
		<itunes:subtitle>Esoterrorists: Profane Miracles 

Players: Tom, Cody and Dan.

Synopsis: The first Actual Play is with this published scenario from Pelgrane Press, using the Esoterrorists RPG. Jonathan ...</itunes:subtitle>
		<itunes:summary>Esoterrorists: Profane Miracles 

Players: Tom, Cody and Dan.

Synopsis: The first Actual Play is with this published scenario from Pelgrane Press, using the Esoterrorists RPG. Jonathan Bentley, millionaire financier, has been raised from the dead at a Los Angeles charity ball by self-styled "psychic to the stars" Cassandra Madrigal. Is Bentley really alive, or in some other state? What is his wife Grace's involvement. Is Madrigal an agent of of esoterror, and how deep does the conspiracy go? Your team must move from the opulence of high society, to the dangers of The Core and Skid row, to mansions and hospitals. If you can avoid heavily armed criminals and survive the machinations of esoterror agents unscathed, it will be a miracle in itself.

The second game is a follow up, based on the aftermath of Profane Miracles using the Fear Itself RPG. A new drug appears in the LA ghettos, one that transforms innocent humans into ravenous monsters. Two normal residents, a priest and a loner try to survive the horrors of the streets and the things the lurk in the shadows.

If either game interests you, take a look at the Pelgrane Press GUMSHOE website for more info.</itunes:summary>
		<itunes:keywords>Actual,Play</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 22: Get Your Fear On</title>
		<link>http://slangdesign.com/rppr/2008/10/podcast-episode/rppr-episode-22-get-your-fear-on/</link>
		<comments>http://slangdesign.com/rppr/2008/10/podcast-episode/rppr-episode-22-get-your-fear-on/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 23:36:41 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[advice]]></category>

		<category><![CDATA[gumshoe]]></category>

		<category><![CDATA[horror]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=107</guid>
		<description><![CDATA[Running a horror game is a tricky business. The GM has to hit the perfect tone, set the perfect mood and run a truly scary game in order to terrify players. But it can be done. With Halloween approaching, we&#8217;ve decided to share some tips on running horror games, from basic advice on timing, storytelling [...]]]></description>
			<content:encoded><![CDATA[<p>Running a horror game is a tricky business. The GM has to hit the perfect tone, set the perfect mood and run a truly scary game in order to terrify players. But it can be done. With Halloween approaching, we&#8217;ve decided to share some tips on running horror games, from basic advice on timing, storytelling and writing horror scenarios to advanced material like using theatrical techniques and props in a game. Tom has a new letter, anecdotes and of course some</p>
<p><strong>Shout Outs:</strong></p>
<p><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0967321506/rolplapubrad-20/ref=nosim">Supernatural Horror in Literature by H.P. Lovecraft</a><br />
<a href="http://www.amazon.com/exec/obidos/ASIN/0425104338/rolplapubrad-20/ref=nosim">Danse Macabreby Stephen King</a><br />
<a href="http://www.amazon.com/exec/obidos/ASIN/B000XJO7A2/rolplapubrad-20/ref=nosim">Condemned 2: Bloodshot</a><br />
<a href="http://www.amazon.com/exec/obidos/ASIN/078062856X/rolplapubrad-20/ref=nosim">In the Mouth of Madness</a></strong><br />
<a href="http://www.amazon.com/exec/obidos/ASIN/B000GLL1U6/rolplapubrad-20/ref=nosim"><strong>Feast 1</strong> </a>and <strong><a href="http://www.amazon.com/exec/obidos/ASIN/B001CDFY64/rolplapubrad-20/ref=nosim">Feast 2: Sloppy Seconds</a></strong></p>
<p>Music: <a href="http://www.amazon.com/exec/obidos/ASIN/B000055XXU/rolplapubrad-20/ref=nosim">The Conet Project</a> <a href="http://irdial.hyperreal.org/the%20conet%20project/">Listen to it online. </a></p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/10/podcast-episode/rppr-episode-22-get-your-fear-on/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/107/0/RPPR_Episode22.mp3" length="35004881" type="audio/mpeg"/>
<itunes:duration>58:18</itunes:duration>
		<itunes:subtitle>Running a horror game is a tricky business. The GM has to hit the perfect tone, set the perfect mood and run a truly scary ...</itunes:subtitle>
		<itunes:summary>Running a horror game is a tricky business. The GM has to hit the perfect tone, set the perfect mood and run a truly scary game in order to terrify players. But it can be done. With Halloween approaching, we've decided to share some tips on running horror games, from basic advice on timing, storytelling and writing horror scenarios to advanced material like using theatrical techniques and props in a game. Tom has a new letter, anecdotes and of course some

Shout Outs:

Supernatural Horror in Literature by H.P. Lovecraft
Danse Macabreby Stephen King
Condemned 2: Bloodshot
In the Mouth of Madness
Feast 1 and Feast 2: Sloppy Seconds

Music: The Conet Project Listen to it online. </itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Interview with Matt Vancil, director of The Gamers 1 and 2</title>
		<link>http://slangdesign.com/rppr/2008/09/interview/rppr-interview-with-matt-vancil-director-of-the-gamers-1-and-2/</link>
		<comments>http://slangdesign.com/rppr/2008/09/interview/rppr-interview-with-matt-vancil-director-of-the-gamers-1-and-2/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 03:34:46 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Interview]]></category>

		<category><![CDATA[Comedy]]></category>

		<category><![CDATA[matt vancil]]></category>

		<category><![CDATA[screenwriting]]></category>

		<category><![CDATA[the gamers]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=106</guid>
		<description><![CDATA[The Gamers is a cult classic movie celebrating role playing&#8217;s inherent weirdness. Since its premiere at Gencon in 2003, it has been quoted nearly as often as Monty Python at gaming tables around the world. The Gamers 2: Dorkness Rising premiered at Gencon 2008 and is rapidly making the rounds, raking up sales and acclaim. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamers.deadgentlemen.com/">The Gamers</a> is a cult classic movie celebrating role playing&#8217;s inherent weirdness. Since its premiere at Gencon in 2003, it has been quoted nearly as often as Monty Python at gaming tables around the world. <a href="http://www.the-gamers.com/">The Gamers 2: Dorkness Rising</a> premiered at Gencon 2008 and is rapidly making the rounds, raking up sales and acclaim. I spoke to him about the genesis of the movies, how they were made and some of the other projects he&#8217;s involved with, such as <a href="http://www.falconrockcommand.com/">Falcon Rock Command. </a></p>
<p>Please note that a weird error messed up my side of the interview. It&#8217;s audible but there&#8217;s an odd noise. I have no idea what could cause it.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/09/interview/rppr-interview-with-matt-vancil-director-of-the-gamers-1-and-2/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/106/0/RPPR_Matt_Vancil_Interview.mp3" length="30825047" type="audio/mpeg"/>
<itunes:duration>51:20</itunes:duration>
		<itunes:subtitle>The Gamers is a cult classic movie celebrating role playing's inherent weirdness. Since its premiere at Gencon in 2003, it has been quoted nearly as ...</itunes:subtitle>
		<itunes:summary>The Gamers is a cult classic movie celebrating role playing's inherent weirdness. Since its premiere at Gencon in 2003, it has been quoted nearly as often as Monty Python at gaming tables around the world. The Gamers 2: Dorkness Rising premiered at Gencon 2008 and is rapidly making the rounds, raking up sales and acclaim. I spoke to him about the genesis of the movies, how they were made and some of the other projects he's involved with, such as Falcon Rock Command. 

Please note that a weird error messed up my side of the interview. It's audible but there's an odd noise. I have no idea what could cause it.</itunes:summary>
		<itunes:keywords>Interview</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Actual Play: GURPS Modern League of Extraordinary Gentlemen - Episode 2</title>
		<link>http://slangdesign.com/rppr/2008/09/actual-play/actual-play-gurps-modern-league-of-extraordinary-gentlemen-episode-2/</link>
		<comments>http://slangdesign.com/rppr/2008/09/actual-play/actual-play-gurps-modern-league-of-extraordinary-gentlemen-episode-2/#comments</comments>
		<pubDate>Sun, 28 Sep 2008 22:51:43 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Actual Play]]></category>

		<category><![CDATA[GURPS]]></category>

		<category><![CDATA[league of extraordinary gentlemen]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=105</guid>
		<description><![CDATA[Synopsis: Three heroes must save a village and its hidden treasure from a horde of maurading mercenaries. The heroes are mistmatched characters from comics, tv and film while the bad guys are a rogue&#8217;s gallery of villains from all over popular culture. Oh and the village is Mayberry. No, you&#8217;re not hallucinating after a night [...]]]></description>
			<content:encoded><![CDATA[<p>Synopsis: Three heroes must save a village and its hidden treasure from a horde of maurading mercenaries. The heroes are mistmatched characters from comics, tv and film while the bad guys are a rogue&#8217;s gallery of villains from all over popular culture. Oh and the village is Mayberry. No, you&#8217;re not hallucinating after a night of cable tv and Mexican food. It&#8217;s the second game of GURPS Modern League of Extraordinary Gentlemen. This gets a bit over the top but everyone had a blast.</p>
<p>Players:</p>
<p>Jason as Dean Winchester<br />
Tom as the Lizard from Marvel Comics<br />
Aaron as a former ghostbuster</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/09/actual-play/actual-play-gurps-modern-league-of-extraordinary-gentlemen-episode-2/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/105/0/RPPR_Actual_Play_GURPS_League02.mp3" length="85116239" type="audio/mpeg"/>
<itunes:duration>236:22</itunes:duration>
		<itunes:subtitle>Synopsis: Three heroes must save a village and its hidden treasure from a horde of maurading mercenaries. The heroes are mistmatched characters from comics, tv ...</itunes:subtitle>
		<itunes:summary>Synopsis: Three heroes must save a village and its hidden treasure from a horde of maurading mercenaries. The heroes are mistmatched characters from comics, tv and film while the bad guys are a rogue's gallery of villains from all over popular culture. Oh and the village is Mayberry. No, you're not hallucinating after a night of cable tv and Mexican food. It's the second game of GURPS Modern League of Extraordinary Gentlemen. This gets a bit over the top but everyone had a blast.

