Episode Synopsis: The newest campaign setting for Dungeons and Dragons, Dark Sun, is out and we’ve already started the new RPPR campaign. Cody reviews the book and we discuss the book’s new rules and background information. We also talk about some of the other new games we picked up at Gencon this year. Plus, a new letter from Tom, anecdotes and shout outs:

Shout Outs

Music: Dark Sun by The Curtains and Their Terrifying Story

My campaign for Monsters and Other Childish Things, Road Trip is available for pre-order! Buy it here!

The Codex of War is out! Download it here.
If you like our AP episodes, donate to the ‘Get Aaron to Gencon’ Kickstarter to get early access to 5 AP episodes.

The real world holds just as much adventure as any fantasy or sci-fi setting. In this episode, Tom and I discuss various types of games you could run based in the real world with normal PCs (with no extraordinary abilities or cinematic fighting skills). There are more possibilities than you might realize.

Shout Outs

Music: Anything 4 Adventure by the Jim Morey Band.

If a real world campaign interests you, check out the following resources below the fold.

Continue Reading

At long last, the Codex of War is finished! This is the third book in the New World Campaign setting. The colony has survived its first winter in the New World, a testament to the courage and fortitude of its inhabitants, but now a greater threat looms over the fledgling settlement. While nearby native tribes have decided to live peacefully with the colony, a powerful coalition of tribes farther inland is ready to make war. Led by an enigmatic tyrant, these tribes see the colony as a cancer growing in their homeland. The brave adventurers who protect the colony must stop the coalition before all is lost.

War takes on many forms. Simple and sporadic raids on neighboring tribes, civilized duels and battles that follow complex rules of etiquette and protocol, or all out war between determined foes who fight to the bloody end. No matter what type of war, the colonists have only two options: defeat the tyrant or face utter obliteration. The tyrant will not settle for anything less than total victory.

Read