Esoterrorists: Profane Miracles

Players: Tom, Cody and Dan.

Synopsis: The first Actual Play is with this published scenario from Pelgrane Press, using the Esoterrorists RPG. Jonathan Bentley, millionaire financier, has been raised from the dead at a Los Angeles charity ball by self-styled “psychic to the stars” Cassandra Madrigal. Is Bentley really alive, or in some other state? What is his wife Grace’s involvement. Is Madrigal an agent of of esoterror, and how deep does the conspiracy go? Your team must move from the opulence of high society, to the dangers of The Core and Skid row, to mansions and hospitals. If you can avoid heavily armed criminals and survive the machinations of esoterror agents unscathed, it will be a miracle in itself.

The second game is a follow up, based on the aftermath of Profane Miracles using the Fear Itself RPG. A new drug appears in the LA ghettos, one that transforms innocent humans into ravenous monsters. Two normal residents, a priest and a loner try to survive the horrors of the streets and the things the lurk in the shadows.

If either game interests you, take a look at the Pelgrane Press GUMSHOE website for more info.

Running a horror game is a tricky business. The GM has to hit the perfect tone, set the perfect mood and run a truly scary game in order to terrify players. But it can be done. With Halloween approaching, we’ve decided to share some tips on running horror games, from basic advice on timing, storytelling and writing horror scenarios to advanced material like using theatrical techniques and props in a game. Tom has a new letter, anecdotes and of course some

Shout Outs:

Supernatural Horror in Literature by H.P. Lovecraft
Danse Macabreby Stephen King
Condemned 2: Bloodshot
In the Mouth of Madness

Feast 1 and Feast 2: Sloppy Seconds

Music: The Conet Project Listen to it online.

The Gamers is a cult classic movie celebrating role playing’s inherent weirdness. Since its premiere at Gencon in 2003, it has been quoted nearly as often as Monty Python at gaming tables around the world. The Gamers 2: Dorkness Rising premiered at Gencon 2008 and is rapidly making the rounds, raking up sales and acclaim. I spoke to him about the genesis of the movies, how they were made and some of the other projects he’s involved with, such as Falcon Rock Command.

Please note that a weird error messed up my side of the interview. It’s audible but there’s an odd noise. I have no idea what could cause it.