Players:

Jason as Dean Winchester
Tom as the Lizard from Marvel Comics
Aaron as a former ghostbuster</itunes:summary>
		<itunes:keywords>Actual,Play</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 21: So You Want to Create a Campaign</title>
		<link>http://slangdesign.com/rppr/2008/09/podcast-episode/rppr-episode-21-so-you-want-to-create-a-campaign/</link>
		<comments>http://slangdesign.com/rppr/2008/09/podcast-episode/rppr-episode-21-so-you-want-to-create-a-campaign/#comments</comments>
		<pubDate>Sat, 20 Sep 2008 22:53:19 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[advice]]></category>

		<category><![CDATA[campaign]]></category>

		<category><![CDATA[gm]]></category>

		<category><![CDATA[mutants and masterminds]]></category>

		<category><![CDATA[plot]]></category>

		<category><![CDATA[world of darkness]]></category>

		<category><![CDATA[writing]]></category>

		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=103</guid>
		<description><![CDATA[Most games start as an idea in the GM&#8217;s head. However, it takes some work to go from idea to having a full campaign ready to run. Tom and I discuss the process of creating a campaign and our experiences in creating and running them. If you want to make a game that lasts more [...]]]></description>
			<content:encoded><![CDATA[<p>Most games start as an idea in the GM&#8217;s head. However, it takes some work to go from idea to having a full campaign ready to run. Tom and I discuss the process of creating a campaign and our experiences in creating and running them. If you want to make a game that lasts more than a few sessions, you should give our advice a try. Plus, a very personal letter from Tom, in which he admits that he&#8217;s a cheating bastard, shout outs and new anecdotes!</p>
<p>Shout Outs:</p>
<ul>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0978970772/rolplapubrad-20/ref=nosim">Day by Day Armageddon:</a></strong> If you write a zombie apocalypse novel do NOT do what this novel did. It&#8217;s just terrible. So very very terrible.</li>
<li><a href="http://www.imdb.com/title/tt0490181/"><strong>Mutant Chronicles</strong>:</a> A movie based on the RPG, Mutant Chronicles. And it&#8217;s so horrible that words can&#8217;t adequately describe how horrible it is.</li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/B001B7CNW4/rolplapubrad-20/ref=nosim"><strong>Bigger Faster Stronger</strong>:</a> A documentary about power gamers in real life, steroid users. An excellent look into the mindset of the athletes and gym rats who use it and the culture that condones winning at all costs.</li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0375703764/rolplapubrad-20/ref=nosim">House of Leaves:</a></strong> This is a crazy book. I&#8217;m not done with it but it is worth reading.</li>
</ul>
<p>Music: <a href="http://www.myspace.com/air5">Write My Story by Air 5.</a><br />
Promo: <a href="http://www.rpglife.com/">RPG Life. </a></p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/09/podcast-episode/rppr-episode-21-so-you-want-to-create-a-campaign/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/103/0/RPPR_Episode21.mp3" length="52644862" type="audio/mpeg"/>
<itunes:duration>87:42</itunes:duration>
		<itunes:subtitle>Most games start as an idea in the GM's head. However, it takes some work to go from idea to having a full campaign ready ...</itunes:subtitle>
		<itunes:summary>Most games start as an idea in the GM's head. However, it takes some work to go from idea to having a full campaign ready to run. Tom and I discuss the process of creating a campaign and our experiences in creating and running them. If you want to make a game that lasts more than a few sessions, you should give our advice a try. Plus, a very personal letter from Tom, in which he admits that he's a cheating bastard, shout outs and new anecdotes!

Shout Outs:

	Day by Day Armageddon: If you write a zombie apocalypse novel do NOT do what this novel did. It's just terrible. So very very terrible.
	Mutant Chronicles: A movie based on the RPG, Mutant Chronicles. And it's so horrible that words can't adequately describe how horrible it is.
	Bigger Faster Stronger: A documentary about power gamers in real life, steroid users. An excellent look into the mindset of the athletes and gym rats who use it and the culture that condones winning at all costs.
	House of Leaves: This is a crazy book. I'm not done with it but it is worth reading.

Music: Write My Story by Air 5.
Promo: RPG Life. </itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Interview with Jonny Nexus of Critical Miss and author of Game Night</title>
		<link>http://slangdesign.com/rppr/2008/09/interview/interview-with-johnny-nexus-of-critical-miss-and-author-of-game-night/</link>
		<comments>http://slangdesign.com/rppr/2008/09/interview/interview-with-johnny-nexus-of-critical-miss-and-author-of-game-night/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 02:32:02 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Interview]]></category>

		<category><![CDATA[Comedy]]></category>

		<category><![CDATA[critical miss]]></category>

		<category><![CDATA[game design]]></category>

		<category><![CDATA[gencon]]></category>

		<category><![CDATA[johnny nexus]]></category>

		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=101</guid>
		<description><![CDATA[Jonny Nexus is one of the net&#8217;s funniest established gaming humorists. He&#8217;s behind the long standing RPG site, Critical Miss and the author of a new novel, Game Night. It&#8217;s about a group of gods who role play eternity away, using real mortals and a real universe as their campaign setting. I caught up with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://http://jonnynexus.livejournal.com/">Jonny Nexus</a> is one of the net&#8217;s funniest established gaming humorists. He&#8217;s behind the long standing RPG site, <a href="http://www.criticalmiss.com/">Critical Miss</a> and the author of a new novel, <a href="http://www.jonnynexus.com/gamenight/">Game Night</a>. It&#8217;s about a group of gods who role play eternity away, using real mortals and a real universe as their campaign setting. I caught up with him at Gencon and talked about gaming, writing comedy, and the meaning of life. (He was a bit jet lagged on that last question).</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/09/interview/interview-with-johnny-nexus-of-critical-miss-and-author-of-game-night/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/101/0/RPPR_Interview_Johnny_Nexus.mp3" length="33171630" type="audio/mpeg"/>
<itunes:duration>55:15</itunes:duration>
		<itunes:subtitle>Jonny Nexus is one of the net's funniest established gaming humorists. He's behind the long standing RPG site, Critical Miss and the author of a ...</itunes:subtitle>
		<itunes:summary>Jonny Nexus is one of the net's funniest established gaming humorists. He's behind the long standing RPG site, Critical Miss and the author of a new novel, Game Night. It's about a group of gods who role play eternity away, using real mortals and a real universe as their campaign setting. I caught up with him at Gencon and talked about gaming, writing comedy, and the meaning of life. (He was a bit jet lagged on that last question).</itunes:summary>
		<itunes:keywords>Interview</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Check out our RPG comedy videos</title>
		<link>http://slangdesign.com/rppr/2008/09/news/check-out-our-rpg-comedy-videos/</link>
		<comments>http://slangdesign.com/rppr/2008/09/news/check-out-our-rpg-comedy-videos/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 21:38:43 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=100</guid>
		<description><![CDATA[I did a bit of housecleaning and separated our audio comedy from our video comedies. Check out the new RPG Comedy Video page for some hilarious RPG related short films.
]]></description>
			<content:encoded><![CDATA[<p>I did a bit of housecleaning and separated our audio comedy from our video comedies. Check out the new <a href="http://slangdesign.com/rppr/rpg-comedy-videos/">RPG Comedy Video</a> page for some hilarious RPG related short films.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/09/news/check-out-our-rpg-comedy-videos/feed/</wfw:commentRss>
		</item>
		<item>
		<title>RPPR Episode 20: Random Character Advice Generator</title>
		<link>http://slangdesign.com/rppr/2008/09/podcast-episode/rppr-episode-20-random-character-advice-generator/</link>
		<comments>http://slangdesign.com/rppr/2008/09/podcast-episode/rppr-episode-20-random-character-advice-generator/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 04:24:26 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[advice]]></category>

		<category><![CDATA[character creation]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[player character]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=96</guid>
		<description><![CDATA[Character creation is the glue of role playing games. A game can&#8217;t be that good unless everyone has a player character suitable for the game. A crazed psychopath slasher appropriate for a Bunnies and Burrows campaign while a cute talking bunny isn&#8217;t going to last long in a call of cthulhu game. In this episode, [...]]]></description>
			<content:encoded><![CDATA[<p>Character creation is the glue of role playing games. A game can&#8217;t be that good unless everyone has a player character suitable for the game. A crazed psychopath slasher appropriate for a Bunnies and Burrows campaign while a cute talking bunny isn&#8217;t going to last long in a call of cthulhu game. In this episode, Tom, special guest Cody Walker and I talk about the best and the worst player characters we&#8217;ve encountered both as players and when running a game. No letter from Tom, but there&#8217;s a good ass anecdote.</p>
<p>Hosted by Ross Payton, Tom Church and Cody Walker.</p>
<p>Music:<a href="http://timewarrior.legalmusicsearch.com/"> Into the Night by Time Warrior</a></p>
<p>Shout Outs:<br />
<a href="http://www.grant-morrison.com/">Grant Morrison</a>: The chaos magician comic book writer has a new website.<br />
<a href="http://www.pelgranepress.com/gumshoe/index.html">Gumshoe</a>: A new RPG system by Robin Laws. Perfect for investigation games.<br />
<a href="http://greenronin.com/2008/08/wild_cards_returns_to_roleplay.php">Wild cards</a>: Mutants and Masterminds supplement.<br />
<a href="http://www.metafilter.com/74513/Facebook-the-Movie">Aaron Sorkin:</a> Go bitch at him about Facebook or something.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/09/podcast-episode/rppr-episode-20-random-character-advice-generator/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/96/0/RPPR_Episode20.mp3" length="49765124" type="audio/mpeg"/>
<itunes:duration>82:54</itunes:duration>
		<itunes:subtitle>Character creation is the glue of role playing games. A game can't be that good unless everyone has a player character suitable for the game. ...</itunes:subtitle>
		<itunes:summary>Character creation is the glue of role playing games. A game can't be that good unless everyone has a player character suitable for the game. A crazed psychopath slasher appropriate for a Bunnies and Burrows campaign while a cute talking bunny isn't going to last long in a call of cthulhu game. In this episode, Tom, special guest Cody Walker and I talk about the best and the worst player characters we've encountered both as players and when running a game. No letter from Tom, but there's a good ass anecdote.

