Tag Archive for 4E

RPPR Actual Play: 4E Dungeons and Dragons – The New World Campaign Game 12

SHIT JUST GOT REAL

Apologies to MSpaint adventures!

Apologies to MSpaint adventures!

It’s time for the final battle between the Thieves Guild and the heroic ragtag army of underdogs (i.e. the players)! Who will live? Who will die? Who will die, then live because the players bitch enough to make me change my ruling? Find out in Episode 12

RPPR Actual Play: 4E Dungeons and Dragons – The New World Campaign Game 11

In order to celebrate the success of the second RPPR ransom the Goblin Hulk, we’ll post the next episode of The New World Campaign. In this game, we introduce a new player, Mike, who takes over the NPC warforged named Watcher. The Water Barons have learned of the thieves guild’s stronghold and now must march on it with their ragtag army. Can they survive the dangerous wilderness with their army intact or will the many traps, hazards and wandering monsters stop them before they can even fight the guild?

Preview of the Goblin Hulk – The Albino Grippli

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Dark cousins to the grippli, these degenerate creatures worship a dark nameless entity – perhaps an ancient god whose name was forgotten by civilized man or a demon lord so corrupting that even to name it is to grant it power. The albino grippli have wormed their way ever closer to the surface and are now ready to strike. While their ultimate plans are unknown, they have sent many scouts and agents into the surface world to learn of it and to establish footholds. These agents are sly creatures, adept at blades, subterfuge but most importantly they are masters of hypnotism.

A single scout can hypnotize dozens or even hundreds of weak-willed creatures and organize them into a secretive cult that obeys only the albino’s commands. With these lackeys, the albino can subvert the local powers that be and prepare the way for the rest of his kin to invade. That’s what’s happening onboard the goblin hulk. In the bottom deck of the hulk, a lone albino grippli has started a small cult among the goblins. He wants to take over the hulk and has found the goblins to be the perfect minions. They are ruthless, easy to hypnotize and totally expendable. No one misses a goblin if breaks the hypnosis or has outlived its usefulness. Despite these advantages, the albino’s cult is still small and vulnerable if it is detected by the goblin shamans or chieftains of the upper decks.

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