It’s been a while since we’ve done an episode of Game Designer’s Workshop, but Caleb and I got together to update you all on our progress and talk about one of the major aspects of being a writer: dealing with multiple projects at once. Multitasking is a hard skill to learn, but once you master it, it pays off! We talk about keeping our noses to the grindstone, the benefits of doing multiple projects at once, and other topics. We also talk about Red Markets and Ruin.
Strike! is a new RPG Kickstarter that simplifies tactical combat from 4E Dungeons and Dragons with new game mechanics and genre mixing. Tom interviewed the game’s designer, Jim McGarva, to explain what Strike! is all about and what people will get from Kickstarting it. This is a shorter interview, but if you’ve been curious about Strike! check this interview out.
Role Playing Public Radio is now on Patreon! Instead of just asking for contributions and keeping the status quo, we are going to up our game by creating a brand new podcast series for our patrons. RPPR After Hours is a comedic roundtable where we talk about pop culture and obscure tabletop gaming products. To give you a taste, I’ve added part 1 of our first episode to the main podcast feed. We talk about Death Valley Free Prison, a vintage 1980s rpg supplement if there ever was one, the Oscars, and Destiny, the video game.If you enjoy it, you should become a backer in order to hear the rest of the episode.
Please note that we will continue to release the main podcast and AP episodes for FREE for the foreseeable future. Only bonus content created exclusively for Patreon will be locked behind the paywall.