Hosted by Ross Payton, Tom Church and Cody Walker.

Music: Into the Night by Time Warrior

Shout Outs:
Grant Morrison: The chaos magician comic book writer has a new website.
Gumshoe: A new RPG system by Robin Laws. Perfect for investigation games.
Wild cards: Mutants and Masterminds supplement.
Aaron Sorkin: Go bitch at him about Facebook or something.</itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Actual Play: Call of Cthulhu - Dig to Victory!</title>
		<link>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/</link>
		<comments>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 04:31:02 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Actual Play]]></category>

		<category><![CDATA[adam scott glancy]]></category>

		<category><![CDATA[call of cthulhu]]></category>

		<category><![CDATA[gencon]]></category>

		<category><![CDATA[greg stolze]]></category>

		<category><![CDATA[ww1]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=94</guid>
		<description><![CDATA[Trench warfare in World War 1 was horrific. Millions died from disease, chemical weapons, barbed wire, machine guns and other forms of industrialized death. However, the British tunnelers dug massive underground systems to support the soldiers and to undermine German trenches. In this scenario, a few men from the 117th tunneling company found themselves tunneling [...]]]></description>
			<content:encoded><![CDATA[<p>Trench warfare in World War 1 was horrific. Millions died from disease, chemical weapons, barbed wire, machine guns and other forms of industrialized death. However, the British tunnelers dug massive underground systems to support the soldiers and to undermine German trenches. In this scenario, a few men from the 117th tunneling company found themselves tunneling to something far more dangerous than the Germans.</p>
<p>This is a playtest for an upcoming book by <a href="http://www.tccorp.com/pagan/">Pagan Publishing</a> and was run at Gencon 2008.<br />
Keeper: <a href="http://www.pen-paper.net/rpgdb.php?op=showcreator&amp;creatorid=803">Adam Scott Glancy</a><br />
Players: <a href="http://www.gregstolze.com/">Greg Stolze</a><br />
Ross Payton<br />
Tom Church<br />
<a href="http://www.hyperbear.com/">Allan Goddall</a><br />
Kevin Pezzano</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/08/actual-play/actual-play-call-of-cthulhu-dig-to-victory/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/94/0/RPPR_CoC_Dig_To_Victory.mp3" length="115482799" type="audio/mpeg"/>
<itunes:duration>320:43</itunes:duration>
		<itunes:subtitle>Trench warfare in World War 1 was horrific. Millions died from disease, chemical weapons, barbed wire, machine guns and other forms of industrialized death. However, ...</itunes:subtitle>
		<itunes:summary>Trench warfare in World War 1 was horrific. Millions died from disease, chemical weapons, barbed wire, machine guns and other forms of industrialized death. However, the British tunnelers dug massive underground systems to support the soldiers and to undermine German trenches. In this scenario, a few men from the 117th tunneling company found themselves tunneling to something far more dangerous than the Germans.

This is a playtest for an upcoming book by Pagan Publishing and was run at Gencon 2008.
Keeper: Adam Scott Glancy
Players: Greg Stolze
Ross Payton
Tom Church
Allan Goddall
Kevin Pezzano</itunes:summary>
		<itunes:keywords>Actual,Play</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 19: Gencon 2008 Wrapup</title>
		<link>http://slangdesign.com/rppr/2008/08/podcast-episode/rppr-episode-19-gencon-2008-wrapup/</link>
		<comments>http://slangdesign.com/rppr/2008/08/podcast-episode/rppr-episode-19-gencon-2008-wrapup/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 04:24:25 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[call of cthulhu]]></category>

		<category><![CDATA[dungeons and dragons]]></category>

		<category><![CDATA[freaky creatures]]></category>

		<category><![CDATA[gencon]]></category>

		<category><![CDATA[gumshoe]]></category>

		<category><![CDATA[monsterpocalypse]]></category>

		<category><![CDATA[monsters and other childish things]]></category>

		<category><![CDATA[mutant city blues]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=92</guid>
		<description><![CDATA[We&#8217;re back from the best four days of gaming! We talk about everything from the new games premiering at Gencon to the awesome people we met to the games we played or ran. It was a blast and we look forward to next year. Some of the highlights this year include meeting Dave Arneson and [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re back from the best four days of gaming! We talk about everything from the new games premiering at Gencon to the awesome people we met to the games we played or ran. It was a blast and we look forward to next year. Some of the highlights this year include meeting Dave Arneson and getting a first edition of Blackmoor autographed, interviewing quite a few game designers and writers, playtesting a new Call of Cthulhu scenario from Pagan Press (which we recorded and will post to the podcast! stay tuned for that) hanging out with gamers and podcasters, sleeping very little and eating less and running Monsters and Other Childish Things. We will post our interviews on a regular basis for the next month or so.</p>
<p>Games and books mentioned:</p>
<ul>
<li><a href="http://www.monsterpocalypsegame.com">Monsterpocalypse</a></li>
<li><a href="http://www.arcdream.com/monsters">Monsters and Other Childish Things</a> and my supplement for it: <a href="http://www.arcdream.com/monsters/curriculum/">A Curriculum of Conspiracy</a> now in print!</li>
<li><a href="http://www.pelgranepress.com/gumshoe/mutant/">Mutant City Blues</a></li>
<li><a href="http://www.pelgranepress.com/gumshoe/">GUMSHOE/Trail of Cthulhu/Esoterrorists/Fear Itself</a></li>
<li><a href="http://www.myfreakycreatures.com">Freaky Creatures</a></li>
<li><a href="http://www.burningsea.com/">Pirates of the Burning Sea</a></li>
<li><a href="http://www.white-wolf.com/hunter/">Hunter the Vigil</a></li>
<li><a href="http://www.goodman-games.com/4eproducts.html">Goodman Games&#8217; new 4E modules</a></li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/0773529497/rolplapubrad-20/ref=nosim">Beneath Flanders Field: The Tunnelers of WW1 1914-1918</a></li>
</ul>
<p>Music: <a href="http://studiomig.com/">The Sword of Fire by Studiomig. </a></p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/08/podcast-episode/rppr-episode-19-gencon-2008-wrapup/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/92/0/RPPR_Episode19.mp3" length="33515110" type="audio/mpeg"/>
<itunes:duration>55:49</itunes:duration>
		<itunes:subtitle>We're back from the best four days of gaming! We talk about everything from the new games premiering at Gencon to the awesome people we ...</itunes:subtitle>
		<itunes:summary>We're back from the best four days of gaming! We talk about everything from the new games premiering at Gencon to the awesome people we met to the games we played or ran. It was a blast and we look forward to next year. Some of the highlights this year include meeting Dave Arneson and getting a first edition of Blackmoor autographed, interviewing quite a few game designers and writers, playtesting a new Call of Cthulhu scenario from Pagan Press (which we recorded and will post to the podcast! stay tuned for that) hanging out with gamers and podcasters, sleeping very little and eating less and running Monsters and Other Childish Things. We will post our interviews on a regular basis for the next month or so.

Games and books mentioned:

	Monsterpocalypse
	Monsters and Other Childish Things and my supplement for it: A Curriculum of Conspiracy now in print!
	Mutant City Blues
	GUMSHOE/Trail of Cthulhu/Esoterrorists/Fear Itself
	Freaky Creatures
	Pirates of the Burning Sea
	Hunter the Vigil
	Goodman Games' new 4E modules
	Beneath Flanders Field: The Tunnelers of WW1 1914-1918

Music: The Sword of Fire by Studiomig. </itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Gencon Preview</title>
		<link>http://slangdesign.com/rppr/2008/08/news/rppr-gencon-preview/</link>
		<comments>http://slangdesign.com/rppr/2008/08/news/rppr-gencon-preview/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 21:11:35 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[gencon]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=90</guid>
		<description><![CDATA[Gencon is upon us! We have a brief preview of what we aim to do.  Check out the full schedule if you&#8217;re going. I&#8217;m running Monsters and Other Childish Things. We&#8217;re also part of a panel discussion on podcasting. See you there!
]]></description>
			<content:encoded><![CDATA[<p>Gencon is upon us! We have a brief preview of what we aim to do.  <a href="http://gencon.highprogrammer.com/gencon-indy-2008.cgi">Check out the full schedule </a>if you&#8217;re going. <a href="http://gencon.highprogrammer.com/gencon-indy-2008.cgi/event/RPG01934">I&#8217;m running Monsters </a>and <a href="http://gencon.highprogrammer.com/gencon-indy-2008.cgi/event/RPG01936">Other Childish Things</a>. We&#8217;re also part of a <a href="http://gencon.highprogrammer.com/gencon-indy-2008.cgi/event/SEM00187">panel discussion on podcasting. </a>See you there!</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/08/news/rppr-gencon-preview/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/90/0/RPPR_gencon_preview.mp3" length="12769867" type="audio/mpeg"/>
<itunes:duration>21:17</itunes:duration>
		<itunes:subtitle>Gencon is upon us! We have a brief preview of what we aim to do.nbsp; Check out the full schedule if you're going. I'm running ...</itunes:subtitle>
		<itunes:summary>Gencon is upon us! We have a brief preview of what we aim to do.nbsp; Check out the full schedule if you're going. I'm running Monsters and Other Childish Things. We're also part of a panel discussion on podcasting. See you there!</itunes:summary>
		<itunes:keywords>News</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 18: 4E Dungeons and Dragons Rundown</title>
		<link>http://slangdesign.com/rppr/2008/08/podcast-episode/rppr-episode-18-4e-dungeons-and-dragons-rundown/</link>
		<comments>http://slangdesign.com/rppr/2008/08/podcast-episode/rppr-episode-18-4e-dungeons-and-dragons-rundown/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 04:51:00 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[4E]]></category>

