The awards are here http://www.ennie-awards.com/vote/

My book, Road Trip, is up for an Ennie.  They’re the biggest awards in the tabletop rpg industry. The nominees are chosen by a panel of industry veterans but the actual awards are chosen by online voting. Vote for Monsters and Other Childish Things: Road Trip (Cubicle 7/Arc Dream Publishing) in the best adventure category. Be sure to vote it as #1!

The New World is the grave of Lemuria, the greatest of all nations. The barbaric tribes that live in the New World now walk upon its bones, the ruins of temples and palaces, ignorant of the wisdom and power buried beneath their feet. When a colony from the kingdom of a distant continent settles on the shores of the New World, whispers of Lemuria flutter through the winds. Adventurers from the colony find the ruins and marvel at their beauty. Scholars listen to the legends told by tribal elders and connect them to ancient stories of a lost empire. Native warriors and mystics commune with spirits awoken by the colony’s arrival. The Ruins of Lemuria stir the blood of the ambitious and curious. Soon expeditions will be mounted to crack open the dusty tombs leading into the Stygian depths to learn their secrets and plunder their treasures. Little do these adventurers know that the doom that befall mighty Lemuria waits to greet them.
The Ruins of Lemuria describes a massive network of ruins that spread across the entire continent of the New World, the remnants of a powerful civilization more advanced in science and magic than any other in the history of the world. Fragments of their knowledge lie deep within the ruins, along with powerful magical items and vast amounts of treasure. Needless to say, if the knowledge or magic items are found and brought back to civilization, it could change the course of history. Lemurian magic and technology is still more advanced than anything else the world has ever known. A few adventurers armed with this power can end wars, curse diseases or doom their own civilization. This supplement provides a framework to incorporate the Ruins into most high fantasy RPG campaigns.

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Zombies of the World is now available in print, PDF and Kindle format!

My book, Road Trip, has been nominated for an Ennie!

Synopsis: Bildungsroman is a fancy way of describing the ‘youth to adulthood’ genre – stories like “to Kill a Mockingbird” where the character grows from a child to become an adult or closer to an adult. Role playing games are often like these stories – characters grow from being relatively weak and naive to eventually becoming epic badasses of destiny. However, many game systems do not encourage character growth – advancement is slow, ponderous and mechanically difficult. Furthermore, most campaigns are relatively short – interrupted or abandoned for myriad reasons. If you want players to grow at a faster pace, what should you do? How is mechanical growth different from role playing growth? Tom and I discuss these issues and more. Plus, instead of a letter, Tom and I read an excerpt from the infamous rpg.net review of FATAL. It’s definitely NSFW.

Shout outs

Promo: Explodey File podcast. 

Song: Growing up and Getting out by Adam Boucher.