The New World
a 4th Edition Dungeons and Dragons Campaign
Session 2

Players: Tom, Cody and Dan

IMPORTANT NOTE: This game is full of profanity, even by our standards. This is very much NOT SAFE FOR WORK.

Synopsis: The kingdoms of the old world have discovered a vast new continent across the ocean. Brave settlers have started the first colony in the net world. Among them, a small band of adventurers eager to earn glory and gold. In the first session, the characters ventured into the wilderness to find a source of fresh water. Upon finding a river, they came across a band of natives part of the The Black Raven tribe who fought them. After capturing one of the tribal warriors, the players learn of an ongoing tribal war and decide to talk to the other tribe, known as the Gray Fangs. The Gray Fangs tell them that a powerful water spirit can teach them a ritual that will conjure enough fresh water to supply the colony. However, after the characters ask for the spirit’s help, the spirit sends them to a dungeon in order to see if they are worthy.

The characters must find a way out of the dungeon in order to learn the ritual. Two groups stand in their way: a band of thieves and a tribe of primitive frog people. In this session, I called them tasloi, but in proper D&D lore they are called the Grippli. This mistake is corrected in the next session.

Due to a technical snafu on my part, the first session recording is gone. However all other sessions are backed up so this will not happen again.

We’ve received a lot of messages from listeners so we thought we discuss a few of them. This show covers a lot of topics, from our personal favorite RPGs, the indie RPG Dread, to dealing with out of control house rules and other issues. We also got our first donation, so if you like the show, help us pay for the hosting and Gencon this year. Plus Tom has some gaming New Year’s Resolutions in his letter and of course shout outs and an anecdote.

Shout outs:

  • 221 Films and The Assemblage of the Crystal Sphere: A D&D Story: A mockumentary about the culmination of a 5 year D&D campaign, in a very wry manner. We will have a full review in the next episod.
  • Wild Country: A Scottish werewolf movie.  It has gore and nearly indecipherable Scottish brogue.
  • Crossover  Comic Archives: As listener Tadonari Oyama writes “A very silly sprite comic series” If you want to read comics where Chun Li teams up Sonic the Hedgehog to fight illiteracy and mutant badgers.
  • Poultrygeist: A Troma movie about chicken spirits, Indian burial grounds and zombies. Also, blood and gore.
  • Saving Stone: A prequel to the hilarious novel, Game Night and it’s a free pdf to boot! Read it already.
  • Spelunky: A roguelike platformer with randomly generated levels. Get the treasure before you die a horrible death.

Music: Mailing it in by Allied Radio

The Life and Adventures of Santa Claus is a delightful story by L. Frank Baum with an intriguing mythos. Rankin-Bass produced a claymation adaptation, which is where Katie and Jonny first discovered it. There have been a few other incarnations as well, including a Japanese anime.

Jonny always thought it would serve pretty well as a fantasy RPG setting, so when Katie suggested a one-shot game based on it, he heartily agreed. There will be two “adventuring parties” if you will- the immortals of the forest of Burzee, and the children of the laughing valley of Hohaho. Katie will act as a storyteller for the children, and Jonny for the immortals. The two groups will have separate adventures leading up to a unified finale. We will have pre-generated characters. We’ll be using the Reign system, which is based on the One-Roll Engine.

(Note from Ross: I was a player in this game but I forgot the names of all of the players. If you were there, post in the comments and I’ll update it.)