		<category><![CDATA[bearswarm]]></category>

		<category><![CDATA[dark knight]]></category>

		<category><![CDATA[dungeons and dragons]]></category>

		<category><![CDATA[elona]]></category>

		<category><![CDATA[gencon]]></category>

		<category><![CDATA[roguelike]]></category>

		<category><![CDATA[scuba]]></category>

		<category><![CDATA[x files]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=88</guid>
		<description><![CDATA[We&#8217;ve finally gotten around to looking at the monster RPG of the summer, the fourth edition of Dungeons and Dragons.  We cover the good, the bad and the ugly of the system. Special thanks to the Bear Swarm podcast for joining in on our first game of 4E. We also talk about Gencon, scuba diving [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve finally gotten around to looking at the monster RPG of the summer, the fourth edition of Dungeons and Dragons.  We cover the good, the bad and the ugly of the system. Special thanks to the <a href="http://www.bearswarm.com/">Bear Swarm</a> podcast for joining in on our first game of 4E. We also talk about Gencon, scuba diving and of course, a very entertaining letter from Tom.</p>
<p><a href="http://rockin_sax.tripod.com/">Song: Journey by Excellent Adventure </a></p>
<p>Shout Outs:</p>
<ul>
<li><a href="http://homepage3.nifty.com/rfish/index_e.html">Elona</a>: A graphical roguelike with all kinds of neat features like random quests, companions, pets, and housing.</li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/B000H5U5TE/rolplapubrad-20/ref=nosim">The Kids In the Hall:</a> The best comedy out of Canada in the 90s.</li>
<li><a href="http://forums.somethingawful.com/showthread.php?threadid=2913491">The Demon Rush:</a> MMMMMMMM. <a href="http://www.youtube.com/watch?v=YhWmboM0zFc">Watch the trailer.</a></li>
<li><a href="http://www.spore.com/">Spore Creature Creator</a>: Make wang monsters or something. I don&#8217;t know.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/08/podcast-episode/rppr-episode-18-4e-dungeons-and-dragons-rundown/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/88/0/RPPR_Episode18.mp3" length="41446604" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>We've finally gotten around to looking at the monster RPG of the summer, the fourth edition of Dungeons and Dragons.nbsp; We cover the good, the ...</itunes:subtitle>
		<itunes:summary>We've finally gotten around to looking at the monster RPG of the summer, the fourth edition of Dungeons and Dragons.nbsp; We cover the good, the bad and the ugly of the system. Special thanks to the Bear Swarm podcast for joining in on our first game of 4E. We also talk about Gencon, scuba diving and of course, a very entertaining letter from Tom.

Song: Journey by Excellent Adventure 

Shout Outs:

	Elona: A graphical roguelike with all kinds of neat features like random quests, companions, pets, and housing.
	The Kids In the Hall: The best comedy out of Canada in the 90s.
	The Demon Rush: MMMMMMMM. Watch the trailer.
	Spore Creature Creator: Make wang monsters or something. I don't know.
</itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Interview with Adrian Pommier of Goodman Games</title>
		<link>http://slangdesign.com/rppr/2008/07/interview/interview-with-adrian-pommier-of-goodman-games/</link>
		<comments>http://slangdesign.com/rppr/2008/07/interview/interview-with-adrian-pommier-of-goodman-games/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 05:08:04 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Interview]]></category>

		<category><![CDATA[adrian pommier]]></category>

		<category><![CDATA[castle whiterock]]></category>

		<category><![CDATA[d and d]]></category>

		<category><![CDATA[dungeon crawl classic]]></category>

		<category><![CDATA[dungeons and dragons]]></category>

		<category><![CDATA[gencon]]></category>

		<category><![CDATA[goodman games]]></category>

		<category><![CDATA[tournament]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=79</guid>
		<description><![CDATA[Every year, hundreds of adventurers die horrible deaths, all competing for treasure, glory and points to move on to the next round. This isn&#8217;t a weird reality TV series, it&#8217;s the DCC tourney at Gencon.   Adrian Pommier is the man in charge of this year&#8217;s Dungeon Crawl Classic Tournament. He&#8217;s also the co-author of the [...]]]></description>
			<content:encoded><![CDATA[<p>Every year, hundreds of adventurers die horrible deaths, all competing for treasure, glory and points to move on to the next round. This isn&#8217;t a weird reality TV series, it&#8217;s the DCC tourney at Gencon.   <a href="http://www.pen-paper.net/rpgdb.php?op=showcreator&amp;creatorid=12228">Adrian Pommier</a> is the man in charge of this year&#8217;s Dungeon Crawl Classic Tournament. He&#8217;s also the co-author of the mega module <a href="http://www.goodman-games.com/5050preview.html">Castle Whiterock </a>and several other dungeon crawls. In this interview, we talk about how the DCC module is designed, the creation of <a href="http://www.goodman-games.com/forums/viewtopic.php?f=30&amp;t=2486&amp;start=0">Castle Whiterock</a> and <a href="http://www.goodman-games.com/forums/viewtopic.php?f=20&amp;t=1216&amp;hilit=palace">Palace of the Wastes</a>, (<a href="http://www.goodman-games.com/forums/viewtopic.php?f=1&amp;t=944&amp;st=0&amp;sk=t&amp;sd=a&amp;hilit=palace">stories from the module are here</a>) what the dungeon crawl really is and the differences between 3E and 4E.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/07/interview/interview-with-adrian-pommier-of-goodman-games/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/79/0/RPPR_Interview_Adrian_Pommier.mp3" length="29882184" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Every year, hundreds of adventurers die horrible deaths, all competing for treasure, glory and points to move on to the next round. This isn't a ...</itunes:subtitle>
		<itunes:summary>Every year, hundreds of adventurers die horrible deaths, all competing for treasure, glory and points to move on to the next round. This isn't a weird reality TV series, it's the DCC tourney at Gencon.nbsp;nbsp; Adrian Pommier is the man in charge of this year's Dungeon Crawl Classic Tournament. He's also the co-author of the mega module Castle Whiterock and several other dungeon crawls. In this interview, we talk about how the DCC module is designed, the creation of Castle Whiterock and Palace of the Wastes, (stories from the module are here) what the dungeon crawl really is and the differences between 3E and 4E.</itunes:summary>
		<itunes:keywords>Interview</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Actual Play: Wushu Dodgeball - To Save The World</title>
		<link>http://slangdesign.com/rppr/2008/07/actual-play/actual-play-wushu-dodgeball-to-save-the-world/</link>
		<comments>http://slangdesign.com/rppr/2008/07/actual-play/actual-play-wushu-dodgeball-to-save-the-world/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 02:13:39 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Actual Play]]></category>

		<category><![CDATA[action]]></category>

		<category><![CDATA[ahnuld]]></category>

		<category><![CDATA[Comedy]]></category>

		<category><![CDATA[dinosaur]]></category>

		<category><![CDATA[dodgeball]]></category>

		<category><![CDATA[hot fuzz]]></category>

		<category><![CDATA[martin van buren]]></category>

		<category><![CDATA[wushu]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=77</guid>
		<description><![CDATA[Galactus has challenged the people of Earth to a tournament of dodgeball. Only an unlikely team of misfits stands in the way of Earth&#8217;s total destruction. Sound like the new Bruckheimer movie? Naw. It&#8217;s our Actual Play one shot using the free action RPG Wushu. 
The Player:
Tom: A sapient raptor/actor tired of being stereotyped as [...]]]></description>
			<content:encoded><![CDATA[<p>Galactus has challenged the people of Earth to a tournament of dodgeball. Only an unlikely team of misfits stands in the way of Earth&#8217;s total destruction. Sound like the new Bruckheimer movie? Naw. It&#8217;s our Actual Play one shot using the free <a href="http://www.bayn.org/wushu/wushu-open.html"><strong>action RPG Wushu.</strong> </a></p>
<p>The Player:<br />
Tom: A sapient raptor/actor tired of being stereotyped as a vicious man eating dinosaur<br />
Drew: <a href="http://www.amazon.com/exec/obidos/ASIN/B000OY8NII/rolplapubrad-20/ref=nosim">Henry from the TV Show Eureka,</a> a NASA engineer turned auto mechanic.<br />
Linton: <a href="http://www.amazon.com/exec/obidos/ASIN/B000VNMMWA/rolplapubrad-20/ref=nosim">The fat guy from Hot Fuzz </a>and he&#8217;s a cylon.<br />
Jason: <a href="http://en.wikipedia.org/wiki/Arnold_Schwarzenegger">Ahnuld the Governator</a><br />
Cody: <a href="http://en.wikipedia.org/wiki/Martin_Van_Buren">Former President Martin Van Buren</a> - with electricity, liquid and portal powers.</p>
<p>No, I&#8217;m not kidding. That&#8217;s what they played.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/07/actual-play/actual-play-wushu-dodgeball-to-save-the-world/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/77/0/RPPR_Wushu_Actual_Play.mp3" length="63113428" type="audio/mpeg"/>
<itunes:duration>131:29</itunes:duration>
		<itunes:subtitle>Galactus has challenged the people of Earth to a tournament of dodgeball. Only an unlikely team of misfits stands in the way of Earth's total ...</itunes:subtitle>
		<itunes:summary>Galactus has challenged the people of Earth to a tournament of dodgeball. Only an unlikely team of misfits stands in the way of Earth's total destruction. Sound like the new Bruckheimer movie? Naw. It's our Actual Play one shot using the free action RPG Wushu. 

The Player:
Tom: A sapient raptor/actor tired of being stereotyped as a vicious man eating dinosaur
Drew: Henry from the TV Show Eureka, a NASA engineer turned auto mechanic.
Linton: The fat guy from Hot Fuzz and he's a cylon.
Jason: Ahnuld the Governator
Cody: Former President Martin Van Buren - with electricity, liquid and portal powers.

No, I'm not kidding. That's what they played.</itunes:summary>
		<itunes:keywords>Actual,Play</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 17: Bargain Bin Bonanza</title>
		<link>http://slangdesign.com/rppr/2008/07/podcast-episode/rppr-episode-17-bargain-bin-bonanza/</link>
		<comments>http://slangdesign.com/rppr/2008/07/podcast-episode/rppr-episode-17-bargain-bin-bonanza/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 04:30:21 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[bargain bin]]></category>

		<category><![CDATA[cyberpunk]]></category>

		<category><![CDATA[hunter the reckoning]]></category>

		<category><![CDATA[little fears]]></category>

		<category><![CDATA[mutants and masterminds]]></category>

		<category><![CDATA[mutzaoid]]></category>

		<category><![CDATA[teenagers from outer space]]></category>

		<category><![CDATA[the lost skeleton of cadavera]]></category>

		<category><![CDATA[used games]]></category>

		<category><![CDATA[wasteworld]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=76</guid>
		<description><![CDATA[&#8220;Just being in here is a humbling experience for me, because you&#8217;re looking through all these records and it&#8217;s sort of like a big pile of broken dreams&#8230;Whether you want to admit it or not, 10 years down the line you&#8217;ll be in here. So keep that in mind when you start thinking like, &#8216;I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=1gpKYnRdf0A"><em>&#8220;Just being in here is a humbling experience for me, because you&#8217;re looking through all these records and it&#8217;s sort of like a big pile of broken dreams&#8230;Whether you want to admit it or not, 10 years down the line you&#8217;ll be in here. So keep that in mind when you start thinking like, &#8216;I&#8217;m invincible and I&#8217;m the world&#8217;s best,&#8217; or whatever. Because that&#8217;s what all these cats thought.&#8221;</em></a> <a href="http://www.djshadow.com/">DJ Shadow</a></p>
<p>In this episode, we focus on looting the pile of broken dreams that is the bargain bin of your friendly local game store. Many times you can find a hidden diamond in the rough or at least something you can exploit for a game in the system of your choice. By going over some of the bargain we&#8217;ve enjoyed like <a href="http://en.wikipedia.org/wiki/Little_Fears">Little Fears</a>, <a href="http://kuoi.com/~kamikaze/WasteWorld/">Waste World</a>, Mutazoid, <a href="http://en.wikipedia.org/wiki/Teenagers_from_Outer_Space_(role-playing_game)">Teenagers from Outer Space</a>, and <a href="http://en.wikipedia.org/wiki/Hunter:_The_Reckoning">Hunter the Reckoning,</a> you can begin to see what lurks in the used game shelf. Plus, a letter from Tom and anecdotes! Oh and you must watch <a href="http://www.youtube.com/watch?v=sir1LLpW83Q">Common Law Wife.</a> As always, post your comments on our forum and we appreciate donations. Also, if you are an artist, Tom wants a werewolf drawing or something like that. I think. He&#8217;ll pay like five bucks for it. Listen to the episode if you want the details. Also, this <a href="http://forums.somethingawful.com/showthread.php?threadid=2834527">thread in the Something Awful forums is hilarious and disturbing</a>.</p>
<p><strong>NEWS</strong>: Some of our listeners love the actual play sessions. Some don&#8217;t. IF you do <strong>NOT </strong>want to get Actual Play sessions in your RSS feed, then please switch your feed to this new one. <a href="http://slangdesign.com/rppr/feed?cat=-12"><strong>http://slangdesign.com/rppr/feed?cat=-12</strong></a> It has everything EXCEPT Actual Play sessions. The main feed still has everything. If you like the Actual Play sessions you are fine. Nothing needs to be changed.</p>
<p>Shout Outs:</p>
<ul>
<li><a href="http://www.bayn.org/wushu/wushu-open.html"><strong>Wushu</strong></a>: A free and open RPG of fast action-Great for a one shot game when you have no time to prep.</li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/B0013TLQH8/rolplapubrad-20/ref=nosim">Operation </a><a href="http://www.atlus.com/operationdarkness/">Darkness</a>: </strong>A crazy alternate history WW2 RPG for the Xbox 360 where you fight Nazi vampires with Allied Werewolves. Seriously.</li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/B000RPCJBG/rolplapubrad-20/ref=nosim"><strong>George Carlin: All My Stuff.</strong></a> A big ole collection of Carlin&#8217;s work. If you&#8217;re a fan, you need this box set. Well, you don&#8217;t but it is a goddamn lot of stuff.</li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/B00020HAY2/rolplapubrad-20/ref=nosim"><strong>The Lost Skeleton of Cadavra:</strong></a> If you like Mystery Science Theater 3000, cheesy movies from the 50s and 60s or B movies in general, then you must watch this movie. Tom used the Skeleton as a villain in a Mutants and Masterminds game because his players demanded it after seeing the movie.</li>
</ul>
<p><strong><a href="http://www.last.fm/music/Los+Podonkos">Music: Nuclear War by Los Podankos</a> </strong>- a Russian street punk band with no homepage and this is all I could find. Oi!</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/07/podcast-episode/rppr-episode-17-bargain-bin-bonanza/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/76/0/RPPR_Episode17.mp3" length="40950095" type="audio/mpeg"/>
<itunes:duration>56:52</itunes:duration>
		<itunes:subtitle>"Just being in here is a humbling experience for me, because you're looking through all these records and it's sort of like a big pile ...</itunes:subtitle>
		<itunes:summary>"Just being in here is a humbling experience for me, because you're looking through all these records and it's sort of like a big pile of broken dreams...Whether you want to admit it or not, 10 years down the line you'll be in here. So keep that in mind when you start thinking like, 'I'm invincible and I'm the world's best,' or whatever. Because that's what all these cats thought." DJ Shadow

In this episode, we focus on looting the pile of broken dreams that is the bargain bin of your friendly local game store. Many times you can find a hidden diamond in the rough or at least something you can exploit for a game in the system of your choice. By going over some of the bargain we've enjoyed like Little Fears, Waste World, Mutazoid, Teenagers from Outer Space, and Hunter the Reckoning, you can begin to see what lurks in the used game shelf. Plus, a letter from Tom and anecdotes! Oh and you must watch Common Law Wife. As always, post your comments on our forum and we appreciate donations. Also, if you are an artist, Tom wants a werewolf drawing or something like that. I think. He'll pay like five bucks for it. Listen to the episode if you want the details. Also, this thread in the Something Awful forums is hilarious and disturbing.

NEWS: Some of our listeners love the actual play sessions. Some don't. IF you do NOT want to get Actual Play sessions in your RSS feed, then please switch your feed to this new one. http://slangdesign.com/rppr/feed?cat=-12 It has everything EXCEPT Actual Play sessions. The main feed still has everything. If you like the Actual Play sessions you are fine. Nothing needs to be changed.

Shout Outs:

	Wushu: A free and open RPG of fast action-Great for a one shot game when you have no time to prep.
	Operation Darkness: A crazy alternate history WW2 RPG for the Xbox 360 where you fight Nazi vampires with Allied Werewolves. Seriously.
	George Carlin: All My Stuff. A big ole collection of Carlin's work. If you're a fan, you need this box set. Well, you don't but it is a goddamn lot of stuff.
	The Lost Skeleton of Cadavra: If you like Mystery Science Theater 3000, cheesy movies from the 50s and 60s or B movies in general, then you must watch this movie. Tom used the Skeleton as a villain in a Mutants and Masterminds game because his players demanded it after seeing the movie.

Music: Nuclear War by Los Podankos - a Russian street punk band with no homepage and this is all I could find. Oi!</itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Actual Play: GURPS Modern League of Extraordinary Gentlemen Episode 1</title>
		<link>http://slangdesign.com/rppr/2008/07/actual-play/actual-play-gurps-modern-league-of-extraordinary-gentlemen-episode-1/</link>
		<comments>http://slangdesign.com/rppr/2008/07/actual-play/actual-play-gurps-modern-league-of-extraordinary-gentlemen-episode-1/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 05:26:25 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Actual Play]]></category>

		<category><![CDATA[firestarter]]></category>

		<category><![CDATA[genre]]></category>

		<category><![CDATA[ghostbusters]]></category>

		<category><![CDATA[GURPS]]></category>

		<category><![CDATA[highlander]]></category>

		<category><![CDATA[horror]]></category>

		<category><![CDATA[kabuki]]></category>

		<category><![CDATA[league of extraordinary gentlemen]]></category>

		<category><![CDATA[lizard]]></category>

		<category><![CDATA[lol no one reads tags]]></category>

		<category><![CDATA[mashup]]></category>

		<category><![CDATA[movies]]></category>

		<category><![CDATA[spiderman]]></category>

		<category><![CDATA[supernatural]]></category>

		<category><![CDATA[what am i doing]]></category>

		<category><![CDATA[wtf]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=75</guid>
		<description><![CDATA[In a world..Our world&#8230;Everything is true. Every story you&#8217;ve read, every movie you&#8217;ve seen, every game you&#8217;ve played actually happened. At least those that take place in the here and now. This is the first session of a GURPS 4th edition campaign premised on taking the Alan Moore comic The League of Extraordinary Gentlemen and [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>In a world..Our world&#8230;Everything is true.</strong></em> Every story you&#8217;ve read, every movie you&#8217;ve seen, every game you&#8217;ve played actually happened. At least those that take place in the here and now. This is the first session of a GURPS 4th edition campaign premised on taking the Alan Moore comic <strong><a href="http://www.amazon.com/exec/obidos/ASIN/1563898586/rolplapubrad-20/ref=nosim">The League of Extraordinary Gentlemen</a></strong> and making the concept contemporary. Anything that takes place in the &#8216;here and now&#8217; is true. James Bond, Half-Life, Ghostbusters, Hannibal Lector, the X-Files, annoying sitcoms and Freddy Krueger all co-exist in the same world. In this first adventure, the PCs must break into the HQ of Ghostbusters Inc. to retrieve the data of Project Miskatonic before it is too late&#8230;</p>
<p>Players:<br />
Jason -<strong> <a href="http://www.amazon.com/exec/obidos/ASIN/B000FP2OPY/rolplapubrad-20/ref=nosim">Dean Winchester from the TV Show Supernatural</a></strong><br />
Tom - <strong><a href="http://en.wikipedia.org/wiki/Lizard_(comics)">Basically a pre-med student version of the Lizard</a></strong><br />
Bob - <a href="http://www.amazon.com/exec/obidos/ASIN/B00005RYL2/rolplapubrad-20/ref=nosim"><strong>A Highlander French aristocrat</strong></a><br />
Drew -<strong> <a href="http://www.amazon.com/exec/obidos/ASIN/1887279806/rolplapubrad-20/ref=nosim">Kabuki the ninja assassin babe</a></strong><br />
RJ - <a href="http://www.amazon.com/exec/obidos/ASIN/B0001FVDQ4/rolplapubrad-20/ref=nosim"><strong>Firestarter age 25</strong></a><br />
Aaron -<a href="http://www.amazon.com/exec/obidos/ASIN/B0009RCPY8/rolplapubrad-20/ref=nosim"> <strong>An employee of Ghostbusters Inc. </strong></a></p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/07/actual-play/actual-play-gurps-modern-league-of-extraordinary-gentlemen-episode-1/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/75/0/RPPR_GURPS_League01_Actual_Play.mp3" length="63132654" type="audio/mpeg"/>
<itunes:duration>131:31</itunes:duration>
		<itunes:subtitle>In a world..Our world...Everything is true. Every story you've read, every movie you've seen, every game you've played actually happened. At least those that take ...</itunes:subtitle>
		<itunes:summary>In a world..Our world...Everything is true. Every story you've read, every movie you've seen, every game you've played actually happened. At least those that take place in the here and now. This is the first session of a GURPS 4th edition campaign premised on taking the Alan Moore comic The League of Extraordinary Gentlemen and making the concept contemporary. Anything that takes place in the 'here and now' is true. James Bond, Half-Life, Ghostbusters, Hannibal Lector, the X-Files, annoying sitcoms and Freddy Krueger all co-exist in the same world. In this first adventure, the PCs must break into the HQ of Ghostbusters Inc. to retrieve the data of Project Miskatonic before it is too late...

Players:
Jason - Dean Winchester from the TV Show Supernatural
Tom - Basically a pre-med student version of the Lizard
Bob - A Highlander French aristocrat
Drew - Kabuki the ninja assassin babe
RJ - Firestarter age 25
Aaron - An employee of Ghostbusters Inc. </itunes:summary>
		<itunes:keywords>Actual,Play</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 16: Help Me To Help You</title>
		<link>http://slangdesign.com/rppr/2008/06/podcast-episode/rppr-episode-16-help-me-to-help-you/</link>
		<comments>http://slangdesign.com/rppr/2008/06/podcast-episode/rppr-episode-16-help-me-to-help-you/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 05:07:47 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[advice]]></category>

		<category><![CDATA[colonial gothic]]></category>

		<category><![CDATA[Dungeons and Dragons]]></category>

		<category><![CDATA[erick wujcik]]></category>

		<category><![CDATA[mutants and masterminds]]></category>

		<category><![CDATA[player]]></category>

		<category><![CDATA[raillery]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=74</guid>
		<description><![CDATA[While most of our shows so far have focused on running a great game, we thought we would give some advice for the other side of the GM Screen. In other words, the players. Of course, we talk about D&#38;D 4th Edition, the death of Erick Wujcik, recent games we played, Raillery, my awesome new [...]]]></description>
			<content:encoded><![CDATA[<p>While most of our shows so far have focused on running a great game, we thought we would give some advice for the other side of the GM Screen. In other words, the players. Of course, we talk about D&amp;D 4th Edition, the death of <a href="http://www.47rpg.com/"><strong>Erick Wujcik</strong></a>, recent games we played, <a href="http://raillery.tv"><strong>Raillery</strong></a>, my awesome new comedy video podcast and more. Tom was too lazy to write a letter, so instead we review <strong><a href="http://www.imdb.com/title/tt0949731/">The Happenin</a>g</strong> and <strong><a href="http://www.imdb.com/title/tt1050160/">Machine Girl</a> </strong>and tell a few anecdotes. I have a brand spanking new anecdote from playing D&amp;D 4E and listener <strong><a href="http://eternalgreen.sheezyart.com/">Eternal Green</a> </strong>sent in a few. <a href="http://www.slangdesign.com/rppr/bbpress"><strong>Don&#8217;t forget to check out our new forums!</strong></a></p>
<p><strong>Shout Outs:</strong><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0979636108/rolplapubrad-20/ref=nosim"><br />
</a></strong></p>
<ul>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0979636108/rolplapubrad-20/ref=nosim">Colonial Gothic</a></strong>: A new horror RPG set in colonial America. Great research into the period and it&#8217;s a fresh idea for a horror setting. The Case of Charles Dexter Ward, anyone?</li>
<li><a href="http://www.letsplayarchive.com/"><strong>Let&#8217;s Play:</strong></a> An archive of playthroughs of video games, both old and new. <a href="http://raillery.tv/2008/06/this-will-explain-everything/">This video from the Darkseed 2</a> is all you need to understand how great this is.</li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/1932442898/rolplapubrad-20/ref=nosim"><strong>Iron Age Sourcebook</strong></a> for Mutants and Masterminds: In the 80s and 90s, superheroes fought crime to the MAXX and by Maxx I meant that they murdered their enemies. It was pretty cool although Rob Liefield can&#8217;t draw a human body worth a shit.</li>
</ul>
<p>Hosted by Ross Payton and Tom Church<br />
Music: A new song from <a href="http://www.myspace.com/vmodmetal"><strong>Vitamins and Minerals of Death</strong></a> that I will use in the next Raillery video.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/06/podcast-episode/rppr-episode-16-help-me-to-help-you/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/74/0/RPPR_Episode16.mp3" length="38100659" type="audio/mpeg"/>
<itunes:duration>79:22</itunes:duration>
		<itunes:subtitle>While most of our shows so far have focused on running a great game, we thought we would give some advice for the other side ...</itunes:subtitle>
		<itunes:summary>While most of our shows so far have focused on running a great game, we thought we would give some advice for the other side of the GM Screen. In other words, the players. Of course, we talk about D#38;D 4th Edition, the death of Erick Wujcik, recent games we played, Raillery, my awesome new comedy video podcast and more. Tom was too lazy to write a letter, so instead we review The Happening and Machine Girl and tell a few anecdotes. I have a brand spanking new anecdote from playing D#38;D 4E and listener Eternal Green sent in a few. Don't forget to check out our new forums!

Shout Outs:


	Colonial Gothic: A new horror RPG set in colonial America. Great research into the period and it's a fresh idea for a horror setting. The Case of Charles Dexter Ward, anyone?
	Let's Play: An archive of playthroughs of video games, both old and new. This video from the Darkseed 2 is all you need to understand how great this is.
	Iron Age Sourcebook for Mutants and Masterminds: In the 80s and 90s, superheroes fought crime to the MAXX and by Maxx I meant that they murdered their enemies. It was pretty cool although Rob Liefield can't draw a human body worth a shit.

Hosted by Ross Payton and Tom Church
Music: A new song from Vitamins and Minerals of Death that I will use in the next Raillery video.</itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Interview with the Alpha Omega Team</title>
		<link>http://slangdesign.com/rppr/2008/06/interview/interview-with-the-alpha-omega-team/</link>
		<comments>http://slangdesign.com/rppr/2008/06/interview/interview-with-the-alpha-omega-team/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 05:23:40 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Interview]]></category>

		<category><![CDATA[alpha omega]]></category>

		<category><![CDATA[alternate reality game]]></category>

		<category><![CDATA[arg]]></category>

		<category><![CDATA[cloverfield]]></category>

		<category><![CDATA[david carter]]></category>

		<category><![CDATA[earl fischl]]></category>

		<category><![CDATA[ethan haash]]></category>

		<category><![CDATA[game design]]></category>

		<category><![CDATA[mind storm labs]]></category>

		<category><![CDATA[rpg]]></category>

		<category><![CDATA[tom mclaughlin]]></category>

		<category><![CDATA[viral marketing]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=73</guid>
		<description><![CDATA[Ethan Haas was right, at least according to David Carter, Earl Fischl and Tom McLaughlin, the team behind Alpha Omega the new post apocalyptic science fantasy RPG from Mind Storm Labs. In the future, the world is ravaged by war and disasters while alien races wage war. Of course, dumb old humanity mistook these aliens [...]]]></description>
			<content:encoded><![CDATA[<p>Ethan Haas was right, at least according to David Carter, Earl Fischl and Tom McLaughlin, the team behind <strong><a href="http://www.alphaomegathegame.com">Alpha Omega</a></strong> the new post apocalyptic science fantasy RPG from <strong><a href="http://www.mindstormlabs.com/">Mind Storm Labs</a></strong>. In the future, the world is ravaged by war and disasters while alien races wage war. Of course, dumb old humanity mistook these aliens for angels and demons thousands of years ago. Plus, there are robots. What more could you want in a game? Magic? There&#8217;s that. Mutants? But of course. Ninjas? The ninjas are so sneaky in this game, they aren&#8217;t even mentioned. But they&#8217;re there. And they will kill you in the night if you doubt their existence. <em>That&#8217;s how bad ass they are.</em></p>
<p>In the interview, we discuss how Alpha Omega was created, the Ethan Haas Alternate Reality Game viral marketing campaign and its connection to Cloverfield, upcoming products for the game, the art of Alpha Omega, game design and more. Be sure to check out the <strong><a href="http://www.nwsecom.com/">New World Science and Engineering Commission</a></strong> site, mentioned in the interview.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/06/interview/interview-with-the-alpha-omega-team/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/73/0/RPPR_Interview_Alpha_Omega_Team.mp3" length="36658071" type="audio/mpeg"/>
<itunes:duration>61:05</itunes:duration>
		<itunes:subtitle>Ethan Haas was right, at least according to David Carter, Earl Fischl and Tom McLaughlin, the team behind Alpha Omega the new post apocalyptic science ...</itunes:subtitle>
		<itunes:summary>Ethan Haas was right, at least according to David Carter, Earl Fischl and Tom McLaughlin, the team behind Alpha Omega the new post apocalyptic science fantasy RPG from Mind Storm Labs. In the future, the world is ravaged by war and disasters while alien races wage war. Of course, dumb old humanity mistook these aliens for angels and demons thousands of years ago. Plus, there are robots. What more could you want in a game? Magic? There's that. Mutants? But of course. Ninjas? The ninjas are so sneaky in this game, they aren't even mentioned. But they're there. And they will kill you in the night if you doubt their existence. That's how bad ass they are.

In the interview, we discuss how Alpha Omega was created, the Ethan Haas Alternate Reality Game viral marketing campaign and its connection to Cloverfield, upcoming products for the game, the art of Alpha Omega, game design and more. Be sure to check out the New World Science and Engineering Commission site, mentioned in the interview.</itunes:summary>
		<itunes:keywords>Interview</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Actual Play: GURPS Yakuza - Stray Dog</title>
		<link>http://slangdesign.com/rppr/2008/06/actual-play/actual-play-gurps-yakuza-stray-dog/</link>
		<comments>http://slangdesign.com/rppr/2008/06/actual-play/actual-play-gurps-yakuza-stray-dog/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 02:10:29 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Actual Play]]></category>

		<category><![CDATA[battle without honor or humanity]]></category>

		<category><![CDATA[crime]]></category>

		<category><![CDATA[GURPS]]></category>

		<category><![CDATA[kinji fukusaku]]></category>

		<category><![CDATA[yakuza]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=72</guid>
		<description><![CDATA[Based loosely on Kinji Fukusaku&#8217;s Battle Without Honor or Humanity film series and the Akira Kurosawa film Stray Dog, this game takes placed in Hiroshima Japan, 1946. The players are members of the Yamagata Yakuza clan, the newest and smallest family in the city, vulnerable to foreign gangs and larger Yakuza families. A confrontation with [...]]]></description>
			<content:encoded><![CDATA[<p>Based loosely on <strong><a href="http://en.wikipedia.org/wiki/Kinji_Fukasaku">Kinji Fukusaku&#8217;s</a> <a href="http://en.wikipedia.org/wiki/Battles_Without_Honor_and_Humanity">Battle Without Honor or Humanity</a></strong> film series and the Akira Kurosawa film <strong><a href="http://en.wikipedia.org/wiki/Stray_Dog_%28film%29">Stray Dog</a></strong>, this game takes placed in Hiroshima Japan, 1946. The players are members of the Yamagata Yakuza clan, the newest and smallest family in the city, vulnerable to foreign gangs and larger Yakuza families. A confrontation with a rival gang turns deadly and an American .45 automatic is the key to a deadly mystery&#8230;</p>
<p>GM: Ross Payton<br />
System: GURPS 4th edition, 50 point characters.</p>
<p>Players: Tom Church and Jason Ariciu</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/06/actual-play/actual-play-gurps-yakuza-stray-dog/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/72/0/RPPR_GURPS_Yakuza_Actual_Play.mp3" length="56788449" type="audio/mpeg"/>
<itunes:duration>157:44</itunes:duration>
		<itunes:subtitle>Based loosely on Kinji Fukusaku's Battle Without Honor or Humanity film series and the Akira Kurosawa film Stray Dog, this game takes placed in Hiroshima ...</itunes:subtitle>
		<itunes:summary>Based loosely on Kinji Fukusaku's Battle Without Honor or Humanity film series and the Akira Kurosawa film Stray Dog, this game takes placed in Hiroshima Japan, 1946. The players are members of the Yamagata Yakuza clan, the newest and smallest family in the city, vulnerable to foreign gangs and larger Yakuza families. A confrontation with a rival gang turns deadly and an American .45 automatic is the key to a deadly mystery...

GM: Ross Payton
System: GURPS 4th edition, 50 point characters.

Players: Tom Church and Jason Ariciu</itunes:summary>
		<itunes:keywords>Actual,Play</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Announcing Raillery: A comedy video podcast</title>
		<link>http://slangdesign.com/rppr/2008/06/comedy/announcing-raillery-a-comedy-video-podcast/</link>
		<comments>http://slangdesign.com/rppr/2008/06/comedy/announcing-raillery-a-comedy-video-podcast/#comments</comments>
		<pubDate>Wed, 04 Jun 2008 00:03:08 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Comedy]]></category>

		<category><![CDATA[Commercial]]></category>

		<category><![CDATA[kc green]]></category>

		<category><![CDATA[oregon trail]]></category>

		<category><![CDATA[podcast]]></category>

		<category><![CDATA[raillery]]></category>

		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=71</guid>
		<description><![CDATA[I have launched a second podcast: Raillery. I plan to release one new video a week, each as hilarious as this one: Oregon Trail 13. Don&#8217;t worry, Tom and I will continue RPPR and I will not put every raillery podcast on this feed. However, since Oregon Trail 13 started here, I thought all of [...]]]></description>
			<content:encoded><![CDATA[<p>I have launched a second podcast: <strong><a href="http://raillery.tv">Raillery</a></strong>. I plan to release one new video a week, each as hilarious as this one: Oregon Trail 13. Don&#8217;t worry, Tom and I will continue RPPR and I will not put every raillery podcast on this feed. <a href="http://www.youtube.com/watch?v=ybLSwFUmMjE">However, since Oregon Trail 13 started here, I thought all of you might enjoy it here.</a></p>
<p>Written by Ross Payton<br />
Voiced by Ross Payton and Chris Farmer<br />
Mixed by Chris Farmer<br />
Animated by KC Green</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/06/comedy/announcing-raillery-a-comedy-video-podcast/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/71/0/RPPR_OregonTrail13.m4v" length="29375061" type="video/x-m4v"/>
<itunes:duration>3:49</itunes:duration>
		<itunes:subtitle>I have launched a second podcast: Raillery. I plan to release one new video a week, each as hilarious as this one: Oregon Trail 13. ...</itunes:subtitle>
		<itunes:summary>I have launched a second podcast: Raillery. I plan to release one new video a week, each as hilarious as this one: Oregon Trail 13. Don't worry, Tom and I will continue RPPR and I will not put every raillery podcast on this feed. However, since Oregon Trail 13 started here, I thought all of you might enjoy it here.

Written by Ross Payton
Voiced by Ross Payton and Chris Farmer
Mixed by Chris Farmer
Animated by KC Green</itunes:summary>
		<itunes:keywords>Comedy,,Commercial</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 15: Let&#8217;s Split Up Gang!</title>
		<link>http://slangdesign.com/rppr/2008/05/podcast-episode/rppr-episode-15-lets-split-up-gang/</link>
		<comments>http://slangdesign.com/rppr/2008/05/podcast-episode/rppr-episode-15-lets-split-up-gang/#comments</comments>
		<pubDate>Fri, 30 May 2008 01:47:21 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[advice]]></category>

		<category><![CDATA[cave story]]></category>

		<category><![CDATA[divided party]]></category>

		<category><![CDATA[rpg]]></category>

		<category><![CDATA[shadowcaster]]></category>

		<category><![CDATA[split up]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=70</guid>
		<description><![CDATA[Just like the Scooby Doo gang, players tend to split up during a game and ike it or not and unless you know what to do, your game can suffer. Most players get bored when they have nothing to do, a divided game can mean the end of your campaign. We discuss how to deal [...]]]></description>
			<content:encoded><![CDATA[<p>Just like the Scooby Doo gang, players tend to split up during a game and ike it or not and unless you know what to do, your game can suffer. Most players get bored when they have nothing to do, a divided game can mean the end of your campaign. We discuss how to deal with a split game and keep everything running smooth. There&#8217;s also a letter from Tom and of course, shout outs.</p>
<p><strong><a href="http://www.miraigamer.net/cavestory/">Cave Story</a>: </strong>A freeware side scrolling adventure PC game that is a blast to play.</p>
<p><strong><a href="http://www.mobygames.com/game/shadowcaster">Shadowcaster</a></strong>: An old school PC RPG that has something to do with casting shadows. Which is dumb, because everyone casts a shadow. But, whatever.</p>
<p>Music: <strong><a href="http://www.myspace.com/jimstiene">Scooby Doo by Baron Von Lichtenstein</a>. </strong></p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/05/podcast-episode/rppr-episode-15-lets-split-up-gang/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/70/0/RPPR_Episode15.mp3" length="31957598" type="audio/mpeg"/>
<itunes:duration>44:23</itunes:duration>
		<itunes:subtitle>Just like the Scooby Doo gang, players tend to split up during a game and ike it or not and unless you know what to ...</itunes:subtitle>
		<itunes:summary>Just like the Scooby Doo gang, players tend to split up during a game and ike it or not and unless you know what to do, your game can suffer. Most players get bored when they have nothing to do, a divided game can mean the end of your campaign. We discuss how to deal with a split game and keep everything running smooth. There's also a letter from Tom and of course, shout outs.

Cave Story: A freeware side scrolling adventure PC game that is a blast to play.

Shadowcaster: An old school PC RPG that has something to do with casting shadows. Which is dumb, because everyone casts a shadow. But, whatever.

Music: Scooby Doo by Baron Von Lichtenstein. </itunes:summary>
		<itunes:keywords>Podcast,Episode</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Interview with Tarn Adams, Creator of Dwarf Fortress</title>
		<link>http://slangdesign.com/rppr/2008/05/interview/rppr-interview-with-tarn-adams-creator-of-dwarf-fortress/</link>
		<comments>http://slangdesign.com/rppr/2008/05/interview/rppr-interview-with-tarn-adams-creator-of-dwarf-fortress/#comments</comments>
		<pubDate>Tue, 20 May 2008 04:36:47 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Interview]]></category>

		<category><![CDATA[computer game]]></category>

		<category><![CDATA[cyberpunk]]></category>

		<category><![CDATA[dwarf fortress]]></category>

		<category><![CDATA[game design]]></category>

		<category><![CDATA[game theory]]></category>

		<category><![CDATA[tarn adams]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=69</guid>
		<description><![CDATA[Tarn Adams
Interviewer: Ross Payton
Synopsis: Dwarf Fortress is a one of a kind computer game. Part roguelike, part RTS, part fantasy world simulator, this game has to be played to be believed. With no graphics (everything is represented by ASCII symbols), the player is charged with building a mighty fortress with only seven dwarves and a [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.bay12games.com/dwarves/">Tarn Adams</a></strong><br />
Interviewer: Ross Payton</p>
<p>Synopsis: Dwarf Fortress is a one of a kind computer game. Part roguelike, part RTS, part fantasy world simulator, this game has to be played to be believed. With no graphics (everything is represented by ASCII symbols), the player is charged with building a mighty fortress with only seven dwarves and a wagon load of supplies. Murderous monsters and animals, temperamental workers and countless other challenges  stand in your way. And you will lose. But that&#8217;s okay, because losing is fun.  I talk with DF&#8217;s programmer and creator, Tarn Adams about his experience with role playing games, game design philosophy, beards on dwarves and other pertinent topics.</p>
]]></content:encoded>
			<wfw:commentRss>http://slangdesign.com/rppr/2008/05/interview/rppr-interview-with-tarn-adams-creator-of-dwarf-fortress/feed/</wfw:commentRss>
			<enclosure url="http://slangdesign.com/rppr/podpress_trac/feed/69/0/RPPR_Interview_Tarn_Adams.mp3" length="43001147" type="audio/mpeg"/>
<itunes:duration>91:58</itunes:duration>
		<itunes:subtitle>Tarn Adams
Interviewer: Ross Payton

Synopsis: Dwarf Fortress is a one of a kind computer game. Part roguelike, part RTS, part fantasy world simulator, this game has ...</itunes:subtitle>
		<itunes:summary>Tarn Adams
Interviewer: Ross Payton

Synopsis: Dwarf Fortress is a one of a kind computer game. Part roguelike, part RTS, part fantasy world simulator, this game has to be played to be believed. With no graphics (everything is represented by ASCII symbols), the player is charged with building a mighty fortress with only seven dwarves and a wagon load of supplies. Murderous monsters and animals, temperamental workers and countless other challenges  stand in your way. And you will lose. But that's okay, because losing is fun.nbsp; I talk with DF's programmer and creator, Tarn Adams about his experience with role playing games, game design philosophy, beards on dwarves and other pertinent topics.</itunes:summary>
		<itunes:keywords>Interview</itunes:keywords>
		<itunes:author>Ross Payton</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>RPPR Episode 14: The Top Ten Books You Never Knew You Needed</title>
		<link>http://slangdesign.com/rppr/2008/05/podcast-episode/rppr-episode-14-the-top-ten-books-you-never-knew-you-needed/</link>
		<comments>http://slangdesign.com/rppr/2008/05/podcast-episode/rppr-episode-14-the-top-ten-books-you-never-knew-you-needed/#comments</comments>
		<pubDate>Fri, 09 May 2008 23:03:35 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
		
		<category><![CDATA[Podcast Episode]]></category>

		<category><![CDATA[advice]]></category>

		<category><![CDATA[boatmurdered]]></category>

		<category><![CDATA[books]]></category>

		<category><![CDATA[casey at bat]]></category>

		<category><![CDATA[dwarf fortress]]></category>

		<category><![CDATA[gaming]]></category>

		<category><![CDATA[mount and blade]]></category>

		<category><![CDATA[palladium]]></category>

		<category><![CDATA[rifts]]></category>

		<category><![CDATA[top ten]]></category>

		<category><![CDATA[wrongside]]></category>

		<guid isPermaLink="false">http://slangdesign.com/rppr/?p=68</guid>
		<description><![CDATA[Music: Can&#8217;t Judge a Book by Robin Sylar
Promos: Bearswarm Podcast, Nuketown Radio and the Game Traveler
Hosted by Ross Payton and Tom Church
New: RPPR Donations
We now accept donations to cover the cost of hosting and equipment for our podcast. If you&#8217;re a fan of RPPR, contribute. You can set up a $2 monthly subscription fee or [...]]]></description>
			<content:encoded><![CDATA[<p>Music: <strong><a href="http://www.robinsylar.com/">Can&#8217;t Judge a Book by Robin Sylar</a></strong><br />
Promos:<a href="http://www.bearswarm.com/"><strong> Bearswarm Podcast,</strong></a> <strong><a href="http://www.nuketown.com/podcast">Nuketown Radio</a></strong> and <a href="http://highmoonmedia.com/tgt/"><strong>the Game Traveler</strong></a></p>
<p>Hosted by Ross Payton and Tom Church</p>
<p><strong>New: </strong><strong>RPPR Donations</strong><br />
We now accept donations to cover the cost of hosting and equipment for our podcast. If you&#8217;re a fan of RPPR, contribute. You can set up a $2 monthly subscription fee or donate a one time fee.  Contact us if you&#8217;re interested in sponsoring an episode of RPPR.<br />
<form action="https://www.paypal.com/cgi-bin/webscr" method="post">
<input type="hidden" name="cmd" value="_s-xclick">
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<p><strong>Synopsis:</strong><br />
Gamers should broaden their horizons on occasion. To that end, we each picked five books or types of printed media that can do just that and we discuss how to implement each title&#8217;s content. These apply to both player and GM, as a clever player can get great character concept ideas or tactics for the game while GMs get a treasure trove of game material. &#8216;</p>
<p>Tom has updated the classic poem &#8220;Casey at Bat&#8221; with the Palladium RPG, Rifts, in mind. Plus, shout outs and an anecdote. Find out the conclusion of an 8 month WW2 GURPS campaign where I was a player for once!</p>
<p>My Top Five</p>
<ol>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/193152016X/rolplapubrad-20/ref=nosim">Storyteller by Kate Wilhelm</a></strong></li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0440508835/rolplapubrad-20/ref=nosim">Gift of Fear by Gavin De Becker</a></strong></li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0393326152/rolplapubrad-20/ref=nosim">Deep Survival by Laurence Gonzales</a></strong></li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0374521506/rolplapubrad-20/ref=nosim">Mythologies by Roland Barthes</a></strong></li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/006009012X/rolplapubrad-20/ref=nosim">How to Make War by James Dunnigan</a> / <a href="http://www.amazon.com/exec/obidos/ASIN/1582974551/rolplapubrad-20/ref=nosim">Howdunit by Lee Lofland</a> / <a href="http://www.amazon.com/exec/obidos/ASIN/0375751475/rolplapubrad-20/ref=nosim">Bulfinch&#8217;s Mythology by Thomas Bulfinch</a></strong></li>
</ol>
<p>Tom&#8217;s Top Five</p>
<ol>
<li><strong><a href="http://www.nytimes.com/">Newspapers</a></strong></li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0785120238/rolplapubrad-20/ref=nosim">Punisher Comics - current MAX run by Garth Ennis</a></strong></li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/075661533X/rolplapubrad-20/ref=nosim">City Tour Guides</a></strong></li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0226595668/rolplapubrad-20/ref=nosim">Zoology Books</a></strong></li>
<li><strong><a href="http://www.amazon.com/exec/obidos/ASIN/0061137286/rolplapubrad-20/ref=nosim">Janes Military Guides</a></strong></li>
</ol>
<p>Shout Outs<br />
<a href="http://www.taleworlds.com/"><strong>Mount &amp; Blade:</strong></a> An excellent indie PC game of medieval combat and adventure. Players create an adventurer, raise an army of soldiers and rampage across the country side, battling whatever foes stand in your way. Virtually no plot, minimal RPG character development, but great action and it&#8217;s tremendously fun to run down dozens of peasants with a heavily armed knight on horseback.</p>
<p><strong><a href="http://www.ayzewi.com/index.php">Wrongside:</a></strong> A comic of politics, intrigue, genocide, and fashion right out of the Final Fantasy school of design. Also, furries.</p>
<p><a href="http://www.bay12games.com/dwarves/"><strong>Dwarf Fortress:</strong></a> An ASCII graphic strategy/simulation game that puts you in control of seven dwarves and a wagon in a randomly generated world. The object being of course, to build a fortress. Of course, dwarves are strange little creatures and subject to strange whims and bad luck. That and Dwarf Fortress is a staggeringly complex game that keeps track of every dwarf&#8217;s emotional state, fluid mechanics and erosion, among other things. It is in fact, INSANE. Play it&#8230;if you dare.</p>
<p><strong><a href="http://fromearth.net/LetsPlay/Boatmurdered/">BOATMURDERED:</a> </strong>The saga of a Dwarf Fortress run by a succession of emperors. Marvel at the cleverness of Project DOOM (it involves channeling magma), tremble at the exploits of murderous legendary elephants and weep at the sad fate that befalls the inhabitants of BOATMURDERED. BOATMURDERED is, was and ever shall be the most brutal of all fortresses in all of fantasy.</p>
<p><strong><a href="http://www.classic-pc-games.com/pc/simulations/f_117.html">F-117 Flight Simulator</a>: </strong>A DOS era flight simulator. Tom really really really hates Saddam era Iraq and likes to blow it up. So, uh, there you go.</p>
<p>Oh and Iron Man. The movie. I&#8217;m not going to link it. Fuck that noise. It&#8217;s a fun movie but come on. It&#8217;s got like a 50 million dollar advertising budget.</p>
<p>Read below the fold for Tom&#8217;s entire Casey at Bat<br />
<span id="more-68"></span></p>
<p><span style="font-family: Times New Roman; font-size: small;">It looked extremely rocky for  the Darkened Basement Five</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">The Splugorth Slaver had left  only three of the group still alive</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">And after Dave the Dragon failed  to get in his licks</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">The survivors moaned and said  “We’re in a dreadful fix.”</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Steve the Headhunter, who was  one of the two who died</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">Looked at Bob the Dog Boy and  both groaned and sighed</span></p>
<p><span style="font-family: Times New Roman; font-size: small;">They held a last hope, an optimistic  dream</span></p>
<p><span style="font-family: Times New Roman; font-size: small;